Not interested. Metroid Prime was the best game on the console and we already have the Prime Remaster. In addition Pikmin 1 and 2 and Super Mario Sunshine were already released for the Switch.
The two interesting games would be Prime 2 and F- Zero X, but that's about it.
Cool. It really gives this vibe of being the next generation Metroid Prime.
@NeonPizza
I'm pretty sure this cover was created by an actual artist. I think this is a great style for a Metroid game, because it follows the pattern of the earlier covers.
@sketchturner
The best part of Turok 2 is its level design. Getting lost is the point. Complaining about it is like complaining about Super Metroid's level design.
The "framerate" thing in that one boss looks like it's intentional. There's a slowing effect when the boss crashes on the floor.
Did you guys seriously think a pixel art game such as this would cause the Switch lose framerates? If that were the case BotW, Witcher 3, Dark Souls and all the others would run like 2 frames per second. This is not Super Nintendo you know.
Link's part is just the intro. It's probably a bit longer than the Ganon fight. They wouldn't mess up the gameplay by making the player switch between Zelda and Link.
Gimmick for the sake of gimmick. Based on the intro, the story will be as barebones as it gets. Zelda go save Link from Ganon. The only difference is Link and Zelda switching places.
I can already predict the final battle. Ganon will also use echoes against Zelda. Wow, never saw that coming.
Then again, I don't really care about the top down games. Unless Yoshiaki Koizumi were to write them, but no. Nintendo's greatest writing talent has been forced to make Mario games for the rest of his life.
This is obviously not the next big Zelda game. The development time was like one year. It's just something for Zelda fans since the wait for the next main chapter will be long.
Personally I don't find the game appealing. Despite the fact EoW lends its whole look from Link's Awakening, I doubt this game will be nowhere near as engaging. I couldn't imagine a more boring way to start the game: Zelda is captured by Ganon the Cartoon Villain and Hero Link comes to save. The gimmick is Link falls in dark dimension and Zelda leads the show.
Compared to the mystical narrative of LA, the story here feels like a complete afterthought. Even the cover looks like a cheap photoshop job.
I just hope they don't make the puzzles too easy since there are many ways to solve them. Breaking the game is only fun when there are enough set limitations.
Developers have always been able to break their own games. Cheat engines and such are one example. Thing is, limitations have always existed for a good reason. A journey is not fun if you can just fly over the mountain (looking at TotK.) Same goes to building endless amounts of beds or boxes to climb up. This is not innovation. Aonuma is literally breaking the series, and he doesn't even realize it :/
@BlublacMH
MP4 is not necessarily better than MP1, even though I think it really should be after the wait.
@theGamerPad
Prime 1 was not the series BotW moment. It was the OOT moment as the first 3d game in the series.
Prime 1 was released in 2002, more than a decade before BotW. It's not an open world, "do what you want" kind of game. The "BotW moment" of the series is still in the future if MP4 doesn't surprise us.
I'm playing the game at the moment and it runs at stable 30 fps at all times. I don't understand the performance complaints. Is the problem supposed to be somewhere else than framerates?
The cover looks cheap, following in the game's footsteps. I believe the development cycle for this one was really short. It's just a side chapter after all.
@Papasears1982
Same here. It looks like the developers got too excited for TotK's building aspect and decided to redesign it for a new game. Even the submenu is back.
Then again, this game is obviously a side chapter and not a new big Zelda game. I just hope they ditch the building aspect after this game.
@RonF
If it was the same map again it would be incredibly boring. This game already looks like it isn't too interesting in terms of exploration. I can already imagine how every village and area will look like, which is not fun. The whole point of exploration should be "surprise."
I don't know about the war scenes. Makes it look like a generic FPS. I hope it's just the intro. Otherwise the game looks pretty good, though. It's just we've waited this a long time and it looks like the gameplay is identical with the previous three Metroid Prime games. I hope they can awe and surprise us somehow and preferably without gimmicks.
No, I don't want annoying options like this. I would just be switching between the modes constantly. We didn't need it before, we don't need it now.
As for the whole 60 fps 4k resolution thing, it's a collective psychosis among gamers with OCDs. The only games that are better running at 60 fps are racers and FPS games, and such Nintendo games already achieve that.
Cinematic adventure games actually look better running at 30 fps. Same goes for movies since directors make them run at 26 fps intentionally.
@NIN10DOXD I don't understand the hardcore nostalgia towards the old 3d Zelda games. I completed them all back in the day, but compared to BotW they suck! Going back feels clunky with dated game design and the only games that can compete musically or in anyway are OOT and MM.
TP, WW and SS are mediocre and boring games. I think the whole series would be better without them, honestly. BotW is the game the developers always wanted to make according to themselves. It's no wonder it tops most lists, such as the ones from IGN, Edge Magazine and this.
BotW makes TotK look like ugly mess with bad controls.
Just because TotK has "more" everything doesn't make it automatically better. It feels like 90% of it is filler.
The worst thing after the ability wheel, sage controls and the stop- and go gameplay with arrows are the weapons. Most of BotW's great looking weapons were removed or replaced with decayed crap you need to fuse on, and if it happens to be a sword say goodbye for the sheathe after fusing.
It even looks worse than BotW. Grass is all jagged and the apparent "better" draw distance makes distant landmarks look uglier. The clutter doesn't help either.
The cherry on the top is the fact you can just cheese almost every shrine by using bombs or rocket shields. What's the point of making a puzzle if the player can just run past it?
It's annoying when people say BotW is "better because it was more impactful." No, it's better because it's a BETTER GAME in most aspects that really matter.
The PS1 games were the best. X was decent. Then the series heart decided to leave its body and go pump life to other games. The series changed from essential to mediocre.
@OldGamer999 Yeah, the story of totK was easily more intense and epic than BG3's story. Execution over complexity: it doesn't matter how long or complex the story is if it doesn't make you feel anything. Larian studios are not good storytellers.
@RupeeClock They're not gonna include sheikah slate abilities to TotK, because it would break the story and render stuff such as bomb flowers meaningless.
I'm not interested about these obscure glitches. Normal players would never encounter them anyway.
I started BotW's Master Mode for the first time ever and damn, there are more changes than I expected. I still think BotW is the superior game since it's more grounded. Instead of flying around on some ugly contraption I find myself riding a horse to places.
It's great how many ways you can support the signs. At first I simply used zonai stakes/ wood logs, until I ran out of stakes and started using stuff such as the floating platforms and stabilizers.
The worst example of useless rupees was Twilight Princess. Every chest contained either rupees or heart piece. And you almost never needed to use the rupees for anything. The game was also so pathetically easy you really didn't need the heart pieces either outside of those you get from bosses.
In BotW you constantly needed rupees for arrows and opening the great fairies, and in TotK you'd better have some cash everytime you need to upgrade armorsets. Hearts are needed so you don't get killed instantly by stronger enemies, because unlike the earlier game they can actually hit 10 + hearts away from you if you haven't upgraded armor. In the older games enemies were much weaker.
I also like the fact there's more than rupees and heartpieces in chests.
As for weapon breaking it's a great game mechanic, imo, because it guarantees you're not using the same boring sword all the time.
That being said, TotK did it even better because you can repair the weapons if you want.
It doesn't really matter. The next Zelda for Switch 2 will look like it's at least a generation ahead of the console's tech. TotK shouldn't have been able to run on the normal Switch either.
@rotekps_aniger
RDR was a ps3 game originally. It's no wonder it runs without problems on the Switch. As for "GTA 6 can run on N64... I don't know what to say Even if it was somehow possible, it's not gonna be even remotely the same game at that point.
I don't think I can ever get tired of the open world formula, since the next game has a whole new world and tricks etc.
The old, linear formula, though. No more of that, thank you. It got so predictable and tiring.
As for the dungeons the old ones had more simple puzzles we've seen in a million game and they weren't really longer than the new ones, so I really don't get them why some people miss them so much.
And how would the gameplay work? Zelda is not supposed to be a fighter in the main series. I'm fine with Link handling the monsters as long as they keep on doing the good job with the series.
It's obvious the next Zelda will have completely new mechanics, artstyle and musical direction.
The only thing common with BotW and TotK will be the fact it's open world. And possibly Link's climbing ability.
Besides, TotK's story had a definitive ending. Ganondorf who was also the Source of earlier Calamities was destroyed. There's no more story for this version of Zelda.
Prince of persia looks pretty good. I feel it might be a good contender for the best 2D game for Switch, possibly with Metroid Dread.
@Friendly
I'm sure Prime 4 will be a big thing. I hope it would be a swansong for the OG Switch. As for the launch title for the next Nintendo console, I believe it will be Mario's next 3D game.
Comments 1,203
Re: Rumour: GameCube Revival Planned For Nintendo Switch Online
Not interested. Metroid Prime was the best game on the console and we already have the Prime Remaster. In addition Pikmin 1 and 2 and Super Mario Sunshine were already released for the Switch.
The two interesting games would be Prime 2 and F- Zero X, but that's about it.
Re: Metroid Prime 4: Beyond's Official Switch Box Art Is Absolutely Stunning
Cool. It really gives this vibe of being the next generation Metroid Prime.
@NeonPizza
I'm pretty sure this cover was created by an actual artist. I think this is a great style for a Metroid game, because it follows the pattern of the earlier covers.
Re: Turok Receives A New Update For Nintendo Switch, Here's What's Included
@sketchturner
The best part of Turok 2 is its level design. Getting lost is the point. Complaining about it is like complaining about Super Metroid's level design.
Re: Random: Zelda Fan-Project Turns 'Breath Of The Wild' Into Stunning Anime Opening
Typical non-fitting anime music
Re: Metroid Prime 4: Beyond Confirmed For Switch, Launching 2025
@Dimjimmer
Metroid Prime games have always ran at 60fps so I'm not sure why you're doubting it.
Nintendo knows that only FPS and racing games need to run at 60fps, which is why Mario Kart, F- Zero and Metroid Prime games always reach that level.
Re: Review: Blasphemous 2 (Switch) - Bloody, Brutal, And Even More Brilliant Than Its Predecessor
The "framerate" thing in that one boss looks like it's intentional. There's a slowing effect when the boss crashes on the floor.
Did you guys seriously think a pixel art game such as this would cause the Switch lose framerates? If that were the case BotW, Witcher 3, Dark Souls and all the others would run like 2 frames per second. This is not Super Nintendo you know.
Re: Link Will Be Playable In Zelda: Echoes Of Wisdom, According To New ESRB Rating
Link's part is just the intro. It's probably a bit longer than the Ganon fight. They wouldn't mess up the gameplay by making the player switch between Zelda and Link.
Re: Feature: 25 Things You Might Have Missed In The Zelda: Echoes Of Wisdom Reveal Trailer
I'm pretty sure the Guards of Hyrule cannot just throw their own princess in jail over some vague suspicion.
It's more likely some of the guards are possessed just like in a LttP
Re: Here's A Closer Look At The 'Echoes' In The New Zelda Game For Switch
Gimmick for the sake of gimmick. Based on the intro, the story will be as barebones as it gets. Zelda go save Link from Ganon. The only difference is Link and Zelda switching places.
I can already predict the final battle. Ganon will also use echoes against Zelda. Wow, never saw that coming.
Then again, I don't really care about the top down games. Unless Yoshiaki Koizumi were to write them, but no. Nintendo's greatest writing talent has been forced to make Mario games for the rest of his life.
Re: 'Starlair' Is The Super Metroid-Meets-Mario Maker Mash Up Of Our Dreams
Early access. Not interested.
Re: Feature: 54 Switch Ports We'd Love To See Before The Generation's Out
DARK SOULS 2! Pleeease it was a goddamn PS3 game, the Switch could easily run it.
Also Xenoblade XCX
Re: Poll: What's Your Switch Game Of The Year Of 2024 So Far?
Paper Mario is just a Gamecube remaster. I don't think it should count as a new game.
That being said my vote goes to SMT Vengeance.
Re: The Legend Of Zelda: Echoes Of Wisdom Estimated Switch File Size Revealed
This is obviously not the next big Zelda game. The development time was like one year. It's just something for Zelda fans since the wait for the next main chapter will be long.
Personally I don't find the game appealing. Despite the fact EoW lends its whole look from Link's Awakening, I doubt this game will be nowhere near as engaging. I couldn't imagine a more boring way to start the game: Zelda is captured by Ganon the Cartoon Villain and Hero Link comes to save. The gimmick is Link falls in dark dimension and Zelda leads the show.
Compared to the mystical narrative of LA, the story here feels like a complete afterthought. Even the cover looks like a cheap photoshop job.
I just hope they don't make the puzzles too easy since there are many ways to solve them. Breaking the game is only fun when there are enough set limitations.
Developers have always been able to break their own games. Cheat engines and such are one example. Thing is, limitations have always existed for a good reason. A journey is not fun if you can just fly over the mountain (looking at TotK.) Same goes to building endless amounts of beds or boxes to climb up. This is not innovation. Aonuma is literally breaking the series, and he doesn't even realize it :/
Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?
Eternal Darkness? Seriously, that game has got nothing to do with Zelda. It was a one of a kind thriller game.
From the candidates Kid Icarus and especially Star Tropics could fit the bill somehow.
Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay
@BlublacMH
MP4 is not necessarily better than MP1, even though I think it really should be after the wait.
@theGamerPad
Prime 1 was not the series BotW moment. It was the OOT moment as the first 3d game in the series.
Prime 1 was released in 2002, more than a decade before BotW. It's not an open world, "do what you want" kind of game. The "BotW moment" of the series is still in the future if MP4 doesn't surprise us.
Re: Review: Shin Megami Tensei V: Vengeance (Switch) - Even Better Than The Stellar Original
I'm playing the game at the moment and it runs at stable 30 fps at all times. I don't understand the performance complaints. Is the problem supposed to be somewhere else than framerates?
Re: The Legend of Zelda: Echoes Of Wisdom Box Art Has Been Revealed
The cover looks cheap, following in the game's footsteps. I believe the development cycle for this one was really short. It's just a side chapter after all.
Re: The Legend Of Zelda: Echoes Of Wisdom Overworld Sure Looks Familiar, But Is It?
@Papasears1982
Same here. It looks like the developers got too excited for TotK's building aspect and decided to redesign it for a new game. Even the submenu is back.
Then again, this game is obviously a side chapter and not a new big Zelda game. I just hope they ditch the building aspect after this game.
@RonF
If it was the same map again it would be incredibly boring. This game already looks like it isn't too interesting in terms of exploration. I can already imagine how every village and area will look like, which is not fun. The whole point of exploration should be "surprise."
Re: Gallery: Metroid Prime 4: Beyond Is Looking Absolutely Stunning On Switch
I don't know about the war scenes. Makes it look like a generic FPS. I hope it's just the intro. Otherwise the game looks pretty good, though. It's just we've waited this a long time and it looks like the gameplay is identical with the previous three Metroid Prime games. I hope they can awe and surprise us somehow and preferably without gimmicks.
Re: Gallery: The Legend Of Zelda: Echoes Of Wisdom Is A Glorious Mix Of Old And New
This is obviously not the next "big" Zelda game, but it's a nice surprise since the wait will be long.
Re: Random: It's Now Been Seven Years Since Metroid Prime 4 Was Announced
5 years. The two first years might not even exist since they rebooted it.
Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?
No, I don't want annoying options like this. I would just be switching between the modes constantly. We didn't need it before, we don't need it now.
As for the whole 60 fps 4k resolution thing, it's a collective psychosis among gamers with OCDs. The only games that are better running at 60 fps are racers and FPS games, and such Nintendo games already achieve that.
Cinematic adventure games actually look better running at 30 fps. Same goes for movies since directors make them run at 26 fps intentionally.
Re: WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games
@nintendozach
If it was up to some fans, all Paper Mario games would have the exact same mechanics as TTYD.
It would be like Bethesda, no innovation.
Re: Random: Zelda: Breath Of The Wild Tops GQ's 100 Greatest Games Of All Time
@NIN10DOXD
I don't understand the hardcore nostalgia towards the old 3d Zelda games. I completed them all back in the day, but compared to BotW they suck! Going back feels clunky with dated game design and the only games that can compete musically or in anyway are OOT and MM.
TP, WW and SS are mediocre and boring games. I think the whole series would be better without them, honestly. BotW is the game the developers always wanted to make according to themselves. It's no wonder it tops most lists, such as the ones from IGN, Edge Magazine and this.
Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?
@Spider-Kev
If BotW is a demo why does it have better controls, shrines and more solid story compared to the "full game?"
Also, if BotW was a demo then what are other open world games such as Skyrim? Some kind of barely functioning alpha versions of real games?
Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?
BotW makes TotK look like ugly mess with bad controls.
Just because TotK has "more" everything doesn't make it automatically better. It feels like 90% of it is filler.
The worst thing after the ability wheel, sage controls and the stop- and go gameplay with arrows are the weapons. Most of BotW's great looking weapons were removed or replaced with decayed crap you need to fuse on, and if it happens to be a sword say goodbye for the sheathe after fusing.
It even looks worse than BotW. Grass is all jagged and the apparent "better" draw distance makes distant landmarks look uglier. The clutter doesn't help either.
The cherry on the top is the fact you can just cheese almost every shrine by using bombs or rocket shields. What's the point of making a puzzle if the player can just run past it?
It's annoying when people say BotW is "better because it was more impactful." No, it's better because it's a BETTER GAME in most aspects that really matter.
Re: Poll: What's The Best Final Fantasy Game? Rate Your Favourite Mainline & Spin-Offs
The PS1 games were the best. X was decent. Then the series heart decided to leave its body and go pump life to other games. The series changed from essential to mediocre.
Xenoblade is the new Final Fantasy.
Re: Zelda: Tears Of The Kingdom Just Won Two More Awards
@TruthisRare
I think it was a good enough sequel, but not on par with BotW. TotK is just too much of a mess too often.
Re: The Luigi's Mansion 2 HD Box Art Has Been Revealed
The "realistic" ghosts were the whole draw of the first game. I heard they ditched them for the sequel. Boos and slimes are just boring, not creepy.
Re: You Can Now Buy Your Very Own Sheikah Slate From Zelda: Breath Of The Wild
It should at least have a photograph mode
Re: Zelda: Tears Of The Kingdom Wins D.I.C.E. Awards 'Adventure Game Of The Year'
@OldGamer999
Yeah, the story of totK was easily more intense and epic than BG3's story. Execution over complexity: it doesn't matter how long or complex the story is if it doesn't make you feel anything. Larian studios are not good storytellers.
Re: Nintendo Has Seemingly Filed More Patents For Mario Wonder And Zelda: TOTK
@ancientlii
Nuts and Bolts, the game that plays nothing like TotK.
Re: Random: This Zelda: TOTK Rupee Glitch Might Be The Easiest We've Seen
@RupeeClock
They're not gonna include sheikah slate abilities to TotK, because it would break the story and render stuff such as bomb flowers meaningless.
Re: Xenoblade Chronicles 3 Latest Update Adds New amiibo Support, Here Are The Full Patch Notes
@Joriss
It's possible to dish more than enough damage without using chain attacks. I use them only very rarely.
Re: Xenoblade Chronicles 3 Latest Update Adds New amiibo Support, Here Are The Full Patch Notes
This is the best rpg I've ever played and shares the GOAT with BotW for me.
That being said, I'm not really interested about the whole amiibo business.
Re: Sony CEO Drums Up Hype For Nintendo's Zelda Movie
@calbeau
Isn't Jared Leto like 50 years old? Link should be about 17. Also, Tom Hardy is not big enough to be Ganondorf.
Re: Random: Zelda: Tears Of The Kingdom Glitch Lets You Kill Any Enemy Or Boss In One Hit
I'm not interested about these obscure glitches. Normal players would never encounter them anyway.
I started BotW's Master Mode for the first time ever and damn, there are more changes than I expected. I still think BotW is the superior game since it's more grounded. Instead of flying around on some ugly contraption I find myself riding a horse to places.
Re: Memory Pak: Secret Of Mana's Dazzling World Of Colour Opened My Eyes
I didn't like this game back in the day.
Re: Soapbox: A Love Letter To My Favourite New Character In Zelda: TOTK
It's great how many ways you can support the signs. At first I simply used zonai stakes/ wood logs, until I ran out of stakes and started using stuff such as the floating platforms and stabilizers.
Re: Paper Mario: The Thousand-Year Door Rated For Switch By ESRB
Not interested. I've played it through several times. I'd rather get Origami King since it's still sitting on my wishlist.
Re: Soapbox: How Zelda's Bad Economy Made Weapon Degradation Great Again
The worst example of useless rupees was Twilight Princess. Every chest contained either rupees or heart piece. And you almost never needed to use the rupees for anything. The game was also so pathetically easy you really didn't need the heart pieces either outside of those you get from bosses.
In BotW you constantly needed rupees for arrows and opening the great fairies, and in TotK you'd better have some cash everytime you need to upgrade armorsets. Hearts are needed so you don't get killed instantly by stronger enemies, because unlike the earlier game they can actually hit 10 + hearts away from you if you haven't upgraded armor. In the older games enemies were much weaker.
I also like the fact there's more than rupees and heartpieces in chests.
As for weapon breaking it's a great game mechanic, imo, because it guarantees you're not using the same boring sword all the time.
That being said, TotK did it even better because you can repair the weapons if you want.
Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry
It doesn't really matter. The next Zelda for Switch 2 will look like it's at least a generation ahead of the console's tech. TotK shouldn't have been able to run on the normal Switch either.
@rotekps_aniger
RDR was a ps3 game originally. It's no wonder it runs without problems on the Switch. As for "GTA 6 can run on N64... I don't know what to say Even if it was somehow possible, it's not gonna be even remotely the same game at that point.
Re: PC Port Of Zelda: Link's Awakening Offers HD Visuals And 120fps Scrolling
The screen to screen movement of the original is probably the most important puzzle in the game. Great work ruining it.
Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure
I don't think I can ever get tired of the open world formula, since the next game has a whole new world and tricks etc.
The old, linear formula, though. No more of that, thank you. It got so predictable and tiring.
As for the dungeons the old ones had more simple puzzles we've seen in a million game and they weren't really longer than the new ones, so I really don't get them why some people miss them so much.
Re: Eiji Aonuma Comments On The Possibility Of A Playable Zelda In The Future
And how would the gameplay work? Zelda is not supposed to be a fighter in the main series. I'm fine with Link handling the monsters as long as they keep on doing the good job with the series.
Re: Zelda Boss Says A "Direct Sequel" To Tears Of The Kingdom Is Unlikely
It's obvious the next Zelda will have completely new mechanics, artstyle and musical direction.
The only thing common with BotW and TotK will be the fact it's open world. And possibly Link's climbing ability.
Besides, TotK's story had a definitive ending. Ganondorf who was also the Source of earlier Calamities was destroyed. There's no more story for this version of Zelda.
Re: Round Up: Everything Announced At The Game Awards 2023 - All Switch Game Reveals & Trailers
Prince of persia looks pretty good. I feel it might be a good contender for the best 2D game for Switch, possibly with Metroid Dread.
@Friendly
I'm sure Prime 4 will be a big thing. I hope it would be a swansong for the OG Switch. As for the launch title for the next Nintendo console, I believe it will be Mario's next 3D game.
Re: The Game Awards 2023: Where And When To Watch The Game Awards
TotK should win this easily. It's the most revolutionary game of the bunch despite the fact 1/3 of it happens in the same environment as BotW.
That being said, I could swear BG3 wins.
Re: Soapbox: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance
In my opinion the only great 3D Zeldas are OOT, MM, BotW and TotK. The rest are just mediocre.
As for the 2D ones, the original, aLttP and LA are all good.
Re: Best Mario RPGs Of All Time
By the way I loved Sticker Star. Despite getting permanently stuck.
Even though Super Paper Mario is my favorite, I don't think any of these games should get less than a 7,5/ 10 rating.