Comments 1,240

Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay

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@BlublacMH
MP4 is not necessarily better than MP1, even though I think it really should be after the wait.
@theGamerPad
Prime 1 was not the series BotW moment. It was the OOT moment as the first 3d game in the series.

Prime 1 was released in 2002, more than a decade before BotW. It's not an open world, "do what you want" kind of game. The "BotW moment" of the series is still in the future if MP4 doesn't surprise us.

Re: The Legend Of Zelda: Echoes Of Wisdom Overworld Sure Looks Familiar, But Is It?

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@Papasears1982
Same here. It looks like the developers got too excited for TotK's building aspect and decided to redesign it for a new game. Even the submenu is back.

Then again, this game is obviously a side chapter and not a new big Zelda game. I just hope they ditch the building aspect after this game.

@RonF
If it was the same map again it would be incredibly boring. This game already looks like it isn't too interesting in terms of exploration. I can already imagine how every village and area will look like, which is not fun. The whole point of exploration should be "surprise."

Re: Gallery: Metroid Prime 4: Beyond Is Looking Absolutely Stunning On Switch

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I don't know about the war scenes. Makes it look like a generic FPS. I hope it's just the intro. Otherwise the game looks pretty good, though. It's just we've waited this a long time and it looks like the gameplay is identical with the previous three Metroid Prime games. I hope they can awe and surprise us somehow and preferably without gimmicks.

Re: Talking Point: Would You Want Quality And Performance Options For Nintendo's 'Switch 2' Games?

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No, I don't want annoying options like this. I would just be switching between the modes constantly. We didn't need it before, we don't need it now.

As for the whole 60 fps 4k resolution thing, it's a collective psychosis among gamers with OCDs. The only games that are better running at 60 fps are racers and FPS games, and such Nintendo games already achieve that.

Cinematic adventure games actually look better running at 30 fps. Same goes for movies since directors make them run at 26 fps intentionally.

Re: Random: Zelda: Breath Of The Wild Tops GQ's 100 Greatest Games Of All Time

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@NIN10DOXD
I don't understand the hardcore nostalgia towards the old 3d Zelda games. I completed them all back in the day, but compared to BotW they suck! Going back feels clunky with dated game design and the only games that can compete musically or in anyway are OOT and MM.

TP, WW and SS are mediocre and boring games. I think the whole series would be better without them, honestly. BotW is the game the developers always wanted to make according to themselves. It's no wonder it tops most lists, such as the ones from IGN, Edge Magazine and this.

Re: Poll: So, Do You Prefer Zelda: Breath Of The Wild Or Tears Of The Kingdom?

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BotW makes TotK look like ugly mess with bad controls.

Just because TotK has "more" everything doesn't make it automatically better. It feels like 90% of it is filler.

The worst thing after the ability wheel, sage controls and the stop- and go gameplay with arrows are the weapons. Most of BotW's great looking weapons were removed or replaced with decayed crap you need to fuse on, and if it happens to be a sword say goodbye for the sheathe after fusing.

It even looks worse than BotW. Grass is all jagged and the apparent "better" draw distance makes distant landmarks look uglier. The clutter doesn't help either.

The cherry on the top is the fact you can just cheese almost every shrine by using bombs or rocket shields. What's the point of making a puzzle if the player can just run past it?

It's annoying when people say BotW is "better because it was more impactful." No, it's better because it's a BETTER GAME in most aspects that really matter.

Re: Soapbox: How Zelda's Bad Economy Made Weapon Degradation Great Again

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The worst example of useless rupees was Twilight Princess. Every chest contained either rupees or heart piece. And you almost never needed to use the rupees for anything. The game was also so pathetically easy you really didn't need the heart pieces either outside of those you get from bosses.

In BotW you constantly needed rupees for arrows and opening the great fairies, and in TotK you'd better have some cash everytime you need to upgrade armorsets. Hearts are needed so you don't get killed instantly by stronger enemies, because unlike the earlier game they can actually hit 10 + hearts away from you if you haven't upgraded armor. In the older games enemies were much weaker.

I also like the fact there's more than rupees and heartpieces in chests.

As for weapon breaking it's a great game mechanic, imo, because it guarantees you're not using the same boring sword all the time.

That being said, TotK did it even better because you can repair the weapons if you want.

Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry

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It doesn't really matter. The next Zelda for Switch 2 will look like it's at least a generation ahead of the console's tech. TotK shouldn't have been able to run on the normal Switch either.

@rotekps_aniger
RDR was a ps3 game originally. It's no wonder it runs without problems on the Switch. As for "GTA 6 can run on N64... I don't know what to say Even if it was somehow possible, it's not gonna be even remotely the same game at that point.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

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I don't think I can ever get tired of the open world formula, since the next game has a whole new world and tricks etc.

The old, linear formula, though. No more of that, thank you. It got so predictable and tiring.

As for the dungeons the old ones had more simple puzzles we've seen in a million game and they weren't really longer than the new ones, so I really don't get them why some people miss them so much.

Re: Zelda Boss Says A "Direct Sequel" To Tears Of The Kingdom Is Unlikely

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It's obvious the next Zelda will have completely new mechanics, artstyle and musical direction.

The only thing common with BotW and TotK will be the fact it's open world. And possibly Link's climbing ability.

Besides, TotK's story had a definitive ending. Ganondorf who was also the Source of earlier Calamities was destroyed. There's no more story for this version of Zelda.

Re: Best Mario RPGs Of All Time

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By the way I loved Sticker Star. Despite getting permanently stuck.

Even though Super Paper Mario is my favorite, I don't think any of these games should get less than a 7,5/ 10 rating.

Re: Best Mario RPGs Of All Time

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Ugh, TTYD in the first place again. The game has too much needless backtracking. It gets boring combined with the turn- based battle. Some stages such as the jungle are really dull.

My vote goes to Super Paper Mario for the story and gameplay. Smrpg is also great.

Re: Random: Ghibli-Inspired Animation Of Zelda's Castle Town Looks Even Better In Third Person

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Waiting for the dumb "Nintendo hire this guy"- comments. I mean, what would his role be? Copying artstyles from others and implementing the stuff to Unreal Engine?

OOT and MM have their own artstyles. If they were to make a remake and use the ghibli- style for graphics, to me that would feel like a cheap move. And then everyone would just call it a Ghibli- Zelda. Like yeah, Nintendo would really want the name of another company associated with its highest rated game ever.

@Mgalens
Ehh... you mean more games that look like BotW/ TotK? Here's a prediction: the next Zelda game will have a completely new artstyle.

Re: Talking Point: Going Home - Ocarina Of Time's Best Locales

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Hyrule Field was my favorite locale, because at the time it was a huge open space with a realistic and beautiful day and night cycle.

It's also the reason I love BotW: the whole game is like Hyrule Field except this time you can climb over those barriers.

Re: Random: Nintendo Is A "Wonderful" Place To Work If You're A Genius, According To Former Employee

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@LadyCharlie
Corporations are made of people. Video game corporations are made of artists, coders and innovators. You really think all these people work with the mindset of hating the people they make games for? When I made games, I did it because I wanted people to play and enjoy the ending product. Getting money for it was secondary.

Of course big companies often go money first, but to get money they need to use the talents of their passionate developers. And those developers almost always make games because they enjoy it and they want others to enjoy their products too. A little free time from the cruel world.

As for this article, the person working for Nintendo told they were good people. You think he was lying about that for no reason? Sometimes you cynics really baffle me.

A corporation can be your friend. Unless it's empty from people, but that would mean it's not even functional. That being said, I'm sure there really are developers who make games thinking nothing but money. It's usually easy to recognize their products. They look either super generic or include soft adult content.