Comments 1,203

Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game

Cia

I skipped past the comments as fast as I could to avoid the whining, but it's all over the place. Obviously Nintendo should go back making OOT clones with dated mechanics. At least their sales would go down the toilet! It's not fair to dominate competition with unparalleled open world games. Or actually it is if it's Sony or Microsoft, but Nintendo has no right to do it.

@Zequio
Here's a good tip for breaking stones. Fuse a zonai cannon to your spear. Or use the "insta cannon" (two cannons glued on the sides of a stake). You can then hit it on and move with ultrahand to destroy deep rock walls fast.

Re: PSA: For Goodness Sake, Don't Fall For This Nintendo Switch 2 'Leak'

Cia

They should NOT call the next console as Switch Pro or Switch U or Switch anything. Look what happened with the Wii U. People thought it was the same thing as the normal Wii.

The only viable option for a Switch something would be Switch 2 with a hell of a big number 2 in the title. That's the only aspect in the leak that could be credible. That being said, I hope they come up with something completely new.

@Reztobi
It's weird the Switch can't run a simplistic game like Genshin Impact, all the while being able to run the most complex open world game in the market (TotK).

Re: Top 100 Best Nintendo Games Of All Time

Cia

Wind Waker is overrated in my opinion. It's not even as good as the N64 Zelda games. Majora's Mask should be up there and no, the 3ds version is not the definitive version, it messes up too many important things from the original. I would put Tears of the Kingdom and Xenoblade 3 on top.

Re: Zelda: Tears Of The Kingdom's New Update Targets Item Duplication Glitches, Unsurprisingly

Cia

I'm already gotten used to people whining about absolutely everything Nintendo does. This is the first time I hear complaining about bug fixes, though.

It's like playing a survival game and using a cheat to get endless resources. Good way to ruin it.

Thankfully these bugs are so obscure it's impossible to use them by accident. Maybe we should think of them as cheat codes, actually.

Re: Zelda: Tears Of The Kingdom: How To Defeat The Final Boss, Best Strategy

Cia

TotK's three- phased final boss fight is easily the best and most challenging final boss in the history of the series.

We've gone a long way since the days of Wind Waker where you could destroy the Ganondorf with a couple of quick time events.

Actually, how did they mess that one up so bad? OOT and MM were older games and yet easily more challenging. I guess we should thank Dark Souls' effect on the industry for bringing challenge back to games.

Re: The Hardest Games On Nintendo Switch

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@chipia
It's not like you had endless amounts of healing items in BotW by default. Getting them always require gathering, hunting and cooking which takes time.

When the game was released many said it was the toughest Zelda game, because you have bad gear and not many hearts for a long time, and many enemies can easily one shot you.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

Cia

I've now played the game through and found like 100 shrines. TotK is the most next- gen game on the market. No other open world game have ever done what it does with the three layered world and abilities that allow endless exploration and building. The physics are so far beyond competition.

Even the visuals are great, although the graphics are dated by technical standards. It doesn't matter. Any still image from the game looks like a painting. The fps is Stable at all times.

It's also polished to perfection . I didn't encounter s single bug or glitch even when I tried to break the game.

To me it's easily the best open world game ever, with BotW. Other such games feel ridiculously limited in comparison.

Re: Best Nintendo Switch 2D Platformers

Cia

DKC Tropical Freeze is the best one by a landslide, 10/ 10. Hollow Knight is the 2nd best, 9/ 10.

Celeste, on the other hand, is just an overly frustrating, simplistic and ugly game. I have no idea why it's so popular. I would rate Celeste 3/ 10.

Re: Metal Gear Solid: Master Collection Vol. 1 Switch Physical Version Requires Downloads

Cia

Wtf is the POINT of the cartridge? What does it even contain if we have to download all of the games?

Just like everyone else, this prevents me from buying the game for full price. Great business you're doing, Konami! You must've forgot the Switch is not some obscure underdog, but the best- selling console by a landslide! You should treat us with the same respect as the other system owners. Actually, no. With MORE respect.

Re: Pikmin 4 Will Let You Erase Your Mistakes With A Handy New Rewind Mechanic

Cia

Oh, cool. A win button. Why not include a "forward" button to the game as well so the game can play itself through.

I don't like "mechanics" like this at all. When you make it impossible to lose the game- whatever game- you literally take out the entire point of the game. If there is no challenge there is no feeling of success. I thought the game developers had learned this already with the success of Dark Souls etc.

Re: Feature: The 15 Best Zelda Bosses, Ranked

Cia

Wind Waker Ganon is bad. The way to beat him is using quick time events a couple of times and the fight is nowhere near as epic as OOT's ending.

That being said, the best final boss in the series is the 3 phase final fight inTears of the Kingdom.

Re: Zelda: Tears Of The Kingdom Was One Of Twitch's "Most Watched" Games In May

Cia

People really still watch gta v?

@YoshiF2
You're wrong. Zelda lost its soul after the first NES Zelda and found it again with BotW. The developers have stated BotW/ TotK have been what the series was always meant to be, but it wasn't possible with earlier technology.

This is not to say every 3d game before BotW were bad, but honestly, OOT and MM were the peak before BotW. WW, TP and SS felt like games that were behind the times compared to competition. TP was released way after GTA San Andreas and felt small, restricted and old in comparison. SS even more so when it was released the same time with Skyrim.

Like it or not, BotW made Zelda big again by taking the crown of the open world games with its unprecedented freedom and interactivity in a triple A open world setting, and TotK cemented its status. At least for now.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

Cia

@Baker1000
The music IS different in different parts of the map. Sky islands have 3 or 4 different themes which are completely new. Then there's the normal field theme, desert music, cold air music, volcanic theme, depths theme, different themes in different villages, different music depending on the enemies, etc.

The music is made with good taste and it's subtle because you're out on the field most of the time. If there was some epic banger theme playing 24/7 it would drive people crazy in a game this big.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

Cia

I love it how someone actually appreciates the so-called "emptier" world of BotW. Of course, it's not really empty. The only people saying that are those who've already played 500 hours and have done everything there is to do in the game and suddenly wonder why there's no content.

No game has endless amount of content.

BotW felt a lot like TotK when it was released. There was always some distraction to filll traveling distances. Although I have to say TotK multiplies this almost to the point of overwhelming.

I love both games because despite sharing the base surface map, they still feel like different games and TotK has not made BotW unrelevant.

BotW really feels more "pure" in many ways. The weapons are traditional swords and spears instead of fused ninja katanas and monster horn clubs, basic armor sets are easier to get, and it has enemies such as the Guardians that evoke their unique blend of panic while your riding on your horse instead of mowing enemies down with some weird contraption.

Most importantly, BotW has easier controls including the runes which differ a lot from TotK's skillset. You learn everything that's needed quickly and there won't be misclicks after that. I've played TotK for 70 hours at least and I still press the wrong button at times when I try to change the ability or open the quick materials menu.

I've heard some people saying that the world of BotW doesn't feel "alive" enough. This is bollocks. The lighting and particle effects and the animations of the flora and fauna certainly makes it feel the most living open world game there is. TotK feels exactly the same with the difference there is more population. Is nature not alive if there are no people?

All in all, I can't really say which game is better. TotK has a lot better story, though. Then again, the simple premise of BotW dresses the game as it should.

But goddamnit the Zelda fans. Nothing's ever good enough. Either the game is too empty or too full. Too linear or too open. Now I hear people wondering how it took Nintendo 6 years to create TotK. Just for the info, the mechanics alone are complex enough to leave your mediocre game developer baffled and there is SO MUCH CONTENT I have no idea how they could've done it in less time. And all that with basically zero bugs or glitches.

Normal people seem to appreaciate the new Zelda games a lot better than the so-called fans. Somehow BotW and TotK have managed to get people who normally wouldn't touch a video game completely hooked. That alone is quite a feat.

Re: Soapbox: Modern Zelda Dungeons Are, In Fact, Divine

Cia

The spirit temple from TotK is the best dungeon ever. Obviously, the "road to the temple" is part of the experience, otherwise the temple would have nothing more than the boss.

But that spirit temple road... it forces the player use almost every zonai item and the puzzles involving them are at the same time hardest and most genius puzzles ever in the series. All in all, completing the temple took just as long as the longest old school Zelda dungeon. Difference is, it's a lot more fun because you can solve the puzzles in various ways.

I have no idea why some people would prefer old school dungeons. Their replay value is just so bad because the puzzles have only one solution. That makes replaying them tedious.

Besides, pushing blocks on buttons is dated design. Today we have millions of indie games copying the old school Zelda dungeons.

I doubt any studio would be able to copy TotK, though. The possibilities and the mechanics with the zonai stuff and Link's abilities are just too complex.

Edit: which game in the series has the worst dungeons? I'd have to say Wind Waker.

Re: Metal Gear Solid: Master Collection Vol. 1 Announced For "The Latest Platforms"

Cia

I don't see why they would not release them on Switch. Would it make sense to skip the best selling console?

Then again, even if they come I'd likely skip. I have a feeling my gaming hobby will end for a long time after I've finished Tears of the Kingdom. It was the game I have waited for 6 years and so far has been worth it. I don't think any game will be able to top it in a long, long time. Could take decades, just like in the case of OOT.

Well, maybe I could get Metroid Prime 4 if it comes to Switch, but after that I don't see anything interesting in the horizon.

Re: Best Zelda Games Of All Time

Cia

TotK has the best story out of any Zelda game (so far at least, haven't yet completed it), and it has so much better sidequests compared to BotW.

Otherwise, it's pretty much like BotW, except more complex and with a lot more content. Some could argue it could be even be a bit too complex and overwhelming to its own good, and prefer the more simplistic approach of BotW.

I want to finish TotK 100%, and that does not mean collecting all korok seeds, I just meant doing all the other side adventures/ quests etc., before deciding whether it's better than BotW or not.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

Cia

@ArcticEcho
Skyrim has better world than BotW? Now that is the worst joke I've ever heard. The world has barely any variety and since the physics engine doesn't exist it feels just a backdrop instead of a place you can touch like in BotW. All I remember is brown and white. Compare that to BotW's rainbow of colors. Also, it's an older game and simply looks worse in every single aspect.

You say neither game has particularly good graphics, but I don't give a ***** about graphics because graphics are just tools to create visuals. And BotW has stunning visuals. I'll give you an example. Find an image of Link riding a horse somewhere in BotW, and then find a similar image of the "Dragonborn" or whatever idiotic cliche name it had riding the horse somewhere in Skyrim. The difference in visuals is evident (even though it's hard to say which image from Skyrim is even from the base game because of all the mods and hacks the fans have slapped over the product).

You say Skyrim has "more towns and actual places to go." First of all there are not that many towns in Skyrim either, and they all look almost the same. You couldn't argue BotW's towns look or even feel similar without lying.

As a side note, the towns in BotW have different soundtracks. If I remember right, Skyrim's main theme plays everywhere and it's that constant, "epic" song that plays even when nothing's happening. Talk about defeating the purpose.

As for " Skyrim has more places to go", this is vague and I have no idea what you mean by places in addition to towns. Caves? Well, BotW have shrines and Divine Beasts. In both games the areas look similar with each other.

As for Skyrim having a better story... well, I can't say BotW's story was the best, but it was still better than Skyrim's. Seriously, can we agree they're both quite barebones: Skyrim: Kill a dragon. BotW: Kill Calamity Ganon.

However...

The actual lore written in those books in Skyrim is annoying and badly written just like every single character and self- similar NPC in the game. It makes me not care about anything that happens. This is a fatal flaw and destroys the entire narrative.

The only real problem in BotW's simple story is the voice acting that was occasionally bad. But in comparison to Skyrim... well, whoever thought it was fun to make every guard sound like Arnold Schwarzenegger and repeat the stupid Arrow in the Knee joke. And there are just a few voice actors voicing all the characters. Hell, I actually thought I'd give Skyrim a point for voice acting but upon remembering how horrible it was... point off and point to "rather not have full VA" to BotW. At least all the voiced characters have different voices here and some of them are actually pretty good, like the King and the Deku Tree.

Finally, you say Skyrim has "multiple playstyles" in comparison to BotW. The best thing is I don't even have to answer to this.

Skyrim was rated well in it's time because of the "look, dragons in 3d open world setting" hype. BotW surpassed all other fantasy open world games in 2017 when it was crowned as the "new blueprint".

Maybe we should argue again when the next Elder Scrolls game comes out. Then it should have the edge over Tears of the Kingdom. However, I'm pretty sure it won't get similar praise because of Bethesda's incompetence in comparison to Nintendo's main team.

But we'll see.

Re: Video: Zelda: Tears Of The Kingdom And Zelda: Breath Of The Wild Side-By-Side Comparison

Cia

@MrMichaelJames
I did watch videos of BotW with 4k resolution and 60fps. To me it looked almost the same. Besides, you can always use that argument. Wow, I wonder how God of War would look when played with a proper PC, 12k and 250 fps!

I'm just playing Majora's Mask. I think it runs at 25 fps and the graphics are N64 level... and hell, I like it more than the 3ds version which remade the graphics. It simply has better visuals. A good example is the expression of the moon which was ruined in the remake.

Therefore, I no longer talk about graphics at all. I talk about visuals. I think BotW and TotK has the best visuals of this generation, ps5 and xboxwhatever games included.

Another good example is Xenoblade 3. The visuals are just awesome. Some things just look so vast and all...

I say this now and here. Stop being ridiculous, people. Graphics are nothing but tools to create visuals. So, from now on everyone who is in his right mind should start talking about visuals when referring to the look of a finished game.

Oh, and not all development studios are Nintendo- level at making visuals. Even if they have better graphical tools to work with for a better hardware, the end result may not look as good visually compared to TotK for example. It's all about how various graphical elements compliment each other in a finished product. That's why the fan- made "realistic 4k" version of BotW looked like crap compared to the original.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - An Absolute Marvel, But Is It Better Than BOTW?

Cia

@ArcticEcho
BotW does everything better than Skyrim. It has more enemy variety despite it being the fact people complained, you can do more than walk and swing your sword, like runes with all the numerous stuff you can do with them, gliding, actual good horse riding, shield surfing, etc. The game world is actually interactive in so many ways instead of being just a coulisse, it has better visuals and animation by landslide, better controls by a landslide, a lot more weapons and gear that has other purposes than just to give you better stats, better npcs instead of the generic ones in Skyrim... The world of BotW is more alive because of the awesome animations of the more numerous wildlife, particle and light effects and that swaying grass and the better looking day and night cycles, then the obvious one, you can climb anything so it's even "more" of an open world, there are so many puzzles and they are physics based instead of the few boring puzzles in Skyrim's caves and in BotW there are also puzzles in the overworld, then there's the chemistry engine allowing various mechanics. Etc. I would have a lot more to say but I'm tired of doing this list.

Now, what does Skyrim have over BotW. Maybe the sidequests are a bit better? But then again, sidequests are just an afterthought in BotW, not the main meat. The crappy rewards pretty much proves the point.

BotW became the new blueprint for open world games after its release and for a good reason.