Comments 2,229

Re: EA Apparently Exploring The Idea Of In-Game Ads In Traditional AAA Titles

Burning_Spear

I remember buying EA's Tiger Woods series with the motion controls on the Wii. Those games were expertly produced to create a super-realistic experience and were also packed with content. It was clear the developers were solely focused on creating the best game possible.

And since then it has been all about bleeding gamers for every penny in their pockets. And so when they say, "We'll be very thoughtful as we move into that," my interpretation is that roughly zero percent of that thought will be about the gamers or the experience.

Re: Talking Point: What Are You Playing This Weekend? (February 24th)

Burning_Spear

Same as the past few weeks: Splatoon for Wii U. I played a little of the solo mode back in 2015 then forgot about it. With the servers about to sunset, I took it out a few weeks ago to try online matches and have been hooked. Nearly 25 hours in the past two weeks and approaching 40 overall. I regret having missed out on this all these years but am looking forward to catching up on Switch.

Re: Endless Ocean: Luminous Is Coming To Switch In May

Burning_Spear

I've only played Blue World but found it super-interesting. My one complaint was that the map wasn't constantly on screen but instead had to be swapped in for the first-person view. So it was difficult to gauge where you were going. Also, the visuals here look a bit last-gen to me.

Re: Talking Point: What Are You Playing This Weekend? (February 17th)

Burning_Spear

I'm likely the only person on this thread who will say Splatoon for the Wii U. I bought it around launch, played a little of the single-player mode and then forgot about it ... until a couple of weeks ago. With the online servers in their final weeks, I decided to try online battles and have been hooked. I'm kicking myself for what I've been missing all these years!!!

Also a few hours of Mario Kart Wii so far.

Re: Soapbox: The 'Recharged' Series Proves Atari Is No Longer A Spent Force

Burning_Spear

The Recharged titles I've played are good, worthy successors to the originals, but if Atari wants lasting relevancy it is going to have to begin producing truly new content. You can only remake these games so many times. There's certainly room for arcade-style experiences in 2024, but they must present fresh ideas or they'll again be written off as living off their past, which they've essentially been doing — and not so well — since the '90s.

Re: Review: Harvest Moon 64 - Rose-Tinted Specs Recommended For This Beloved Farm Sim

Burning_Spear

For those of us who got into this series in the earlier days — certainly well before the current Marvelous team decided 38 makers scattered across your farm was a good thing — a lot of the game's appeal was in its chill factor and the sense that a farmer's prosperity stems from hard work. For us, HM64 is kind of like rewatching a television show from our youth. @KateGray knows this series well and would not offer criticism for the sake of cheekiness or to be cavalier. If your entry point to the series was later than HM64, you might look at this game as rudimentary and overly methodical, and I couldn't blame you.