Comments 2,229

Re: Atari 50 DLC Adds 19 Games And Launches Later This Week

Burning_Spear

@EarthboundBenjy Agreed. Atari has mastered the practice of getting folks to continually repay for the same things. I still have my 2600 and cartridges, in addition to a few Atari collections and the PS2 Activision one, but it's so much more convenient to have them all in one space on the current console.

Re: Talking Point: What Are You Playing This Weekend? (21st September)

Burning_Spear

@Ganner Oh, man, glad to meet a fellow Balatro addict. What are you working on now?

I've unlocked all the decks and beaten every stake but Gold, which I've been attacking for a few weeks. Last week I had it. Perfect joker build. Six hands available for every round. Everything in order. I was there. At the finish line. And then the Ante 8 boss was The Violet Vessel, with its insanely large blind. The cards went cold, and I narrowly lost. If any other blind had popped up, I'd be a well-rested man today. Alas, Balatro.

Gold stake has opened a whole new world for me. I'm now figuring out ways to use and weaponize jokers and tarots I never previously considered.

Re: Random: "The Time Players Spend In A Game Is A Cost" - Sakurai Talks Long Runtimes

Burning_Spear

I like the idea of designing games so that they can be entirely completed in a manageable amount of time.

One of the things that's difficult for me — particularly as someone with OCD — is maintaining the mindset that I won't complete every objective, see everything there is to be seen, etc. I often say I will just play for the core experience, but then it becomes a quest to do everything that ends with 75 hours played, a bunch of stuff still undone, disappointment, and other games that were never played as a result. So, for me personally, if completionist times were reduced, I'd be happy.

Re: Soapbox: Why I Love A Good Map, And That Time I Mapped Yoshi's Melons For Nintendo Power

Burning_Spear

The original Metroid gets a lot of criticism, but one of the things I enjoyed most was mapping it myself. Same for the original Zelda. I think that's what you would do it if you were actually in such a situation in real life. I realize modern games are more convenient and probably more fun with easily accessible maps, but I found the cartography of Metroid and Zelda a big part of the fun. As for Kraid, well, that's another story.

Re: Soapbox: How Does Your Personality Affect Your Gaming?

Burning_Spear

OCD and ADHD can make gaming or anything a slog. Doing things repetitively to unnecessarily perfect or complete a particular objective, obsessing to the point that one game takes many hours away from others, losing interest after dozens of hours and merely a boss or two short of the game's completion. Sheesh, I'm getting tired just writing this.

Re: Soapbox: Game Boy Tetris' True Genius Was Teaching A Generation How To Play Video Games

Burning_Spear

For those who are too young to have experienced those days, GameBoy Tetris was THE thing in the early '90s. If you saw someone playing a GameBoy in public, more likely than not it was Tetris. In the minds of some of the uninitiated, Tetris was the actual product and the GameBoy was just the plastic it came in. I remember bringing mine into work when I got it, and though I left it in my bag to play during my commute, one of my friends would take it and play at the office. Not surprisingly, his tenure there didn't last long.

Re: Talking Point: How Do You Define 'Retro'?

Burning_Spear

Wii and GameCube games just don't seem retro to me. I would say, for now, the dividing line is the N64, PS1/2 period — before we had robust online, downloadable games, rechargeable controllers and DLC. I think of those as modern conveniences and hence, all games before then retro.

Toward that end, I think putting a time frame on what's retro doesn't work. To me, it's more of a feel of modern versus old, and that can change according to the progress of technology.