I'll admit that this game looks a lot better than when it was showed at E3, but I'm still definitely not buying it. If I'm in the mood to play a virtual board game, I'll just play Fortune Street, I love that game!
@Jazzer94 You know, that is actually a very good point! I don't really use either weapon, but when I tried out the heavy splatling, I didn't like it at all. I forgot that the ttk and octo shots have the same sub and special as the mini splatling... I don't really see the point now, either! lol If I had to use a splatling, I would still definitely choose mini, though.
@Travisty3 Well, it kinda depends on which character we're talking about. My favorite Mario characters are generic characters: Luigi and Shy Guy. I don't mind non-generic characters joining the roster, I've just never liked Sprixie. I'm really okay with many playable characters, I just wish they put the generic characters into the game first, and then focused on adding others.
In short, I'm fine with both generic and non-generic characters, as long as Luigi is in the game. I just really don't like Sprixie at all. If this article was about almost any other Mario character, I would've been find with it; I'm just not a fan of Sprixie.
Instead of Shy Guy or Paratroopa we get Sprixie? I'm a little upset... Oh well, hopefully others are more happy with the character roster than I am, at least Waluigi and Toadette are in!
I for one am glad that this idea got canned... no pun intended. I don't think it would really match the atmosphere of the game at all. Super Jumping and the single player mode ziplines are good enough transportation for me.
Live and Learn really sums this article up nicely. As long as Sonic continues to keep "hangin' on the edge of tomorrow", and have more games, I'll be happy. I don't think they'll stop making games anytime soon, especially now that they have apologized and said they're going to improve the quality of the games for now on. To me that shows they're dedicated and want to keep making more Sonic games.
@MasterWario Orange, too. I think both light and dark blue have only been used once out of all the NA Splatfests... kinda sad. It always seems to be green, orange, or pink.
I don't like anything associated with zombies, so ghosts for me!
I voted for Luigi's Mansion: Dark Moon and New Leaf. I prefer the original Luigi's Mansion over Dark Moon, though. I did play some Splatoon for the Splatfest today, so I guess that could count, too. Go Team Ninjas!
I love love Sonic, so it's good to see that SEGA is still focusing on him a lot. I grew up with 3D Sonic, and prefer those games much over the 2D Sonic games. As long as they are still making Sonic games, I'll be happy, but I hope this isn't the end of the 3D ones! (Especially Heroes, Riders, and Unleashed formats) I'm hoping for Sonic Adventure 3, but we'll just have to wait and see.
The new score multiplier will be interesting. It seems like in the past few splatfests, the less popular team still managed to win despite being outnumbered. I feel like the increase from 4 to 6 will just continue the pattern. Guess the most popular team will have to fight harder! Good luck to both teams!
@NintyMan The only green character I can think of is Spike. He's playable in Mario Party 10, so it's possible. I'm not sure how many people would actually want Spike instead of Diddy or Bowser Jr... the more I think about it, I hope it's not Spike! They should get more of the "main" Mario characters in the game before going for the more minor ones. I LOVE Shy Guy though, so I hope your prediction for the red block is right!
I'm still not sure if I'm going to get this game. The demo was fun, but it didn't make me think "day one purchase!" at all. Sadly, this was about the score I expected... maybe I'll get it when it eventually goes on sale.
The Warp Pipe amiibo stand looks awesome; I wish they would release other stands to match all the different amiibo characters. I don't think my Marth or Shulk would look that good on a warp pipe...
The DK barrel is really nice, though! I'm not a big fan of the DK series, so I won't be getting this, but this looks amazing, nevertheless.
Yay, I'm glad they're making all of these adjustments. This will only make the game more fun! I'm curious to see all of the new stage adjustments. I wonder if it means small adjustments, or getting rid of some of those gray boxes that allow shortcuts to reach certain places you're not able to in some modes, like turf war. Either way, it will help make the game better, so I'm all for it!
Pre-Ordered! So happy! Falco was the last Amiibo that I really wanted! ...until Roy is released. The only other Amiibo that I'm still considering is Bowser Jr. I would like him, I just don't want to pay extra. If I even see him, I'll be sure to get it! Falco is more important to me, though, so I'm glad I got a pre-order.
@Captain_Gonru: Yeah, I think my levels are quite easy; I never try to make almost impossible ones. I've also noticed most of the deaths in my levels are towards the beginning, which infers that some people do what you said: try it once, and skip it.
@Rocky2418: I'd say I'm in the middle. I give a level a fair amount of tires, but if I still can't beat it after a while, I eventually skip it. Not skipping a level is quite impressive, though! Especially with how many levels you have played!
@NintyMan YES! I hope so; I'm so tired of the NSMB series!
Back on topic, it is hard to create a level that is truly the difficulty you set it as. A lot of levels I make I don't find too hard, but after I upload them, I only see around an 20% completion rate. You don't think knowing all of the secrets of the level matters that much, but I guess it really does.
If I think I made a level too hard, it's nice how it shows you where people die, so you can improve on your next level. I wish it showed the sub-levels, too. All deaths don't appear on the main level!
The best part about Mario Maker is all of the ideas that people have. Like that "Can't grab a mushroom" one, it was a really neat idea! Levels don't have to be hard to be fun, only a good idea is needed.
I guess I'm okay with Shovel Knight getting in, but I've never played his game before, and I feel like some other characters deserve to be in Smash more, like Shantae, or someone who has a little more history and background. I hope this isn't official, but if it is, I guess there's worse character choices that could be in smash.
Good luck to Team Cats! It was really close in North America, where Dogs won popularity, and Cats won the most matches. Dogs ended up winning. I was on team Cats, and I felt that it was kinda unfair that Dogs won based on popularity (this was before they changed the Splatfest calculation results). I feel like after the change in calculations, Cats should've won. Oh well, now that the results are more fair, Team Cats have another chance at winning! Go Team Cats!!!
Not a fan of Blasters, do I do use the E-Liter 3K sometimes... I'll try it out later today. Glad to see new content coming frequently, keep it coming Nintendo!
The only game I'm semi-interested in is Chibi-Robo. I might get it sometime in the future, but not for a while. Other than that, none of those games interest me at all... kinda sad.
If anyone's thinking about getting this game, it's worth it! It's really fun and has a great level of difficulty. I prefer the Wii U version, but the 3DS version isn't bad either. The time attacks trying to get all S ranks is challenging, but completely doable. The Wall Running mechanic is also really cool, there are so many different paths to explore with this feature!
I hate auto levels. There's too many of them that aren't fun to watch that all do the same thing. Most of them have Mario riding tracks and dodging enemies... No creativity, which is what Mario Maker is all about. I want to play a level with new inspiring ideas, not watch a level that has so many overused mechanics.
@aaronsullivan That is a good point... I guess I was thinking from the perspective of a experienced player that knows what the expect with difficulties.
Separate paths are a really good idea... the only drawback I could really think of is if someone wants to explore the entire level, they would have to replay the same stage again; it would be a little different, but it's still the same stage. I hate it when games have multiple paths, and have secrets or treasures you need to find in order to 100% it, like stamps in 3D World, on both paths. Your idea would work really well if the advanced path had the treasure you needed most of the time. Like you said though, it's different for every game. In most cases, your idea works better than mine, and is probably the best answer for everyone to enjoy the game.
I think games that allow the player to choose the difficulty from the beginning is the best way to handle the different skill levels of players. By letting the player choose the difficulty, it allows everyone to be able to beat the game, and have fun with it.
@Sonic4life I 100% beat Rise of Lyric before the patch, and I had only one glitch. All I had to do was reload Bygone Island, so it wasn't a big deal. I really enjoyed that game!
It's sad that Star Fox is delayed, but at least it will be really good when it's released!
@Dpishere I loved TTYD too, but I still prefer the Mario and Luigi series. We're getting the best of both worlds; I'm looking forward to this game!
I have four out of the 18 Amiibo. Two of those, however, are Luigi. I doubt each Luigi will do something different, so I guess I only have three compatible Amiibo's. I wonder what they'll do...
Since it's only one person, that means that squad battles are most likely safe, right? If I understand correctly, the last players you played with load in Booyah Base after you quit the lobby. And obviously, your squad partner or partners would be in Booyah Base when you quit. So, the chances that the hacker is playing with someone else is almost zero, since I don't think the other player would want his/her save data to be erased.
Right after the E3 trailer finished for this game, I knew I didn't want for many reasons. Needing 1 or 3 players was weird to me, I wish you could only play with one other friend. The totem mechanic seems really boring to me, too. The player in the middle doesn't have anything to do. Most of the puzzles I've seen in the game always need three players, but one player is always left waiting while the others finish the puzzle. Also, from playing lots of Splatoon online, I've learned you can't always depend on others to understand what to do. That would be a huge flaw with this game; and if you're sharing hearts, that's even worse.
Of course, I don't want this game to be bad. However, from what I've seen, I don't think it's going to get a great score like most other Zelda games. We'll have to see, but I'm not getting this game... to many reasons against it for me to get it.
The one thing that I really want in an update for Mario Maker is checkpoints. I hate it when you're so close to completing a level, and then die. It takes forever to get back to where you were, and a lot of times, I don't retry it since it would take too long. I feel like the completion rate of levels would skyrocket with checkpoints. This would lead to more stars most likely, too.
Comments 564
Re: Video: The New Animal Crossing: amiibo Festival Trailer is Seeking Happy Players
I'll admit that this game looks a lot better than when it was showed at E3, but I'm still definitely not buying it. If I'm in the mood to play a virtual board game, I'll just play Fortune Street, I love that game!
Re: Splatoon's Next New Weapon is the Heavy Splatling Deco
@Jazzer94 You know, that is actually a very good point! I don't really use either weapon, but when I tried out the heavy splatling, I didn't like it at all. I forgot that the ttk and octo shots have the same sub and special as the mini splatling... I don't really see the point now, either! lol If I had to use a splatling, I would still definitely choose mini, though.
Re: Splatoon's Next New Weapon is the Heavy Splatling Deco
I personally prefer the mini splatling, but it's nice to see more variety coming out for the splatling weapons. Hoping for some new Sloshers soon!
Re: Sprixie Joins the Ranks in Mario Tennis: Ultra Smash
@Travisty3 Well, it kinda depends on which character we're talking about. My favorite Mario characters are generic characters: Luigi and Shy Guy. I don't mind non-generic characters joining the roster, I've just never liked Sprixie. I'm really okay with many playable characters, I just wish they put the generic characters into the game first, and then focused on adding others.
In short, I'm fine with both generic and non-generic characters, as long as Luigi is in the game. I just really don't like Sprixie at all. If this article was about almost any other Mario character, I would've been find with it; I'm just not a fan of Sprixie.
Re: Nintendo Download: 5th November (North America)
Nothing for me this week, yet again...
Re: Sprixie Joins the Ranks in Mario Tennis: Ultra Smash
Instead of Shy Guy or Paratroopa we get Sprixie? I'm a little upset... Oh well, hopefully others are more happy with the character roster than I am, at least Waluigi and Toadette are in!
Re: Splatoon Art Book Reveals Early Concept for Warping via Urinals and Sinks
I for one am glad that this idea got canned... no pun intended. I don't think it would really match the atmosphere of the game at all. Super Jumping and the single player mode ziplines are good enough transportation for me.
Re: SEGA Posts Financial Results, Sales are Down and Profits are up
Live and Learn really sums this article up nicely. As long as Sonic continues to keep "hangin' on the edge of tomorrow", and have more games, I'll be happy. I don't think they'll stop making games anytime soon, especially now that they have apologized and said they're going to improve the quality of the games for now on. To me that shows they're dedicated and want to keep making more Sonic games.
Re: Zombies Will Face Off Against Ghosts in the Next European Splatfest
@MasterWario Orange, too. I think both light and dark blue have only been used once out of all the NA Splatfests... kinda sad. It always seems to be green, orange, or pink.
I don't like anything associated with zombies, so ghosts for me!
Re: Feature: Ten Wii U and 3DS Games That Are Perfect for Halloween
I voted for Luigi's Mansion: Dark Moon and New Leaf. I prefer the original Luigi's Mansion over Dark Moon, though. I did play some Splatoon for the Splatfest today, so I guess that could count, too. Go Team Ninjas!
Re: Sega: Recent Sonic Games Haven't Been "Acceptable", Looking To Replicate The Past In Future Outings
I love love Sonic, so it's good to see that SEGA is still focusing on him a lot. I grew up with 3D Sonic, and prefer those games much over the 2D Sonic games. As long as they are still making Sonic games, I'll be happy, but I hope this isn't the end of the 3D ones! (Especially Heroes, Riders, and Unleashed formats) I'm hoping for Sonic Adventure 3, but we'll just have to wait and see.
Re: Super Mario Maker Gets Mid-Level Checkpoints and More in Upcoming Update
Yes! I'm so happy about the checkpoints! This should also make level completion rates go up, too.
Re: Japan's Upcoming Splatfest is Between Love and Money
I hope love wins; I wouldn't be surprised if money wins by a long shot against love, though. To me, love is more important than money.
Re: It's Pirates vs. Ninjas in the Next North American Splatoon Splatfest
Ninjas!!!
The new score multiplier will be interesting. It seems like in the past few splatfests, the less popular team still managed to win despite being outnumbered. I feel like the increase from 4 to 6 will just continue the pattern. Guess the most popular team will have to fight harder! Good luck to both teams!
Re: Mario Tennis: Ultra Smash Details Revealed, Including amiibo Support and Rosalina
@NintyMan The only green character I can think of is Spike. He's playable in Mario Party 10, so it's possible. I'm not sure how many people would actually want Spike instead of Diddy or Bowser Jr... the more I think about it, I hope it's not Spike! They should get more of the "main" Mario characters in the game before going for the more minor ones. I LOVE Shy Guy though, so I hope your prediction for the red block is right!
Re: Review: The Legend of Zelda: Tri Force Heroes (3DS)
I'm still not sure if I'm going to get this game. The demo was fun, but it didn't make me think "day one purchase!" at all. Sadly, this was about the score I expected... maybe I'll get it when it eventually goes on sale.
Re: Random: Check Out These New Officially Licensed Storage Peripherals From PDP
The Warp Pipe amiibo stand looks awesome; I wish they would release other stands to match all the different amiibo characters. I don't think my Marth or Shulk would look that good on a warp pipe...
The DK barrel is really nice, though! I'm not a big fan of the DK series, so I won't be getting this, but this looks amazing, nevertheless.
Re: Dutch Retailer Lists Standalone Splatoon Squid amiibo, Available 6th November
Hooray! I still want the Squid Amiibo, but didn't want to buy the 3-Pack. Hopefully I'll be able to import one of these for the standard price.
Re: Next Splatoon Patch Drops October 20th, Rapid Blaster Pro Arrives Tomorrow
Yay, I'm glad they're making all of these adjustments. This will only make the game more fun! I'm curious to see all of the new stage adjustments. I wonder if it means small adjustments, or getting rid of some of those gray boxes that allow shortcuts to reach certain places you're not able to in some modes, like turf war. Either way, it will help make the game better, so I'm all for it!
Re: Random: Check Out These Awesome Splatoon Plushies from Japan
I hope there is eventually a plush of Crusty Sean; I would so buy that!
Re: Video: We Want Your Super Mario Maker Levels for Our New YouTube Series
Here are my favorite levels out of all the ones I have made:
Shy Guy Falls: F712-0000-0048-968B
Propeller Escape: 0B88-0000-0043-51B3
Goomba Guards: F20E-0000-004C-3021
Working at the Chomp Wash: 4DAC-0000-0085-4976
And my favorite level... Full Steam Ahead 2! 9A70-0000-0058-3A2B
Here is all my levels: https://www.nintendolife.com/super-mario-maker/users/Blue_Blur
@Vandy: My bad! Thanks for noticing, it's fixed.
Re: Best Buy Opens Pre-Orders for Falco's amiibo Release in North America
Pre-Ordered! So happy! Falco was the last Amiibo that I really wanted! ...until Roy is released. The only other Amiibo that I'm still considering is Bowser Jr. I would like him, I just don't want to pay extra. If I even see him, I'll be sure to get it! Falco is more important to me, though, so I'm glad I got a pre-order.
Re: Rumour: Data Miner Uncovers Evidence Of Twilight Princess On Nintendo's Wii U eShop
Twilight Princess is my favorite Zelda game! I hope it's HD; otherwise I won't get it, since I still have it on disc.
Re: Takashi Tezuka Gives His Opinion on Hard Levels Made with Super Mario Maker
@Captain_Gonru: Yeah, I think my levels are quite easy; I never try to make almost impossible ones. I've also noticed most of the deaths in my levels are towards the beginning, which infers that some people do what you said: try it once, and skip it.
@Rocky2418: I'd say I'm in the middle. I give a level a fair amount of tires, but if I still can't beat it after a while, I eventually skip it. Not skipping a level is quite impressive, though! Especially with how many levels you have played!
Re: Takashi Tezuka Gives His Opinion on Hard Levels Made with Super Mario Maker
@NintyMan YES! I hope so; I'm so tired of the NSMB series!
Back on topic, it is hard to create a level that is truly the difficulty you set it as. A lot of levels I make I don't find too hard, but after I upload them, I only see around an 20% completion rate. You don't think knowing all of the secrets of the level matters that much, but I guess it really does.
If I think I made a level too hard, it's nice how it shows you where people die, so you can improve on your next level. I wish it showed the sub-levels, too. All deaths don't appear on the main level!
The best part about Mario Maker is all of the ideas that people have. Like that "Can't grab a mushroom" one, it was a really neat idea! Levels don't have to be hard to be fun, only a good idea is needed.
Re: Apparent Confirmation Emerges of Shovel Knight for Super Smash Bros., Denied in Vain By Yacht Club Games
I guess I'm okay with Shovel Knight getting in, but I've never played his game before, and I feel like some other characters deserve to be in Smash more, like Shantae, or someone who has a little more history and background. I hope this isn't official, but if it is, I guess there's worse character choices that could be in smash.
Re: It's Cats Against Dogs in the Next European Splatfest
Good luck to Team Cats! It was really close in North America, where Dogs won popularity, and Cats won the most matches. Dogs ended up winning. I was on team Cats, and I felt that it was kinda unfair that Dogs won based on popularity (this was before they changed the Splatfest calculation results). I feel like after the change in calculations, Cats should've won. Oh well, now that the results are more fair, Team Cats have another chance at winning! Go Team Cats!!!
Re: Custom Range Blaster And Custom E-litre 3K Scope Coming To Splatoon Today
Not a fan of Blasters, do I do use the E-Liter 3K sometimes... I'll try it out later today. Glad to see new content coming frequently, keep it coming Nintendo!
Re: Feature: The Biggest 3DS Games of 2015 - Q4 Edition
The only game I'm semi-interested in is Chibi-Robo. I might get it sometime in the future, but not for a while. Other than that, none of those games interest me at all... kinda sad.
Re: Sonic Lost World's Wii U Exclusivity Ends With Budget PC Release
If anyone's thinking about getting this game, it's worth it! It's really fun and has a great level of difficulty. I prefer the Wii U version, but the 3DS version isn't bad either. The time attacks trying to get all S ranks is challenging, but completely doable. The Wall Running mechanic is also really cool, there are so many different paths to explore with this feature!
Re: New Euro Wii U Premium Bundle Contains Mario Kart 8 And Splatoon
Sweet bundle! Both are amazing games!
Re: Video: This Super Mario Maker Player Captures The Frustration of Surprise 'Don't Move' Stages
I hate auto levels. There's too many of them that aren't fun to watch that all do the same thing. Most of them have Mario riding tracks and dodging enemies... No creativity, which is what Mario Maker is all about. I want to play a level with new inspiring ideas, not watch a level that has so many overused mechanics.
Re: Miyamoto and Tezuka Discuss the Difficulties of Balancing Games for Players of All Skill Levels
@aaronsullivan
That is a good point... I guess I was thinking from the perspective of a experienced player that knows what the expect with difficulties.
Separate paths are a really good idea... the only drawback I could really think of is if someone wants to explore the entire level, they would have to replay the same stage again; it would be a little different, but it's still the same stage. I hate it when games have multiple paths, and have secrets or treasures you need to find in order to 100% it, like stamps in 3D World, on both paths. Your idea would work really well if the advanced path had the treasure you needed most of the time. Like you said though, it's different for every game. In most cases, your idea works better than mine, and is probably the best answer for everyone to enjoy the game.
Re: Miyamoto and Tezuka Discuss the Difficulties of Balancing Games for Players of All Skill Levels
I think games that allow the player to choose the difficulty from the beginning is the best way to handle the different skill levels of players. By letting the player choose the difficulty, it allows everyone to be able to beat the game, and have fun with it.
Re: The Pokémon Company Sues Fan for Copyright Infringement, Demands $4,000 in Damages
That's a real extreme punishment, in my opinion. I hope he gets it paid off soon.
Re: Rumour: Mii Fighter amiibo Might Be a Toys "R" Us Exclusive in North America
I don't want these Amiibo, but the store exclusives are definitely very annoying.
Re: The Next Splatfest in North America is About How You Like to Travel
I'm gonna have to go planes, even though I've never been on a plane before. lol
I've always wanted the see the clouds; let's go Team Planes!
Re: Mystery Mansion
Challenging but fair. A lot of creative ideas, too. Well done!
Re: Rumour: Data Miner Discovers Three Empty Character Slots in Super Smash Bros.
Rayman, Shantae, and Knuckles are the characters that I want the most. As long as one of them makes it, I'll be happy.
Re: Feature: The Biggest Wii U Games of 2015 - Q4 Edition
Shantae and X!
Unfortunately, out of all those games, that's all I want.
At least X will keep everyone busy.
Re: Star Fox Zero Delayed To Achieve a "Platinum Feel" in Quality
@Sonic4life I 100% beat Rise of Lyric before the patch, and I had only one glitch. All I had to do was reload Bygone Island, so it wasn't a big deal. I really enjoyed that game!
It's sad that Star Fox is delayed, but at least it will be really good when it's released!
Re: Mario & Luigi: Paper Jam Will Support 18 amiibo Figures
@Dpishere I loved TTYD too, but I still prefer the Mario and Luigi series. We're getting the best of both worlds; I'm looking forward to this game!
I have four out of the 18 Amiibo. Two of those, however, are Luigi. I doubt each Luigi will do something different, so I guess I only have three compatible Amiibo's. I wonder what they'll do...
Re: Nintendo Attempts to Show the Fun Side of Animal Crossing: amiibo Festival as amiibo Bundles Are Confirmed
I won't be buying this game or any of the Amiibo's, but if they ever make a Lyle Amiibo, I'll buy it!
Re: Splatoon 'Octoling' Modder Could Cause Save Data Problems
Since it's only one person, that means that squad battles are most likely safe, right? If I understand correctly, the last players you played with load in Booyah Base after you quit the lobby. And obviously, your squad partner or partners would be in Booyah Base when you quit. So, the chances that the hacker is playing with someone else is almost zero, since I don't think the other player would want his/her save data to be erased.
Re: Super Smash Bros. Wii U & 3DS Version 1.1.1 Is Now Live
Great to see Pirate Ship back. I'm not interested in the Mii costumes, though. I'm most excited for the Mario Maker stage; it looks really fun!
Re: Mario Tennis: Ultra Smash Will Be Served Up in North America on 20th November
I'll play to Power Tennis if I want to play a Mario Tennis game. This game doesn't look very fun to me at all. I hope others enjoy it, though.
Re: Preview: Fabulous Fashion and Questionable Game Design in The Legend of Zelda: Tri Force Heroes
Right after the E3 trailer finished for this game, I knew I didn't want for many reasons. Needing 1 or 3 players was weird to me, I wish you could only play with one other friend. The totem mechanic seems really boring to me, too. The player in the middle doesn't have anything to do. Most of the puzzles I've seen in the game always need three players, but one player is always left waiting while the others finish the puzzle. Also, from playing lots of Splatoon online, I've learned you can't always depend on others to understand what to do. That would be a huge flaw with this game; and if you're sharing hearts, that's even worse.
Of course, I don't want this game to be bad. However, from what I've seen, I don't think it's going to get a great score like most other Zelda games. We'll have to see, but I'm not getting this game... to many reasons against it for me to get it.
Re: Reminder: There's Only One More Week Left To Vote In The Super Smash Bros. Fighter Ballot
I'm okay with either:
Shantae
Knuckles
Rayman
Inkling
I voted for Rayman. I would be happy with any of those characters, though. But I'd still prefer RAYMAN!!!
Re: Nintendo Hammers Out A New Update For Super Mario Maker
The one thing that I really want in an update for Mario Maker is checkpoints. I hate it when you're so close to completing a level, and then die. It takes forever to get back to where you were, and a lot of times, I don't retry it since it would take too long. I feel like the completion rate of levels would skyrocket with checkpoints. This would lead to more stars most likely, too.
Re: Nintendo Download: 24th September (North America)
Nothing for me this week, but I will keep an eye on those Wii U discounts.