Rejoice, shooter fans! Two new weapons are coming to Splatoon - well, when we say "new" we mean custom versions of pre-existing weapons.
The items in questions are the Custom Range Blaster and Custom E-litre 3K Scope. Both will arrive in North America tonight and early tomorrow morning in Europe.
Are you still splatting foes in Splatoon, and if so, are you excited about two more weapon choices? Or perhaps you've not played the game in a while but will revisit it now that these weapons are available? Let us know by posting a comment below.
[source twitter.com]
Comments 32
It really impresses me how over 4 months from release we are still getting new content for Splatoon that is completely free. Any other developer would have started charging weeks ago for new courses, weapons etc but not Nintendo!
I like the Blaster, but the Range Blaster was always too slow for me. :/
Still playing but just wish they changed the rotation of stages from 4 hours to 2 or do a Mario Kart type selection.
Is that Octoling cheater still messing with people save files?
It be nice if added few new weapons instead all these deco ones!
My son is still playing every single day. I don't have that luxury unfortunately, and I'm trying to finish up Yoshi's Woolly World, but I'm still splatting a few times a week at least. Fantastic game
How many weapons can there be?
@ninjafox
Ahem.... It isn't 'new' content, per say.... More like unreleased/unused already on the disc content... I guess it is new in that sense though. I'm sure when they run out of on disc stuff then the new, paid for only, DLC stuff will pop up in the eShop (if that even happens). Really no reason to with the NX right around the corner and Splatoon 2 probably with it in its lifespan. But hey, what do I know, this is all opinion.
@Zach777
While this is true, it was found out that the Slosher and Splatling weapons were not on the disc, so these ones at least were actually added to the game with the update. The last of the maps that was on the disc from the start was Camp Triggerfish - so Flounder Heights and Hammerhead Bridge were added via the update too.
@Judgedean - agreed with that, especially in ranked battles. Some stage/mode combinations I'm better at than others and waiting for up to four hours is a drag.
Still splatting but trying to cut down to give me time to get into Smash and finish Zelda SS.
@EarthboundBenjy
True... There has been some pretty good free stuff in the 2.0 update. It was the two new weapon types and two new levels only so far, right? I bet by Christmas there will be paid DLC. Also at some point more levels will make the three stage rotation necessary unless they decided to strictly only do that for Splatfests.
I'll not play Splatoon until that octoling dude is still there...
;(
@MajorasMax
You mean until he is gone?
@SuperCharlie78 He's been found and given a console ban apparently.It was posted on the forum earlier today.
I've never really tried the blasters and sniping isn't my thing.I'm fairly happy with my new Octoshot replica at the moment;Half the time I don't even bother trying any of the new weapons out,i just buy them for the sake of it.
@OorWullie
Source for his ban?
@Zach777 It may not be true,that's why I said apparently but the person accused does have history.Have a look yourself see what you think http://squidboards.com/threads/psa-octoling-hacker-kazuki23650214-found-banned.9213/
Yeah until he's gone
@ninjafox
"It really impresses me how over 4 months from release we are still getting new content for Splatoon that is completely free. Any other developer would have started charging weeks ago for new courses, weapons etc but not Nintendo!"
Yes, and no. If by free you mean they are slowly unlocking things that are already on the disc, then sure. It's a debatable subject, as it does keep the game fairly fresh (ha, see what I did there?!), at the cost of locking something for an extended amount of time that you've paid for. At least Nintendo did a pretty good job of hiding it in Splatoon; unlike Super Mario Maker, where everyone lost their *hit for temporarily locking content.
Funny how no one complains about Splatoon locking content for months, yet, Super Mario Maker was nearly burned at the stake for locking content for nine days.
I don't care for either type, however the last time that I posted on here saying I didn't like a specific gun type (splatling gun) others quickly changed my opinion.
I'm still playing it when I get a chance. Actually, isn't it a Splatfest this coming Saturday? I hope to jump on for a few matches on Saturday....representing planes!
Note to myself: Do not play Splatoon tomorrow morning when everybody's trying out the new E-Liter weapon you can't stand for your life.
Honestly, though, I don't find myself as useful with these two weapon types as I do with, let's say, a roller or a normal gun like the N-Zappers.
@MoonKnight7
The difference between Splatoon and Super Mario Maker are the scope of unlocking.
In Splatoon, for instance, Camp Triggerfish was "unlocked" on July 25th 2015 7AM. So the criteria for having Camp Triggerfish available to play is "be alive after this date", which is true of everybody who will ever try to play Splatoon in the future.
With Super Mario Maker, though, the elements are locked on a per-person basis. It wasn't just the world at large that had to wait a week for the locked tools, it was you personally. So somebody who had the game earlier could use Munchers and Chain Chomps all they wanted, but you had to wait because the game arbitrarily decided to make everyone wait a week first.
It was a bigger backlash because it was a more problematic system.
Not a fan of Blasters, do I do use the E-Liter 3K sometimes... I'll try it out later today. Glad to see new content coming frequently, keep it coming Nintendo!
Is there a support group for Splatoon addiction?
@sketchturner Ditto...I have three wii u's all with splatoon...three sets of the 3 pack amiibo...splatoon stickers on my car and INK-ING as my license plate. People are confused and think I own a tattoo parlor! Thank you Nintendo for providing the impetus to my obsession! No...really...thank you, Nintendo!
@Grafeaux Oh...and three Splat👀n gamepad covers from Hori...they are awesome by the way!
@Grafeaux The real question now is... Are you a squid or a kid?
@ReshaSong My wife and kids have the dial firmly in the "kid" selection...lol.
How do you get the octoling replica splattershot?
@Zach777 They already ran out of on the disc content. Then they added more content to the disc in the August update.
The NX is not around the corner. We still have over two years left to wait.
@SuperCharlie78 that was confirmed fake.
@EarthboundBenjy @MoonKnight7
I was a defender of the unlock method in Mario Maker initially. I actually think the intended effect was a good goal, but in actual practice I can't deny it was frustrating. I think I'd have preferred a challenge based introduction to the tools.
I mean, limiting people from spamming random sets of unrelated blocks all over the place was a good idea. A gradual introduction using the basics was important.
I was happy to work within my limits to an extent, but then having to wait until the next day for some things got frustrating as all I wanted was one particular item to add.
Would have been cool to have challenge modes like build a level with these restrictions to earn this, etc. Maybe even with the reward being a single item. Or give a choice of a single block you want to try out early.
The game is really solid overall with lots of iteration and smart planning and QA testing apparent. I think the ideas for how to unveil the tool roll were added late in the process and could have been more nuanced and had more options for unlocking.
I mean, I liked the delivery truck and all that and the anticipation, but if I wanted to spend 12 hours building levels on the first day, I should have had all anticipation and reward available to me in an accelerated fashion.
Splatoon had plenty to chew on and was skill and practice based advancement but also advancement just from repeated play. The community interaction is a bit more direct as well, so being there in the fray while stuff is unlocked over time worked great. You didn't feel super limited because the average player had plenty to absorb before each unlock. The exception I think is choice of stage. I'm pretty sure that's a network limitation partially limited by the total number of players (Wii U sales, amirate?) and the decision to make it worldwide to help boost those numbers.
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