
The Legend of Zelda: Tri Force Heroes is now less than a month away, but there's certainly a perception that it's struggling to generate the usual Zelda hype levels. It's the nature of spin-offs, with similar vibes about Animal Crossing: Happy Home Designer - it's not that Nintendo fans have no interest, but there's a lack of the giddy excitement that comes with a mainline franchise entry.
It's interesting timing that we can share a full preview of Tri Force Heroes just as The Legend of Zelda: A Link Between Worlds is confirmed for a discount in the upcoming 3DS Nintendo Selects range coming to Europe, a game that we awarded a perfect 10 that we'll happily defend until the end times. Tri Force Heroes uses the same graphical engine and many of its mechanics, yet it's on another level from Link Between Worlds; unfortunately that's a level below the brilliant 2013 release.

We've been working through the final build of Tri Force Heroes for a decent amount of time so far, with much time spent online or in local multiplayer and the majority of gameplay in the single player mode, so let's tackle them separately.

To begin with online multiplayer our exposure to it has been limited so far, something we plan to remedy prior to the final review. In our brief online session we were playing with 'randoms' in the first area, 'Woodlands'. Each area has four stages and then unlockable challenges that encourage multiple run-throughs of those stages, and in the case of Woodlands each level is designed to introduce basic mechanics through simple puzzles.
With just eight cute but limited automated messages - activated on the touch screen - available we managed these stages just fine, though there's no getting around the fact that later levels - which ramp up the complexity and timing aspects behind some puzzles and enemy encounters - will be potential sources of frustration without the ability to communicate properly through voice chat. There's no quirky placard for "totem up, middle character throw and then time the item throws together", for example, and we're curious - and rather concerned - to see how tougher stages work in online sessions.
Beyond the issue of limited communication, the lobby system is also overly primitive. At the outset each player votes for an area, one is picked in a random draw and then you vote for one of the four stages, with the option to include or exclude the extra challenge versions of the levels. Progress counts towards your campaign progression, but once you've all cleared levels and want to move on you need to leave the lobby, as there's no way to agree on a re-vote for a new area. If you find a group you like that aren't on your friend list, you can't move together onto another area - you have to start again. It all contributes to a sense that the online play is functional but unremarkable - on the plus side performance was relatively lag free in our session.

It's clear that local multiplayer is how Nintendo wants you to play this game. The first time you play with a new colleague this way you get a token to celebrate the occasion that unlocks special outfits, so you're effectively encouraged to find lots of different people to play with. That's a nice concept for StreetPass groups and fits well with portable gaming culture in Japan, though may be less useful for many gamers in the West.
This title does, to its immense credit, have impressive and generous Download Play support. You only need one copy of the game for two others to join - you need three players, though, as there's no option to play with two and have AI fill the gap. In a bizarre quirk with technical execution we can't quite figure out, in Download Play you can jump straight into the fourth stage of Woodlands, and clearing it then unlocks the next three areas for everyone - if the host has unlocked them - to allow you to tackle later stages. Those using DL play can't save their progress and it understandably feels like a demo - with prompts to visit the eShop and details of features in the full version coming up on screen - yet the host can make progress in their campaign with buddies. If you have friends that don't plan to buy the game but are willing to help this is a lovely feature.
Lag can be an issue though, and this applies to Download Play and when we tested local play with all three players owning the game. While online play was smooth on our connection, it's clear from this case and in the example of previous local multiplayer games that the 3DS' internal 'local wi-fi' signal can be temperamental, occasionally dipping and dragging; this was in a quiet room with limited external signals too, not in a 'busy' expo hall. It doesn't make the game unplayable by a long stretch, nor is it constant, but it can be problematic occasionally.

As we've highlighted in our E3 Hands On article and elsewhere, local multiplayer is hugely fun in the right company, but this is more down to the jokes and humour when playing with friends. The Link Between Worlds aesthetic and play style, along with some cool items including Fire Gloves with a Mario sound effect and the Gust Jar, make for clever puzzles and chaotic moments. With that said, though, at times stage design isn't quite on point, with sections that are frustrating rather than challenging, and a lingering feeling that this is the work of a B-team, with dungeons lacking the flow and slick design associated with primary entries.
The negative feelings are amplified once you tackle the game solo, however. Nintendo actually does its best to discourage you from playing single player, despite some aforementioned issues with its multiplayer options, even relegating solo play to having a smaller entry area. In this case you tackle levels with two 'doppels' that only come alive when you select them with a tap on the touch screen, otherwise standing static in the level.
This is a baffling design choice, which is even more peculiar given the far superior implementation of solo play in Four Swords, in which you could place doppelgangers, they would follow you or you could whistle them so they're next to you in an instant. There's no such option to summon the doppels, making stages a slow - at times ponderous - routine of either walking around as a totem (which isn't always practical) or manually selecting each character to move them on. In some puzzles this works well for relatively slow-paced and thoughtful play, but at other times it's either frustrating or downright prohibitive. For puzzles that require quick timing it can be fiddly, and some boss battles are an exercise in frustration as they've evidently not been designed to accommodate solo play.

All of this is a pity, as Tri Force Heroes has struck us - as often happens - with its 'Nintendo-like' charm. The Hytopia setting is cute and there are some likeable characters to be found. The fashion aspect is also wonderful in its silliness, combining bizarre cosplay with useful ability buffs to help with trickier levels or their unlockable challenges. You can swim in lava, shoot triple arrows, find more hearts, have greater Water Rod powers and more depending on the outfit. Outfits require a combination of rupees and collectible resources - found in chests at the end of completed stages - which give ample encouragement to take on stages multiple times, and offer tangible rewards for the inevitable repeated plays while playing online or with friends.
The use of items within stages, and the potential to beef them up in the game, stand out as some of the strongest points of the game. The outfits are sure to raise a smile with any player, and when you throw in a soundtrack that's an absolute delight you do have a game that has that well-known touch of Nintendo zaniness that's so distinct in its games.
We still have further to go with Tri Force Heroes, though at present we're torn between enjoying the best aspects of the Link Between Worlds engine combined with silly charm, and being particularly frustrated by some sloppy design and a lingering sense that this is 'B-list' in every sense. It is a spin-off, after all, yet that doesn't make it exempt from criticism; as Zelda fans we're pleased to have a new game, yet we can't shake the feeling that it's a second-tier experience.
Maybe this should stay out of the official Legend of Zelda timeline, Nintendo.
Comments 112
I already have little interest in multiplayer, and don't even know anyone else with a 3DS for local multiplayer, so this game will definitely not be finding it's way to my 3DS.
Sounds terrible to me. It's a shame the Zelda brand is attached to this.
Once again, not a game for me, a only-child, single girl who lives in a 1-person dorm.
Not one for multiplayer games , i'm afraid.
How cool would it have been if they took the time, energy, and assets and put it into a sequel to Link Between Worlds?
I had a feeling this was going to be a 'let down' for solo players. With Zelda being such a hot property it baffles me why Nintendo would limit the appeal of this game.
I've never really enjoyed the Four Swords series (haven't touched one since the first game) so I'll probably skip this, especially since it sounds like this game is even worse than the FS games. Come to think of it, A Link Between Worlds is the first portable Zelda I've liked since the GBC days (aside from the N64 remakes, obviously.)
... sucks.
I enjoyed the heck outta Four Swords Anniversary, so much I have to wonder why exactly can't it come back on the eShop, maybe, outside its freeware form (then again, the whole "Nintendo doesn't want our money" deal comes to mind). My suggestion is, aside from discouraging DSi owners who don't want to "upgrade" to a 3DS just for a new multiplayer Zelda game, that Triforce Heroes' only reason to exist is (without counting the fact the 3DS is doing far better than the WiiU) as the only alternative to Four Swords Anniversary altogether - basically, its replacement.
@EmmatheBest
No friends? Maybe find some buddies on here or Miiverse to team up with? I have a handful of online Miiverse friends met through MH3U and Art Academy that follow me on Monster Hunter, Mario Kart, Splatoon... Never met any of them personally, but definitely reliable allies on some great games!
I'm thinking of getting this game for my fiance and I. Was gonna buy two copies, but the download play is interesting. Also the fact that we absolutely need a third wheel may be frustrating. Not that itd be hard to find one, but always having to find one will be some Goriya Grumble Grumble for sure!
I'm reminded of the disappointment of E3 in general. The games aren't all bad, just most seem to be sitting in the "B-list" category. They're okay, but nothing epic. I'll take a chance on a couple, including this, but looking to the Nindies to fill in the voids in gameplay experiences.
Hytopia?
smh
Perfect game to play with my roommate, I really appreciate the fact that nowadays you don't need multiple copies of the game or... brrrr... link cables. I really can't wait for this, last new co-op Zelda came out over 10 years ago! I have a 3DS and 2DS now all we need is a 3rd friend to play, and since a lot of my friends own a 3DS system it should be easy to get into multiplayer action. Still a shame there's no option for 2-player mode. I'll just borrow my cousin's 3DS which isn't played often and try to control two 3DS systems at once. Hey, people have done crazier things, like beating Dark Souls with DK Bongos or a guitar!
I don't understand the disappointment. The multiplayer will still be great. Nothing here contradicts that. And that is what the game is designed for. If it does what it sets out to do and falls short in doing something extra, oh well. Four Swords is one of the best games there is to play with friends. I don't see why one would even want to play it solo. The challenge and fun is in coordinating a group to work together instead of repeatedly throwing each other into pits to steal their gems. It is just a weird Zelda game without an overworld if played solo. I don't see anything to suggest Tri-Force Heroes would be different.
@VR32F1END - Of course I have other friends who own 3DSs, but their schedules never seem to be as flexible as mine is, unfortunately. :<
Based on its cute polka dots online no voice chat and friends issues I will expect to see you score this 6 or below.....come on Nintendolife you need to give Nintendo games with these flaws low scores otherwise Nintendo will never change!
I just won't except reviews which say 9/10 8/10 or 7/10 with a long list of online issues! They are a 4/10 or 5/10! Let's go back to marking games for features/gameplay/sound then get an overall score. Because it may be 10/10 for graphics and sound but features give it a 1/10 so overall this is 11/20 or a 6/10!
I already have one friend who says he will play this with me... now to find one more.
What if the second person has a copy, does the rule of "three players only" rule still apply?
You can't play with just two people? I may have to pass on this game now.
@OlicityBlows
Honestly, that's the biggest disappointment I have with this game before it has even been released.
Don't care about this game at all, I had a feeling it wasn't going to be any good, much like HHA. 3DS is slowing down until Paper Jam comes out, or maybe even Hyrule Warriors Legends.
Poor online functions in a Nintendo game? No way!
/sarcasm. And yet some fans still don't understand how others can be annoyed with this.
I'm happy to hear there's download play but limiting the game to one OR three players is bloody annoying. The one thing that would sell me on this game is the ability to play through it with my brother.
I've never passed on a Zelda before (I even bought the poor Hyrule Warriors) but this just isn't doing it for me.
I just prefer single player- the guilt I feel when my internet disconnects in a game like Splatoon ruins my enjoyment, and I don't like having to depend on others internet connection and grasp of the game. This could be a sticking point with this game.
This is just for swords but with three players am I wrong?
@C-Olimar That 1 or 3 is really weird. My kids would want to play this together,and have my wife or I join in on her 3DS occasionally, but mostly it would be played by 2, so not having a 2 player option makes it a no buy for us.
Have to vehemently disagree w/ "poor" HW though
@rjejr Well I've never really liked Warriors games in general so I was never really gonna like it. And to be fair there is a lot of fun to be had in smashing your way through Zelda locations as your favourite characters (and Agitha).
For fans of the genre I'm sure it's great (definitely seems to be the best Warriors game to me) but I prefer more complex action games like Bayonetta
This probably explains why I have no hype and interest for this game. It's darn shame too since I'm such a Zelda fan.
Its is a multiplayer game, it was advertised as a multi player game, im not shocked that it only really works as a multi player game.
So whats the big deal ?
Will people next moan about MOBA games not being single player friendly ?
Yes, it uses the Zelda license...and ? Is it prohibited by law that the frenchise may not be used for anything but singleplayer adventure games ?
As for the 3 or 1 player aspect: If the mechanics wont work that way, they wont work that way. Pass, next game.
So basically...
Single player is bad because they didn't properly design a way to play without human allies.
Multiplayer is only good with local play and poor online.
Also, hard to be hype about a game where there was little shown to be excited about. Looks like a silly misadventure that isn't that funny rather than an adventure.
@Einherjar
People would whine if MOBA's prevented free voice or text chat and only worked well over LAN and worked poorly online.
This would be great and probably almost a day one purchase if I could play with just my wife and I, but that's not the case. I have one other friend that owns a 3DS that comes over every once in a while, but I'm not spending $40 on this for just that. This may be the first time in history that I have not been that excited about a Zelda game.
This reads as a poor game that has the usual paragraph of optimism attached to the end, by a site that is dedicated to the brand the game is on. I am in no way knocking this approach as it is great that Nintendolife approach all Nintendo games in the same enthusiastic way. That being said if even they can't seem to talk TOO positively about it, I think it will struggle elsewhere. I am mainly a solo player and was hoping this title would somehow have a decent 1 player campaign. If anything it seems to have taken a step back from four swords. It might work in Japan to have local and online multiplayer at the forefront of a handheld, but not in the West. Even games like Monster Hunter have great single player elements. I just can't seen kids or adults playing this for long. The quests seem quite long so what happens if the same quest keeps getting voted for when you want to play. What if someone's wifi signal drops out (its on a handheld after all) Good luck to those whom it appeals to but I cant seem to see the hook for the wider majority.
The game still sounds really fun and I will be buying it. It stinks to hear that you can't just play two players locally... which is what my wife and I planned on doing. I'll just get my 6 year old to join though, so it will work out for us. But for others, I can see that feature being a pain. Hopefully the game won't be too bad to play through on single player.
Hoping for a good singleplayer... Not sure, but I guess I'll still get it as I'm big fan of ALBW.
Sadly, Nintendo seems committed to churning out more and more of these "B-list" games these days, in order to bulk up the ever shrinking games libraries on its systems, and to make up for the growing lack of third party support.
I REALLY don't think this is the solution to the bigger problem, and it's something I've been worried about for some time now.
Personally, I think I will play this more than Link Between Worlds, because it has download play! A game with Download Play! Remember that?
Bummer. I was actually looking forward to this, but I don't know if I'm going to like it with these shortcomings. I think I'll be fine using the visual messages, but the backstory that sounds like it's from a Kirby game. At first, I kinda liked how abnormal the plot was, but the more I read into it, the more it just sounds downright silly, like it's cheap satire. The worst thing out of all of this is the poor level design, if that is indeed true.
@C-Olimar I still need to play Bayonetta 2. Next time Gamefly offers me a $1 trial for a month I'll have to remember to get it.
I am one of the biggest Zelda fans alive. Having said that, this game looks extremely awful. I've seen videos of boss battles in action, and it just looks bad bad. Link Between Worlds was epic and amazing; this is a disappointing cash in on the Zelda name. If I'm wrong, I'm wrong. But from all indications, I don't think I am
@Moon A game with download play is something you seldom hear about. Too bad this requires exactly two other people, no more, no less.
Meh, I'm just not feeling this one at all. Another unexciting spinoff from this year's E3 that won't be in my library.
I had a feeling that this wouldn't work out for Single player.....it just can't fit for single player.
But does it really matter though? If its suppose to be for multiplayer, why can't we just accept it as a multiplayer only game? I understand that lack of single player will drive away potential sales but if the game's main focus is multiplayer, why criticize the lack of solo play?
Being mostly a single-player gamer, I just canceled my preorder based on this preview. Thanks for saving me the money, NL!
Not good for single player = no purchase from me. Multiplayer is pushing me away from gaming more and more.
Wow. The amount of people here who don't like multiplayer is astounding. And this Nintendo we are talking about. Everything they do is multiplayer!
I really wanted to be hyped about this game, but in the back of my mind I was always worried that the single player experience would fall flat. Now that I know my fears were justified, this game just went from a potential day one purchase to a game that I will probably never buy. I have zero interest in a multiplayer Zelda game.
I have a brother who is also a Zelda fan and my best friend is a huge Zelda fan.
Gonna get us together to play this. It's gonna be great. Download play being so generous is great as I don't have to buy my poor college bro a copy now
But yeah I don't think this will be as good as ALBW. That game was freakin amazing. It ranks up their with the likes of Majoras Mask.
Hmm... Well that's disappointing to hear. I had really high hopes for this one.
Nonetheless, even a bad Zelda game is still a great game, and I will be picking this up to play with friends
I am going to still give this a shot. I'll just have to branch out more to find folks to play with.
I guess it's Final Fantasy Explorers then for my online RPG Fix. I will still be very tempted by this.
If two people could still play with an AI (if it needs 3 links to function) I would give this a shot...but since the single player doesn't seem good, and I don't have a 3rd person to play with...This shall be a pass for me.
Four Swords Adventures was marvelous in both single and multiplayer so I was hoping that this would be in much the same vein. I only know one other person with a 3DS so wouldn't be able to enjoy it in local multiplayer and online sounds ghastly.
This seems like a bit of a quick development job to pad out a rather weak winter release schedule.
A shame that this game is getting some negativity but in the case of Zelda, until I play it myself, that don't mean squat. I enjoyed Wind Waker and Skyward Sword (which often get mixed opinions), and Four Swords Adventures is one of my favourite Zelda games period. So if this game is anything like that, I'll give this game a chance when the time comes.
I'll stick with ALBW
I've seen lots of punny, stupidly-hilarious subheadings for Nintendo Life's articles, but this one really takes the cake.
I've seen lots of punny, stupidly-hilarious subheadings for Nintendo Life's articles, but this one really takes the cake.
I've seen lots of punny, stupidly-hilarious subheadings for Nintendo Life's articles, but this one really takes the cake.
...And I thought I'd look forward to it...Pass.
pretty disappointing... this game looks so childish.
Nintendo Life: "The Legend of Zelda: Tri Force Heroes is now less than a month away, but there's certainly a perception that it's struggling to generate the usual Zelda hype levels. It's the nature of spin-offs, with similar vibes about Animal Crossing: Happy Home Designer ".
For me it's good news that people are excited about GAMES rather than about NAMES.
New Metroid? Multiplayer dull game.
New Animal Crossing games? Design your house (an extra since the original GameCube Animal Crossing) and dull board game.
New Zelda game? A new version of Four Swords Aventures.
I am happy that Nintendo fans are not excited about these games, honestly.
Despite the negativity, I'm still excited for this game. Hopefully there'll be plenty of creative puzzles in the game that couldn't function with a single character. I don't know anyone nearby with a 3DS, so I'll likely find people in the forums to play with.
Looks awful, sounds even worst!
Looks awful, sounds even worst!
I don't get all thisnegativity. Also you people are bloody hyporcrites. This game is obvious multiplayer centric yet you whine about the single player mode. Also the complaints over voice chat is stupid. Do you seriously thin VC would sound good on a system like 3DS thats what the picture messages are for doofuses. @Lord Half y=of what you are saying makes absolutely zero sense and this is 3DS we are talking about here. You need to consider limitations you know
@Koopa-King I think it depends on the game, and also on the moment. If this was released as a novelty spinoff during a year packed with big releases, people wouldn't have a problem with it. Instead, it's coming on what's by far the most barren year for the 3DS, with many other weird spinoffs (Animal Crossing, Metroid, Pokemon) around it.
Crap-sounding game just as I was expecting. Nintendo are milking their franchises for everything they're worth right now, on the 3DS. Zelda, Animal Crossing, and Metroid all getting their brands attached to some minigame rubbish, because Nintendo are obviously just stalling until the next console, and can't be bothered making real entries in the series right now.
Right after the E3 trailer finished for this game, I knew I didn't want for many reasons. Needing 1 or 3 players was weird to me, I wish you could only play with one other friend. The totem mechanic seems really boring to me, too. The player in the middle doesn't have anything to do. Most of the puzzles I've seen in the game always need three players, but one player is always left waiting while the others finish the puzzle. Also, from playing lots of Splatoon online, I've learned you can't always depend on others to understand what to do. That would be a huge flaw with this game; and if you're sharing hearts, that's even worse.
Of course, I don't want this game to be bad. However, from what I've seen, I don't think it's going to get a great score like most other Zelda games. We'll have to see, but I'm not getting this game... to many reasons against it for me to get it.
No singleplayer in a Zelda game, of all things. It's not like the multiplayer in the Four Swords game was that fun to begin with, but this is really taking it far. I really wonder what audience Nintendo is trying to reach here...
@VanillaLake That's actually an interesting way to take the current trend in an optimistic way! I like it!
I understand that this game is more oriented towards multiplayer, but it still reads as though single players like me will find things frustrating on occasion. Other than a coworker who barely has time to play their 3DS, I have no others that I can play with on multiplayer.
I would play online, but besides that aspect appearing to be slightly finicky in the article, my internet is pretty poor at times (we're talking about .8 MB during high traffic hours). I would be experiencing a ton of lag.
Missing yet another opportunity to flesh out the Zelda Universe.Surely the Triforce Heroes should be Link, Zelda and Ganon, forced (puns!) to co operate in order to save Hyrule (after all what would Ganon rule if it goes up in smoke??).Yeah sure add stupid costumes and other abilities, but I'm pretty fed up with the spamming of Link in the Legend of Zelda, give us a chance to play Zelda herself and Ganon for varieties sake. It's a spin off so opportunities so obvious should be taken. Disappointing game design.
Also they could have easiliy spent a bit of time tailoring a solo section, even if it ended up being a third of the length of the multiplayer. It looks like a small 'plonked' together game so I don't think it's unreasonable to expect both a solo portion (involving all 3 chars as perhaps a tutorial too them, if the above obviousness had been pursued) and then the meat of the game is taking what you learn in the solo online in the multiplayer (like 90% of co op games do).
Perhaps it's so Obvious Nintendo wanted to avoid it. Let downs, as it was an opportunity to create something great, but it's just goin to end up a mediocore but fun game (bit like hyrule warriors).Nintendo need to start reaching for the 10s again, they seem too afraid to go balls out because their sales suck, when infact that is exactly what they need to do.
I have two little brothers to play with so i'm excited
Makes you realise what a solid technical achievement Heroes of Ruin was really. Well done Nspace, you will never be forgotten.
I played the demo with two other randoms at a con earlier in September. Pretty similar to Four Swords IMO. Lots of forced teamwork moments so your mileage will vary depending on the quality of your teammates.
I've been looking forward to a FSA sequel for awhile, I enjoyed Four Swords & Adventures quite a bit, even in single player. However it does sound like this game will be kind of disappointing... Hopefully it turns out to be good though. I'll most likely mainly be playing online with it.
@VR32F1END Perhaps you and your wife could play online, just from the same wifi. That might work
Playing the 4Swords anniversary collection alone felt kinda empty, but it was still a blast. Even if it's designed around multiplayer, I think the charm and fairly solid core will be enough to satisfy me until Zelda U releases.
That's a pity, especially considering it's Zelda.
I don't really have friends who own a 3DS, though I prefer solo play anyway. . .so it sounds like it will be a pass for me.
This will probably end up being one of the few Zelda games I won't be getting. Well, if I do get it, it'll have to be at a discount price. It baffles me that Nintendo would create a Zelda game that can't be played solo effectively, especially since they are usually very good at striking a strong balance between both game modes. It just doesn't make sense to me.
As a primarily single player gamer I am quite disappointed that the solo mode isn't very well thought out though I do think that we shouldn't expect EVERY Zelda game to be focused on the story, and considering that there is already an amazing entry in the series like A Link Between Worlds I think it is okay for there to be spinoffs like this since I am sure that there are more than a few people who would love to play a Zelda game with a multiplayer focus in both online and local modes. Enjoy the single player focused titles but don't discount what the purpose of what a game like this is, since it could be great fun! Just realise who this game is created for.
It surprises me that so many people are not excited about this game. I will agree based on the article it doesn't sound that interesting but its still a Zelda game and one you can play with friends. I'm buying day one and have 2 buddies doing the same. I think it'll be a fun experience, it may not be a deep game but we will still be able to just unwind and have a few laughs.
To those saying we shouldn't complain that single player is poorly done, I will happily point you to the Four Swords games. Phenomenal fun with friends, but thanks to the controls (press a button to gather up the Links, for example), still a very enjoyable and easy to play game for the loner!
I'm very surprised that half of everyone here is freaking out over there not being much emphasis on single player, and a lack of voice chat(which I'll admit is a problem), yet when splatoon,and Devils third come out, nobody cares. This is why third party company's don't support the Wii U, more of Nintendos fans need to embrace multiplayer instead of immediately denying it before the game is even out yet.
It's unfortunate that the online play looks so bad. I was expecting bad single player due to the type of game so that isn't so bad but.. limited lobbies with no way to continue playing with the same group you found that was really fun to be with? That and not even some kind of text chat to co-ordinate in more complex puzzles. Communication is necessary in puzzle solving games even if it isn't voice chat.
Why does everything have to be so limited when it comes to Nintendo and online? At least the local play looks solid.
If I had a bunch of people locally to play this with I would probably get it as the core idea sounds really fun. Hopefully it won't turn off others who want to play it in a group!
Eh, this is probably the first Zelda that's probably gonna be a "maybe" for me.
Its a filler game thrown together to be at least something for the holiday season, so I'm not really disappointed. Shame the single-player was so haphazardly thrown in there, guess they didn't have time to create actual AI for the other Links I guess?
@LilC ... You do know the expectations for a multiplayer shooter and a ZELDA game are completely different, right?
Splatoon and Devil's Third's SP campaign are standard fare for the genre, but the outrage at this game's lackluster SP when compared to Four Swords Anniversary and Four Swords Adventures are completely justified.
Plus, even the online MP looks pretty bare which is less acceptable for a Multiplayer game
@EmmatheBest IIRC, you can play this game online, not necessarily with people in the same room.
No satisfying single player = no buy for me.
I have no friends interested in this, and even if I had, multiplayer (both online and local) and social interaction are two things I rarely appreciate in a game. I mean RARELY.
I love how charming this game is. I love the artstyle seen in the trailers and hope the game comes with this sort of picture-book-story-telling aswell.
Probably I'm going to play this online a lot, since I think that will be the most fun to be had with this title. I imagine the challenge of communication will be even more fun online than with local multiplayer (as long as there isn't some total idiot in the team).
Love the costumes too, it's kind of a cute version of the masks in the other games.
Yeaaaahhh... Noooooo... I don't exactly play Zelda games for the puzzle aspect, and a game that's all puzzle? That sounds like an endless nightmare. What kills it even more is that it's a multi-player game... that forces you to either have three other people or PLAY ALONE. What.
Also, don't say that multiplayer games usually don't have a good solo campaign, because the best multiplayer games usually DO. That's what makes them so good. Splatoon and Borderlands come to mind. A game should really balance both out, especially this considering that it STEALS MOST OF ITS ASSETS FROM A PREVIOUSLY MADE GAME. This is pretty much just a quicky time waster made within a very short amount of time all just to make a quick buck off of the name. $40 is ridiculous.
I'll wait for reviews on this one, it was on my "MUST HAVE!"-list (Something nice on 3DS that actually has an EU release), but i play purely single-player, so if that's as fiddly to do as it's looking now, it's going on the "Never mind"-list...
Two's a party but three is a crowd.
I wanted this to have decent single player since I dont like playing these games online.
FFS Nintendo ><
Nintendo trying to stretch 3DS and Wii U with bullsh*t like this just to have something till NX comes out.
Lame.
@LilC - "more of Nintendo's fans need to embrace multiplayer instead of immediately denying it before the game is even out yet."
Really? You do realise that the best selling Wii U game is Mario Kart 8, where the main focus is MP but with a solid SP. A few places behind is SMB, again solid in MP & SP. A few more places behind is Splatoon with the same deal. On the 3DS you Mario Kart 7, SMB and Monster Hunter all with high sales. Nintendo fans can hardly be accused of not embracing MP games.
Nintendo has always built solid SP experiences in their MP games. And each of these games is easily accessible for their MP experiences. Tri-Force Heroes, however, seems to put obstacles in place for all of experiences on offer. I personally like that Splatoon has no voice-chat, but even I can see that this game is dying out for it.
It's just so wrong on so many levels.
@Kaze_Memaryu
I'll probably play online with two friends... with communication via Skype.
The amount of butthurt in these comments is sad. Maybe you people should learn to make some friends or stop getting mad about multiplayer-focused games not catering to your antisocial needs.
It was obvious from the start that this game was meant for mutliplayer, it's a new age 4 Swords. Good lord, people will defend garbage like Federation Forces, but then throw a tantrum over a LBW spin-off.
@AlanJones84 I highly doubt you own and have 100% as many titles as you claim if this is the first one you're questioning. You had no issue with the 4 Swords games or the CDI games, but THIS is the game you don't want?
Very believable.
@lanceorr No, it's like Four Swords... In Four Swords, it's mostly about getting more rupees than your friends/family; in this game, it's mostly about working together. About the only thing that's really like Four Swords is the fact that it's multiplayer, Zelda, and each character controls a different-colored Link.
Sounds super meh. Wake me when Zelda U is done.
Can't wait for the review if there's this much "torn-ness" going on.
It looked like a hot load of garbage from the start when they showed the gameplay, which seemed to use poorly designed multiplayer puzzles. Learning now that single player is indeed gimped, online is subpar (as usual in Nintendo games), and you need at least 3 people to play with in multiplayer really confirms that this is a no go for me personally.
My wife and I were really excited about this until we found out you need a third person to play locally. Why can't the third Link be an NPC or someone online?
@MrRight
Who's defending Federation Force? What does that have to do with this looking dreadful?
@MrRight
Who's defending Federation Force? What does that have to do with this looking dreadful?
@electrolite77 "Who's defending Federation Force?"
A group of Nintendo fanboys/white knights can be found defending it in just about any article regarding it. I laugh and die a little inside everytime some idiot compares it to Wind Waker.
"What does that have to do with this looking dreadful?"
It's just ironic that Federation Force is trash that actively insults the Metroid series, yet has a small defense force, yet this game looks great for anyone with actual friends and compliments the Zelda series wonderfully by building on LBW's fantastic style, yet everyone cries and throws tantrums about it.
Nintendo is a great company but Nintendo fans are the worst.
Fantasy Life multiplayer was a big hit in our house. 3 players is how many we have, so I'm sure I'll pick this up eventually, but not super hyped for it. I'll probably wait for the further details in the forthcoming review. Excellent preview though. The cute cartoony style of the menus is fantastic!
Hearing other outlet's opinions, NL seems to be alone with their negative view of the game.
@kingc8 - Oh you know, just being my usual, single self! ;0
@AlanJones84 "As for whether you believe me or not, that's your problem. Why would I lie about it?"
I think you're trying a bit too hard to cherrypick what parts of my post you argue with.
My point was that if you had no problem with Four Swords, there is absolutely no logical reason to have a problem with this game. In fact, this game will easily blow Four Swords away completely. It's everything 4S was but better, both game series hinged on co-operative play.
"(from this preview it sounds like it's barely playable in one player mode, which as least the GC and 3DS versions of 4 Swords are)"
So the dealbreaker here is that this game is actually well-designed and requires the skill of a group and valid co-operation instead of having dumbed down gameplay and puzzles that are so toddler-easy they can be completed by swapping different characters around?
You sound like those kids that play MMOs and get mad that they can't solo a raid. For someone in their early 30's you come off as incredibly petty and childish.
@Miss_Dark You're delusional beyond belief. Metroid is the only one of those that even remotely fits the bill. Super Mario is better than ever, this game looks great and Zelda U is still on the way, and AC only recently started shoveling out poor games, so odds are they'll still release a good one once the spin-off nonsense is done.
@MrRight How do you know this will 'blow' 4S away when the game isn't even released yet and even the professional reviewer in the above article who had early access to the game has questioned it's overall design? Are you clairvoyant? If that's your basis for shouting down someone else's opinion then it's pretty misguided.
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