We're still reeling from the news that Star Fox Zero will be missing its Holiday 2015 launch, but this delay to Q1 2016 might end up making the game worthy of doing a barrel roll after all. In a recent interview with GameSpot, Platinum Games' Yusuke Hashimoto reiterated that Star Fox Zero is still running at an impressive 60 FPS on both the main screen and also on the Wii U GamePad screen, which was the target it met in its E3 demo. It's clear that this is a priority throughout the entire game.
Over to Hashimoto-san:
Those two screens, you can't find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.
We've got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it's kind of a milestone in gaming, in a way. It's not something that we have done ourselves before at Platinum, and it's just not even something that has been done in gaming before. So it's a lot of new challenges.
It seems that one of the biggest challenges in the development of Star Fox Zero has been ensuring that both screens are used in fun and interesting ways, while also feeling natural at the same time. Thankfully Platinum's experience in developing action games has given it some insight, but there is still a bit of a learning curve:
We've been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they'll move, what they'll do in the situational stuff. What we're making here now, it's totally a new learning experience for us, which is kind of fun to find out.
Rounding things off Hashimoto reiterated that the game was simply delayed so it would be a quality release and have the trademark "Platinum feel" to it:
We want to make it feel as great as possible. It's easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.
Do you think the delay on Star Fox Zero will pay off? As always, let us know with a comment below, while you can always catch up with our E3 hand-on video and our various written opinions on that demo.
[source gamespot.com]
Comments 109
This delay ensures I can give both this and Yoshi a fair chance. Win-win indeed!
"A delayed game is eventually good. A bad game is bad forever" - Shigeru Miyamoto.
Yep all good, it's not like it was going to suddenly save the Wii U anyway.
Yes I am also not ready for this! Way to many games to complete right now😂
Hopefully this is s case of polishing and not rescuing.
It's time Platinum's learning something new anyway. As great as their games are - basically they are releasing the same game all over again for years.
I hope the extra layer of polish actually manages to make me interested in this one. I have faith!
I assume Bayonetta will be in it and she has her own ship.
Nintendo Life staff, are you really that mad over the delay? It seems like your readers here are taking it a lot better than the staff. Once XCX releases, you won't have time for Star Fox any way.
this works for me. i have enough games to buy this year.I can wait for a great game instead of buying an okay game. plus if I feel like playing Starfox, i can always play the 64 3D version that I have
At first i was quite put off by this due to motion controls and ps2 visuals but having tried splatoon gyro controls thats not really an issue for me anymore. Glad about the delay, hopefully they can polish it up to the usual nintendo sheen. Platinum being involved is cool too since im a huge fan of their work.
Sounds good to me. I don't mind the wait. My uni exams are in January anyway, so the holidays aren't a time for me to grab a game like Starfox and play the hours away.
Im with everyone else. Ive got too much this year to play already and from what I saw on the E3 NDirect, the game still needs working. Im looking forward to seeing reviews and such next year.
@MussakkuLaden how dare you!! Thats tantamount to sacrilege my friend!
on a serious note, im glad they do tbh because nobody seems interested in making games like that so platinum are the last bastions of these action games in a sense and long may it continue as far as im concerned.
also, their games are very different mechnically even thougb the type of game is the same so they at least feel unique. You only need to play w101 and bayonetta to realise this. Finally, they did do a space rpg type thing years ago (infinite space,ds) which was pretty good i thought but action games are clearly where their strength is.
@Artwark
Yes, when he said that, it was true. However, now with patches a bad game doesn't have to be bad forever.
I don't mind the wait. Yoshi WW later this month, still have to pickup Super Mario Maker. My wallet is cursing at me haha
????
Isn't this news weeks old now?
Take this time to add 4 player multiplayer like the 64 version!!
@TeeJay Slow news day, gotta report something!
I hope they fix the combat to make it less weird and frustrating. I hate the idea that an otherwise fun Star Fox game was saddled with some weird system that requires you to constantly look back and forth between two different screens to be able to play it correctly.
Definitely waiting for reviews on this one before jumping.
Payoffs are more or less inherent in delays, so that question answers itself.
I don't mind the delay but I'm not sure how much a game can be improved in just an extra few months. I wouldn't mind if they delayed it all the way to next holiday because what I've seen so far hasn't looked impressive at all.
A rushed game is forever bad and delayed game can one day be good. Delay's are good if they're done for the sake of quality.
@MussakkuLaden Don't forget Infinite Space on the DS!
I can see Starfox being shunted over to NX for a launch title.
Don't mind the delay if it will make the final game even better!
Also, I have a backlog of games I need to play, and with Yoshi and Xenoblade coming out this year, I think I'm good for the rest of 2015.
Like I said in the topic, I WANTED it getting delayed. All I care, is that this game will be good, and if it wouldn't have been delayed, then it wouldn't have shined as I wanted. Now that Platinum got more time to make it, it has its chance.
Kind of reminds me of The Wonderful 101 launch window delay. I sometimes imagine if it was released as schedule, the game would have less unite morphs since imo Wonder Yellow, White, and Black don't have much of an active role and presence like the other 4.
Anyways, I can't deny delays for improvements since it better in the long run. Beside there are already Nintendo games out now that can distract people for hundreds of hours, most recent one being Super Mario Maker.
@pherret022 Indeed!! I'm playing Sonic Boom and havent faced ANY TECHNICAL ISSUE!!
The way I see this!
The games delay is not to give it the much needed graphical overhaul (because it would then fail to achive 60fps) the delay is not to add multiplayer or online (because this would make sense) the delay is not to add more valued content....but purely to try to make the awkward and worthless motion controls/ second screen feature to work! A feature that most people want turned off! EPIC FAIL THIS DELAYED GAME WILL BE A BAD GAME FOREVER.
@pherret022 But the stigma of an originally unfinished game may be with it forever.
I guess I can wait an extra 4-5 months or so. At least I think I can rest easy knowing I'll be playing a better game.
@Lord Of course. -_-
I have faith in Platinum Games, most of their games are very good.
Honestly, it works for me. I wasn't getting it anytime soon and XCX and Yarn Yoshi were higher on the list for me. If anything, I would have been getting the game around about the new release date anyway.
I just hope the game lives up to the original Star Fox name. Not this Starfox adventure/command crap.
Never Give Up, Trust Your Instincts!
Cant really be any negative response to this. When you see the disasters of tony hawks etc, its great Nintendo still has quality control.
@Fazermint Devil's Third would like a word about that.
@TeeJay The news I remember from a little while ago was Miyamoto, not Platinum Games, commenting on the delay and the reasons behind it. To be honest, in this particular instance I feel more confident after hearing about it from Platinum.
@VeeFlamesNL
Yes, I completely agree. That is why Assasin's Creed Unity and Sonic Boom are still herald as bad games, even though they have received patches to fix their technical issues.
"Those two screens, you can't find that anywhere else."
Yeah, while true, I don't think anyone really cares either. The market has clearly spoken to that point at least.
Everyone in here claiming "don't mind the delay if it makes the game that much better!" do any of you even realize the amount of the delay? What realistically is going to be "made better" in such a short period of time?
The only way Nintendo can rectify the situation with SF Zero is if they pushed it back far enough to make the game look like Xenoblade or something. The graphics are quite literally why everyone is having such an issue with this title.
What I really want out of this game, more than dual screens or shiny graphics or 60FPS, is epic space battles against hundreds of enemies. The enemy counts in the demo footage just looked a bit sparse compared with something like Rogue Leader on GC. Admittedly Rogue Leader's framerate chugged like a tractor when things got busy, but that was a decade ago. I'm sure Nintendo / Platinum could afford to throw a few more enemies on screen and still keep things running smoothly, (even if not at 60FPS) especially with the relatively simple visuals.
@Lord
Best comment in this thread.
Looking forward to 2016.
@lORD How have that been proven?
I played it at EGX and found the controls too difficult! But as Miyamoto stated, you'll get used to the controls when you spend more time playing the game.
Good for them, i'm glad it was delayed if it means we get a better game. I wonder how much of the overall development has been handled by Platinum
@MussakkuLaden True, but they obviously know what they're doing because their games feel so good. Ever played Metal Gear Rising?
Here is to hoping they avoid the Platinum curse.
Well, Wii U wont be getting much more popular in it's lifetime, and the NX is 'round the corner, so it's in Nintendo's interest to create the best quality software for it that will be remembered for a long time, instead of as many quick cash grabs as fast as possible.
Q) Do you think the delay on Star Fox Zero will pay off?
A) From my point of view, the game already looks pretty fun. It also looks like the Gamepad has been put to good use, but if this delay can not only ensure that there are more' fun and interesting ways' to utilise the two screens, as well as giving the game a trademark 'Platinum' feel to it (which I'm hoping means the epic and over-the-top action and events that I've witnessed through the likes of Wonderful 101), then it'll certainly pay off for me.
My primary interest in this game is less the Star Fox brand, and more the Wii U Gamepad usage, so more of that implement in more effective and natural ways will be great. As to whether it'll pay off for the wider audience, and ensure more sales, I'm unsure. If they can get it to feel more natural, to allow more people to adapt to the controls quicker, that will be great in making people feel more inclined to try out the game (of course, what games and game styles people adapt to efficiently will differ from person to person). I think part of the problem for a lot of people seems to be the graphical aspect of the game, which I can admit was not mind blowing but I didn't have any problems with, so part of it depends on how they can improve the game graphically whilst still keeping to the consistent 60 frames per second.
@pherret022 But it won't be a good game if it adds patches. Sonic Boom had a patch and if at all the game was fixed, would it be a good game or still bad?
I'm worried if Nintendo decides to go to the patching route where they don't have to make finished games at all.
@Sonic4life I 100% beat Rise of Lyric before the patch, and I had only one glitch. All I had to do was reload Bygone Island, so it wasn't a big deal. I really enjoyed that game!
It's sad that Star Fox is delayed, but at least it will be really good when it's released!
If it has half of the nonstop rushes from W101 I will become a starfox fan.
Calling it now. The second screen can is going to hold this game back so much.
Isn't this what they said about Zelda?
@LinkSword Despite the end product being bad, I'm sure the delay made it a better game than it would have been without.
@Artwark
I really think it can go either way. I believe it would be much harder for a bad single-player game to be considered good after it has been patched, but many multiplayer games have been made considerably better through patches. For example, many multiplayer games launch with horrible servers, but they are quickly fixed. In the long run, the two weeks of bad servers won't ruin people's view on the game. I agree with you, I am glad Nintendo is not going the patch route, but bad games can be fixed through updates and patches.
Well, I'm getting it, no matter what. However, missing that holiday window may cost it a bit. I hope I'm wrong, though.
@Artwark I'm. So. Tired. Of. This. Quote.
Duke Nukem. There. Proves it wrong.
Hopefully, the delay is enough time for them to give a complete overhaul of the game's graphics.
The problem from the getgo with this game is that they did not market it as Platinum's Star Fox, and that Myiamoto seemingly did not give them leave to go all out.
How do you get Platinum to work on a Star Fox game, and end up with Zero?
It should be as intense. Not a snooze fest.
@Lord What I was also thinking lol but I'm going to pretend it won't be a "BAD GAME FOREVER" and some how it will work out in the end HA
@Artwark
Sonic Boom was never a good game. Even without the glitches it is just bland beat-em' up platformer. It doesn't have a good story, it added characters without explaining them at all, the combat is boring, the platforming is not fun, and the running segments are just glorified endless runners. This means without changing the fundamentals of gameplay, it can't be fixed.
A better example would be Batman Arkham Knight on PC. (I have no idea if it has been patched, yet.) Once they fix all the technical issues (frame-rate and required specifications) Batman Arkham Knight will be just as good on PC as it is on console. If you have not read the reviews, the Dark Knight's final romp was a stellar video game.
Again, I still do not want Nintendo doing this, but I am just reiterating that games can now be fixed after launch.
Glad it was delayed. The game looked and played like CRAP.
Hopefully Platinum will dump out all the excess CRAP Miyamoto put in after taking too much meth.
To the usual Nintendo naysayers in the comments - remember the uproar about Hyrule Warriors' and 3D World's graphics when they were first revealed ? Then remember how polished the graphics of both games looked only 3 - 4 months later ? Did anybody get the Wonderful 101's controls within minutes of playing ? Or Bayonetta's ?
I see a lot of people drawing conclusions about the game having bad controls without having played it, or complaining about looking at two screens. That sort of was the whole idea with Wii U- the two screens. It wasn't long ago people were rioting over te gamepad not being used in Nintendo's games. Now it's being used in a meaningful way and some say they don't want to look at the screen.
Can't have it both ways.
I think the graphics look par for the course as far as Wii U games go. Nothing struck me as horrible, in fact some of the textures rather impressed me. In any case it looks plenty good enough to enjoy, so yes I am actually more concerned over framerate staying at 60fps. I can't stand low framerates, while I don't mind slightly less graphical fidelity.
Bottom line- game looks great to me, graphics are satisfactory to me, controls I will test for myself but I don't mind a learning curve. In fact I prefer games that require a little learning and skill. It took me a while to get good with a right analog stick too. New controls never been done before require an investment. But what they bring to the table is more than worth it.
@Souldin
Yes, wise words. The best Wii U games are unique and have no equal on other consoles. I'm not worried, as a Starfox fan from the beginning I have dealt with disappointment a few times Have faith, look at the quality of Bayonetta 2!
@TeeJay @TeeJay
Does it matter? It's not like they made a press conference about it nor sent email about the interview to NLife 5 days ago and they are reporting it only now. Should NLife skip the story because they are a week late?
This game looks nothing like a Platinum game and never will. Miyamoto is so focused on creating new ways to play that he created this unintuitive control scheme despite the fact it would result in bland visuals and gameplay. If Platinum would have had full control of this game, it would have been an insane action game instead of an HD version of the N64 game with bad controls.
@Lord
Gyro controls is the future.
@Yorumi Fast paced action games with a busy screen benefit a LOT from running at 60FPS. It makes the world of difference. Bayonetta is the most obvious recent example.
MK8 don't feel as fluid in 4 player split-screen in a control sense, despite the fact that it's identical, bar framerate. I'm not saying it makes a game but it certainly makes them FEEL better.
Having said that, a locked framerate is far more important. I'd take a solid 30 over a stuttery 30-60.
The Dreamcast is the best example of having solid framerates on a console before it was the norm and my god did it make a difference. Play Soul Blade then Caliber for example.
So yes, people are allowed to care about framerate, just depends on the type of game for how important it is.
60 FPS isn't that impressive when the game's graphics are ridiculously low poly and with low-res textures. Not much happening on screen either, so it feels like Nintendo and Platinum are just playing it safe and making a Dreamcast-level game on Wii U with better lighting.
Still, hopefully this delay let's them tweak controls and other gameplay mechanics. There's no way they can possible make this game actually look attractive unless they completely overhaul the visuals OR apply some really high quality lighting.
It's disappointing that I'll have to wait longer for this game, and it could be a costly decision since it'll miss the holiday season. However, I'm really glad they did this. It's much better to release a polished game where the developers are fully satisfied with it than to release a mediocre or bug-filled game.
As for the controls, I'm still undecided about them. It looks awkward, but it could be great once I'm used to them. Initially, I thought the Splatoon controls were bad, but I started to love them after a couple of hours of playing it. And unlike what others are saying, I doubt the controls were the main reason for this delay.
@Yorumi Yeah seems true of this game. I was making a wider point about more people talking about framerates recently.
60FPS is impressive for this round of consoles IF the graphics are half decent. Star Fox is blatantly suffering from major cutbacks in all respects due to the Gamepad. Couldn't agree more on that front
@LUIGITORNADO : The Duke Nukem Forever situation is different as 3D Realms went broke and Gearbox bought the rights. Gearbox put in a minimal amount of work after acquiring the rights and basically released the game in the state it was in when they bought it. If 3D Realms had the money to continue working on it, I'm sure that it STILL would not have been released yet. =P
It's cool that they accepted the fan's feedback and are acting on it. I'm excited to see what improvements they'll make.
Just have pro controller alternative controls and a single button press to switch to first person (maybe use a windowed screen to show the other view on occasion if entirely necessary). Bang. Done.
I was ready to buy it day one based on what I've seen. Take more time Nintendo, I have a backlog anyway. Though, it can't be good for the immediate business Nintendo needs.
I don't mind if it was a carbon of the n64 version graphics wise, but I hope they improve this side with textures etc if for no other reason than to stop the internet moaning!
I have plenty to keep me occupied till then!
I think the game would be amazing if it had an epic soundtrack that changed based on your play style and situations... kind of like a bit.trip game or SSX.
And if the game itself scaled itself based on the player's skill level... so if a kid is playing through it and clearly missing everything, there are less enemies thrown at them, damage is lessened, and maybe the level even ends sooner... but if a seasoned veteran is playing, everything gets tougher, there is more to do, the effects are bigger, the soundtrack is pumping additional layers, the level/boss fight is elongated, etc.
Seems like the game would stay exciting and be more re-playable... it could also have a true leaderboard element, even though I am not interested in that.
I've been playing Nintendo games for many years and I've yet to play one with bad controls,at least for the time they released anyway.Why will this be any different?It might take some getting used to but it's a certainty that once you do it will control fantastically like every other Nintendo game before it.
There is no doubt in my mind that this game will be top quality when it releases. Can't wait to get my hands on it.
Star Fox will be released q3 2016 on NX. just sayin'
This game looks fine as it is, based on an old working demo they've been showing for ages, I have no doubt this has come along a fair bit since then. If Platinum's track record is anything to go by, this game will be no pushover. They don't do games you can just stroll through without even trying. People also have to bear in mind we've only seen a snippet of the game, early levels to familiarise everyone with the controls, it's bound to go nuts later on. Let the naysayers and graphics whores have their little cry over an early demo, I'll sit and wait for the finished product before casting judgement.
@617Sqn Its being released before the Nx is being revealed.
Thank god. The Platinum Games involvement announcement was incredibly disappointing. A real Platinum Games game is obvious from looking at it, if they did a good job they wouldn't have had to reveal it after the fact.
@OlicityBlows @MrRight I'm sorry, but what is a Platinum game supposed to look like?
@Yorumi "They seem to have sacrificed all game play in order to force an awkward control gimmick on people that no one asked for."
Of course no-one 'asked' for it; that's the whole point of doing something new.
I'm sure we will not even remember the slight delay when we are playing this excellent game many years from now.
@Kage_88 Did you not read the last sentence of my post? Platinum makes crazy action games and this game has no more action than an N64 game.
@Yorumi basically I'm not that bothered. If it's crap, hey I'll leave it on the shelf. If it's good, I'll buy it. But I'll wait until it actually gets released before making that judgement. Simple. Games are not the be all and end all in my life, I haven't played anything in weeks because I don't feel like it and I have plenty of other things to be getting on with. I reckon it's in safe hands and they're not the sort of people to release some broken crap. I just think a lot of people are getting far too hung up on this.
People are treating it like it's going to be the end of the world if it doesn't live up to their exacting expectations. It's just a game.
Honestly I'm unbelievably broke so this might be for the best over here.
@Yorumi My feedback is I'm reserving judgement and the people involved have a good track record.
You always see a mix of opinions, some negative, some optimistic, and some taking things slightly too seriously? Quite often I look and say to myself oh FFS and just close the tab. Not quite as bad as some Youtube channels, but not much is. On that note, time for some food and beer.
@Yorumi How do you know they are awkward messy controls? Personally I'll reserve judgement until I play it.
This reminds me of Metroid Prime Trilogy. Everyone moaned about Wii Controls without playing it.
If the game comes back looking completely the same... I mean go all out its almost the end of your hardwares cycle. Push this game to its limits !
Yay motion controls! If anything Nintendo fans want, it's more useless gimmicks that most of us will turn off!
@3MonthBeef
I said Q3 not E3. I think NX is coming by the third or fourth quarter of next year's business cycle. Chances are Star Fox won't be a NX game, but in my opinion if they're already delaying it for a couple months then why not delay it for a few months more and put it out on a better system. All I'm saying is that if Zelda is getting this treatment then why not Star Fox?
"Nintendo delays one of its first party titles"
"- I bet they're doing it for improving the game even more"
"Some random company delays its third party title"
"- Fans losing interest at this point"
I love your journalism, Nintendolife.
@LilC Well if they're as good as Splatoon's I most certainly want them.I'm pretty sure the vast majority of Splatoon players don't turn them off either,the reason being the game is better because of them!
Glad to hear the game is going to be further polished.
However, it really says something for the industry when 60 frames-per-second is considered "Impressive" and not "The Standard."
Which, imo, vindicates all the people calling it out for lacking in quality (in multiple areas).
It desperately needs more polish, in almost every area from what I've seen, and, imo, they really need to get rid of the GamePad and motion based aiming on the Arwing missions. It's fine on the tank and the drone thing—it actually makes sense there—but I think it just seems totally forced and gimmicky on the Arwing sections, and I am not convinced in the slightest that it wouldn't be better to just be able to play those sections in classic Star Fox style.
I believe the way Nintendo has used the GamePad's unique features in games like Super Mario Maker and Art Academy: Atelier is absolutely the right way to show off and use it. The way Nintendo/Platinum is forcing the use of the GamePad across the whole of Star Fox, however, in what is often a very gimmicky way, is entirely the wrong way to show off and use it, imo. It's basically exactly the same problem I saw with Nintendo Land too—it showed off the GamePad in mostly all the wrong ways but totally didn't show off much that was genuinely reflective of just how cool it can actually be when used properly, and how much it can actually enhance and add to the stuff we already love about video games.
The best way to utilize the Gamepad is just to make the game completely playable on it, without need for the TV... best innovation in gaming since wireless controllers.
@mattmayatt The only thing the WiiU needs saving from is negativity(Lousy press and marketing too). While I do not own one it seems like it's been doing it's own thing and doing it pretty well.
@Kage_88 "I'm sorry, but what is a Platinum game supposed to look like?"
I can't tell if you're being rhetorical or not, but it's pretty obvious. Their games all carry a stylish over-the-top flair that can't be found elsewhere.
Bayonetta, Vanquish, Anarchy Reigns, MGR, they're all noticeably stylish and crazy compared to the average action game, something that was seen earlier in games like DMC3/4 and Godhand.
Star Fox Zero didn't look crazy. It didn't look stylish. It didn't look over-the-top. It looked like a very bland Star Fox. It looked like a beta for a Star Fox game. Like a prettied-up prototype.
Hopefully come spring we'll see this game in the fabulous Platinum Games style it deserves.
@JaxonH..Looks on par for a Wii U game?
It looks significantly worse than every other Nintendo designed Wii U title, the gameplay is a car crash and it's a poorly thought out rehash of Star Fox 64. That's the truth. Nintendo knew it from fan and people's reaction to playing it, they knew it themselves hence the delay. Good call by Ninty.
@liveswired
If it plays poorly then so be it, but I'll wait to judge for myself because it looks plenty fun from what I'm seeing.
I'm just not seeing what you or anyone else is talking about with the visuals. I look at this game, then I look at every other Wii U game- I see negligible difference. Sorry I'm just not seein it. But even if I did, I'd brush it aside. I play 3DS games with far worse graphics- Vita and Wii games with far worse graphics. It just wouldn't be a big deal. But that's not even the case because honest to God I'm clueless about all these complaints on the visuals. It's like staring at a image that is supposed to pop out at you but you just can't see it. I'm staring at these screenshots trying to see what others are talking about, but I just can't see it.
@liveswired
Idk, maybe I need my eyes checked but I just don't see what people are talking about
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Rhodea Sky Soldier looks noticeably poor for a Wii U game, and no one cares. Not even the people who are buying it and excited for it. MH3U looked like an HD Wii game (it basically was) and people might have made a passing comment but that's it. Never stopped anyone from enjoying the game. Yet people seem obsessed with finding any fault they can with Starfox and making a really big deal about it. This game looks FAR better than the two I just mentioned yet it's getting 10x the backlash. Heck, there wasn't even any backlash for the other two. So why now? It seems like witch hunting to me. Looking at those screenshots above.... Ya, this definitely seems like witch hunting. I mean, people are already criticizing the game for being a "sorry rehash" without having seen more than 10 minutes of gameplay. How can one definitively come to that conclusion with so little knowledge about what the game offers?
I mean, if it turns out the game isn't that great I'll be the first to say it (AFTER having played it), but in the meantime I'm judging by what I see and what I hear from those who have played it. What I see looks fantastic. Visuals are up to scratch, gameplay looks fun, the little walker and rover look like a blast... no complaints from what I see. Now, what others have reported having played it... Yes, that does concern me a little. Most of it boils down to a learning curve with the controls, but I'm up to the challenge. I've learned that the trickier controls to master are the most rewarding when done right (right analog, motion, dual screen, etc), so I'm cautiously optimistic that won't be a problem for me- on the contrary it very well could be a pro in the game's favor. At least for me anyways.
***NOTE I think the hexagonal rings throw people off with the visuals. For some reason the hexagonal shape does give the game a more dated appearance, maybe because back on N64 they were hexagons due to the inability tot output a round ring.. But if you eliminate those from the equation, I think you'll find its just an illusion of being dated. The rest of the game looks fine.
@kingofthesofa Hyrule Warriors still has bad graphics for a 2014 game, and the controls for Bayonetta 2 felt great and easy to use as someone who has historically not played many 3D action games.
@greengecko007 I was referring to the improvement seen graphically between first reveal and actual release. Both 3DW and HW were slated for their visuals when they were first revealed. I agree the controls are great , but to perform sucessful combos in Bayo and 101 requires some time and practice.
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