The Legend of Zelda: Tri Force Heroes is a remarkably segmented and potentially divisive game from Nintendo. It attempts a similar trick to Four Swords Adventures but, with its totem mechanic and implementation, doesn't accommodate both solo and group players in canny ways; as a result this is a multiplayer game with single player tacked on, which may feel largely alien to many Zelda fans. Nintendo's keen to emphasize that this is a different experience from the norm, but switching up from a proven formula isn't always wise.
What is immediately clear is that, in terms of presentation, Tri Force Heroes oozes quality. This is partly as a result of utilising the lovely engine from The Legend of Zelda: A Link Between Worlds which is bright, attractive and rocks along at 60fps with the 3D effect enabled. It remains one of Nintendo's finest technical accomplishments on 3DS, and this new entry also benefits from a standout soundtrack that mixes orchestral and retro sounds. We encourage all to discover for themselves the means to have all music play in an 8-bit style, as that's a delightful extra treat.
The visuals and audio combined are terrific and ensure that this spin-off isn't short of A-list appeal on a superficial level. The plot itself is also fun in a very camp, silly way, as apocalyptic world-ending villains make way for a mischievous witch that delights in depriving a Princess of her fashionable outfits. It's the daftest plot we've seen in a Zelda game and, actually, that's fine - it's not meant to be taken at all seriously. Likewise the hub setting of Hytopia is small but harmless, with a handful of goofy characters around to give it some life.
This extends to one of the core mechanics - outfits. They not only look fabulous but also bring key abilities into the game; some are invaluable in terms of making you more immune to damage or falling down pits, while others have benefits in terms of weapon types or traversing environments. We breathed a sigh of relief when we acquired a cute parka coat that stopped us slipping on ice, for example, while an early outfit gives the ever-useful option of triple shots with a bow. It's also nice to see Nintendo ignoring potential dissenters to cross-dressing, too, with Link having options such as the much-shown Legendary Dress - the light tone of the game fits this approach, but it's worth acknowledging that not all companies have the confidence to use an outfit system in this way.
So, what about the actual meat of the game?
The campaign is slightly strange, as it adopts the same informal 'zone' approach of Four Swords. That in itself is fine and there are unlocks in place, with the first area unlocking three more, and so on until all eight areas are unlocked. Each of these sections comprises of four levels, and new areas can seemingly be unlocked by simply clearing a zone's 'guardian' fourth level, which is handy for those trying to skip ahead. It's worth being methodical, though, as levels gradually introduce new items - such as the Water Rod and Fire Glove - that become vital in solving puzzles or targeting enemy weaknesses later in the game.
Stages all have four rooms to tackle, and also end - assuming you haven't used one of your lives / fairies to skip a room - with three chests full of crafting materials. One is rare and two are more common, and you get one guess to secure a resource; this becomes a key mechanic and part of the in-game economy (in addition to Rupees, naturally) as you use these materials to create outfits. It's clear that the intention is for you to replay levels, while defeating an area's Guardian also then allows you to take on three Challenges per stage, which can include beating a level within a certain time, without losing hearts, without using your sword and so on. In some respects this inflation of 32 levels to 128 is artificial padding, but will likely be embraced by completionists.
Moving onto gameplay, let's get the negative out of the way first - single player is poorly implemented. Our opinion hasn't changed since our preview, with this title failing to adapt to solo adventurers as effectively as Four Swords. In that previous title you could have colleagues follow you, stand still when told or arrive instantly by your side with a simple whistle. For reasons we can't fathom Nintendo has failed to find inputs or a way of implementing a similar approach here, though we do have a face button (X) to take in-game photos for Miiverse. That seems like the wrong priority to us.
Your two companions in single player are doppels and have no artificial intelligence. When you're not using them they simply stay in place, lifeless, and the only way to move your team around as one is to form a full totem of three. There are no button shortcuts or methods to get these doppels to follow you, but you use the touch screen to switch between them manually. There'll be occasions when you have two stacked for a puzzle and have to leave one behind temporarily, and other moments where you're fiddling around selecting the middle member of the totem to get a higher throw for the top Link. It's functional but is also the least efficient way to work.
Having the option to toggle with a shoulder button or have any of the Four Swords features would have helped here, but ultimately we're left with a fiddly, frustrating process. On occasions it's cumbersome yet works, such as when solving environmental puzzles, while in other moments - particularly boss fights - it's a hindrance. Trying to totem up quickly while dodging attacks isn't fun, and it's challenging in the wrong ways; it's not only the game that's being difficult, but the actual mechanics behind it. It's telling, frankly, that Nintendo has advertised this mode as little as possible, while the game also discourages solo play - it does its best to warn you that playing with friends is better, but that doesn't make it entirely acceptable.
Multiplayer is the way forward, then, and it is a vastly different experience in this mode. It's evident that the best option, from Nintendo's perspective, is to play locally. There's fantastic Download Play support that allows one copy to provide data to two others and access, it seems, any content the game owner has unlocked - at least that was the case for the first half of the game when tested. That's a lot of content, and means that friends can help you out with progress even if they have no intention of buying the game. The key point to make, though, is that you can't get by with two players - it's three or nothing.
As we mentioned in our preview we did experience some lag while using local multiplayer, even when trying to minimise potential signal interference. Results are a little stronger when all players have copies of their own, but even in that case the dreaded stutter or spinning 'buffering' circle can occasionally pop up. It's not game breaking by any stretch of the imagination, but is worth acknowledging.
In online multiplayer a solid connection has meant mostly lag-free play in our testing, with occasional disconnects naturally possible. The emphasis here shifts to communication - solving puzzles and sharing bafflement is easy when playing in the same room, but when heading online the focus is on the communication panels on the touch screen, with the eight available being your only means of 'talking'. On the one hand these are a lovely touch, and even after plenty of hours we found it hard not to laugh at their silly charm. The animated pom-pom Link and the goofy designs are wonderful, and tapping them repeatedly for simple animations is childish yet oddly addictive.
There's a but, however, as the panels don't provide enough communication when levels and puzzles ramp up in difficulty. Not all online co-op and multiplayer games need voice chat - Splatoon, for one, is arguably fine without - but it's sorely missed here. Rather than simply say "use your gust jar to hit that switch and then propel me", you have to jiggle around, hit the 'Item!' panel over and over again and spend a minute or two engaged in a bizarre exchange of placard waving. We'd often find ourselves laughing when long-running confusion was finally resolved with a thumbs up or pom-pom dance; yet our laughter was at the absurdity of the situation, rather than actual delight at the communication system working.
This was largely our experience with people we knew, so issues can be accentuated when playing with strangers, especially if one or both teammates are weaker players. It's possible to reach extended dead ends when trying to co-ordinate trickier puzzles requiring multiple items, timed switches or fiddly totem manipulation - these can be frustrating periods. While it's understandable that Nintendo is afraid of issues with voice chat, it's own blacklist feature in online play gives players the ability to kick out and avoid potentially offensive team-mates; with that in place voice support could have made a difference here. Communication is important in team games with a focus on puzzles, and eight cute placards don't always get the job done.
All of this contributes to an uneven experience overall. We've encountered moments of brilliance, when our team all instinctively knew what to do, or when a tricky encounter was logically mastered over a few attempts. Some of the later stages, in particular, are fantastic visually and cleverly designed, and there were occasions where we couldn't help but smile as our team advanced into a dramatic setting and the music rose to the occasion.
For each wonderful moment there's an equivalent frustration, however, with difficulty spikes that deplete a team's shared life bar before you know what's happening, or dungeon designs that are simply B-list in execution. There are even poor calls made in implementing lobbies online, with groups of friends able to switch around between areas at will, while playing with strangers locks you into one area and, as a result, the same four levels over and over again. When playing with 'randoms', therefore, you'll need to leave the lobby and start again if you want to move onto a new area. Another point to highlight is that this game only has one save slot per copy, so those sharing a system will need to make that work.
Finally, we should also highlight the competitive 'Coliseum' mode which can be found - quite literally - in the basement of the castle. This riffs on the StreetPass shadow showdowns in Link Between Worlds, in this case with two to three players facing off in local or online multiplayer - this mode does allow matches to start with just two players, unlike the campaign. With arenas based on each area of the game players can grab items and duke it out, with materials up for grabs for the winners. It's a fun extra, though won't necessarily hold interest for long.
To conclude it's worthwhile being fair to the developers - when assessing the core campaign as a whole - and acknowledge that it can't be easy producing 32 mini-dungeons (each with four rooms to clear) when the main series games can draw gamers in with a large world of adventure and a small number of carefully crafted dungeons. Nevertheless, it's tough to shake the feeling that this isn't The Legend of Zelda at its best - this structure doesn't show the IP in its brightest light.
Conclusion
The Legend of Zelda: Tri Force Heroes is a mixed bag, though still exudes the charm of the franchise while throwing in some delightful features all of its own. Outfits are a high point, as are the presentation and soundtrack, and there are moments of wonder when level design and teamwork come together in harmony. There are weak points, however, with uneven stage design, poor communication options in multiplayer and a single player experience that's a mere afterthought. Tri Force Heroes isn't a bad game, but it's not on the same level as its illustrious predecessors.
Comments 214
Played the E3 demo at Best Buy, and the mixed bag feeling was my first thought. I was hoping it was because I was playing with 2 strangers, but this doesn't come as a huge shock.
I will say, I was never a huge fan of the Four Swords games either, so it's just not my type of spin off.
"Outfits are a high point".
Say no more.
Very similar to the Edge review. I'd quite like to play this as a multiplayer game but since the decided to region lock the multiplayer I just can't see myself being able to really appreciate it. I go to monthly street pass events but I can't even imagine trying to play the game that way.
So for me it's going to be a single player game, and if the reviews had come out a few days earlier I'd have cancelled my order and waited until it was cheaper. As it is, the game arrived this morning, so I'm not sure what to do now.
I really liked the demo, even when playing with strangers online. I'm sure I'll like the game.
@arronishere You're absolutely bang on the money
Funny that Not Bad needed to be added to this review's score to likely appease the fans who expected all Zelda games to get high scores.
So I'm guessing this is easily the worst Zelda in a long time? Not that it's bad at all, just not up there with other Zelda games.
I loved the demo, and I'll be sure to pick up this game later on. This is coming from someone who wasn't even interested in the game at first until just recently.
@ThomasBW84 Hah. That's a brilliant inclusion. Will that be a standard on all reviews now?
Really enjoyed the demo, even with the lag, the game was a blast when the connection was stable. It's not everyone's cup of tea, but I think this game does what it needs to do well: offer a fun multiplayer Zelda experience in local and online. I love the satisfaction of solving a puzzle through the emoticons. Will get this game at Christmas time.
@Samuel-Flutter Yeah, the descriptor will be next to scores across all reviews, past and present. It's always our goal to use the full 1-10 range, so 6 doesn't mean a game is rubbish, basically. It's just an attempt to emphasize that!
@AVahne - It seemed like a good time to add it. It's not actually a change to our scoring, of course, but yep, will hopefully stop the "omg you hate this game" arguments as people interpret a 1-10 scale differently.
I figured as much. And as someone who would only wanna do single player, I might wait till a sale or something on the eshop to pick this one up.
@Samuel-Flutter @AVahne yep, we were planning on adding this on our new design anyway, so figured we would add it ahead of time. It's already enabled on ALL reviews
@ThomasBW84 Good to hear. Perhaps this will prevent some squabbling in the future.
Wow I can't believe there's actually going to be a Zelda that I won't buy. Since I have zero intentions to play multiplayer, as a single player adventure this game sounds horrible. I'll pass.
I wasn't a huge fan of the demo. This might be a pick up once I'm done with everything else game for me.
Thumbs up on the description to go with the score from me too. I really, really hate the way 7 is thought of as being average.
I'm a little divided about the "Not Bad" at the end of the review. While I can understand its purpose, if the game was really "not bad," then it should have at least gotten a 7. With the"Not Bad" tag, it just sounds like the reviewer @Tho asBW84 was doubtful on his score himself.
Well, I guess it helps to tell readers "6 doesn't mean worst game of the decade." XD
Meh, obvious distraction from Zelda U. Or at least tries to be.
It would have been nice if this is a coop on the Wii U. One on the gamepad, one or two in the TV.
I definitely had a blast playing the online, I'm just not sure when I'll pick it up since I'm still broke from buying the Splatoon amiibo Triple Pack lol.
It's a pretty decent game. i agree with the 6.0 rating.
Not really interested in this game. Zelda to me should be single player. I won't fault them though for trying something different. Pains me to skip a Zelda game though.
2 major issues: No voice chat and region-locked multiplayer!
Edit: I'm still gonna get it though!
@VeeFlamesNL Observe... https://www.nintendolife.com/scoring#score-6
'Good' is 7
what? 6/10 by nintendolife ? IGN a 8.5 ? The heck is going on here?
I love the highlighted "Not Bad", sounds about right, has issues but is otherwise fun based on the demo, not high on my games to get list.
Region locked online killed most of my interest, I can play with social people at my Uni but long-term I just feel like it will be like Mario Tennis Open which became a ghost town.
Can i someway get a code to triforce heros?
Never could get into 4 Swords so this wasn't on my radar anyway but shame to see any Zelda game get a low(ish) score...
I must admit I loved the demo, a shame to hear that the communication system is not enough for the advenced dungeons since it was working perfectly for the basic levels of the demo.
My main problem anyway with this game is the lack of any "plan B" if the connection fail, my 3DS is not really stable (despite all the updates XD) and during the demo session I didn't manage to complete any level ^_^;;;
The possibility to continue solo if things goes wrong would have helped a TON!!!
I don't get the complaints of people regarding single player however...I mean, this game was known from the start to be multiplayer. Yes, I hate multiplayer games too, but I will give this game a try either way.
@Jazzer94 Ah yes, the region lock thing isn't great at all. I was fine playing with Europeans anyway, but I agree that it's very, very far from being ideal.
@VeeFlamesNL Hyrule Warriors is also pretty bad, and with all honesty I didn't like Link Between Worlds that much...it was way, way, way too easy and "casualized". Hopefully the WiiU (or NX) one isn't like these latest releases.
Does some1 have an extra code
Wait.. So I can't play with just my brother locally. Multiplayer is 3 players only.
Well that sucks.
I really want to try the game .-.
Might get his later for Christmas its like the animal crossing amiibo party for me. Yay we wanted Zelda and Animal Crossing and we get these.. instead? Like im not excited but will eventually get em.. least not with my own money.
Not planning on picking this up, though I do love the graphical design and art style of ALBW. After I played that game I thought I'd like to play a modern 3DS Pokémon game using a similar approach. I liked the 3D worlds in XY, ORAS but kind of missed the little sprite-based characters in the overworld at least from older games.
And yet, I have a feeling I'm going to enjoy this so much more than your typical 6/10 game.
Reviewers slapped Chibi Robo with 6's and 7's and I absolutely LOVE that game, and so do all my friends who bought it once I told them it was actually good.
So ya, it sounds flawed, but also sounds so much better than you would typically associate with a game of this score.
"Coliseum" sounds like something they could release for $7.99 like the fighting and rhythm games from Kirby Triple Deluxe. Would be a way to recoup some money if this doesn't sell as well as hoped.
We have Four Swords on our three 3DS from when they gave it away free. We only played it once or twice so I don't see my kids spending $40 on this.
Nice thorough review though.
So, how does everybody think the next 3DS spin-off, Metroid:FF, is going to review?
Pre-loaded after reading the review. I won't have a problem with communication because I will be playing locally/online with friends who are competent most of the time, and I knew I probably wasn't going to touch the single-player. Can't wait.
Although 'Not Bad', let's compare this 6/10 to previous Zelda games reviewed by Nintendolife...
10/10 = Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, Skyward Sword, Link Between Worlds
9/10 = Oracles of Ages, Wind Waker, Four Swords, Minish Cap, Phantom Hourglass, Spirit Tracks,
8/10 = Zelda, Zelda II, Oracle of Seasons, Twilight Princess,
7/10 = Zelda II (Wii U VC)
6/10 = Tri Force Heroes
Yeah, it isn't bad. I played the demo, but partially wasn't impressed of what I've seen. Very little communication options, shared health bar (seriously, who in the whole wide universe and Solar System likes this feature!?), and lack of CPU-controlled Links option in single player mode.
I wouldn't mind getting this game sometime down the line if I have friends nearby, but not when I'm alone. I guess I'll be sticking with Four Swords 25th Anniversary in the meantime.
Just disappointed that you need three players for the full experience. You can't even get by with two. I would need to buy another 3DS to actually have fun with this game in my household.
This would be a single player experience for me as I know only one other person who would play it with me. Playing with strangers without voice chat sounds cumbersome. I loved Four Swords Adventures, but am put off by how single player seems to have been implemented here. It sounds like having the Links follow you and being able to round them up in a totem with one button press would have made an enormous difference. :-s @ThomasBW84 How much fun do you reckon can be had if the issues in single player can be overlooked? Would you recommend this as a solely single player experience?
Do some1 have one extra demo code
My interest, which was zero, just went to a minus one after reading this.
And the saddest part is, this is somehow the least lame spinoff they announced at E3.
@JaxonH I think the 6 score and the "not bad" are compared to other Zelda handheld games, not other 3DS games that require 3 players but lack voice chat, then it would probably be a 9.
Edit: see post #43
I've always thought games need to be compared to other similar games, but that's really become an issue for me since Lego Dimensions released. I think too many reviews are comparing LD to other Lego games that can be completed for $50 - so a low score - rather than other expensive toys-to-life games like Disney Infinity and Skylanders, which we buy both, and I'm hoping LD is better than both of those for a similar cost.
I can't wait to get this even if it is just for multiplayer.
yup so my son and I are going to stick to playing four swords on the 3DS then...i was really hoping it was going to be similar but improved upon...i'll wait for a sale to get this one
I still have no hype or interest in this game. It's a darn shame too since I'm such a Zelda fan.
@ThomasBW84 I understand that they want to tackle the potential lag but I don't think it has a significant difference to just having worldwide and regional lobby options, I mean I get way less lag playing with east coast US people then AU people and actually have a lot of US friends that would have played with me. Even though I'm sure it is, is local co-op region locked as well?
I'll probably pick this up, but I didn't pre-order because I'm not super hype.
I played the demo, 6 sounds about right.
Thanks for the review. Just in time before I waste my money.
Nintendo is struggling to give us enough games to keep us on side until the NX appears, so why are they neglecting the single player?
The online store where I buy my games had this game as a pre order a few weeks ago for £34, now its £25.
I guess they want rid of them as pre-orders are low.
Sometimes I think Nintendo are their own worst enemy.
@Varathius Apparently, different people have different opinions. Preposterous, I know.
The score was actually a bit lower than I figured, I thought it would at least get a 7. I usually don't completely write off a game unless it's lower than a 5.
What concerns me the most (and always has) is how poorly executed the single player mode is. From footage I've seen and with this review reinforcing my opinion, it looks to be almost frustrating and cumbersome at times.
Unfortunately, I don't know enough people that would be interested in playing the game with me locally, and online for me will be a chore due to poor internet. I still plan on picking up the game, but will definitely wait a while before doing so.
I wasn't really impressed with the demo. It was incredibly difficult to get the team to do anything constructive. I had people just continuously running off the edge for no real reason, and since the health is pooled, it quickly ended our play sessions.
The only thing that would have saved this for me was single player, but it looks like that is a complete let down. Too bad. A score of 6 sounds about right.
Damn, I pre-ordered this as soon as I could. Have a feeling I will be disappointed with that decision!
@mookysam It's ok as single player, but I wouldn't go further than that. I feel the doppel switching mechanic is disappointing, and just makes the experience very stop-start. It's certainly playable, and if you're really determined to deal with it and enjoy the better aspects of the game then that's certainly do-able, there's a decent number of hours here to enjoy if you do so.
I was on the fence about this game until I played the demo myself but now I'm super hyped about the game. I appreciate the review but for me the frustration aspect of trying to communicate what to do with strangers is part of the fun. If this had voice chat it would be super boring. Just flat out telling people what to do to solve the puzzles would get far more tiresome than using the character emoticons, in my opinion. Looking forward to Friday night
@AlanJones84 To be clear those descriptions have always been in the scoring policy that's linked at the end of every review. We've only brought them into reviews visibly for some extra clarification as different sites treat the 1-10 scale differently. For us it's possible for a 6 to still be recommended for some, while a 7 means a game is 'Good'. That's always been the case, but a visual reminder can't hurt!
Oh dear... Why would they release this under the treasured Zelda franchise.... shoulda just reskinned it n wrote it off!!! Nintendo are at a time when they really cant afford flops like this!!! ... Still .... the upcoming Metroid Soccer will rectify their situation!!!
@ThomasBW84 Have the Nintendolife crew considered having multiple, maybe three, reviewers per game and averaging the scores? I really loved how you did that for the Star Fox Zero E3 impressions, gave a nice rounded feel while that super short Boxboy review back in April still makes me sad to think about =(
Only asking here due to the addition of the 'Not Bad'. Makes me wonder if you guys have considered changing your review system in any other ways. Your points on Triforce Heroes are pretty much in line with my demo experience.
Another game I cannot play or enjoy due to multiplayer requirements and such. Unfortunate.
@arronishere - Maybe they just think that only games that are 9-10/10 are worth throwing down £40 for?
Yeah, I got this yesterday and was disappointed from the moment I switched on. Single player is ridiculously cumbersome and like the review I can't fathom why the whistle was removed. After playing a few levels I went back and played Four Swords which was infinitely better. On the one occasion I managed to connect up with other people who had the game it was laggy in places but much more fun than the single player.
Poor stuff Nintendo.
Most of the bad points listed here refer to modes I probably won't even be touching - i.e. single player and online multiplayer with randoms - so that's fine. Occasionally poor dungeon design is a concern, though, but then again most Zelda games I've played - and I played them all - featured at least some areas where I was really NOT having fun, either because of the lack of inventiveness of the puzzles or simply a lack of challenge. It's a hiccup I can deal with.
Still looking forward to grabbing this come the weekend. Our team of heroes is assembled and ready~
@MoonKnight7 - Pretty sure games like this are designed to be played with friends. Single player and random online is an afterthought because people without people to play with demand to be included. Sometimes its nice to finally have a multiplayer focused game.
No surprise. Passing on this crap even though I was looking forward to at first. Thanks Nintendo for providing crap for this holiday season.
@fluggy I'm not sure if that last line contains sarcasm I'm not detecting, but ''Metroid Soccer'' isn't going to rectify anything. In fact, that's where they digged their grave for their digital event this year. Tri Force Heroes may have its flaws depending on which game modes you look at, but it's still a far shot from something as cringeworthy as Federation Force/Blast Ball, which doesn't respect a single thing worth respecting about its franchise.
@ThomasBW84 So glad the descriptor has been added. I'd like to see scores and even one-line descriptors dropped so readers have to make up their own minds based on the review's content, but I understand you have to appease the masses.
@Geonjaha
I get that, but I'm just stating what happened. Nintendo gave me a demo code, plus codes I could share with my friends, so I did that. We all waited until the specified times and went to play together. What do ya know, the 'friends' feature wasn't allowed in the demo. Seriously, wtf. Why would you give me codes to give to my friends if I can't play with them???
Therefore, I had to play with strangers and it was a miserable experience and didn't sell me on it in the slightest. Maybe I'll get it cheap, but right now, not interested.
We may still pick this up because both my sons and I have our own 3DS and we would only need to buy one copy of the game. It's almost the perfect game for us......but my sons aren't the biggest Zelda fans.
I'll wait for a used copy to show up at GameStop(it won't take long).
I enjoyed the demo but I think the price is a little steep for what it is. Seen as I would probably never be able to play local play I feel like the experience would be tainted by lack of communication. During the demo there was one point I knew what to do but had to toggle between the few communication options over and over to get my point across and it took awhile for the other player to figure out what I was trying to say. I can see it getting more frustrating later on. I really wish the price was lower because I still wouldn't mind playing it.
Thomas! I didn't think the Nintendo Life scale even ALLOWED scores to get lower than an 8!
I'll wait a bit no doubt this game will get cheaper like codename steam
@ThomasBW84 Haha... I guess the scoring thing's just me.
By the time I get around to buying this, I bet my copy will be a used one...
Sorry Nintendo, but I just don't feel this game. A shame, because Zelda is my favourite franchise. The requirements to play this effectively is just absurd. Seriously, no two player? Really? And I'll be damned if I'm going to pay full price for a terrible single-player mode. Pass.
@toadma I have a spare code, but I don't know if they're region-specific (I'm in Australia).
@ThomasBW84
Some readers accuse Nintendo Life for scoring Nintendo games 1-2 points higher. Besides GameSpot who gave this gave a 5, everyone else gave it 7-9 which is higher. I wonder what they'll say now.
Edit
Perhaps "you're scoring Nintendo games 1-2 points lower?" Haha!
The constant screen notification every time a player picks up rubies, hearts, takes damage, etc. would be too annoying during a full play through. Never had any interest in this game from the get-go
@CapnKatz @zool scoring? I think it would be a good idea if reviewers knew what they were reviewing and not have to work out while playing the game.
For example if Zelda Tri force or Splatoon were advertised as a multi player game only then the score could reflect more accurately the game that was being reviewed. But if a single player mode is included and advertised and is not very good then that should reduce the score.
In the same way that if a reviewer thinks that a single player mode is compromised by including Amiibo's (say the game does not take long to complete without using Amiibo's) then the score should by reduced.
I'll get this eventually, although I didn't get the chance to really try the demo, because I don't have two other people to play with, and I forgot the times that the online servers were up.
Hrmm. Certainly an unexpected score. I'm still getting it though, even if I won't be able to play with my American friends (which was something I was really looking forward to).
Got a 5 from Gamespot.
So far the only game Nintendo has put out this year that's gotten great reviews like we're used to is Majora's Mask 3D. Every other game has gotten either mixed or decent/good reviews, and in the case of Devil's Third, poor reviews.
This might be the first time in a while where I don't buy a Zelda game. Not because of the score but the fact that this game is built around online multi-player which I never cared for.
Perhaps this could have worked better as an "MMORPG" (albeit as a minuscule multiplayer online RPG due to it requiring 3 players), but focusing so much on local multiplayer is a huge mistake, particularly for a monster franchise like The Legend of Zelda.
And no voice chat is the stupidest decision that Nintendo could possibly have made with a game like this. The far more kid-friendly Animal Crossing on Wii and even some of the Pokémon games have had voice chat (hell, the main Gen V games even had unfiltered, uncensored, risk-of-nasty-nudes-ahoy VIDEO chat!).
Rats. That it's not a good single player game kinda ruins it for me. Have to think on this one.
This is what happens when Nintendo is planning to go mobile. Your Zelda, Metroid, and Mario games will be force to offer half-ass experience with DLCs and micro transaction on the side. Expect more micro transaction soon for this half-baked game.
@IceClimbers http://www.metacritic.com/game/wii-u/super-mario-maker
Super fans will buy anything with Zelda slapped on the box unfortunately. I can't believe they spent dev time on this instead of a true sequel.
@GraveLordXD Totally agree.
@Storytime7 Knew I missed one haha.
Looks like a mediocre game.
@IceClimbers
Mostly 7 and up.
Only GameSpot gave it a 5 and one other gave it a 6.
http://www.metacritic.com/game/3ds/the-legend-of-zelda-triforce-heroes/critic-reviews
@retro_player_22 You realise there's no dlc or micro-transactions in this game right?
I only have one friend with a 3ds so I'll hold off on this one.
Kind of bummed that you can't even get pass with two players locally, but I expect there will be meet up events in my city to make up for it (still "sign"). Well not like I am buying the game with the main focus of single player anyways (knew it would be lack luster), so that deduction is taken away. I'm confident there are players here that are good at adapting as well, so selective matchup should be less stressful. Unless you can't matchup with friends from different regions too.
Btw, thumb up as well for the descriptor with the score. Without it a lot more people will only look at the number and say the overall game is "crap" without reading the full review instead of "not bad".
@ThomasBW84 Yeah, I like the inclusion of a bit of text with the review. It helps people who haven't read the long guide about it to understand the meaning of the review.
I have zero interest in the multi-player mode so this will be a skip for me unless Nintendo patches the game later to make the single player campaign less tedious.
Generally, I hate voice chat in games. I really do. It kills Monster Hunter 3 Ultimate online for me, and MH4U did a great job of getting around it. But a game like this really does need it, or at least a customizable chat function like MH4U. I understand the hesitancy to put in voice chat, and the panels are a neat way to try to get around the problem, while also introducing an amusing mechanic into the game, it's just not enough.
I am far from a big critic on Nintendo's online efforts, but this is an example of the problems that occur when you hold back player communication too much.
Thank you for the Review. Sad the game was not more then "not bad". Now I wonder if Nintendo will give us DLC/Patches for this game. This game has potential to get better...
I guess a Metacritic score aggregate that's green is good, but it's kinda a shame to see a Zelda game get tons of 6 and 7s. Oh well,it's a spinoff (a good one) nonetheless, and I will be looking forward to Zelda U.
From my experience with the demo, I just wish the idea of the game itself was more fleshed out. In fact, as daft as the story is (yes, that story is so silly and random), it could actually work well with a "create a guild, train yourselves and save the day" kind of game. Nintendo could roll out daily/weekly DLC packs which consist of more dungeons to explore and costumes to try out — which would provide excellent replay value, IMO.
A truly missed opportunity.
@IceClimbers How about Splatoon?
Since I only know a few people with 3DSs, until they get this game I won't.
This game is multiplayer focused and after playing with random people via the demo, it quickly killed my want to play with more random people.
I'll get this game in the future when a gaming sale happens at retail or if the 3DS owners I know get the game.
I mean the game has potential to be great with friends, but I know very few people who do handheld gaming (same was true with GB, GBC, GBA and DS) .
I wasn't really feeling this game, and this reviews only reaffirms that. I'll be skipping this.
@ThomasBW84 Question: Can you have it so that you're playing with 1 friend and 1 random person? Eg my friend and I both get this game but we don't know anyone else who has it, can we play it together but with one extra person online?
I've now played 6 out of the 32 levels in the game with my friends and the game is currently easily 8/10. I won't be playing the single player or online much.
This game is meant for local multiplayer. If you have a chance to play it with 2 friends, get a copy of the game. We've played in Download play mode and haven't experienced any lag so far.
Nintendo is famous for terrible communications online, Splatoon is just terrible "booyah" and "c'mon" are useless, I can only imagine what useless they've added in this.
I enjoyed it enough but honestly wondered how much content there was. How many hours do you think it'll take to complete the 32 levels once each?
Never had intrest anyway.
So... When will Nintendo put 4 Swords back on the eShop? I want my woman to download it so I can finally play it with her.
After playing the demo which forced me to play with randoms, this game easily goes to the maybe list. I say 6 is fair. Its probably an 8 or 9 when playing with dedicated friends for hours at a time, but that isnt always going to be convenient.
I'm much more interested in Federarion Force for 3DS. I'm being serious.
Day one for me. I was planning to play single player only, but the demo convinced me that the online could work. Slight lag aside, the demo has been super fun for me and I can't wait to enjoy the full game.
The 6/10 score seems too low, expected it to be a 7 to be honest. I think Metacritic average sounds about right.
@Dankykong
Actually this game has as decent set of icons for communication.
This ranges from use item to link using pompoms.
Anyways this game is should be a blast to play with friends and people you know, who will play fairly.
@arronishere I'm with you there. Today's reviews pretty much mess up consumers that ratings from 7-10 are worth their time and money. I wish that the rating method would change in such a way that gamers won't judge a game by a number but rather something else.
Granted, it all depends on the player itself but in this way, the player is atleast encouraged to try out a game instead of seeing a rating and then deciding.
@Artwark
Some sites including Kotaku use Yes, No, Maybe instead of numbers.
There is a lot of money to be made via ads in rating games on a numerical scale.
Spot on review from what I've played of the demo, the game has a few good ideas but the execution is pretty bad.
Predownloaded this and can't wait to play. I had a blast with the demo!
I couldn't believe I got stuck on the very first level. I had to look up a walkthrough LOL!! I am so bad. Not an easy game as I thought.
Enjoying it so far. Can't wait to play more tonight.
I personally am hyped for the game and there seems to be mixed reviews on the game gamespot-5
gamexplain- liked it a lot
IGN-8.5
. My thought is basically each reviewer had different thoughts.
not sure when ill pick this up. just got yoshis wooly world yesterday so now im kinda broke. plus i should probably play a link between worlds first. so yeah probably will be a while. definitely interested though.
@ThomasBW84 Great, that's fantastic. It's actually better to have a score and a little phrase, like what's been added, as it doesn't confuse people and helps them know exactly what your score means. It also helps if they actually bother to read the review.
Well, at least I know Nintendo didn't pay you to give this game a good score.
I still might pick it up, I've played through all the other Zelda games so why stop now?
We all know that 6 means 'not bad' but it's still a subpar Zelda, there's no denying it. Anyway, I decided a while ago not to get this, I'll just wait for the next installment instead. Wish everyone who does get this a lot of fun, though, enjoy!
I'll probably get it. The demo was good enough.
...Well, a 6 out of 10 isn't terrible. But, yeah, it's a bit bizarre for a Zelda game to get that type of score. Still, I think I'll still get it. I had fun with it while waiting in line to play Mario Maker at the Best Buy event, so why not?
Oki, one pre-order I won't pick up. Bad single player = no game!
I'll still get ZipLash though.
@Bolt_Strike Just so you know, demo =/= full game.
So yeah, I'm not sure how you managed to conclude that this is a spot-on review when you haven't even played the full game.
I'm not saying the review ISN'T spot on, of course.
Will the statement be in future reviews?
Frankly it's looked rubbish since being announced, this and that nonsense Metroid game oh and Animal Crossing board game. Why not just stick to making games that people love or if you want to do something new then just do it and don't stick existing franchises over the top of it. Look at Splatoon for a perfect example, built from the ground up to be what it is not piecing together ideas from separate games
@VeeFlamesNL Splatoon got mixed reviews due to the lack of voice chat and a lack of content at launch.
Not bad, but not good. I'll pass on this one sadly
I will ask some friends if they pick it up. Even average games can make fun if you play them together.
Anyway, I just picked up Link Between Worlds with the budget release, so I'll pass on this for now.
I'm a little sad that the AI for the single player is pretty much just stationary statues. Something about this reminds me of rocket slime though so, I think I'll still buy it as i have a few buddies that I can do the online multiplayer with.
@carlos82 Couldn't agree more.
Zelda is my favorite franchise, & I wish Nintendo would stop abusing its good name.
@VeeFlamesNL None of the complaints about the game are things you can only experience with the full game, the problems with online could be experienced in the demo.
Mario made it work (sorta), Zelda not really.
Metroid's up next (unless they surprise us with multiplayer in Star Fox Zero).
Is this going to be their thing for a while? Experimenting with multi-player in all their franchises? I know Nintendo's late to the online party, but there's no shame in something only working in single player.
@IceClimbers Yeah, but that was people who "knew" what shooter was supposed to be, not realizing 3+ minutes with a single objective didn't really need it. THIS is a more drawn out puzzling where how well you interact is the lifeblood of the experience.
Oh, Nintendo.
So many rushed out, meh games, trying to patch the holes in an otherwise largely lackluster third party lineup across both your systems.
I'd rather have ten 90+ first party games a year than twenty to thiry games where a huge chunk of them a scoring in the 60-70 range.
Remember the days of the NES and SNES and please get back to that. Most first party Nintendo games in those days where like the best you could get in whatever particular genre they were in. That's the Nintendo I love.
I really hope the first and third party situation is much better all-round on NX.
@toadma are you in Europe?
Nintendo are really making it hard for themselves!!! How can a company in so much trouble be so indifferent about the quality of its products. Was really looking forward to this and Fatal Frame and both are subpar!! Fatal Frame was third party but for Nintendo to taint Zelda, it's most treasured franchise with this half baked trash is unforgiveable.... Especially after other poorly received franchises like Yoshi's Yarn. Given the big games coming out on PS4/X1 over the next 4 weeks, ninty really NEEDS to give its loyal fans a reason to keep playing. . . They seem more n more out of touch with each release. They're not giving me any other option than to defect to Fallout 4/Battlefront this Xmas. Still.... At least I have the upcoming Metroid Soccer still to savour.! UNACCEPTABLE!
I showed the trailer to my Zelda-superfan friend and her reaction was that they were ruining the series, and I'm less than impressed by it myself. Maybe if there was a two player mode, they could have changed our minds.
@Rect_Pola This. Nintendo needs to learn not to shoehorn multiplayer in ways that it doesn't belong. IPs like Zelda and Metroid aren't really designed for multiplayer, they're primarily single player experiences that work around exploring open environments at your own pace (and there's far too few of those experiences at this point). There's some games that could really benefit from multiplayer (Nintendo should really consider adding a SMM-esque level designer to future Mario games), but co-op is pretty harmful to exploration based games.
For some 3DS owners this might be their first ever experience with a Zelda game and they're going to be wondering what all the fuss is about.Same goes for Metroid FF which I'm sure will review about the same.With such a crucial year ahead for Nintendo trying to win back former fans and gain new ones,releasing mediocre games under the names of their biggest IP's isn't going to do them no favours.
Are all reviews going to have words next to the numbers from now on?
Totally agree with the review, as sad as I am to say that. The demo felt like it was a cheap $5 dsiware game. When a Zelda game feels like that, it's not good! My score: 5/10. In my opinion, this is the WORST Zelda game in the entire franchise. It offers nothing new or exciting as all other Zelda games before it have.
Funny how it says "not bad" left of the score. I never saw that before on this site, its as if the reviewer wants to say: "Please, please buy it, even if it is bad"
Well, I'll still buy it. There must be some fun in it I guess. Its a terrible score though for a franchise that was once the pinnacle of gaming. I wonder how other sites score it.
As for the communication panels: You guys always moaned that you didn't want voice-acting, so be happy that there are only panels!!
3 Youtube guys are playing the game at 6ish Eastern (11PM UK maybe) if anyone is interested
http://www.twitch.tv/projared
Projared, Peanutbuttergamer adn th completionsit.
I really want to be interested in this game, but all the reviews seem to point to issues that I just wouldn't be able to overlook. Maybe I'll pick it up on sale some day.
@Grumble Zelda CDi says hi.
Dang, 6/10...the demo had me really enjoying it, far more than expected. Seemed like at minimum a 7/10 (again, only speaking from my time with the demo). I see this is going to be one of those games where everyone gives it a second look and admits they were wrong to call it just "not bad" when it's actually very good, at least in time.
Is anyone really surprised by this? Nintendo is barely limping along at this point, trying to put out enough B- and C-tier games at the end of this generation to make people feel like they have something to play on their Wii U's and 3DS's, with the quality of said games suffering big time. All of Nintendo's AAA devs have moved on to the next console. And we probably should too.
Update: On Metacritic it has a average of 75%. For a Zelda title its bad, but generally taken its not that bad. Either way, I'll buy it and see for myself.
I have a question, if two players locally have the game, can a third player join in via download play? Also similarly, if I join a game online with friends, but I only have one friend, can a third player be a random stranger join our game?
I love the idea of how multiplayer is implemented here but I just can't see myself wanting to EVER get this. Even on sale there's no initiative for me to want to play it with single player acting as second priority. If multiplayer was first priority and multiplayer second, you may have a sale.... Eventually.
Guess I'm not surprised that the same company with the power to completely WOW me could also let me down... I'll be finally getting around to playing Wind Waker HD and I have no problems with that!
@dronesplitter I was going to say exactly that myself; people will be trying to find his game years from now because it is fun and intuitive. I just don't see myself biting without a good single player portion!
@FlaygletheBagel They've definitely been giving off that impression since E3. They have nothing of quality coming in the next year.
@Henmii I hope you aren't suggesting Zelda is now some irrelevant series because of this game.
It's just a spinoff, and don't forget Zelda U still exists (maybe lol...). This game's just a appetizer (which, obviously, some people don't seem to enjoy) for what's coming soon.
@Bolt_Strike #141
Which doesn't mean much considering we only had 3 levels to play with.
@Shadowkiller97
You only need at least one copy to play locally with other 2 friends. As for online, I heard you can join a friend and the third one could be random.
Having played the demo, I really feel like this game should be $29.99. There just doesn't seem to be much to it.
Regardless I'm excited to play it on Friday.
This is just totally uninteresting to me. So strange. I have every Legend of Zelda entry and I have no intention of going near this. But the 3DS library is so slow I've finally gotten around to finishing Tales of the Abyss (2012) and it's been a blast. The real question is, do I upgrade to a New 3DS with the NX on the horizon or even, do I hold out for the NX or just go ahead and declare for this generation by jumping ship and just get a PS4. So many games. It's a painful decision. Full disclosure my console history goes NES, Sega Genesis, N64, Gamecube, Wii, and finally my brother's Wii U at his home. My handhold history began with a Gameboy Player, then a GB Advance SP, then a PSP that I was gifted and enjoyed a lot, followed by a DS Lite, and now my beloved 3DS.
@Splatburst I know you only need one for download play but I was wondering if two of us bought the game and the third didn't, would we still be able to play together? Or can only one of us use the full game and the other who bought it won't be able to progress?
I kind of expected this score, though I'll get the game soon, now that I know I won't need several copies for my brothers to enjoy the costumes. At least I'll finally get to play a multiplayer Zelda game in multiplayer mode. It's too convoluted with the Four Swords games, even more so nowadays.
@Pandaman Specially for a first-party game. That's one for the history books.
Anything below 7/10 doesn't worth my money. Most trustable review sites seems to have reached a consensus about this game not living up to the hype.
Definitely a pass. There are much better options for $40.
@rsanchez1 Don't know if someone already replied to you about this (this comment section is pretty big now) but you can grab a third player off the internet and then you'll have 3 people.
@ThomasBW84 Nice touch adding the descriptor This should make review scores seem less harsh and let people know there's a chance the game might appeal to them (ya know, in case they just want a rating to determine their purchase). By the way, NintendoLife is always the first place I check for a review.
@rushiosan There was hype for this game to live up to?
@IceClimbers Before the first gameplay stuff showed up, yes. Before we knew the single-player was boring? Yes.
They dug the grave for this game themselves.
In other hand, I hope Metroid: Federation Something Something proves we all were completely wrong.
This game and the Metroid tbh didn't even have to exist. I would've been better if they just put more focus on Smash DLC or something like Mario Maker DLC or even MK8 DLC.
Considering that the only way I would play this game is with my brother I won't even be considering this one since there isn't even an option for two players. So much potential but the lack of a quality single player mode either causes me to have to pass on this one, and I love Zelda! We already got a proper Zelda adventure game in A Link Between Worlds so I can't really complain. That being said Zelda U can't come soon enough and I really prefer the 3D Zeldas anyway.
Hrrmmmm, im inclined to buy zelda games seeing as ive beat all the others... but of my few friends with a 3DS, none seem keen on this...
ill wait this out
Since this was announced, it was the first zelda game in a long time that I don't give two ****** about it. Multiplayer zelda sounds fun. Multiplayer aounuma time is just plain torture.
Add that link dresses as a woman and as a damn power ranger makes me repels it much more.
This site is usually very liberal with giving Nintendo games high ratings. so it surprises me when I see a game like Mario Party 10 get a higher rating than Triforce Heroes... there is no way that Mario Party 10 is a better multiplayer experience than local three person Triforce Heroes.
I get taking away points for the online/single player portion, but it seems clear to me this game was made to be played locally. I personally have game nights with two of my friends every week so I can't wait for it to release. It sucks for people that have to rely on playing with strangers/can't use other voice chat programs, but I think the actual gameplay is above a 6.
Just so ya'll know, the real score of this game is Meh 3/10
So, Majora's Mask 3D remains the only Zelda game worth getting this year from the looks of it.
Fine with me, Mario Kart 7 and Smash are better multiplayer games overall anyway.
I am firmly in the camp that Zelda is better as a single player game anyway.
@ZBomber why is hard to believe? Mario Party games are more competitive and fun, perfectbly suitable for multiplayer. Zelda aounuma are interactive animes full of puzzles.
just because it has Zelda on it doesn't make it automatically better, specially since the series are in the bottom thanks to aunuma's meddling.
I'm still not sure if I'm going to get this game. The demo was fun, but it didn't make me think "day one purchase!" at all. Sadly, this was about the score I expected... maybe I'll get it when it eventually goes on sale.
@davidevoid Wow, it's the first time that I like (and agree with) a list made by another person.
And as I'm a single player dude, I'll skip this abomination.
@VeeFlamesNL It only takes one to experience the online. Playing the other levels in the game isn't magically going to give you a new revelation about the quality of the online. It's just different scenarios using the same online system.
@Minotaurgamer Mario Party as a series? Absolutely. Mario Party 10? No way. That is easily one of the worst Nintendo games I have ever played. After 30 minutes of it my friends and I vowed to never play it again. I can't see any way this game is worse than MP10 unless you're trying to play it on single player (which defeats the purpose of the game to begin with)
@fluggy What? I'm not interested in TriForce heroes - but it's hardly "trash". It's a spin-off, like Four Swords Adventures and Link's Crossbow Training.
Also, Yoshi's Woolly World and Fatal Frame have gotten generally positive reviews.
Stop exaggerating.
I was never too excited for this title, and after hearing about no two-player mode and regional servers only, I lost all interest in this. Something about this game always seemed so blah in comparison to the magic of Four Swords. If they had just bothered to have a darn two-player mode, though, I would have still have endured this game, but whatever; their loss.
Somehow I knew this was going to get a low score. Oh well, looks like my hard-earned rupees are better spent on something more worthwhile.
the demo sucked. so im probably not gonna buy a predominantly multiplayer game?
6/10 sounds about right. There's quite a lot wrong with this game, but it's still OK and it still appeals to me and I'll still play it.
My biggest complaint is region locking multiplayer. I don't know anyone in my country to play with, but have a few American friends. Shame I can't play with them.
@Kage_88
Exaggerating??? Fatal Frame is sitting at 66%. Ninty (who were already in enough trouble) have delayed all big releases to next year... They can Ill afford a zelda... Spin off or not... To be getting reviews as low as 40%. Metal Gear PP is at 95%. Kirkby Yarn was a Wii game, released 6 years and Yoshi was nowhere near as good. You might be happy with big Nintendo franchises getting "fair" reviews... I'm not. In a climate where whole Dev teams can be fired for 1 flop, and given Nintendo's current reputation, they need games to be GREAT!
"I hope you aren't suggesting Zelda is now some irrelevant series because of this game"
Oh not at all, though there's always the fear the series becomes irrelevant. But that can be said about Nintendo as a whole. They really don't move with the times, and seem to make the wrong decisions all the time. Mark my words: Zelda U will have something that rubs us all the wrong way. I just feel it!
And fluggy,
Yoshi´s woolly world is actually very good. Sure, it didn´t wow me as much as Kirby´s epic yarn. But it was a very fun, solid and good looking platformer. What does annoy me a bit though is that Nintendo thinks its okay to add a few hard bonus-levels for hardcore-players, and make the rest super easy. I think their games should be harder as a whole, a few hard bonus-levels isn´t enough!
This concerns me. Between this game failing to be any good (By Nintendo standards) and the uninspired looking Happy Home Designer, and Amiibo Festival, not to mention the insult that is Federation Force...
Is Nintendo getting lazy and succumbing to the Triple A Cash Cow disease? They'd best stop falling below their standards, I'm already very leery of the NX as is... I have a feeling I might regret this comment too, as it seems the fanbois are out in full force.
So ok, but nothing particularly special. Sounds about what I was expecting, based on impressions and all I've heard. Still, I should be able to play this how it should be, since I got siblings to rely on locally. I got so much to do as is though that I'll probably what for a sale on this.
@Aqueous
Would be fun to play some with you on this in the future if can.
@LiamR Perhaps some people just don't like to read about a game's main target, and then brag about how bad it is because the game turned out completely different to what they wanted. Abhorrent, I know.
I had a blast with the online demo Personally I'll be picking this up to play, both locally and online. I'll give single player a miss though
I admit I haven't even tried the game yet but the fact that it's multiplayer focused completely erased almost any interest I had. Splatoon made me realise that. As good as the game was, it just didn't do it for me.
I guess that's why I haven't been excited in any way for this game since it was first announced.
Ouch! As a mostly single player gamer with few friends, I gotta give this a pass...
And not having enough money to download it this midnight doesn't seem so bad all of a sudden.
I would love to buy and play this game, unfortunately I'm a bit stubborn about playing multiplayer with friends and I do not have enough 3ds equipped friends in the US to play with. If the game had non-region locked online play I would definitely buy this.
For people who think this Zelda game is still not interesting and only take this 1 review for your decision to buy this game I would consider taking a look at other reviewers too. And im not just telling this to the lower scored reviews I would say this for higher scores on this game too.
A 6...for a Zelda game. Nintendo have just royally FAILED me this year. They had a pathetic E3, shown no support at ALL for the Wii U other than occasional flashes of brilliant games like Mario Maker and Xenoblade chronicles X. The new 3ds was released and then almost imediately forgotten about by Nintendo themselves. Need I go on. I am a massive fan of Nintendo and have stubbornly fended off haters for the last 3 years, but this year has been the last straw for me. Aside from Zelda (if it comes to the platform) I am done with Nintendo.
@Lunapplebloom - I hope so, likely Christmas time if so.
Im dissapointed... I would give it a 5 for a good try. LAG LAG LAG AND LAG. its happening all the time, and my internet is perfect. singleplayer is boring and lifeless. The 1v1v1 is the only fun part and its pretty meh.
I'm glad the "Zelda" name didn't give automatically this game a higher score!
Why does the review say that this was developed by Nintendo? It was made by Grezzo,
Well, I for one did NOT expect the main plot device to be fashion.
It frustrates me that they fail to utilise the D-Pad for anything in some of these games. What's the point in having two control methods when you can use one to assign items/commands to? They could easily have the D-Pad be used to issue commands to the doppels in single player. It's also annoyed me in both OOT and Majora's Mask, where it would have been a dream to assign items to the D-Pad buttons that didn't get used. I seem to remember MM was slightly better with it's D-Pad usage though. I don't get why they'd make you use fiddly touch screen buttons to make up the extra 2 item slots in those games, with no D-Pad shortcut.
Anyway, about Tri Force Heroes. Charming game but so awkward if you don't know two other Nintendo gamers in person. Playing online with two randoms is bemusing but fun, though it begins to irritate you when someone can't see the obvious solution only they can execute because they have the item needed.
I like the return to older interpretations of the number scores, as in print media of the past. It used to be:
1=Unplayably Broken, 2=Abysmal, 3=Terrible, 4=Bad, 5=Mediocre, 6=Decent, 7=Good, 8=Great, 9=Excellent, 10=Masterpiece.
Expectations in the digital era are way too high. There's too much coddling going around the the business of professional reviews, too. I look forward to seeing NL's rating system be further refined.
Im actually surprised it was even given a 6. No adventure element what so ever. Completely let down by this game and Ive been in love with zelda from the very beginning. I had a feeling it was gonna be a flop and picked up final fantasy 4 as a backup plan. Glad i did. Ill be trading in TFH after owning it for less than 24 hours. Ouch.
@MrSeitaro I really like and still sometimes play Hyrule Warriors. Also, I loved A Link Between Worlds.
@ThomasBW84: Now I haven't played it (don't have a 3DS) and I know 6/10 isn't a bad score, but I don't get this review. Everything seems to be fine, no bad game design, no big bugs and you praise many elements in this review. The only negative thing you mention is the communication, so why only 6/10?
Besides, I disagree on the communcation criticism. I find eight signals are even too much for this kind of game, implementing even more means you have to open a separate screen or scroll a lot, which would be awful during play, especially when something sensitive like an enemy/boss is attacking you. As you mentioned yourself, Splatoon really proved it: Voice chat is superflous if the game design is right and if the players use their brains.
Like in your example:
"Rather than simply say "use your gust jar to hit that switch and then propel me", you have to jiggle around, hit the 'Item!' panel over and over again and spend a minute or two engaged in a bizarre exchange of placard waving."
"use your gust jar to hit that switch and then propel me" is way too long and specific, especially for such a small screen. Instead of blaming the developers, I would blame your teammate. Because if you have to hit the 'item!'-panel over and over, it's clear that your teammate doesn't get it. But it's his responsibility. Besides, a panel saying 'item' is pretty clear to me, he has to use one of his items. Can't be that hard to figure out which one by himself. Sometimes it's not dev's fault but the error sits in front of the screen.
Besides, voice chat on a handheld console? That doesn't make sense. Imagine someone playing in the train etc. and shouting out commands all the time. No, that's really a no-go.
I think it was given a 6 becuase zelda games have set the bar so high for themselves and this one falls way short of what a legend of zelda experience usually is.
@krakensoup I agree. If it was a single player only game I would have bought it.
@Marshi
Or Nintendolife failed for giving it 6/10.
This guy gave it 6/10 and that site gave it 8/10 and that other one gave it 7/10... Everyone, it's just one review! Play the game yourself and give it your own review.
This game is broken. Between the voting on dungeons, the lag, players dropping out, and losing connection, I'm barely progressing at all. Then when you play the single player and you fail it takes forever to get back in the game. It's a lot of replaying levels and wasting time.
It must be hard to choose a final score for a game when you consider the scores you have given other games before. What is even harder to realise is that yes it may not be the best Zelda game...but it's certainly better than a ton of other games on the market
@arronishere The Nintendo Direct says hi but surely it's free so no one complain. Never says there's no DLC or micro transaction in a game this gen, it won't have it yet but will eventually later.
4 years later and this game is now dirt cheap. So may partake. May also be a stupid idea as i doubt anyone will be online to play.
Although others will claim other games deserve this spot, Tri Force Heroes is objectively the weakest mainline entry.
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