News Article

You Can't Use Your Wii Virtual Console Saves With the Wii U Virtual Console

Posted by Damien McFerran

Quelle surprise!

Last week, Nintendo confirmed that the Wii U would be getting its very own Virtual Console service, allowing owners to play retro classics from yesteryear.

If you're a longstanding Wii owner who likes to play NES, SNES and Mega Drive games, you may be wondering to yourself if all those hours of effort you put into The Legend of Zelda: A Link to the Past are going to be coming along for the ride when you re-purchase the game on your Wii U. Sadly (and depressingly true to form) that isn't going to be the case - Wii Virtual Console saves won't be compatible with Wii U Virtual Console titles.

Nintendo has confirmed to Kotaku that there are two ways of enjoying retro titles on the Wii U:

1) Transfer your Wii's data to your Wii U, then go into the Wii Menu and play them as normal, save data and all.

2) Transfer your Wii's data to your Wii U, then pay a nominal fee ($1 for NES games, $1.50 for SNES games) to re-buy those games on the Wii U's VC so you can play them on the GamePad and access them directly on the Wii U's normal menu.

One important part, which Nintendo didn't state last week but clarified to Kotaku today: you can't transfer your save files using option #2. If you re-buy your VC games for the Wii U's interface, you'll be starting from scratch there.

Oh well. You'll just have to play Chrono Trigger all over again. Poor you!


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User Comments (111)



datamonkey said:

This doesn't surprise me in the slightest though if Nintendo plan on releasing new consoles in the future they really need to unify the eshop so our accounts move over properly as this is a bit of a joke tbh...



KingDunsparce said:

Well, I'm having enough trouble getting my VC games off my SD card onto my Wii to transfer to my Wii U so I don't mind.



Don said:

That's actually good news for me. I've used all 3 files in Super Mario World and Zelda Link to the Past but don't want to erase a file to start a new game. Now I can have 3 more files to play with for $1.50 more.



TreesenHauser said:

I really don't mind that. Sure, it sounds bad, but they're classic retro games. I know I'm not speaking for everyone here, but if that's the case with any Wii U VC titles I eventually re-purchase, I'll be more than happy to replay the game all over again on my new GamePad.

And Don, good point!



bezerker99 said:

I don't have a Wii U but .... what's so hard about waiting the few seconds it takes to get into Wii mode? Idgi.



Kyloctopus said:

This makes sense. I'm very sure Nintendo really didn't want this to happen but the Virtual Console is technically recognized as a new game on the Wii U. There is no way to identify the Wii data to the Wii U data despite being identical.



ajcismo said:

Whats the point of re-buying the games if you don't intend on starting a new play through anyways? I'm totally looking forward to starting over on Link to the Past and Majora's Mask.



Chunky_Droid said:

I'm pretty sure it's because the Wii and Wii U versions will be running completely different emulators to each other, which is totally fair.

We're not completely priveleged, people.

@Don: I'm pretty sure it deletes your old copy from the Wii menu if you choose to upgrade, so you'd still only have one version of each game.



Shugo said:

@Chunky_Droid Why on earth would it delete the old copy? It's not a transfer, it's a re-purchase. You're buying a new copy. If it deleted the old copy, having a re-buy charge would be absolutely absurd. They didn't say that you were paying to UPGRADE, they said we are RE-BUYING the games at a discount.



Ecto-1 said:

Not surprised by this in the least.

I doubt it will effect anything in Wii Mode. From what they've said, it sounds like, aside from getting a discount if you've purchased a game before, these titles are completely separate from the previous Wii ones.



TreesenHauser said:

Also, not to brag or anything but I already own the more important SNES titles in their best form: On cartridge.



Raylax said:

That's not suprising. A VC games' save file is saved into the ROM as would be the case of the original game. Which would then be on a per-game basis as to where the save is located, how the data is structured etc. I don't think it would actually be possible to rip that save out and transplant it into another copy of the ROM - prior to memory cards, games saved data to the cart, not to dedicated memory on the console. You can't just pull that out. Best you could do is transfer the save state that the Wii creates when you suspend play. But that would rely on the ROMs being 100% compatible with each other (given the restructure for Wii U, unlikely), and several games (including all N64 titles) don't support that anyway.




I'm keeping my Wii anyway due to poor re-sale value and a corrupted file which hinders start up occassionaly (ONLY) but this is facepalming stuff as Commander Riker and Captain Picard indicate. Not "engaging" of Nintendo at all.



SteveW said:

No surprise here, these are new emulators I don't see why it is so difficult for people to just boot into Wii mode, it's not that hard.



shinpichu said:

??? What? You have no idea what you're talking about, do you. VC saves are stored separately from the VC game itself.



moomoo said:

Well, it won't be too big a problem for me, since I plan on keeping my VC stuff on my Wii for the most part.
However, this reinforces my decision to not transfer much of anything at all.

@datamonkey They're timing their releases instead of re-releasing everything at once. You see if they just plop the entire VC library at once, then Nintendo and, more importantly 3rd parties, have to compete with Nintendo's legacy. If there's a bunch of classic games all at once put onto the service, it'll be really hard for the new guy to get any attention. Meanwhile, Nintendo likes money, so of course they'll put stuff on there. It's a very delicate balance, to be honest.



C7_ said:

Whelp, not spending a single cent on transferring to WiiU VC now.

Thank you Nintendo, for just not caring.

Edit: and for all the people saying "What's so hard about Wii Mode?" it turns your WiiU into a Wii, which means no gamepad convenience, no Miiverse, and no remappable buttons, which are essentially system selling points for the WiiU. Also longer loading times and necessary wiimote navigation, which if you're like me and use your TV as a monitor, is a pain when you're used to just being able to do things on your gamepad. Which was, I dont know, the reason I bought the system?



Knux said:

Nintendo was already going backwards with the Wii U's VC to begin with (having to pay for your VC games again if you want those extra features), so this really doesn't surprise me at all.

On PSN, you don't have to worry about that crap. You can transfer your save data from PS1 Classics and PSP downloadable games to pretty much every platform you can play them on.



Dogpigfish said:

Whenever I lose my saves I see it as a great opportunity. Usually brings the games back to life. Love the picture, by the way.



Linkstrikesback said:


That argument is stupid. They ALREADY have to compete with Nintendos legacy, because you can still buy everything on Wii U through the wii shop channel.

It seriously wouldn't kill them to at least move everything from th Wii Shop channel to the Wii U eShop.



ultraraichu said:

Awell, I bet for the most part true gamers wouldn't mind starting over with their favorite games. There are most likely people here that replay games like ocarina of time at least 5 times from beginning to end and over again.



RedYoshi999 said:

Well I'm definitely not upgrading any games with lots of stuff I've already done as I hate losing my saves. Which is a problem because I really want to upgrade Majora's Mask but I don't want to lose my save file.



Bulbousaur said:

Its annoying, but not deal-breaking. I'll just upgrade the ones I play the most.

@datamonkey N64 games haven't been confirmed for the Wii U yet, there going to start all over again with slowly leaking games like they did with the Wii VC... When they do come though, I'm guessing they'll charge $2, which is a bit too much in my opinion.



New_3DaSh_XL said:

@bezerker I know right? I honestly don't care about waiting a few seconds to get to the Wii Menu, it really isn't that much of an inconvienience.



bonham2 said:

@Knux Just because PSN does it does not mean that we are entitled to it. That's an awesome feature that you get as a Sony customer. Nintendo has every right to make money off of their IPs. If people are willing to buy the games AGAIN and AGAIN on multiple platforms, then why shouldn't they continue to resell them? They don't have to sell us the upgraded games for a serious discount. I'm very happy they are, but they don't have to. They already gave us the ability to move our VC games onto our Wii U. Yeah, Wii Mode sucks (I hate it), but I can still play all of my VC games on my Wii U (for no extra charge). They're not forcing us to buy anything people.



dragon_rider said:

@bezerker99 The game pad is disabled in Wii mode

@bulby1994 Let me know when used N64 games are that cheap on eBay'.

@Candido0411 At least they didn't have peoples' accounts compromised with stolen data.

Don't like losing the saves, don't transfer and/or don't upgrade. Simple.



brooks83 said:

Of all the troubling news about the Wii U's VC, this really doesn't bother me at all.



Shanksta said:

@bezerker99 It's just more inconvenient than anything else. It takes like maybe 45 seconds to switch to Wii mode. I also have an issue like other people where if there is a disc in the WiiU when it loads Wii mode, it will say that the Wii's system data is corrupted. Then I turn it off and back on and it loads like normal and I start all over again.



brooks83 said:

This comment on the Kotaku article made me laugh:

"That's okay, at least my DSi/3DS/Wii/Wii-U accounts all tie together with one account that makes it seem like they're gaming systems that were produced in this decade.

Oh, wait..."



Nintenjoe64 said:

I don't get all the complaining. Why would you be upgrading if you didn't want to play the game again?

This would not have bothered me in the slightest if it wasn't for the fact I've just spent hours grinding through Majora's Mask to finally complete the game I got bored of as a teenager. I took a break because I wanted to get my U version and finish it on the gamepad. It will probably be a bit more fun this time round because I now know the first few dungeons and know when is a good and bad time to play the song of time.

On the other hand, I do think Nintendo like to do things the hard way and pretend they are doing something major when they are just emulating their own games. Lets face it, the people that made zSNES etc. could make an emulator that ran on the Wii U, recognized Wii VC ROMs, implemented control customisation and duplicated the action on the gamepad. Nintendo have chosen not to do this to make more money. The £1 fee is them just charging what they think they'll get away with but nobody paying that fee had ever even known they'd be able to play it on a gamepad one day, when making their purchase, so the fact they are getting an Eastenders/X Factor friendly version for a £1 should be a huge bonus.

PS Has anyone else's Balloon Fight gotten slower and slower to shutdown?

PPS Stop complaining that you've bought 100 VC games, if you have time to play them all again but don't have the money to upgrade, you should use that time to earn some money to buy some retail games and support a struggling industry!



marc_max said:

@Raylax Cart savegames were stored on SRAM, that it's something completely different from a ROM. A ROM is a Read Only Memory, so you can't store anything there, you can only read from there.
Savestates, on the other hand, were not obviously on the real hardware. So are stored depending on the emulator.

Anyway... It's very easy to extract the SRAM from your VC games and use them in other emulators. Nintendo is just a bit lazy to create an app that transfers the SRAM from Wii VC to Wii U VC.




Maybe it's a limitation that isn't easy to solve, preventing Nintendo from making it happen.

@Knux Keep in mind the PS save files are written to an external storage, such as a memory card or the memory stick. Save files for Nintendo consoles were always stored internally in a cartridge, which probably requires a special method to acquire them.



jr3482 said:

Transfering purchases from the Wii to the WiiU is in all honesty a luxury. Yes, I understand you want everything you have ever purchased on a Nintendo system to transfer to the new WiiU... But when the world upgraded from N64 to Gamecube we didn't get to take precious games from the past system with us. We had to play those games on the old system. Taking games from system to system is a process that involves programming and coding, not to mention money and time. It doesn't just magically port from the Wii menu to the WiiU menu it takes developers lots if time to go through all the VC games and make them work with he beloved WiiU game pad. This is expensive... But Nintendo eats a lot of the cost to give its adoring fans what they want and deserve. So I say quit complaining and have fun with your new toy.



Rafie said:

I only had a few games on the Wii VC anyway. I was one of the few who got them free from winning 2 Wii point cards. So this is technically new for me to play them on the Wii U seeing as there may be Miiverse functionality and playing on the Wii pad. This is actually great news for some of us. I can still see the frustrations as well though.



Wowfunhappy said:


I just... don't understand. There can't possibly be a legitimate technical reason for this... there just freaking save files read by an emulator... right? I don't get it!



sr388survivor said:

I don't think the problem is having to go into Wii mode. For me, at least, the problem is not being able to use the gamepad and having to play everything stretched to 16:9 (unless you want to go through the process of changing the aspect ratio in settings).



jr3482 said:

@Wowfunhappy I believe the main issue would be that the save files are on different partitions of the hard drive, one being the Wii side an the other being the WiiU side. Also lets compare it to a Windowa PC for a moment. This is exactly the how it is for the Wii and WiiU... they are two completely different operating systems that use completely different files.



AbeVigoda said:


The legitimate technical reason would be that your previous VC saves are embedded in the rom/emulator on the Wii. The Wii-U VC titles are a 'fresh' download, and don't have anything to do with the previous Wii VC files.



TrueWiiMaster said:

That really doesn't seem like that big a deal, since NES games don't have saves, and most SNES games don't have much reason to play the same save after beating the game.



Haxonberik said:

I was just thinking about having to play Chrono Trigger back from the start, and whether I should rather replay it on New Game + on Wii or go back from the start again



Xcape_DuCkMAN_X said:

Aight, the fact that there is a charge to convert Wii VC to Wii U sux a hairy d#&k!!! But people are actually upset about no transferring their saved data?? Com'on!!!! Now we are just being a little too.whiney!! I was coming up in the golden age of. the NES!! I came up with very few games that offer. the ability to save!! Download, play the old skool way, enjoy!!! If u can't do that, well at least your save data can be used in Wii mode.



Haxonberik said:

Well, I'm playing Chrono Trigger back from the start it seems, I don't know at which point I will (maybe around October if I am done with those GBA ambassador games I never give enough time)



eirikr said:

This is so stupid, the same when transferring your DSi games to your 3DS, I just can't believe this s*** could happen.



LavaTwilight said:

Why do people think it's stupid? Was this not blatantly obvious and goes without saying? People just want, want, want! My goodness, they're rereleasing the games from the Wii VC for the WiiU which will make them playable on the gamepad and people still complain? Goddammit just buy the game, or don't it's up to you, but if you do then sit down, load it up, enjoy it with a glass of coke and shut the hell up! Good grief! This generation is so spoilt! GOD! AAAARRRHHHH!



ogo79 said:

well hey, all you guys got skills to get back where you were anyway...right?
i like the pain



UnseatingKDawg said:

So, I have to replay Super Mario Bros., Super Mario Bros.: The Lost Levels (which I got nowhere in anyway), Super Mario World, Donkey Kong Country, DKC2, DKC3, Super Mario 64, Super Smash Bros., Sonic the Hedgehog 3, Sonic 3 & Knuckles, and a couple more games to unlock everything in them???

Sweet! Can't wait for a Wii U!



LztheQuack said:

@Raylax: Actually I think the real reason is that the Wii U does not access the Wii memory on either the system nor the SD card, so there's no way to transfer those save files over. Either that or the Wii U's save files are in a different format.

Either way fans are still gonna throw out the "Nintendo hates us" arguments.



Void said:

This isn't fair.
Damien shouldn't get to post facepalm images if we can't.



SigourneyBeaver said:

You should rename this article to a tabloid style. With added sarcasm:

Nintendo in not-doing-things-the-way-you-expected-they-would SHOCKER!!!



LavaTwilight said:

Actually yes I do! But then I'll carry those saves on by entering the Wii Channel and just playing from there.
I've just realise I posted immediately after your comment, and although it may have influenced my wording, particularly at the start of my rant, it was by no means a dig at you personally just at the mental attitude that this problem is some kind of unforgivable sin on Nintendo's part. It wasn't aimed at you personally.



MeloMan said:

I... would "like" to complain, but I really can't. I mean, I can system transfer my Wii VC game data AND save files to the Wii U, then go to its "Wii Mode/Channel", and pick right up... As long as there was SOME solution so I didn't have to lose all my save data, then I really have no complaints.



StarDust4Ever said:

People didn't complain, "Oh, I'll lose the save data off my old cart games if I rebuy them on Wii..." Well, at least this time there's not some magical 20-yr-old battery backing up the save data inside the game cart, that could magically erase itself at any given time due to its age.

Get a life folks. You can still access your old save on Wii mode and get gamepad support with a new save file on Wii-U mode.



Gate_Shikimuri said:

Is everyone forgetting that the Wii and Wii U are like two different computers? The Virtual Console data on the Wii Mode is stored in the Wii Mode "hard drive" while the ones on the native Wii U are store on it's "hard drive". Transferring the data would be like transferring from a computer to a laptop without USB Flash Drive, USB HDD, or SD Card.



DePapier said:

Hell, of course it would happen, but I'm just SO GLAD I didn't start playing that Secret of Mana...



Starwolf_UK said:

I'm bothered more by the principle than the loss.

@DePapier It could be a long time until you can transfer Secret of Mana (remember, we've still not got all the NES ambassador games available to buy on 3DS eShop yet) so you might as well enjoy your purchase.



Discostew said:

@LordLzGlad Oh, it has access to the Wii memory (importing Miis from Wii mode to Wii U mode is proof of that), but I honestly think there is more to it than simply "copy/paste" the saves. Technically, they can do it. Logically is a different story.

Nintendo isn't doing what Sony has done with emulation in general. Sony made an all-in-one emulator, while Nintendo went with the emulator-pack-in for each game, utilizing only those capabilities those games need. One emulator in a VC game is not necessarily the same as another in a different game (ex. Super Mario World doesn't need SFX chip emulation). By my understanding, the saves are also embedded in with the emulator and game within each VC channel, meaning any method to get the saves would require not only accessing the channel (which isn't what is being done in the first place when confirming a VC purchase for fee upgrade), but it would have to know the exact location of the save, which only the emulator knows. This leads not only into having to make a process unique to each game, but also to exploitation by those who have hacked the Wii mode already. Logically, it would not be wise to try and extract the saves under these circumstances, as the base design for Wii VC was made years ago before the conception of Wii U VC existed.

All in all, it is just an inconvenience to the consumer, but not necessarily a sign to signify Nintendo being a horrible company



ecco6t9 said:

I just want GBA on the 3DS, furthermore I bought a 3DS to download Game Boy and Game Gear games, not to have those versions ignored simply because an NES version exists.



KingH3nrry said:

Wow this is just ridiculous. I emailed nintendo customer support asking about this and they said it would be possible. Now I'm STUCK with using the Wii menu, which sucks because I was really looking forward to playing majora's mask and super mario world on my gamepad, plus I didn't want to have to wait 30 seconds to get into the wii menu to play some classics.



SparkOfSpirit said:

Did I walk into a time warp? I thought we already knew all this.

It's not like you would never play it over again from the start either way. This is quite the petty thing to worried over compared to Europe's emulation issues.



SonataAndante said:

Eh, seems like a negative thing but for one, I get the sentiment that why would you upgrade to Wii U if you're not going to play it again. That and most of my VC games don't even have save files in the first place. Stuff like Punch Out and Ninja Gaiden 2. Doesn't bother me really.



Neram said:

This just solidified my decision not to support the new Virtual Console.

Oh wait, I already decided that when they asked us to re-buy our games. =P



Mickey said:

NINTENDO WHAT HAPPENED!?! You used to be cool! I remember back when I got my wii they traded my NES, SNES, N64 and GEN games and gave me codes to unlock them on the Wii complete with the saves! now they're asking me to BUY THEM ALL OVER AGAIN! wait what? but honestly, I think what Damien said sums it up best:

"Oh well. You'll just have to play Chrono Trigger all over again. Poor you!"




Why do people complain about the obvious? If you can't transfer the GAME, then why would you be able to transfer the save file?



Candido0411 said:

@dragon_rider So please explain more to me why having your stuff hard locked into the system is better than an account base system. Also, why having to pay a fee to play a VC game on the gamepad but not being able to start from the point of your previous save from your Wii any good?

If you can give me a valid reason why any of this is great for the consumer then plz do.



Dauntless said:

I don't know why people continuously defend Nintendo for being cheep and lazy. This is a software problem. Nintendo didn't want to hire a few programmers to program a compatibility layer. That's the only reason for the screwed up compatibility.




Just wondering, would the money I pay to transfer my VC games to the Wii U also accumulate points withe the deluxe promotion program like other eshop purchases?



Pastry said:

@Raylax The save data is actually completely separate from the actual ROM. The save can be stored on the Wii while the game is stored on the SD card. It would be very easy to port it, as long as their new emulator handles saves in the same way.



Discostew said:

@Dauntless Because a compatibility layer would have resulted in the high backwards compatibility rate we see now? 360 had poor BC, and PS3 had to supply full PS2 hardware for that (once they began removing some PS2 components, compatibility dropped).

Had Nintendo tried to program a Wii layer within the Wii U OS, rather than having the system reset into Wii mode, they would have had more problems than they do now, and people would be complaining more.



WaxxyOne said:

This doesn't really affect me. Most classic games I'm interested in don't have such long campaigns that losing save data would be that big of deal, and if it is something I can't stand replaying from scratch, I probably just won't rebuy that game.



Rod64 said:

Just another reason why I'm not even doing the wii system transfer.



Zombie_Barioth said:

TrueWiiMaster said:
That really doesn't seem like that big a deal, since NES games don't have saves, and most SNES games don't have much reason to play the same save after beating the game.

I was thinking the same thing myself. Since most NES games and even some SNES games use passwords, you should be able to just use your current passwords on the Wii U VC. Not sure if it will work for randomly generated ones but it should for predetermined ones (like for ZAMN).



Henmii said:

"Transfer your Wii's data to your Wii U, then go into the Wii Menu and play them as normal, save data and all"

I am actually surprised this is the case! I thought that all save files would be lost, and that only the game-files could be moved!!



SMW said:

Not a big deal. All I want is for them to confirm Genesis games for the Wii U VC.



sdcazares1980 said:

This is not a deal-breaker for me (since I own a Wii U anyway), and call me a "spoiled" or "entitled" gamer (I've also been gaming for 25 years now FYI), but I do have a few legitimate gripes about this one.

1) I've put in a lot of time and effort into these games, especially in games that require more than one hour in one setting to beat. Nintendo needs to make some kind of update that would not require you to start all over again.

2) Some of you are saying that you will not be "transferring" the games to the Wii U, and that's fine, but assuming that you will continue to play with Nintendo consoles on 2018 and beyond, you will have no choice but to make those transfers. There is no GameCube backwards compatibility on the Wii U, so what makes you think that your game saves on the Wii will be safe from the post-Wii U console?

3) Some of you are defending this practice from the way Sony (or whoever) does it. Yes, Nintendo is its own company. Yes, Nintendo has every right to do its business as it sees fit. BUT, if Sony (for example) is providing a better service, then I have the right to call out on Nintendo and say "hey, they're actually doing this better than you." Isn't that what competitive consoles do? Listen to customer feedback and study the competition?

4) There are suspension modes for a reason, and I'm actually thankful for that. I'm sorry, but the "golden age" of sitting-on-your-behinds-for-2-to-3-hours-straight-just-to-beat-a-game-in-one-setting-because-there-are-no-save-states is over. Just because some games originally didn’t have save states, doesn’t mean they shouldn’t exist. This is the flip side of "GET A LIFE!"



Kage_88 said:

Meh, I don't really care. I don't think it's that big of a deal.

Why are people so obsessed with backwards compatabiltiy/old games all of a sudden?

Maybe the PS4 should just play PS3 games...



WiiLovePeace said:

I personally don't mind. I've transferred nothing to my Wii U from my Wii systems as I'm not getting rid of them. & I agree with the article, having to start the games over isn't too bad, especially if you enjoyed them. But if you didn't then you probably wouldn't spend the $1.50 or whatever on getting gamepad etc. functionality working.



Marioman64 said:

umm... wasn't this obvious? anything in the "virtual" wii menu isn't compatible with the wii U software. I thought this was a given



Chomposaur said:

urh .. when i transferred all my Wii Vc games to the Wii U i did not get my saves anyway .. did i do something wrong ? Lol



jayblue said:

they know we will pay to play these games on the gamepad,the way games are going we will all be playing vc as thats about it,wait nintendo are to release clips of upcoming games and they will be a pound each to watch nintendo vision.



Taya said:

I didn't expect the new WiiU VC games to read Wii VC saves anyway. I'm surprised that so many people thought that it would.



mastersworddude said:

People in full force making excuses anytime Nintendo makes questionable descisions.
I don't get it, it's not like it is not techincally possible to do it, the PSP and PS3 can share save files for PSOne classics, which use different emulators.



Capt_N said:

^ Like @Pastry: said, "The save data is actually completely separate from the actual ROM. The save can be stored on the Wii while the game is stored on the SD card. It would be very easy to port it, as long as their new emulator handles saves in the same way." That's the whole thing right there. If the WU emulators are programmed differently than the Wii emulators(, & I'm talking multiple variations of emulators all supporting different feature sets appropriate for any certain given game), then transferring the saves might still be possible, though time-consuming. However, it's obviously unknown to all but, perhaps hackers, whether, or not the WU versions of certain emulators, are all that different to their Wii counterparts. I'm guessing, that if there are differences, the prime 2 differences would be possible hd scaling issues, & GamePad support, w/ possibly inconsistent other minor upgrades.

Right now, I don't really like the idea of re-purchasing VC titles I already own, just for a few upgrades/tweaks, so I probably won't buy any WU VC, unless I don't already own it. That's not really a problem to complain about.



ShortSleevedNook said:

Actually, I think there is a workaround! On the original Wii VC, the games didn't save onto the ROM itself, it saved onto the Wii's Flash Memory, just like a typical Wii disc game. These save files could be copied over to an SD Card, also just like regular Wii saves. This meant that you could put your VC saves onto an SD Card, put the card into your computer, and upload your saves online. You could also download other people's save games onto the SD Card and use them with VC on the Wii. (I'm pretty sure, anyway)

My point is, and even though it wouldn't be your save game, maybe with Wii U's VC you'll be able to go online, download someone else's save file and use it on your Wii U copy! Again, not perfectly sure if this will work, or if it did work on the original Wii, but if it does work, then you won't have to worry about restarting your games!

I even put my save file of Paper Mario on an SD Card and I was able to play my save game on the Dolphin emulator! It was sweet!




I still believe there is a reason why they didn't do this. Even if they can easily enable independent save files, it's possible that legality-issues could be preventing them from making it happen. Some of the consoles' components are likely from third-parties, potentially making further reverse-engineering risky.

If there wasn't some reason why they didn't do it, whether it be good or silly, they would let it happen.

@sonicriders If you don't know already, this website doesn't like discussions of hacking, homebrew, and emulation. Just an FYI :3



Ima_Gerd said:

Wii will have my gamecube and some of my Virtual Console collection.

Wii U will have some others.

No Transfer.

Carry on.



Kurachi said:

if you complain about the transfers, you have a wii, right? then there's 1 solution: play stuff you got on your wii, on your wii, and play all other stuff on weeyuu

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