User Profile

Discostew

Discostew

United States

Joined:
Sun 30th September, 2012
Website:
http://lazerlight.x10.mx

Recent Comments

Discostew

#1

Discostew commented on SmileBASIC Will Bring Petit Computer Game Deve...:

@EaZy_T There won't be an automated process, I can tell you that much. Many things were changed (like % becoming MOD because the % character is used to identify an integer with PTC3), so you'd have to port it over manually. If you used your own graphics, you'll have to do those over again because the format there has also changed.

Discostew

#5

Discostew commented on New Nintendo 3DS Delays Planned Homebrew Channel:

@BSFsontails1012 Homebrew is not necessarily piracy, but can potentially lead to it. This particular homebrew lacks the permissions that are required to load ROMs, and it is not known whether it will ever be capable of that. This is more for people who want to make their own stuff on the 3DS to its full extent.

Discostew

#11

Discostew commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

@Mommar The XBox 360 is not x86 either.

"The XCPU, named Xenon at Microsoft and "Waternoose" at IBM, is a custom triple-core 64-bit PowerPC-based design by IBM."

You're probably mistaking it for the original Xbox, which runs on an x86-based, custom P3/Celeron hybrid CPU.

Discostew

#12

Discostew commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

360 is closer to this gen's technical infrastructure? Maybe among the last-gen stuff, but between 360 and Wii U, Wii U is closer. This gen operates on greater GPU power than CPU power, which Wii U does. The 360 and Wii U both have eDRAM, but Wii U has a lot more, making it more compatible with the XB1 build that uses eSRAM (slower than eDRAM). 360 doesn't even have a DSP, so it uses one of its 3 CPU cores to process audio, reducing the overall number of cores for the game itself (whereas Wii U does not). And let's not forget it runs off of PowerPC, which Wii U does as well but is more modern.

Closer my assets! It seems ever since Ubisoft made the decision to delay Rayman Legends on Wii U (likely because of MS's policies), it seems they are out to get Nintendo in a similar way as EA did.

Discostew

#13

Discostew commented on Nintendo Unleashes An Awesome Trailer Showing ...:

One thing I noticed with the Zelda U portion of the trailer (which was probably already pointed out long ago), was that the explosions from the enemy laser actually generated force on the grass and trees near them. I was not expecting that kind of detail.

Discostew

#14

Discostew commented on Amazon Opens Pre-Orders For Super Smash Bros. ...:

My decision for getting the adapter is based on whether it's compatible with Wii mode. I've got a number of games (both Wii retail and Wii VC) that can't be played because I don't have a Classic Controller to play them on my Wii U, I have a Wavebird though.

Discostew

#15

Discostew commented on Weirdness: Pikmin on GameCube Can Be Run in Wi...:

Not at all weird. If you read the contents of Final Fantasy Chronicles on the PS1 (that contains ports of FFIV and Chrono Trigger), you'll notice a certain BIN file on it. It's the actual SNES version of Chrono Trigger.

Discostew

#16

Discostew commented on Project CARS Shows a Tremendous Graphical Upgr...:

If they expect people to wait for the Wii U version, then perhaps they should show their progress with it.....if any progress has been made since they dropped the PS3/360 versions and began development of the PS4/XB1 versions....

Discostew

#22

Discostew commented on Shovel Knight Soundtracks Released on Bandcamp:

Hah, they even have the music available as an NSF file (Nintendo Sound Format, basically, NES audio), and it utilizes the extra channels from the VRC6 chip (Famicom-only) that games like Castlevania 3 JP used.

Discostew

#27

Discostew commented on E3 2014: Ubisoft Admits to Holding Back Comple...:

They held back Rayman Legends, which could have sold more on Wii U during a time where no other major releases were happening. Instead, they released it near others like GTA V. They say ZombiU sold poorly, but that was based on cost of the game vs revenue vs actual copies sold. It cost a pretty penny, but they ignored that ZombiU had the cost of 2 games, as it was originally Killer Freaks from Outer Space. Now they've held back Watch Dogs on Wii U, which is going to sell poorly because anyone who cared about the game will have bought it already on one of the 5 available platforms it is on.

Pretty much, they did this to themselves.

Discostew

#35

Discostew commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

Something tells me that 59fps is not the game itself but their recording equipment. It's not been the first time their equipment caused problems. I'm fine with 720p after experiencing the game at Gamestop prior to pre-ordering. The game still looks absolutely gorgeous.

Discostew

#39

Discostew commented on New Version Of Petit Computer Will Allow For S...:

@kensredemption Doubtful. I believe they said some time ago that there will be no 3D in the sense of polygons. 3D models require a fair amount of data to construct, and unless they have a modeler/animator and can save/load the models like you can with sprite sheets and such, then don't expect it.

Discostew

#40

Discostew commented on New Version Of Petit Computer Will Allow For S...:

I'd love it to be in C/C++/C#, but the problem with that, unlike BASIC, is that in order to get the most out those languages, the code has to be compiled, and it takes time for compiling. That is not the case with BASIC.

If rumors are to be trusted, we're possibly going to see functions and local variables, which should increase productivity by a lot when making apps with the PTC3D. Having to make long unique variable names just so it wouldn't interfere with other subroutines was a pain. I would like more C-like inclusions, like operators (++, +=, >>, etc), as well as a more manageable (and faster) way of dealing with raw data. DATA lines are good for a certain purpose, but not when you only need a specific value. GRPs helped with that in my project, granting 49KB per GRP, but they're extremely slow to read.

One of the first things I'd do with PTC3D is port MM2PTC to it. I'm coming up to the 2-year mark in a couple of months. It has been a long journey for the first game I'll have ever completed.

Discostew

#43

Discostew commented on Emulation Experts M2 Worked With Nintendo On W...:

Think maybe they could improve the 3DS GBA Ambassador games? Nintendo trying to mimic the original GBA LCD side-effect by forcing the hardware to add ghosting was just a poor decision which has held me back from playing the games. Back when I had my original 3DS, it wasn't too bad, but I transferred my stuff to an XL, and it just looks horrendous.

Discostew

#45

Discostew commented on Goodbye Galaxy Games' Hugo Smits Unveils Gomba...:

We know SmileBoom is developing PTC for the 3DS, but if this offers the same capabilities and is faster, then I might have to switch. Programming in PTC's BASIC can be a bit limiting, having to deal with all variables as global, no real function calls, etc. I prefer programming in C/C++/C#.

Discostew

#46

Discostew commented on Advance Wars Bringing the Battle to the Wii U ...:

My only problem with GBA VC on Wii U is if they end up doing the same thing they did with the 3DS Ambassador VC. Those GBA titles have major ghosting forced on them to try and imitate the GBA LCD (not the actual hardware), which is more of a hindrance than a benefit. They need to both get rid of the ghosting in the 3DS versions, and not use that in the Wii U versions.

Discostew

#48

Discostew commented on Nintendo Download: 20th March (North America):

@Yorumi Licensing does prevent many titles from being released, but I'm really getting annoyed that some games that have been released in all regions back in the day have yet to do so in VC form on the Wii U. Final Fantasy VI and Secret of Mana are just two of the games I'm still waiting for in NA. But then there are other games like SMB3 that, if I'm not mistaken, was promised months ago, and yet here we are without it.

Looking at all these sports titles, I'm seriously wondering if this has anything to do with EA and the sour relationship they have together. If Nintendo's answer to not having EA's support of sports titles is by releasing their own sports titles from back on the NES, then Nintendo seriously has problems. Nintendo needs to re-evaluate their stance on VC. Don't just release games just to have games. Release games that interest people. Release big-name titles. What does it take (in terms of costs) to release their own highly-rated games as well as 3rd-party ones?

Discostew

#50

Discostew commented on Review: Yoshi's New Island (3DS):

@Phantom_R Eh, poor choice of words on my part. Scaling/filtering is fine by me, but this "blurring" is being caused by ghosting. To my knowledge of the GBA hardware, this isn't a function of the hardware, but a side-effect of the original GBA's LCD. This means it is likely being forced (probably using the 3/DS's capture hardware to capture one frame and blending it with the next). Play any physical GBA game on a DS/L, and you won't see this problem.