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United States

Sun 30th September, 2012

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Discostew commented on Video: How Much Faster Is The New Nintendo 3DS?:

I'd imagine the eShop speed is more about better WiFi hardware (regular and XL use 802.11g, whereas the N3DSs are 802.11n?), allowing faster download of data and greater range from the router.

With Smash, that's down to RAM mainly. In a regular 3DS or XL, the OS is being swapped with one from the game itself that does less but doesn't require as much (hence why you see when exiting that it looks like it has to reboot itself) so the game can use up as much of the 128MB of RAM the system has. With the N3DS and its 256MB of RAM, the system's OS doesn't require swapping, so that time for swapping is completely cut.

Whatever the case may be, I'm likely not going to get an N3DS mainly because of next-gen not being far off. It will be 4 years come February for Japan (March for all other major regions), so it's possible in about 2 years, the next-gen handheld will be out, which has all the N3DS has, plus actual next-gen stuff. Already made one upgrade this gen (from 3DS to XL), and this is the first time I have ever done so with so many revisions done with past Nintendo consoles/handhelds.



Discostew commented on Oddworld: New 'n' Tasty Wii U Delay Seems to b...:

Even with mentioning the Vita (which had 4GB cards are the smallest form) to argue against this excuse, there are plenty of Wii U digitally-distributed games that take up more than what the 8GB SKU has (after taking roughly 5GB for OS operations).

All in all, the 8GB SKU is a budget SKU, and not meant to be the de-facto standard for the Wii U. And as it is, anyone that got the 8GB SKU and wants to go digital will have bought a companion ext HDD (like me), so this is no excuse.



Discostew commented on Video: Footage Surfaces of Cancelled Wii Star ...:

Corn on - the cob!!!!
Corn on - the kabob!!!

Now seriously, I would love it if these were brought on to the Wii U as eShop titles. I honestly don't care if they did nothing else but made them 1080p and had Gamepad/Pro controller support. The Rogue Squadron games have been one of my most wanted series.



Discostew commented on Turns Out The GameCube Controller Adapter Won'...:

@Yorumi But the Wii U OS is running in the background. It's running on a separate dual-core ARM CPU in the system and the other half of the 1GB of RAM the system has, and has the custom WiFi hardware active. That's how we can get Wii games streamed to the Gamepad in the first place.

Technically speaking, they could launch Wii games from the Wii U menu if they wanted to, much like the 3DS can with DS/DSiWare. I think the reason why they didn't do it in the first place is because of clutter and a lack of time. As it is, Wii mode was added as a Day 1 patch for the system, so they were really stretching it for getting it ready for launch. With clutter, there are over 800 Wii digital titles available for the Wii. That's huge compared to DSiWare. While no one can have that many at one time on the menu itself, many have likely run out of channel space. If they were to have merged the channels onto the Wii U menu, it would have been a cluttered mess. This is why I believe folders are a first step towards that. As far as executing them from Wii U mode, it would be no different than what the 3DS does. Boot to the correct mode, and just launch the game, and when you want to exit, it'll boot back to the Wii U mode. I don't think it has to worry about the Wii System Menu because that in itself is just like any other program/app on the Wii. It doesn't run in the background. It closes when you launch something else, and launches when you close the program/app you were running. The "Home menu" that pops up in games and apps is actually built into each game (which is why if you've tried homebrew it won't act the same way). The hooks that you mentioned could redirect to where ever they are needed, including going directly back to Wii U mode after closing a Wii game.



Discostew commented on Nintendo Confirms GameCube Controller Adapter ...:

We kinda had confirmation a while ago about Wii-mode compatibility via email, but having it compatible with the original Wii is new to me. If this were to lead to GC VC on the Wii U, then I have one request....

.......Rogue Squadron II: Rogue Leader........

We know Disney owns the rights to Star Wars (LucasArts), so would Nintendo need to go through them for this to be possible?



Discostew commented on Monster Hunter 4 Ultimate's Questionable Expo ...:

That's unfortunate. A few others and I would have liked the big-screen presentation of it. As it is, I can't play the MH3U demo on the 3DS very well because of no 2nd circle pad (I abuse the camera a lot), and I honestly don't feel like getting a CPP just for this game. As it is, the CPP takes about 5% of system resources (or whatever), so it is possible that it may affect it. I'm also not very interested in the n3DS because if it's anything like scheduling of the DSi, the upcoming next-gen handheld will be just a couple of years away, so I may get MH4U at that time. I've already double-dipped by getting an XL 2 years after getting the regular 3DS. I'm not about to triple-dip by getting an n3DS unless there is something extremely important that would require me to get it.



Discostew commented on Super Smash Bros. on 3DS Lacks Circle Pad Pro ...:

So, anyone with a CPP wanna boot up MGS3D to see if there's even more of a dip in performance?

I'm still not likely to get a new 3DS because of the timing. In a couple of years, we're likely going to see Nintendo's next-gen handheld, and that'll incorporate everything the new 3DS has along with its own stuff. It's the same reason why I never upgraded to a DSi from a DS.



Discostew commented on Nintendo Confirms Development of Games That Wi...:

I don't see myself upgrading to this. I already upgraded to the XL long ago. I understand that some games can only be played on a N3DS, but from the sound of it, others will still be playable on a regular 3DS. they just won't be "enhanced", much like games that supported both GB and GBC. When the true next-gen handheld comes out, it'll have what the N3DS has and more, so any games that I didn't get to play "enhanced", I will then.



Discostew commented on The Original Final Fantasy Is Getting The 3D C...:

Looking at another image (in the King's throne room), it seems it'll have the artistic style of the PSP version, but with actual 3D environments and displayed with perspective (even if the camera is in a fixed position).



Discostew commented on SmileBASIC Will Bring Petit Computer Game Deve...:

@EaZy_T There won't be an automated process, I can tell you that much. Many things were changed (like % becoming MOD because the % character is used to identify an integer with PTC3), so you'd have to port it over manually. If you used your own graphics, you'll have to do those over again because the format there has also changed.



Discostew commented on New Nintendo 3DS Delays Planned Homebrew Channel:

@BSFsontails1012 Homebrew is not necessarily piracy, but can potentially lead to it. This particular homebrew lacks the permissions that are required to load ROMs, and it is not known whether it will ever be capable of that. This is more for people who want to make their own stuff on the 3DS to its full extent.



Discostew commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

@Mommar The XBox 360 is not x86 either.

"The XCPU, named Xenon at Microsoft and "Waternoose" at IBM, is a custom triple-core 64-bit PowerPC-based design by IBM."

You're probably mistaking it for the original Xbox, which runs on an x86-based, custom P3/Celeron hybrid CPU.



Discostew commented on Ubisoft Clarifies Reasoning For The Crew Skipp...:

360 is closer to this gen's technical infrastructure? Maybe among the last-gen stuff, but between 360 and Wii U, Wii U is closer. This gen operates on greater GPU power than CPU power, which Wii U does. The 360 and Wii U both have eDRAM, but Wii U has a lot more, making it more compatible with the XB1 build that uses eSRAM (slower than eDRAM). 360 doesn't even have a DSP, so it uses one of its 3 CPU cores to process audio, reducing the overall number of cores for the game itself (whereas Wii U does not). And let's not forget it runs off of PowerPC, which Wii U does as well but is more modern.

Closer my assets! It seems ever since Ubisoft made the decision to delay Rayman Legends on Wii U (likely because of MS's policies), it seems they are out to get Nintendo in a similar way as EA did.



Discostew commented on Nintendo Unleashes An Awesome Trailer Showing ...:

One thing I noticed with the Zelda U portion of the trailer (which was probably already pointed out long ago), was that the explosions from the enemy laser actually generated force on the grass and trees near them. I was not expecting that kind of detail.



Discostew commented on Amazon Opens Pre-Orders For Super Smash Bros. ...:

My decision for getting the adapter is based on whether it's compatible with Wii mode. I've got a number of games (both Wii retail and Wii VC) that can't be played because I don't have a Classic Controller to play them on my Wii U, I have a Wavebird though.



Discostew commented on Weirdness: Pikmin on GameCube Can Be Run in Wi...:

Not at all weird. If you read the contents of Final Fantasy Chronicles on the PS1 (that contains ports of FFIV and Chrono Trigger), you'll notice a certain BIN file on it. It's the actual SNES version of Chrono Trigger.



Discostew commented on Project CARS Shows a Tremendous Graphical Upgr...:

If they expect people to wait for the Wii U version, then perhaps they should show their progress with it.....if any progress has been made since they dropped the PS3/360 versions and began development of the PS4/XB1 versions....



Discostew commented on Shovel Knight Soundtracks Released on Bandcamp:

Hah, they even have the music available as an NSF file (Nintendo Sound Format, basically, NES audio), and it utilizes the extra channels from the VRC6 chip (Famicom-only) that games like Castlevania 3 JP used.



Discostew commented on E3 2014: Ubisoft Admits to Holding Back Comple...:

They held back Rayman Legends, which could have sold more on Wii U during a time where no other major releases were happening. Instead, they released it near others like GTA V. They say ZombiU sold poorly, but that was based on cost of the game vs revenue vs actual copies sold. It cost a pretty penny, but they ignored that ZombiU had the cost of 2 games, as it was originally Killer Freaks from Outer Space. Now they've held back Watch Dogs on Wii U, which is going to sell poorly because anyone who cared about the game will have bought it already on one of the 5 available platforms it is on.

Pretty much, they did this to themselves.