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United States

Sun 30th Sep 2012

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Discostew commented on Eiji Aonuma on the Idea of Giving Link a Voice:

Heck, Link really didn't have any dialog to begin with. It makes sense for the rest to have voice acting because they've been the driving force for the story in Zelda games for practically forever. To all of a sudden have Link not only produce dialog, but talk in a game just seems extremely odd. (yes, I know there was the cartoon, but that was for watching, not using Link for interaction and playing a game)



Discostew commented on Video: See How Super Mario Maker's Slow Motion...:

Seems it may have something to do with collision detection between items and the level itself, so compacting a bunch of them into a small area where they continually overlap each other along while hitting various solid areas of the level causes far more computational cycles than would normally be required.



Discostew commented on Nintendo Removes Infamous Drugging Scene From ...:

So we got the typical group calling this censorship and bad for "censoring", yet by keeping it in, it shames a group of people because it makes it sound like what they have is a disease.....Do the anti-censorship people even know what's going on here, or do they see an opportunity to complain about yet another change because "Nintendo"?



Discostew commented on Editorial: Nintendo and Virtual Reality Aren't...:

Will VR be the future? Probably, but the current bulky, wired headsets are just holding it back.

What if Nintendo having done the Wii U wasn't simply for that asynchronous gameplay bit, but was a first step towards VR freedom by getting wireless streaming down @ 60fps?



Discostew commented on Final Fantasy VI Advance Arrives on the Wii U ...:

Re-rewatched the video again, and sad to say, they didn't change the color-palette or had the emulator adjust coloring. At 0:15 in the video, you can see the steam in the lower-right of the screen. That is certainly what it appears on the "unaltered" GBA version. Far too white and washed out.



Discostew commented on Final Fantasy VI Advance Arrives on the Wii U ...:

Actually, looking at the video provided in this article (assuming it isn't just the video encoding that did that), I almost want to say that SE/Nintendo did do something about the color palette, toning it down a little (not as much as to the levels the SNES or color restoration hack had it at, but still). Audio seems like the GBA version though.



Discostew commented on Final Fantasy VI Advance Arrives on the Wii U ...:

My two main things about the GBA version are the color and the audio.

Because of the GBA's darker (and with many, unlit) screens, the developers brightened up the color palette to try and compensate. This worked to a degree, but it caused the game to appear washed out. Now with it on the Wii U, you're going to notice this right away. There is a color restoration hack that was done that actually makes it look like the SNES version, and I so wish SE would have done the same for the GBA VC version.

The second is the audio. Now granted, it's ok in its own right because the GBA's audio capabilities are far less than what the SNES can output (2 direct mono channels + 4 GB channels with 8-bit output vs 8 stereo channels + effects with 16-bit output), so unless you've heard the SNES version's audio, you probably won't mind. However, there is a sound restoration hack for that too that is meant to adjust the music to sound closer to the SNES version. It an extent. Most of the instruments sound close to the SNES ones, and many tracks are comparable, but some actually sound a bit worse than even the GBA versions due to the limitations of the system itself (Shadow's theme, for instance). Even the battle theme, which you're going to hear most of the time, sounds quite fuzzy and lacks the kind of beat you'd expect from the SNES version (while the GBA version even has this kind of beat, imo, and isn't as fuzzy). Overall, I'd say the restoration hack improves some, but makes others worse. There is the opera music in the hack........but I don't want to continue with that, for fear of jealousy towards that.

There are a few other things, like slowdown in the GBA version in places you wouldn't find it in the SNES version, but I don't think they're much of an issue for this kind of game. IMO, I would prefer the SNES version, but if your choice is either the GBA version or no version at all, then the GBA version is fine (but I really wish they adjusted the color palette). Be aware that the GBA does include numerous extras, like dungeons and such, so it's not so bad.

(Be aware, all hacks are done by patching the GBA games, so you won't be able to do anything about the VC versions).



Discostew commented on Nintendo NX Doesn't Need To Compete With PlayS...:

@Baker1000 Actually, I don't think Sony or MS could afford to do that and mess with their 3rd-party relations. The cost of AAA game development is so much nowadays, that 3rd-parties need some successes and time before they can jump to newer hardware, because that in itself will take time and money for them to learn, and the jump of power would require them to jump with that to use it. Should the twins go and just make new consoles this soon to be even more powerful could scare 3rd-parties away. It's not a problem for Nintendo to make the jump because the end result isn't going to be a drastic boost from what's already available.



Discostew commented on Fascinating Patent Shows Nintendo Portable Uti...:

This is just a concept for a patent. Not necessarily a final design. It could have other things like physical face buttons, or a bigger, less obstructed display. As it is, it's missing the "scroll wheels" that were part of a patent by Nintendo some time ago.



Discostew commented on Video: Take A Trip Through The Magical Kingdom...:

I have two sisters. One who is the eldest of the family and one just older than I am. The one just older loved this game, insomuch that it was her favorite and would rent it on occasion back in the day. Neither of these sisters care for video games much.



Discostew commented on Intriguing Nintendo Patent Points to 'Suppleme...:

A supplementary device meant to improve/add what the main console lacks, imo, sounds like a bad idea, considering it just makes a bottleneck at the point where the device connects to the main unit and not a full upgrade like one would expect when upgrading components in a PC.



Discostew commented on Wii U Version Of Indivisible Not Possible, But...:

Seems to me that many of these devs just want to brute-force ports to other platforms now, so they expect far more power to be available than is actually required to compensate for their lack of ability to optimize.

But as others pointed out, this is due in 2018, where the NX will be available, so it sounds to me they are just giving an excuse because at that time, Wii U will have already left the building.



Discostew commented on Nintendo of America Confirms Its Black Friday ...:

They really should throw in more VC, and reduce the price even more. Years ago for the promo of VC on Wii U, 7 titles were $0.30 each. I'm not expecting that again, but seriously, if you're looking for people to buy these games, you gotta drop the price down more and do it for more VC titles, because people can just shrug it off and play the games through "other means" without a cost.



Discostew commented on Poor Odds of The Binding of Isaac: Afterbirth ...:

I'm calling bull as well, because it's been found that the Vita's 4 CPU cores are clocked at max 444Mhz, which is not only less than the Wii U's 3-1.2Ghz PPC cores, but also less than the n3DS's 4-804Mhz ARM cores. Architecture does play a part in overall performance, but not THAT much to push Vita up towards Wii U performance, considering Vita has to deal with portability. The Vita does have a good GPU for being a portable system, but again, not THAT good.



Discostew commented on ​Hardware Review: Gamepad Digital GPD XD:

lol, this has something from all 3 of the main game hardware manufacturers. The obvious being from Nintendo with the 3DS clamshell design, but if you look at the face buttons, it not does it have the XBox arrangement of ABXY, but the smaller icons on them are arranged like Playstation.



Discostew commented on Video: Here's How Much Those Data Packs for Xe...:

@ULTRA-64 Thought for sure it was because they didn't want to use dual-layer, considering reading from a dual-layer disc is slower than from a single-layer disc, and that would have just caused even longer loading and delayed pop-up. Double-disc could have worked, but it would require that they duplicate everything except the main story elements to both discs.



Discostew commented on Video: Here's How Much Those Data Packs for Xe...:

@zionich This is what I'd like to see

@sillygostly I'm pretty sure they could have dual-layer discs if they wanted. It's just that would be a lot of empty space if your data filled just a little above the single-layer maximum. Multi-layer discs are more expensive than single-layer, so it would add up in manufacturing costs.



Discostew commented on Valhalla Game Studios is Being Sued Over a Tra...:

I will say that they probably have a case, but considering in Norse mythology, those who die who are to be sent to Valhalla are transported by boat, much like both show. The idea of making your logo in black and white like that is nothing new to society.



Discostew commented on Zelda Fans Vent Anger At Nintendo of America O...:

We just had a massive complaint week regarding NoA with Fatal Frame 5 for their localization, which turned out to actually be that NoE did it, so then the complaint went on about why they took from NoE instead of doing it themselves.

Now here we are with people complaining about why NoA did this and not just take what NoE did....



Discostew commented on Red Fly Studio is Trying to Resurrect the Canc...:

What I would personally go for is bringing the finished, yet never released, Rogue Squadron trilogy meant for the Wii. Factor 5 may be no more, but it would be nice if whoever has a claim over that to talk with Nintendo about bringing it to life on the Wii U as a Wii digital title, since there's practically a 0% chance of it being remade for the system.



Discostew commented on Yes, Fatal Frame's Lingerie Outfits Have Been ...:

If the lack of those costumes is the main reason why anyone initially interested in the game would now not get it, then they've got bigger problems than Nintendo does.

With all the places I've been, seeing so many whining and crying over this, I'm glad Nintendo did what they did. These regions aren't ready for it. They need to grow up first.



Discostew commented on SmileBASIC is Heading to Wii U, With Cross-Pla...:

@Chaoz It's just unfortunate that I cannot port MM2PTC over to SmileBASIC on 3DS (or even to this), because unlike PTC where programs are distributed through un-moderated QR codes, these are stored/published to their servers for public accessibility, and they don't tolerate the use of copyright material.



Discostew commented on Nintendo Life Weekly: Skull Kid Confirmed as P...:

The person getting sued by TPC had actually lied about the deadline according to documents he released, and his gofundme page was based on that lie. With this, as well as making this out to be bigger than it really is, and TPC having every right to sue him, I wouldn't be surprised if during those previous years of him infringing, TPC was already on his case, and this was the final straw.



Discostew commented on SmileBASIC Releases on the North American 3DS ...:

@Snader but you make it sound like BASIC hasn't evolved since then, no matter what form it takes. That is simply not true. But you know what people also say? That pointers are evil. Does that mean C/C++ is no longer a good language because of what some people say? Most programming languages back then were really no better. Dijkstra just wanted to take a bite out of something he personally didn't like.