News Article

WiiWare Super Meat Boy Gets Canned

Posted by Corbie Dillard

You might want to sit down for this one

It seems Team Meat has decided that WiiWare is not a good fit for Super Meat Boy and have officially cancelled the game's development for the service. They've also let it be known that a Wii retail release is also looking grim, which pretty much lays to rest any semblance of hope that we'll see the boy of meat on the Nintendo Wii console.

Perhaps the guys at Team Meat can work their magic on a version for Nintendo's upcoming 3DS handheld, but in the meantime, if you want your fix of Super Meat Boy, you'll have to get it via Xbox Live Arcade or on your PC. Truly a sad day indeed for Wii fans who've long been looking forward to the game.

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User Comments (184)



Hokori said:

oh well i wasnt gonna get it but i feel sorry for those who want it



thaantman said:

Their's gonna be some irate people, I was interested in the game, but I didn't really think much about it. I feel bad for the people who been looking forward for this for months.



wallyobass12 said:

Another classic sign of vaporware my friends. Why do we even bother with these companies.



Swiket said:

Yeah, real sad day when it was $4 on the PC the other day.

Real sad.



irken004 said:

Aww, no news tip? :3 EDIT Thank ya!
I too am disappointed, but I do have the PC version.



longtimegamer said:

@BD: Fuuuu? Come on, dont hold back your feelings.
Actually, this does suck. I'd like to know the reason for this (Not enough room?, didn't make enough money on xbox?). Not sure if I would have got it, but I might have since such a big deal was made about this game.



LordJumpMad said:

Can't say, I did't see it coming....

Alot of Wii exclusive games been Cancelled, and moved on to other Console.

oh well, just save me $5 bucks



Birdman said:

@longtimegamer - I'm sure SMB has made oodles of money for Team Meat on XBLA and PC at this point, but, it's still sad. Let's hope a publisher sees the logic in physically publishing this one. An expensive SMB is still a SMB nonetheless.



Crunc said:

I played the demo on XBLA, and while it's a fine game, it wasn't for me. Way to difficult and frustrating. I liked Mega Man 10 a ton more. Somehow I was willing to try and try again with MM10, but not so much with SMB.



Objection said:

This isn't really a surprise,but it definately stinks. Guess I'll have to look toward other platforms for this one.



accc said:

This reeks of MS buying console exclusivity. There's no reason that they can't get the game to fit under Wiiware's size limit. I just hope the same thing doesn't happen to Retro City Rampage.



Popyman said:

Publishers are morons for not picking this up.

But I totally forgot about a 3DS possibility! I would be able to cuss at my many deaths anywhere I want then! XD



bboy2970 said:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!! I loved the demo on Xbox but REFUSE to buy it there!! This really sucks! If Team Meat doesn't put this on 3DS, they can just dry up and go out of business for all I care!!!!!



bro2dragons said:

for those without any other consoles, and don't enjoy pc gaming (it's the keyboard... and i'm not really interested in investing in a PC plug-in controller) this is really bad bad news. poor show, Team Meat.

i was looking forward to it, and judging by the success of similar quality titles aimed at the same market (BIT. TRIP, Rebirth series, Megaman 9 and 10), this would have done well on WiiWare. bloody shame.



irken004 said:

@bro2dragons You can get a controller for PC games though, I play SMB on my pc with a controller. Heck, you can use a wiimote if u have a bluetooth adapter for your computer



bboy2970 said:

And another thing, How the hell are they gonna have Commander Video as a playable character but not have the damn game on the download service where that character was created!?!? I hate you now Team Meat! I hate every part of you! You and whoever is making Retro City Rampage. And as long as we're on the subject, I hate EA for the NBA Jam thing among other things...



theblackdragon said:

@irks: some of us (like me) have other issues with their computers when it comes to PC gaming and are similarly up a creek without a paddle thanks to this. i certainly hope they can get a publisher for a retail release, but with the gradual downhill slide from WiiWare exclusive to WiiWare, XBLA, and Steam, then WiiWare unlikely, retail more likely, and now no WiiWare and retail's lookin' grim... totally not holding my breath on it here. :/



vakama94 said:

well then, i guess we can say that even a Wii retail is not possible, how sad, at least i have the game on PC



HipsterDashie said:

Looking at their Twitter, Team Meat have said publishers they've been chatting with don't see SMB as a worthy investment.



Rob_mc_1 said:

Now I'm glad I bought it on steam a couple days ago when it was on special for $3.75.



MasterGraveheart said:

And another company quits on Nintendo. Third parties, if you're gonna work with Nintendo, then bring your damn A-game. Nintendo? Tough to develop for? No, my friends, you're just lazy.



bboy2970 said:

@Aviator: How so? They were more than capable of putting it on Wiiware. I understand the size limits and that the whole game very likely couldn't be moved over within those restraints but they could have put out SOMETHING! That would be better than this!



theblackdragon said:

@bboy2970: please, calm down. raging here at NL won't do anything; rage at Team Meat directly if you want answers.

@Navi: to be fair, i don't think anyone's said for sure what the reason is behind them not putting it out on WiiWare, have they? i mean, we can speculate that it's Nintendo's fault, but only Team Meat knows for sure.



Aviator said:

@Des Agreed, but Team Meat did try to fit the game so it would be under 40MBs.

Though I really want to know if the WiiWare version would of have exclusives.



bboy2970 said:

@theblackdragon: Sorry, I was just very riled up abut the previous article about Retro City Rampage so this was kind of just the straw that broke the camel's back. I'm calm now Well.....not really, still kind of pissed about the Meat Boy thing...



theblackdragon said:

@Navi: yes, but again, no one has come forward and said absolutely, positively, without a doubt that that was the official reason they canned the WiiWare version. for all we know there could've been serious bugs in it (like the save bug in the XBLA version that was recently patched) that they knew wouldn't get past Nintendo's lotcheck process and they decided they were making plenty of money already via XBLA and Steam for now while they pursue a retail publisher for Wii. until they do go public with an official reason (if they decide to do so, even), everything else is speculation.



bboy2970 said:

Well I'll probably have an answer for y'all in a little while. I'm in contact with someone from Team Meat right now.



Woots said:

I don't care. I think the game is morally terrible anyway. Trying to kill an evil fetus that lives in a jar? That's horrid! Twisted, sick minds....



childofacid said:

According to Team meat... they said on their twitter account "We said "No WiiWare and Wii Retail is hard to get" not "No WiiWare, No Wii and PC Special edition is grim" JOURNALISM!!!"

So I assume its still coming to the Wii people.



bboy2970 said:

Well, the answer is indeed the 40MB limit. They say that they would have to really butcher the game and it would turn out crappy so they just decided to scrap it. Very sad day indeed. But, I had an idea, would anyone mind if they released it as an episodic thing> like 3 seperate episodes for like 500 points each or something? I think that is a very good compromise.



theblackdragon said:

@childofacid: they said themselves that Wii retail was 'looking grim'; how else are we supposed to take that kind of news? 'grim' doesn't really inspire hope in the masses :/

@bboy: episodic format has been done with other games, i don't see why they couldn't have done it that way with SMB instead of scrapping it outright. it's whatev', though; the decision has been made, i guess.



astarisborn94 said:

@bboy2970: Thanks for the speedy response. We can only hope that the next console comes out in 2012 so we don't have to deal with the BS constricting limit.

At least there's the possibility for a 3DS and/or Wii release, so I'm still willing to give them a chance, but I'm still pretty vexxed at them for treating us like this.



Kid_A said:

Is there any word of it coming to PSN? There has to be some way I can play this magical game!



Swiket said:

@Kid_A: Sony had no interest in the game, so they're not coming to PSN. And now it's just not possible because they have a contract with Microsoft.

There's always the PC version.



Corbs said:

It is NOT coming to PSN. They said it absolutely will NEVER come to PSN. EVER.

And I think childofacid needs to lay off the acid.



lockd said:

It seems the Wii is getting a lot of hate from developpers. First Back to the Future, now this? Come on, where's the Wii love?



SuperMarioFan96 said:

Yeah, I wouldn't have minded if they go episodic as long as the full game remains intact.

Or Nintendo could stop with this stupid size limit thing. :/



Kid_A said:

Corbie you've just shot down my hopes and dreams. Couldn't you have lied to me and told me it was coming to PSN? If you could have seen the look of disappointment on my face...well suffice it to say you would have been horrified.



postmanX3 said:

I've already bought it twice (once on Xbox and once on PC), so no great loss from my standpoint.



zionich said:

One day companies, other than Aksys Games/Gaijin Games, will realize all ya have to do is make multiple great games, episodic or not, and people will buy them. Or theyll just loose lots of could be earnings.



argus said:

The size limit isn't a problem for Wiiware. Look at all the great full-featured games on the service (World of Goo comes to mind). We just need developers who know how to optimize their games to fit within that size constraint. It might not be easy, and it might take some experience and effort. But developers know about this size limit before they start a project. Team Meat's mistake is that they never should have announced this as a Wiiware game in the first place if they weren't willing to put the effort into making their game fit onto Wiiware.



postmanX3 said:

Cripes, the amount of general ignorance is repulsive. This isn't ultimately Team Meat's fault, you can blame it entirely on the incredibly restrictive file limit on WiiWare. It's not technically Nintendo's fault either, considering the file limit is probably necessary what with the Wii's disproportionately tiny hard drive space. (Although Nintendo really should have put a half-decent amount of storage in the thing...)

Oh, and the one or two comments about Microsoft buying exclusivity are especially dumb.



BulbasaurusRex said:

Anyone else find it kind of confusing that posters keep using "SMB" to refer to Super Meat Boy when it's usually used for Super Mario Bros.?

Anyway, I donn't care about the game, so this doesn't affect me.



postmanX3 said:

@ argus Argh, you people don't understand that it really couldn't fit in the file size limit without sacrificing A LOT of graphical and audio fidelity. It would be ugly by the time it fit under 40 MB, assuming it would even be possible.

World of Goo, for example, is only 70 MB on other platforms, so that little 30 MB squeeze isn't too terrible, but Super Meat Boy weighs in at hundreds of MBs. It's not a matter of effort, it's a matter of impossibility.



rustythekid said:

childofacid needs to lay off the bitterness and buy SMB for the PC and a bluetooth adapter.



Corbs said:

@ childofacid, I know where your username comes from. Grow a sense of humor before I clip you.



pixelman said:

It is most definitely both their faults. First, Nintendo has a stupidly low size limit. Second, Team Meat got carried away and made the game too big. They should've known before that the game was getting too big for WiiWare, so they should've released a smaller version on time (and for cheap) and then go all out for XBLA and offer the extra content on WiiWare as DLC. People would still be bitching, but at least we'd have the game.

As it stands this is just another slap in the Wii's face. :/



Corbs said:

The "learn to read part" was deleted because I meant to type "and some people need to learn to read" that was not directed at you but seemed so the way I mistakenly typed it. And yes, the acid thing was a joke.



accc said:

@postmanX3: The XBLA version of the game is only 90MB, not "hundreds of megabytes" like you said. You shouldn't comment if you have no clue what you're talking about.



postmanX3 said:


I happen to own the Xbox version, and it was most definitely more than a 90 MB download. Right back at ya, buddy.



postmanX3 said:


Well I stand corrected for the time being, but when I first downloaded the demo, I distinctly remember it being a 227 MB download. I can only assume that it's been compressed more thoroughly.

(And for the record, it is indeed 300 or so MB on the PC.)



LztheQuack said:

Don't blame the size limit. If this was gonna be a Wiiware exclusive, then the size would have been about 40 Mb. But the developers wanted to do more, so they instead released it on XLBA and could have released it on Wiiware in episodes instead. But they simply canned the Wiiware version. You may think it's no big deal but it's one big pile of (poo) in the faces of those who only own a Wii.



Corbs said:

The actual XBLA version is approaching 500MB, but it was heavily compressed down to around 90MB.



fixjuxa said:

****! I'm so irate! ****! Guess I won't be playing this then. They couldn't have released it in some form or another on WiiWare? After all that time they just throw it in the trash and give us nothing? What a bunch of heads.



shadowAOD said:

see nintendo?
this is what happens when you have a size limit for wiiwares and such
you're gonna get great games that can't get downsized and ultimately get canceled

lets hope nintendo fixes this with the 3ds



Twilight_Crow said:

Wait! What? ...
I can´t believe it, I only have Wii and my PC can'tpossibly run this game...
TC goes to a dark corner and cries



OverlordMao said:

Just bought the game for $3.75 on Steam
Too bad it DOESN'T WORK.

F***'in Edmund should really release a completely fixed game before he goes ahead and rush the PC release.



Wesbert said:

Sorry, but they must have been aware of the size limit from the start. Games like Fluidity or Sonic 4 are far more ambitious in terms of visual presentation, and yet they fit, If a developer can't work to given specifications, it's his skill that's lacking. To quote Goethe: "In der Beschraenkung zeigt sich erst der Meister" (Only in restriction is mastery revealed)



TheChosen said:

Dammit Nintendo! You should have included bigger hard drive!
Dammit Team Meat! You were developing game for two platforms and you decided to ignore Wii's size limit?



Alfred_ENG said:

SMB is like N+. Good but both hard games. Maybe when theres a price drop you guys could pick up a Xbox 360 it's a great console and has many amazing games on it. I love it.



SwerdMurd said:

It's cool all the Wii owners who wanted it already got it on sale for 4 bucks on there's a level editor.

It's all good.



TheChosen said:

But I cant buy anything on Steam! I dont have a credit card And I cant move any money to paypal either.



LuWiiGi said:

I'm getting this on XBLA, so this doesn't matter to me at all, but I feel realy sorry for all of you Wii gamers. Next time, Team Meat, don't announce a game until you're sure you can release it. I also don't understand why they can't release it as a retail game. Either they can't be bothered or there's something else I don't know about. Team Meat are great devs but I don't think this is acceptable. Just my opinion though.



jbrodack said:

I've largely lost interest in any good new wii titles coming out which is why I'm glad I'm going to get a ps3 which seems to have lots of great new releases to look forward too. Almost anything interesting for wii is getting canned or delayed though there are still games I've wanted to get for both wii and wiiware that I never got around to.

This ins't a big deal for me since I got meat boy on steam on a nice under $4 sale. Playing it with my ps2 controller hooked up to a usb adapter and works great. I feel for those of you who can't play this on pc.



Swiket said:

@LuWiiGi They can't release it as a retail game yet because they need a publisher, and apparently the publishers they've talked to don't see much potential in the game.



Fuzzy said:

Got it on steam too for $4. Now all I need is a controller to play it on, and the rest of the WiiWare games on steam that are a third of the price.



Hardy83 said:

You can blame Team Meat all you want, but this is just an example of how a company/group had a set standard on what they wanted their game to be and the platform just didn't let them keep it.

Why some of you would attack Team Meat for having a standard for their games is beyond me.

They couldn't fit the quality they wanted in (what everyone I know considers archaic and dumb) Nintendo's 40MB size limit, is perfectly fine with me. They have the game out in other platforms, I'm sure many of you have at least a PC or a 360.



Corbs said:

I think what many people are so upset about is the fact that Team Meat jumped the gun and announced the game for only the WiiWare service and then after a fairly lengthy year and a half wait, ended up not only releasing the game on another platform, but then turned around and canceled the game for WiiWare altogether. So while I'm happy the game is out on XBLA and prefer that version anyway, I do think Wii fans at least have a right to be angry.



outrun2sp said:

Time to get real guys. We all know that the WII is on its way out and the third parties all feel the same.

By this time next year I fully expect the sucessor of the WII to have some firm details announced but I still think it will have trouble competing with the PS3 and 360 who have all of the important third parties on board. Nintendo may hopefully have learned that it takes more than Mario, Donkey Kong, Metroid, Zelda to win the console wars these days.

The 3DS will fill the void in some ways but I prefer gaming at home on a decent sound system with a large 32 inch image. The 3DS will keep the casual gaming market happy but not serious gamers.



Kirk said:

I don't see why they couldn't just cut down the amount of levels or something.

Nobody f'n needs hundreds of levels anyway.



Imerion said:

Sad for those who were looking forward to it. Not interested myself, but more popular Wiiware games wouldn't hurt to have around. Still can't believe they couldn't fit such a simple game into a Wiiware release, especially considering what other developers have managed...



Terra said:

I bought this on Steam the other day so I'm not too worried, but I know this has got to suck for many of you.

Some people's PC may be rather bad when it comes to gaming, but at least check here to see if you can run it. My laptop sucks for gaming generally as well (Always have to buy the smaller games atm) but SMB runs rather smoothly for me.




Not interested as its too hardcore, but it still bites that its not coming to wiiware. Especially since its on fracking xbla and the PC. Overrated game, but still.....



Pj1 said:

Oh that's a real shame I would have downloaded it! maybe it will come out on a disc for Wii....

I won't hold my breath though.



TrueWiiMaster said:

Why does everyone keep attacking the size limit? It isn't a bad thing! The Wii, despite the alleged "restrictive" limit, still has the best and most unique downloadable games. I mean, have you forgotten the Bit Trip games, World of Goo, and the various Telltale episodes? They all fit and play well. And personally, I support the relatively small storage on the Wii. If it had launched with 60Gbs of hard drive the price would have been over $300 easy, and well out of my reach at the time. Nintendo chose availability over an excessive hard drive. Plus, my "small" storage space and a 2Gb SD card are nowhere near full, despite the fact that I've had the Wii since launch day, but my brother's 120Gb PS3 is half full already and he's only had it 3 months! The bigger the storage, the bigger the games. The storage fills up just as fast or faster.

Besides all that, Team Meat, even if they never planned on making it exclusive, did promise SMB to Wii owners. They then proceeded to make it for the Xbox, and afterwards realized they couldn't bring it to WiiWare because they didn't make it for the WiiWare, but for the Xbox. All they can say now is, "Oops, we forgot there was a size limit on the's not our fault." If they really cared about Wii owners they could have kept their promise, either by MAKING the game for the Wii, or by releasing it episodically.



BlueBandanaJake said:


...I really wanted this on WiiWare, I wanted to support Team Meat and support the WiiWare service with buying this game, but I guess I wont be able to do that. I have to admit, I'm rather saddened by this news, but I suppose I'll buy the PC version now. This sucks, but what can be done?



TrueWiiMaster said:

Which console war have you been watching? The Wii (and the DS too, actually) has outdone its competitors in just about every way. It has outsold them, it has more variety game-wise than both combined, it's more popular, and it's just as hardcore as anyone out there.



FonistofCruxis said:

I wasn't as excited about this as others but I was still planning on trying it out. I'm surprised that this doesn't fit on wiiware when there are games on the service that look more ambitious than this. Hopefully it will be released on 3dsware along with some other games that didn't fit into the stupid filesize limit that nintendo put on wiiware like Scott Pilgrim vs. the world.



Aviator said:

@TWM Wait, you think the TellTale games are actually good on WiiWare??

Also, do you have a source for this promise?

Also, they didn't bring it to 360 nd PC because it wouldn't go on WW.



shinesprite said:

Oh well. Personally, I thought it was quite vulgar, wasn't digging the graphic style, and the blood, made the game an instant turn-off.



TrueWiiMaster said:

1. I'm not the only one who enjoys Telltale games on the Wii. This website gave all of their WiiWare releases a 7 or 8. That's pretty good.
2. I don't think anyone here would say Team Meat never said SMB was coming to WiiWare. They did. Here's a link (hopefully) to the press release where they said it was:
3. I never said they brought it to the Xbox or PC because it didn't work on the Wii. I said they didn't bring it to the Wii because they made it for the Xbox and PC and neglected to make it compatible with the Wii.



The_Fox said:

I wonder how many people here have stopped to remember that Wiiware isn't much of a money maker compared to Steam/XBLA. They repeatedly said they were willing to do a retail release, but no one was willing to publish it.

Yeah, that sounds like Team Meat really screwed Nintendo fans over. /sarcasm



Token_Girl said:

Does the Steam version work on Macs? My compy sucks for gaming (why soup it up when I don't ever game), but I do have a USB controller (or bluetooth for a Wiimote), and I imagine it can handle a 2d platformer just fine unless it's coded stupidly.



CrazyOtto said:

I was going to get the PC version when I found out it was going to be the only version to have the level editor. But if Nintendo wouldn't have made their Wiiware limit so small, then we would have the Wiiware version by now with the level editor included.



wiiandthekid said:

just split the game in 2 parts and charge half for each part. voila. problem solved. give me some meat, boy.



odd69 said:

I'll be forced to buy this for pc i guess. Not really what i had in mind.



Slapshot said:

This game is truly amazing and I'm really sorry for those of you who are now not able to play this game at all.

Team Meat is only a team of two guys and I think the money they were offered by Microsofts contract was the bread winner for them. The game will not see a release outside of Steam/XBLA as that is why the game will NOT be released on PSN (Microsoft Contract). If Wii version is entirely scrapped as it looks, these are now the only ways to play this incredible game.

If I was one of the two guys, I would probably have done the same thing sadly, as Sony didn't show any initial interest for some reason.




Errrmmm, the 3DS list of games doesn't look too casual to me! The xbox and ps3 are still isolationist as they see there family add ons (move and kinect) as side dishes to their main sit on ass joypad gaming. Where are the stand out games?

Anyway, screw Meat Boy



OverlordMao said:

On PC, my Super Meat Boy on Steam REFUSES to launch. My system requirements are fast enough to handle it, I just can't solve this problem!



Guybrush_Threepwood said:

Got it already on XBLA. Great game by the way!

I don't see how WiiWare could compete with XBLA (or even PSN). XBLA is by far the better service. Nintendo should instead focus on Virtual Console again. Their back catalogue is still Nintendo's biggest advantage.



Mayhem said:

Got it on XBLA as well... though haven't started it yet, been busy with other stuff, and waiting for the patch to come out (is there going to be one?) to sort out the saving issues.



Z_Bone said:

Why can't they just cut out some stuff to make it fit and release it for a little cheaper? They must have a pile of meat for brains...



Radixxs said:

Ah well, I wasn't going to waste my money on this anyway. The developers seem a little picky with the whole "Sony didn't shower us with love so screw them." If anything though, this should open Nintendo's eyes to the problems their size limits create, even if this is just Team Meat's way of cutting the work load.



Knux said:

Team Meat really should be ashamed of themselves for doing this. This game was originally a WiiWare exclusive, but now it's turned into a [more than likely] XBLA/Steam exclusive. I am sure the real reason Team Meat did this was because they had an exclusive contract with Microsoft, it's all about the money. But in the end, it is just stupid and mean for Team Meat to hype this game for NL users as a WiiWare game for a year or so, then just cancelling it.

It doesn't personally affect me, since I have all three current-gen consoles. If I even buy this game, it will more than likely be for XBLA. I am tempted not to buy it due to how horrible Team Meat treats the Wii-only gamers, and I am not a big fan of using the 360 controller for 2D games. I am also not a big fan of PC games, hence why I'm iffy on buying the Steam version. I wouldn't even get our hopes up for a 3DS version [although I would love to play something like that on the 3DS], because I am sure Team Meat is only going to be developing future games for the Xbox 360/Steam for now due to that contract.

It also sounds like both the XBLA and PC versions have technical problems, making me not want to buy Super Meat Boy at all. Maybe Super Meat Boy should have never been released in the first place.



Odnetnin said:

@145 Actually Sony basically refused the game and then MS's contract made it impossible. They would've loved to have it on PS3 (as linked in comment 105 above).

@146 It was never meant to be a WiiWare exclusive, Nintendo just went public about it first (as linked in comment 81 above).



Swiket said:

@146 Nah, most of the technical problems are fixed and I haven't had any troubles. I'm glad it was released; probably one of the best games I played all year.



Azikira said:

Its sad how this was supposed to be a Wiiware thing, then Microsoft bought their way into getting it, and now theres almost no chance its coming to Wii...



nintendo87 said:

the size limit is bull why cant we not get this but can get DLC and updates for COD Black ops there makin it so the DLC is read right off the SD card so why not make some of the wiiware games do the same!!!!



TheGameSquid said:

Guys, please read all the comments before posting. Everyone has said about a billion times that game was never even a WiiWare exclusive to begin with. Team Meat themselves stated specifically that they wanted to deploy the game on various consoles, and we all know XBLA is one of the prime interests for Indies. I in fact always assumed that the game was going to hit XBLA first.

I'm sure Team Meat did all they could to bring this game to Wii without cutting it to pieces. Those who have the 360 version like me know that they are very consumer friendly. They were the very first company that signed a deal with Microsoft to instantly put their game on sale in the first week of its sale, and they also managed to bypass Microsoft's harsh DLC rules so they can regularly update the game with FREE DLC. They are only a two-man team, so you can be sure these guys are willing to fight for their game.

On a technical side, I do think Nintendo restricts WiiWare games to 40Mb in actual size on the hard-drive, not just the download. SMB is only a 90Mb download, but it's much larger when it's sitting uncompressed on the hard drive. It would probably suck up half of your space on the Wii. I think Nintendo doesn't allow the ACTUAL size of the game on the drive to go over 40Mb either, but I could be wrong there. Many people here complain about the fact that Team Meat was "too lazy to deal with those restrictions". I don't think they were too lazy, but perhaps they were unwilling. If I was a small independent team I'm not sure if I was going to gut my game just to launch my game on an overtly restrictive download service. What's the point in the end? However, the fact that they even tried to deploy the game as a retail release clearly shows that they were absolutely willing to go pretty far to put their game on the system. How many developers have you seen who were willing to take such a risk? How many TWO-MAN developers have you seen who were willing to take such a risk? Right.

To those who are holding back into buying the game into 360, I want to say, go right ahead. At first I wasn't sure that I would want to play it with the 360 controller either (because of the D-Pad), but it turns out that SMB is quite heavily reliant on analogue controls. Both the movement AND jumping in SMB are analogue, and it's sometimes actually important to passing levels. After playing it a lot I'm actually quite convinced that they game would probably not play as good on the Wii as it would on the 360. But that's all hypothetical of course.

The ones that don't own a 360 should buy the game on PC. I don't like Steam all that much either, but the game is so good you probably want to make an exception here. You can use the (fantastic) 360 gamepad to play the game. Even I can play the game on the PC, and my PC can't play most games made after 2003. So basically everyone can play it.

The technical problems on the 360 are also extremely minor, it's just something with some autosaves not working which is extremely easy to avoid if you read up on the bug. The developers know precisely when it occurs I believe. Don't let that hold you back.

And the entire "Evil Micro$oft Contract of Devilish Exclusiveness" comments sound pretty misinformed either. The game is out on PC. Doesn't seem all that exclusive to me. And would they even by TRYING to put the game on the Wii if they were under such a contract? I think they probably signed a one-month exclusive contract so MS could launch it in their Game Feast promotion as a temporary exclusive. And if MS managed to give them a much more comfortable contract, perhaps Nintendo should show indie teams a little more love?

Anyway, I think people should be more careful before insulting a team of two extremely dedicated developers who have worked extremely hard these past few years to bring us this superb game. Please get a little more informed before making such harsh comments (I'm sure it really hurts the developers if they were to read some of the comments here, especially because a lot of them sound extremely unfair). I'm sure they are also very sad that they can't put the game on the Wii. But that's how it is.



TheGameSquid said:

I made a small mistake in my previous post, SMB is now indeed under a NO-PS3 contract by MS according to the developer, my apologies for that. But this is of course AFTER Sony passed on them the first time around, so you can hardly blame MS for that. I'm curious why the hell Sony did pass on the game though. Team Meat managed to invoke quite a lot of attention when it was first announced.



OldVikingSchool said:

Who-oh! Bought it on steam during Christmas sale. Now playing with the wiiremote. Your loss of small amount of money Team Meat!



suburban_sensei said:

^ Same here, just downloaded it for half-off ($7.50). Good price and a fun game, I would suggest people pick it up now, because $15 is a bit steep.



Xorn said:

Glad, i got the steam deal the other week. Only cost me 3.50 €
And I have to say it is a fun, really, really, really, really challenging game. I am in world three and they have a death count and it is about 1500.
The game is chock full with content. Not only several worlds consisting of 20ish levels each and epic boss fights, but also warp zones, negative worlds, extra characters and lots more.
It is a bummer, it will not come out on wii ware now, but i assume even if it did, it would be more costly then the current steam deal. so, get a controller and buy it there or on xbox if you want to play it. cause it is still well worth it.



astarisborn94 said:

I tested my computer for this game and it pass, although it doesn't really meet the recommended standard. I'm planning on getting this game eventually when I get a debit card, so should I buy the game with my computer standard?



outrun2sp said:

Excellent posts by TheGameSquid.

I didnt even touch on the size restrictions in my post. Silly rules by nintendo which are just as bad as the 50hz travesty.

Microsoft are allowing small developers to use there platform and its easy to use and low costing. Youd be suprised the games that the PS3 (sony) turned down for release. Cave, SNK only till recently etc...



Big_A2 said:

@164.Xorn: Not only would a WiiWare release be more expensive, but it would also have less content.



evilralfwiggum said:

Thankfully I already own and have beatin the 360 version and also plan to buy the PC/Mac version for fun. lol.. so no worries here.



HeroOfTime007 said:

Meh, played the game on the 360 and it isnt all that great, and we felt that we over-payed for it, at most 300 points. It was more over-hyped then Cave Story and twice as dissapointing. Also these developers for not being able to put it on wiiware, they are amateurs, even for an indy dev. First of all about 256 MB of SMB is the music. Team Meat makes a big fuss about the soundtrack being MP3, but its no Mario Galaxy Soundtrack, and a midi conversion could have brought the size back down a lot. Maybe a number of tracks could have been left out also, it really isn't necessary for each boss to have his own theme, and music could be added in a later patch, like Cave Story did, sort of. Also the images could have been reduced in resolution for the Wii, it wouldn't be a big deal cause you wouldn't see higher resolution on the Wii anyway, that would save a lot of space. Also I think flash was used for animations and other things and you know how bloated flash files get. They could even have cut levels and sold it at a cheaper price and let you buy the levels, or just have you download levels as "free" DLC, it realy isnt that hard to find a workaround. Team Meat is either very incompetent or getting a lot from Microsoft for not doing this.



Aviator said:

Sound can't be sacrificed anymore. A game needs a good soundtrack, Super Meat Boy has an awesome soundtrack.



wanderlustwarrior said:

Saw it coming. Damn shame, really. It seems to be another casualty of Nintendo's stubbornness regarding its download service (formerly weak demo service, bad publicity, terrible menu, poor service, no sales, potentially restrictive size limits), voiced with review sources, other companies, even faithfuls like Gaijin Games.

As usual, I'm disheartened by some of the comments that, for lack of a better word, are just plain bitching. Now I know I'm not one to say something holier than thou; you might as well have painted a Jolly Roger on my DS. But as an an objective observer, a lot of comments smack of entitlement issues that people (outsiders, companies, reviewers, etc.) regularly levy, and rightly at times, at the vocal gaming populous.

This post is leaving a bad taste in my mouth. I no longer regularly post on this site, and when I do, it's only because something's making me unhappy to the point where I feel I need to say something that may still be respected. So, I'm going to end it with this:

I'm just going to get it on PC. Sorry for the bitching in this post.



BTTFDeacon said:

First back to the future and now this is not for the wii. NNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOO!



taffy said:

Just checked something, on Steam, Meat boy requires 300MB of space but MAchinarium requires 380MB. If they can fit Machinarium in WiiWare then in theory there would be no reason for Super Meat Boy not to be on WiiWare.... I guess, if I'm wrong please explain it to me I'm no expert on this matter.



wanderlustwarrior said:

@182: It's likely some different build of the same game. These file size restrictions are nothing new, and affect different games differently.

We've known since the beginning that the file size limitation was around 40 - 42 MB (, which Nintendo has not denied ( We also know that it has affected other games and companies ( and is the 'stated, supposed reason for the cancellation of some games (Animales De La Muerta, for example). But, what you can do with up to 40MB varies widely, and can be surprising depending on the game (clearly Sonic 4 fit, as well as other detailed-looking games that don't spring to mind).



Slapshot said:

@taffy.... Machinarium hasn't released yet on WiiWare and I highly doubt that a 380mb download will be compressed enough to fit on WiiWare without some major stripping of content. Super Meat Boy is now not releasing on WiiWare for it's 300mb size, so it will be interesting to hear some new of Machinarium in the future, as there has been nearly no new info since September.

I actually just grabbed Machinarium on Steam today and look forward to giving it a go in the future when I'm able to get to it.



darklinkinfinite said:

It seems to me that it was Team Meat's hubris that really spelled the downfall of the WiiWare version. You can blame the WiiWare file restriction all you want, and yes that's an unfortunate result of Nintendo's design of the Wii, but when you have to design a car for a one-lane tunnel and you build it two lanes wide, its not the tunnel-builders' fault your car won't fit.

Team Meat has said they were aware of the size limit on WiiWare but ignored it because they assumed Nintendo would raise the size limit just for them. Game development is all about working within limitations and ignoring those because you assume you'll be an exception is never a smart thing to do.

While their attempt at getting a retail release is admirable, I honestly don't see how any sane publisher would pick it up, regardless of how many awards they've won. How many people here have said they picked this up on Steam for under $4? How then is any publisher going to expect to sell this for at least $20 at retail? Especially after production, retail, and development costs? That's why there's no profit in it, not necessarily because third party Wii games can't be profitable. Its the nature of the game and the added costs of a retail release that destroy its viability as a retail product.

Super Meat Boy looks like a great game and fortunately it has found an avenue for release but Team Meat knew the limitations on WiiWare and let their game grow beyond it assuming they would get a pass and that's what killed the WiiWare release.



WAM said:

You know you could just buy this on PC for about...well it was like $4 the other day. ANY modern laptop/computer/etc should run it. Buy a gamepad or connect your PS3 controller to your computer

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