User Profile

accc

accc

Joined:
Thu 15th January, 2009
Location:
United States

Recent Comments

6774

#3

accc commented on La-Mulana Director Would Welcome Offers from P...:

@ImDiggerDan The problem with that is that the Wiiware version is already done and can be released at any time, while porting it to the 3DS would take some amount of work, having to go through and check for bugs, make sure everything still works etc and then have to go through Nintendo's submission process all over again..

  • May 11, 2012
6774

#5

accc commented on Talking Point: Nintendo Should Offer Indie Gam...:

Nintendo seems very reluctant for some reason to run any sort of special promotions on their digital stores or to even do anything to give people a reason to visit them. They really need to take a more modern and consumer-friendly stance next gen if they want to be competitive with the other platforms in the realm of digital downloads.

  • May 09, 2012
6774

#7

accc commented on Sakurai: Dual Analog Control in Kid Icarus: Up...:

Not that I disagree with him, but isn't there already a control option that lets you aim with the joystick and move with the face buttons? It seems like it should have been easy to implement dual joystick controls once they had that option in place. But still, given how much better the touch screen controls are for aiming he probably shouldn't have put in the other control option at all.

  • May 03, 2012
6774

#9

accc commented on Interview: Trent Oster - WiiWare from a Develo...:

You should have asked him what he thought about developers like Shinen, Wayforward, and Renegade Kid, all of whom have had and continue to have plenty of success supporting Nintendo's digital platforms. Maybe refer him to Jools Watsham's blog post entitled "Publishing games on the 3DS is hard. I give up!”, where he outlines the steps he takes to maximize his game's chances of succeeding.

  • May 01, 2012
6774

#13

accc commented on Review: Rush Rush Rally Racing (WiiWare):

I'd love to buy this as soon as it's available in America, but NOA seems to be not very interested in supporting the Wii and Wiiware platforms any longer so who knows if/when that's gonna happen.

  • Apr 26, 2012
6774

#17

accc commented on Kid Icarus: Uprising Development Landed on Wii...:

The game would've been a lot better on the Wii, the land sections would've controlled a lot better and the extra power would've enabled them to get it running at a constant 60 fps rather than the shaky 30 of the 3DS version.

  • Apr 17, 2012
6774

#24

accc commented on New Frogger Title Hops Onto WiiWare This Spring:

This looks a LOT better than any of the recent Frogger games, judging by the screenshots that were posted on their facebook page. It looks like a modernized take on Frogger that still manages to be faithful to the original, similar to Space Invaders Extreme or Pac-Mac CE.

  • Mar 21, 2012
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#26

accc commented on Rayman Origins 3DS Delay Goes Worldwide:

Hopefully the delay ensures that they can get the game running at a full 60 fps in 3D. Although it's not wise to expect Ubisoft to put any effort into any of their Nintendo games, they do surprise me once in a while (Red Steel 2, Forgotten Sands Wii).

  • Mar 19, 2012
6774

#32

accc commented on Review: Box Pusher (DSiWare):

It's just Sokoban. There are (literally) millions of Sokoban puzzles that you can play for free on just about any system or web browser. No need to spend money on this.

  • Feb 26, 2012
6774

#34

accc commented on Review: Rhythm Heaven Fever (Wii):

What's up with taking off points because it's a home console game that resembles a portable game? A great game is a great game no matter where you play it. The reviewer also misses the mark when he says that the game is no different from the handheld games on a conceptual level, since he's completely ignoring the fact that the vastly improved audio and visual quality allows them to do things with audio and visual cues (and distractions) that would have been impossible on the DS. IMO the game is absolutely flawless and definitely deserves a 10.

  • Feb 18, 2012
6774

#37

accc commented on Analyst Claims eShop Made $11 Million in 2011:

Hey guys, Hyu Stone is not the same game as SpeedThru, though they do look somewhat similar. SpeedThru is a sequel to the (excellent) Wiiware game Thruspace, while Hyu Stone involves dropping a rock down a hole and moving it to avoid obstacles. I've been hoping for Hyu Stone to come out in the West for a long time, and your comment raised my hopes only to dash them quite expertly. Bravo!

  • Feb 14, 2012
6774

#39

accc commented on Two Tribes Announces Toki Tori 2 Wii U Plans:

"As for the motion controls, we don’t think Toki Tori needs those and adding them to the game as it is currently designed does not make much sense."
Remember how in the Wiiware version, they let you select skills by flicking the Wiimote left or right? LOL, I guess they finally realized what a pointless option that was. Toki Tori is still one of the best downloadable games ever, so I'm eagerly anticipating the sequel. I hope this doesn't mean that they're leaving out the Wiimote pointer control scheme for the sequel though, that was by far my preferred method for controlling the original.

  • Feb 09, 2012
6774

#43

accc commented on Review: 3DS Circle Pad Pro:

Dual joystick controls are a joke and really need to be phased out for a more practical and more accurate solution (like IR or gyroscopic controls), so I'm very disappointed that Nintendo decided to go in this direction.

  • Jan 30, 2012
6774

#44

accc commented on Review: Resident Evil Revelations (3DS):

@nickcarney Yep, you can move while aiming, at least in first person mode. Though you can't run, you can only walk.

I'm really in love with how well the gyro controls work in this game and OoT and Face Raiders. To me, they work just as well as a mouse does on PC shooters, and they completely eliminate the need for any game to use dual joysticks. I don't have any problem keeping the 3D effect while using them, either. To me, the gyroscopes are the 3DS's best feature. Now if only some more devs would actually make some games that took advantage of them!

  • Jan 26, 2012