User Profile

accc

accc

United States

Joined:
Thu 15th January, 2009

Recent Comments

accc

#3

accc commented on First Impressions: Learning to Fly With Rodea ...:

@Hero-of-WiiU Yes. Try reading up on the game's development history. The Wii version was developed by Yuji Naka (a.k.a creator of Sonic the Hedgehog)'s team and was designed around the use of Wiimote controls to fly around in and explore large, detailed environments. It features an attractive art style with vibrant colors and runs at 60 fps. When the Wii version was put on hold, Kadokawa games ended up porting it to the 3DS, without Naka's involvement. The port was severely compromised, with heavily downgraded visuals, muted colors, a very low framerate, and a control scheme which was incapable of providing the same fast, free-flowing action of the Wii version. Then, they ported over the 3DS version to the Wii U rather than the Wii version, so while the Wii U version is an improvement over the 3DS version, it still has the same lower detail graphics (albeit in higher resolution), muted colors, slower framerate (30 fps, compared to the Wii version's 60), and slow, inadequate controls, which makes it pale in comparison to the Wii version as well.

accc

#6

accc commented on FreezeME, Coming to Wii U, Looks Rather Simila...:

Cool, I supported it on kickstarter and was disappointed that it didn't reach its goal. I just hope they release it at $10! Seems like there wasn't a whole lot of interest in the game at $15, judging by the failed KS campaign.

accc

#8

accc commented on Poll: Does Nintendo's Drive Towards Multiplaye...:

To be honest, I'm extremely disappointed in Nintendo's recent multiplayer focus. Nintendo has consistently made the best single-player game in the industry since the NES, and I became a huge fan of them due especially to their output on the Gamecube and Wii. But with many of their recent and upcoming games, the single player mode seems like more of an afterthought. I'm not particularly interested in multiplayer gaming and I've been passing on more and more Nintendo releases recently because they don't offer enough single player content to satisfy me.

accc

#17

accc commented on Rodea the Sky Soldier Release Dates Pushed Bac...:

I imported the game from Japan solely for the Wii version, and it was well worth it. The flying gives you a sense of exhileration that few other games can match, and made the levels a blast to play through whether you're scouring every corner of the map for gems and hidden medals or trying to set an S rank speedrun time. It's my Game of the Year so far. Everything I've seen of the 3DS and Wii U games makes them seem far inferior, unfortunately.

accc

#18

accc commented on ​Xeodrifter Port Confirmed for Wii U eShop:

Way too short for me to double dip on. I beat it in about 2:20 with 95% completion on my first time through, and that was with me getting lost a few times. I also don't see the point of playing it without the 3D effect.

accc

#21

accc commented on Dragon Quest VIII Won't Support The 3DS Consol...:

@CrimSkies97 BlargSNES isn't very good. Most games don't even work, and the ones that do suffer from slowdown, frameskipping, and graphical glitches.

The PS2 was much closer to the Xbox and GC than the DC in real world and theoretical performance. The DC had an extremely low end CPU and most PS2 games would have been impossible to replicate on the DC. Koei tried porting Dynasty Warriors 2 to DC but couldn't get it to handle large crowds of enemies, so it had to be scrapped. The PS2 on the other hand did a pretty respectable job handling standout GC titles like RE4.

Ironfall is an extremely impressive graphical showcase, but CPU wise it isn't doing anything too noteworthy. The levels feel very static and you only face a few foes at any given time. Black (fps game from Criterion) destroys it in terms of sheer complexity.

accc

#22

accc commented on Dragon Quest VIII Won't Support The 3DS Consol...:

@CrimSkies97 I don't think anything you just said has any truth to it. SNES emulation on the 3DS is rather poor and many 3DS developers have noted how difficult it is to maintain an acceptable level of performance with fully 3D games, even ones that have almost no complexity to them. Just look at how Stretchmo had to drop down to 30 fps on the original 3DS just so it could handle puzzle pieces which could extend in multiple directions. Such a game could have run at hundreds of fps on the PS2 if it had to. The PS2 CPU was a beast which allowed for massive, high poly environments like the ones seen in the Jak & Daxter series, all running at 60 fps. There's a reason that those types of games don't exist on the 3DS. I doubt the 3DS could even run the first Jak & Daxter at more than 10 fps or so.

accc

#23

accc commented on Dragon Quest VIII Won't Support The 3DS Consol...:

@Yasume The 3DS has a weaker CPU than PS2 (by a fairly significant margin) but it has a stronger GPU than PS2 (also by a fairly significant margin). Since supporting 3D only involves extra work from the GPU, there shouldn't be any technical reason why this port shouldn't support 3D, other than Square Enix's laziness.

accc

#28

accc commented on Ronimo Games Explains Pricing for Swords & Sol...:

@Pod I've read two reviews and neither of them mention Wiimote controls. One of them mentions that it supports the Game Pad and Pro Controller, but doesn't say anything about the Wiimote. Most indie developers go out of their way to neglect the Wiimote even when their games would obviously benefit from it, and it appears this game is no different.

accc

#30

accc commented on Review: Fullblox (3DS eShop):

@AcridSkull That is indeed the case, the prototype levels were only 30 fps but the rest of the game's levels were 60. I guess the original 3DS model just doesn't have enough juice in the tank to handle larger puzzles. It wasn't a big deal in Crashmo/Fallblox since there were only 8 or 10 prototype levels (IIRC) which had their framerate reduced.

accc

#31

accc commented on Review: Fullblox (3DS eShop):

I was disappointed because it runs at a lower framerate than Pushmo/Crashmo. (Although apparently it runs better on the New 3DS.)

accc

#32

accc commented on Video: We Tackle The Dual-Stick vs. Motion Con...:

I'm not buying the game because it doesn't have Wiimote & Nunchuk controls. The gyro sensor in the game pad works well enough (albeit still inferior to IR), but the controller just isn't ergonomic enough for me to want to use it for long play sessions. Wiimote + Nunchuk is the perfect control scheme, and if Nintendo wants to abandon it, I'm just going to abandon buying their games.

accc

#38

accc commented on Two Tribes’ Toki Tori Remake is Coming to th...:

It's a remake of the GBC game. I was actually surprised at how similar they are when I bought the GBC version on the Virtual Console. The remake does have some added levels, but most of the content in the remake is already present in the original. The original also has an insanely badass chiptune soundtrack which I actually prefer over the remake (but the remake sounds quite good as well).

Anyway, it's good to hear that Two Tribes hasn't forgotten about Toki Tori. I'm a huge fan and I was really sad when they announced that they were killing the series.

accc

#39

accc commented on Poll: Vote For Your Ten Must-Play Games On Nin...:

Please add Yoshi's New Island, Rhythm Thief, and Sayonara Umihara Kawase (a retail title in Japan, which is the version I played) to my vote. Thank you!

The other games I voted for were A Link Between Worlds, Ocarina of Time 3D, Majora's Mask 3D, Theatrhythm, Mario 3D Land, Mario Kart 7 and Kirby's Triple Deluxe.

accc

#41

accc commented on Community Interview: Give Us Your Affordable S...:

@Kevlar44 It's unbelievable how narrow your perspective is. We're talking about the title of a video game, not some deep, meaningful subject with far-reaching philosophical implications. When I heard the name "Affordable Space Adventures", I expected that the game would be cheaper. Is that really too difficult for you to understand? Instead of realizing that this is a logical conclusion, you think I should have instead studied the entire history of videogame titles to form a hypothesis regarding the likelihood of the title being a reference to the game's price? Do you realize how ridiculous this makes you sound? Maybe you have more free time on your hands than me, but I don't find it wise to spend my time analyzing every trivial matter that comes up in such excruciating detail. You may have had a point regarding the importance of critical thinking and detailed analysis if this was a subject which demanded more of my attention, but again we're talking about THE TITLE OF A VIDEOGAME which I spent two seconds pondering before moving on. Your condescending tone suggests that you have little respect for the opinions of others and fail to understand that not everybody views things through the same lens that you do.

As far as how common my perspective is concerned, after the price was announced I noted several comments on other sites remarking the irony of the game's title, so clearly I'm not the only one who reached that conclusion. Regardless of how the title is justified by the game's content, learning that won't wash away the initial disappointment people like me experienced when they first discovered that the game isn't actually all that affordable. I think Knapnok Games and Nifflas would be wise to avoid giving their games potentially misleading titles in the future.

accc

#42

accc commented on Community Interview: Give Us Your Affordable S...:

@Gerbwmu That's not a very good analogy. When you buy a vacation guide you know you're going to be spending (a lot of) additional money on the actual vacation, so while it's technically possible that "affordable" can refer to the guide itself, anybody can tell from the context that it more likely refers to the vacation and not the guide. On the other hand, when you buy a video game, the game itself is the only thing you're spending money on and therefore is the obvious choice as the object which "affordable" refers to. People who are hearing about this game for the first time won't know that the gameplay involves making your space adventure as affordable as possible, so they'll have no reason to suspect "affordable" refers to anything other than the price of the game.

accc

#43

accc commented on Community Interview: Give Us Your Affordable S...:

@Kevlar44 Well there is that game called "A Space Shooter For Two Bucks" that somebody posted above, which does indeed cost 2 dollars. I don't know of any other game whose title appears to refer to the game's price, let alone in a misleading way. It would be like if a game referred to its genre in the title but then was in a completely different genre, like if that "Space Shooter For Two Bucks" game was actually a city building sim or something. Any way you look at it, it's misleading and sets up certain expectations which the game fails to adhere to.

accc

#45

accc commented on Community Interview: Give Us Your Affordable S...:

Why did you choose to call your game "Affordable Space Adventures" if it's priced in the upper range of indie titles on the eShop? To me, $20 for an indie title constitutes premium pricing. The name created the impression that it would be priced far cheaper and made me extra disappointed when I learned the real price.

accc

#47

accc commented on Tachyon Project Blasting to Wii U for Some Twi...:

Will only buy if there's Wiimote support. IR controls destroy twin stick controls in these types of games. Geometry Wars: Galaxies was amazing with the Wiimote + Nunchuk, but trying to play it with the classic controller was an exercise in frustration.

accc

#50

accc commented on Hyper Light Drifter Might Not Hit Wii U Until ...:

I will never spend $20 on any digital game. If you think your game commands a premium price, print it on a disc and sell it at retail and I'll gladly pay you $40 for it instead, but $20 is too high for something which has no resale value and can only be used on one system.