Cavern of Dreams leapt to the Switch eShop on 29th February 2024. We weren't able to review the game at the time but managed to catch up with it recently. And it's good! If you like that sort of thing...
Talk to any video game fan over 30 about 3D platformers and they're liable to stare wistfully into the middle distance and start mumbling about the 'golden age.' Once Super Mario 64 arrived and codified the form, the decade straddling the millennium delivered a trove of colourful treasures that routinely have platforming fans gushing, nostalgia leaking from their trouser legs. Oh, they don't make them like they used to!
Except that they do, and all that talk about the genre's 'golden age' is codswallop. Sure, it's a useful shorthand for the period before first-person shooters took over as the dominant console genre in the 2000s, but if there is a golden age of 3D platformers, we're in it. From revivals and remakes — or straightforward re-releases for purists — to brand-new entries in the biggest series, there's also a host of impressive indie efforts which aim to capture the look, feel, and soul of your Banjos, your Raymans, and your Spyros of yesteryear, as well as your also-rans that Stockholm-syndromed their way into the hearts and minds of kids who, presumably, didn't have any other games to play.
Bynine Studios' Cavern of Dreams is one such game. Published by Super Rare Originals and following in the bounding footsteps of such nostalgic collectathon fare as Siactro's Toree series and Super Kiwi 64, you play as little, low-poly dragon Fynn. Charged with collecting hidden eggs throughout little, low-poly worlds, you'll be unlocking abilities and picking up little, low-poly mushrooms along the way to open shortcuts to move around the hub world (the titular cavern) with alacrity.
Actually, the mushrooms are 2D sprites, not polygonal, but the point is that anybody who's ever played a decent 3D platformer from the 'golden age' knows the score, and 'little and low-poly' is the name of the game here. The surprising thing is just how impressively Bynine strikes a Goldilocks-style balance between delivering all the requisite genre elements while nailing the Brothers Grimm yet comical tone of Banjo-Kazooie, and not outstaying its welcome or drowning you in collectible doohickeys.
Every aspect, from the writing to the structure, the audio to the puzzle design, feels beautifully considered. The puzzles are just oblique enough to get you thinking without being frustrating, and exploration leads to written hints in any case. With four main worlds including the hub itself (although the latter areas feel like their own separate space), there's none of the bloat which bogged down the genre in the 2000s. For the "five hours or more" it took us to play through, it's all very nicely done.
Audio-wise, the legacies of Grant Kirkhope and Dave Wise loom large in any game evoking classic Rareware platformers. For the most part, composer Benjamin Keckley eschews instantly whistleable melody here, instead leaning into ambient pieces to give the mysterious cavern just the right dose of wonder and danger. Part haunting, part jaunty, it's a grower. Prismic Palace's theme, for instance, has a Potter-esque, nursery-rhyme flavour which probably comes closest to a traditional earworm, and we enjoyed it immensely. Give it time and the low-key, slow-burn soundtrack impresses the more you hear it.
For fans of Banjo, the past echoes in the rusty, angular pipes you trot through. You see it in the neon purples and greens and autumnal reddish-browns. This reviewer never played the Spyro games, but everything here — the poster- and painting-covered walls, the single-plane iron railings, the environmental geometry and stretched textures, the quirky denizens and their speech bubbles — felt like the developers paying homage to Rareware's finest, with special attention to Clanker's Cavern and Mad Monster Mansion. The Cavern of Dreams itself isn't quite Grunty's Lair, but it captures a pinch of that hub world's magic with uncanny accuracy.
On the downside, the momentum-based roll mechanic never quite clicks. It's linked to a method of building up speed underwater and launching Fynn out to gain access to high places, but we never managed to pull it off consistently. Otherwise, the controls and the abilities you unlock are well-implemented and satisfying. Those moves include a glide, a bubble shot, a tailspin, and a ground-pound-style horn dive which propels you into the air a bit higher than a standard jump.
And the camera? It's fine — you'll need to nurse it a little, but it never killed us and it gave us a decent view of the environments, enabling us to perform the precise platforming called for.
For those of you who bristle at the sharpness of retro-styled polygons, there's an optional blur filter, too. It's hardly an exact match for a buzzing CRT screen with scanlines, but it looks good enough for us to toggle it on and leave it on. You can also invert the camera controls across each axis independently. We didn't notice any performance issues in our time with it.
Having blitzed the game in a couple of evenings, it was the way in which Cavern of Dreams expresses its Banjo-esque uncanny tone and sinister fairytale vibes that stuck with us. It doesn't waste time getting into things, but even its slight story felt affecting, in an understated way.
Perhaps we're bringing some of our 'golden age' baggage with us; admittedly, you'd be hard-pressed to find bigger B-K fans. But, as with all these modern throwbacks, beyond the basic mechanics and the collectathon conventions, it's a spirit and feeling they're really trying to recapture — one that, thanks to the march of Time, isn't simply saccharine escapism but is now tinged with melancholy. Bynine does a fine job of evoking those emotions with its floating fairy dust in this little, low-poly adventure.
Conclusion
We can't say that players raised on the likes of Super Mario Odyssey and other modern platformers will respond the same way, but if you dream in 64-bit and your formative 3D games featured visible polygons, you won't regret exploring Cavern of Dreams. Bynine Studios gets in, delivers its payload of fairytale platforming feels with a hint of darkness, and gets out smartish. If you're a Banjo fan looking to recapture that sense of wonder you first experienced exploring Grunty's Lair, this is probably the closest you'll get without time travel or memory wipes.
Comments 48
All sounds interesting, but I really can't deal w/ those N64 graphics. Besides being too angular they are too, oh I don't know the word, over-saturated?
And the heyday of 3D platformers isn't today, it was the PS2. R & C, Jak & Daxter, Sly Cooper were the big 3, plus the Tak games. And there were a few others. PS1 had some good ones w/ Spyro but the PS2 just gave them everything they needed, graphics, physics, voice acting. I think those are still pretty much all still playable today. 🤷♂️
Original Ocarina of Time and Majora's Mask have one my favourite artstyle to this day.
The 3D platformers on N64 are all also close to that.
Planning on buying it but it being Super Rare that publishes it makes me hope for a physical. So I'll wait a bit before buying.
@rjejr A lot of the indie games that use this style based their game from Super Mario 64, a lot of the 3D platformers you mention are just no name IPs that nobody gives a crap about which is why there are no games inspired by them. Not only that they hardly revolutionized anything interesting in their games and Sony hardly ever goes back to them, all they had are better graphics and that's it.
@rjejr SM64 and Banjo Kazooie were miles ahead of any of the games you mentioned and released a generation before
Wow, I didn't see this one coming. Looks like a must buy for us old timers.
Between this and Corn Kidz 64 we’re getting some nice n64 nostalgia lately.
I swear I have stared wistfully into the middle distance only a few times when recalling the golden age.
I just bought Toree 3D last night, and I wasn’t quite impressed with it during my first play-through. That said, I love the flow I can ease into with games like it and Lunistice. I plan to keep chugging through the retro 3D platformers, and I’ll choose between Cavern of Dreams, Corn Kidz 64, and Mail Mole.
Thanks for the review, and I’ll still hope for a user-ranked list of these types of games in the future!
@quinnyboy58 I'll give you generation before, but "miles ahead"? I'd need to see examples for that, b/c the graphics and gameplay are well just about everything else is better in the newer games. And both Banjo Kazooie and Spyro both released in 1998, and I'm taking Spyro, though admittedly that's probably nostalgia talking besides the gawd awful ugly N64 graphics and I only played BK years ago on Xbox and Rare Replay, which admittedly felt dirty. But I didn't like it at all. Possibly better than Mario 3D though. 🤷♂️
@Serpenterror "all they had are better graphics"
You say that like graphics are a bad thing.🤷♂️ And if you think any of the Mario games had better voice acting than any of the games I listed, or even Spyro on PS, well you may need to see and ear Dr. b/c I think you may be legally deaf, sorry to say. And if graphics & sound don't matter why did movies go beyond silent B&W?
R & C probably has more 3D games than Mario. Plus a movie like Mario. But not a garbage sucky movie like Mario, which somewhat balances out the $billion super-mega smash hit. 😂
2002 Ratchet & Clank
2003 Ratchet & Clank: Going Commando
2004 Ratchet & Clank: Up Your Arsenal
2005 Ratchet: Deadlocked
2007 Ratchet & Clank: Size Matters
Ratchet & Clank Future: Tools of Destruction
Ratchet & Clank Future: Quest for Booty
2009 Ratchet & Clank Future: A Crack in Time
2011 Ratchet & Clank: All 4 One
Ratchet & Clank: Full Frontal Assault
2013 Ratchet & Clank: Into the Nexus
Ratchet & Clank: Before the Nexus
2016 Ratchet & Clank (PS4)
2021 Ratchet & Clank: Rift Apart
And personally I thought 3D Mario was garbage. Now in fairness to 3D Mario I didn't play it until years later after I played a lot of other 3D games, including the underappreciated & misunderstood Sunshine, and I do give it the credit it's due for being the 3D game that revolutionized 3D gaming, but it just hasn't aged all that well.
@rjejr I appreciate your reverence for the PS2 games you mentioned, but the only platformers that Sony had that came close to the same level of the N64 greats were the PS1 Spyros.
Platformers of today are mimicking Banjo and Mario, not Jak and Ratchet.
You really stretched for that alliteration, Mr Headline writer! 'Formers, eh? Never heard that one before. It amuses me. (The tagline on the front page that is.)
Oh, and, @rjejr - you're playing with fire making statements like that! Good luck! 🤞
Ooh, didn't expect a review of this even though late here on Nintendo Life, nice!
Yet another game I'll eventually play for sure as I'm a sucker for 3D platformers/collectathons and even more so when they're as great as this one apparently is!
This looks really cool
@rjejr it's a lovely day outside, go and get some fresh air!
@rjejr lol I'll just assume you didn't play SM64 or Banjo Kazooie if you think the gameplay of PS2 Ratchet etc is better
Sounds good. I’ll put it on the wish list for now. I just don’t like the sound of no combat. I’ve always liked taking out the many strange enemies in Banjo and Spyro. I suppose environments in old 3D platformers can be dangerous enough. Rusty Bucket Bay comes to mind…
Got this game the day it released and absolutely love it. Indie devs have really been killing it with 3D platformers as of late.
People keep calling these games 'nostalgic' but 3D platformer junkies like me are often starved for fun games. Seriously, its one of the biggest and more opportunity filled genres in gaming and indies are eating where AAA's have frustratingly slipped a groove. Love this.
Oh and I see Jak and Sly Cooper slander above. Don't wake the beast.
@quinnyboy58 Why are you attacking Ratchet and Clank? Mario 64 is basically my favorite game of all time, on my favorite console of all time, but there's nothing wrong with Sly, R&C, or Jak, not to mention Psychonauts, Mario Sunshine, Vexx, Ape Escape 3, Billy Hatcher, or a bunch of other great games from the next generation.
I'm buying up N64 games at the moment in eager anticipation of the Analogue 3D releasing later this year (edit: or whenever it does actually release...!). I'd love for these "new old games" to release an N64 cartridge version!
Love the look and hopeful for a physical, but doubt it as it seems all the physicals now a days are just shovelware or Shootemups
@quinnyboy58 Ratchet and Clank is a fantastic game, and I first played it just a few years ago, so there's no nostalgia here!
Though I wouldn't say it's a good platformer, specifically. It's more how the whole package is brilliantly put together.
Sly Cooper plays really well, and also brings its own flavour and gameplay twists to the genre.
I've always felt Jak was kind of overrated, though... maybe I just need to give it another chance.
@quinnyboy58 In all fairness, Going Commando and Up Your Arsenal are both excellent. Maybe not as revered as SM64 or Banjo, but great games in their own right.
This one is a must buy for anyone who has nostalgia for N64-era 3D platformers.
There's a moving target when it comes to the indie throwback genre. The first wave was love letters to 8/16 bit pixel art; this current wave is obviously people who always dreamed about making a PS1 or N64 game and now have the 3D capability (and the shaders) to do so.
The expected next step would be the PS2 / Gamecube era... but I wonder how (or even if) that will shake out. I can't think of any particular aesthetic or limitation which would define that era and stoke the nostalgia fires. Perhaps GTA3-quality character models? Licenced soundtracks with song title and artist sliding on screen from the side? Otherwise I feel that generation was the tipping point where games really started going for realism... or, with games like Okami or Wind Waker, a strong aesthetic of their own which wasn't a direct result of the technical limitations of the hardware. The kinds of games where you could just up-rez them as-is and they would look great, as opposed to the N64 and PS1 where that would bring their flaws into stark relief. Maybe we're hitting the end of the line for this kind of thing and there'll never be an indie throwback love letter to Ratchet amd Clank? We'll see I guess; I'll be happy to be proven wrong.
Mechanically though I'd love to see a love letter to Burnout 3. Or Shadow of the Colossus (but Solar Ash is interesting in that regard).
When someone repeatedly calls Super Mario 64 “3D Mario”, are they being clever, ironic, or just showing they have no idea what they are talking about? Genuinely curious.
@rjejr Quantity ≠ quality. That's just a bunch of dreck.
@N64-ROX Danger Zone is a spiritual successor to the crash mode of Burnout 3, but it's actually better, IMO.
I didn't care for Danger Zone 2, though.
I had more fun with Corn Kidz.
Banjo was one of the best looking N64 games. This game, at least in stills, doesn't even come close to Banjo.
Still prefer good ol' pixelart and sprites over these low poly games. I was never really a fan of the N64 so these games don't click with me on the same level as people a little younger than me do. But it's great to see more of these games added to cater to their wishes!
@Picola-Wicola What are you talking about? Do you think Super Mario 64 is a 2D game?
@rjejr I really enjoy Ratchet & Clank games, but the movie? Nah, that was pretty bad. Mario movie was not perfect, but I actually enjoyed watching it.
@rjejr what a notion. I'm playing through the R&C PS2 trilogy on my Vita, and have been blown away, remembering their quality. The Jak games are also great.
But the whole thing with the PS2 era platformers is that the genre became way oversaturated, and most of them didn't do anything interesting. Vexx, Dr Muto, Voodoo Vince, Malice, etc etc etc. Yeah we got Psychonauts, but we got way more duds, which is why the genre kind of disappeared for a while. Oversaturation combined with an edgy 'tude that immediately aged most of the lot.
As good as Jak and Ratchet were, they don't touch Mario Odyssey.
Over 600 Steam users rate this "Overwhelmingly Positive", the highest possible rating tier.
@LikelySatan " they don't touch Mario Odyssey. "
That's like 3 gens later so I hope not. Personally I don't think Odyssey is anywhere near as good as the Galaxy games, the pinnacle of 3D platformers for me, they make Mario 64 look like the test demo it was, but I forget where I was going and forgot where I was so... 😂
@KoopaTheGamer " Mario movie was not perfect, but I actually enjoyed watching it. "
The first Mario movie? Maybe while tripping on acid. 😂
The fact that they even made a R&C movie, good or bad, was all the point I felt I needed to make. 😁
@quinnyboy58 Played them both, not an assumption, basically a fact. Just look at the amount of variety, you're talking about basically 2 button games, stop.
@Johnno137426 That's a really long way of saying "touch grass" isn't it?
@Mycrofty It's a comment section, so I'm making a comment, no fire here.😎
@MaxPlastic " Platformers of today a mimicking Banjo and Mario, not Jak and Ratchet. "
Yeah, and that's my problem. 😉
Not sure how right you are though. I see the InFamous and Uncharted games of the world as the outgrowth of the PS2 platformers - just look at the devs who made them - while Mario continues to be Mario and Link continues not to have a voice actor. I mean it's great for people who want to only play 2D and 3D Mario games but I like those, and the games they've morphed into.
@KoopaTheGamer Agreed. While I do not think both films were masterpieces, I remember little of that Ratchet & Clank movie, and it seems a lot of people do too, or they think about it negatively. I remember more of the Mario movie, and I’d say I liked it a lot! Wouldn’t say it’s entirely great since it has some issues, but it was a fun, good ol’ experience in the theater with others. Of course, anyone can disagree with me, and that is ok!
Also, to others (not everyone) in the forum, can we please not argue and just respect opinions, even if we disagree with them? I feel like I see negativity everywhere in regards to gaming now…
@NinjaNicky I vastly prefer these low poly games that perform really well to realistic games that barely feel like video games and run like crap on the Switch 🤷
@rjejr Comparing any 3D platformers to one of the first is pretty messy.
I am in the minority here big time, but I really dislike the Galaxy games. The gravity gimmick made the stages feel like bad bonus levels from a Sonic game. There's a lot of Nintendo's effortless imagination on display, you just can't see where you are going half the time, so it doesn't matter. Ironically, Ratchet and Clank did the spheroid level gimmick better four years earlier with Going Commando. They just knew not to make an entire game from that one trick.
@Pastellioli That's the key for me, is the Mario movie was a group experience, and the group for me was my wife and kids. It's not really possible for me to say I didn't have a great time, seeing all their eyes light up. And it was at the drive in, so bonus.
@LikelySatan Yep. I saw it with my siblings and I can remember the audience consisted of lots of families and children seated. I can remember them having a great time together!
I also had a similar experience when I saw the second Sonic the Hedgehog movie in theaters. Just hearing how excited and happy the children were during parts of the film (especially at the mid-credits scene) enhanced my experience there too! I would have had the same reactions and feelings if I were their young age again. I’m pretty excited for the third movie releasing later this year!
Movies, especially fun ones like the two video game film adaptations mentioned above, have their experience enhanced when you watch them with groups, like your family or friends. It’s just so fun to hear and see others reactions to it!
@Pastellioli Yeah seeing the five year old react to Mario especially has been just...the best thing? It's the best thing. He was grabbing his ankles and ducking down today, acting like a Goomba and it melted my heart.
@LikelySatan Re: Galaxy. Hmm, now you're making me want to go back and replay them to see how much of my like is nostalgia based. Which I probably would have done by now if Nintendo rereleased the 2nd along w/ the first, but Nintendo. I know I didn't like the "player 2" aspect of bit shooting, that was an insult to player 2 everywhere. The not being able to see I can understand being frustrating, but I played a lot of DmC and killed a lot of bad guys off screen not knowing where they were. 😂
I did like the Clank levels, always fun, but I think I liked Mario going "wahoo" each time more.
@rjejr I don't necessarily discount nostalgia. It's not something you can really quantity, but I get what someone means when they say a game isn't better but they like it more. There's zero chance I'll ever say Mortal Kombat 2 is a better game than most modern fighters, but I'll go for that one most every time. It's great that games are taken seriously and discussed and reviewed and compared as objectively as possible but like if you hold low punch for 30 seconds and then release it as Shang Tsung he morphs into Kintaro and punches people in half.
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