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Wesbert

Wesbert

Austria

Joined:
Fri 8th August, 2008

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Wesbert

#1

Wesbert commented on Talking Point: Mii, Myself and I - The Argumen...:

I'm looking forward to playing/fighting Miis.
The "generic" or "derivative" nature of their attacks suggests they didn't want to waste too much time on fine-balancing them (as an entirely original move-set would have required them to do) and gives off the impression that they wanted to include the Miis as an added bonus, rather than a full replacement for a cut character.
As for the "bullying": I fear the ban has less to do with Mii-Hitlers (although they're certainly a problem) than it has to do with the Miis being of different colour. This isn't a competetive racing game like Mario Kart, but a brawler type of game where you beat each other up. Imagine the media-backlash if a kid with a coloured Mii gains the impression that other players (all controlling white Miis) gang up on him and keep beating him up (after all, there already have been articles about the lack of racial diversity in the Mushroom Kingdom). I can understand Nintendo's desire to play it safe there.

Wesbert

#3

Wesbert commented on Former Criterion Boss Alex Ward Laments Issues...:

@divinelite TombRaider Ultimate Edition is what I was referring to as GOTY oder Collectors Editions, Fifa is a bad example since people keep buying it year for year anyway despite only minute changes, so obviously the FIFA brand is the driving sales force behind it. Diablo 3 was the first foray onto consoles and similarly Borderlands 2 Vita is the first portable version, so both add new features and appeal to entirely new markets. My point still stands..

Wesbert

#4

Wesbert commented on Former Criterion Boss Alex Ward Laments Issues...:

Part of the question is: HOW do you market a months-old game?
If it were old enough, you could at least tell them to "re-live the classic, now with improved graphics and new features". Or you can include all DLC and bonus content and release it at a cheaper price as a GOTY or complete edition or whatever.
But a marketing campaign that is essentially stuck with the message "Hey, remember that game from months ago, the one that those who were excited about will already have purchased long ago, leaving only those who weren't really all that interested in it to begin with? Well, now they can ignore a band new version of it" won't help, no matter how much money you pour into it.
The only ones really eager for such a game would be Nintendo-only gamers, but I fear those got burned too often by shoddy ports to really care about third party releases any more.

Wesbert

#5

Wesbert commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@XCWarrior I was annoyed yesterday, so I opted to go for strong language rather than finer points (my posting was too long already anyway). Broadly speaking, I agree with you, but I believe the problem is one of terminology. Modern crowdfunding is a new concept, so one should be careful about uncritically applying old terms and all the associations they carry with them.
When I used Kickstarter, I did not feel like an investor, but like a fan preordering a game directly from the makers. Any input I was allowed to make was an added courtesy they extended toward me, not a right I had acquired with my money (They're called rewards, not privileges).
But I do believe this would make an interesting Talking Point (How much influence could and should backers have over their Kickstarter projects?).

Wesbert

#6

Wesbert commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

The saddest part of this case is this:
Keiji Inafune left Capcom because they wouldn't let him make the games he wanted. Instead of trusting his judgment and letting him and his team get on with the work, managers and investors kept questioning his decisions and telling him how to make the game the way they believed, threatening to withdraw funding if he wouldn't comply.
So he turned to an alternative, and with Kickstarter got a second chance.
And now, the same thing is happening again. But this time, it's some self-proclaimed 'fans' who bicker about his team's decision, who question his judgment and tell him what to do, demanding their money back otherwise. Because somehow they believe that donating 5 or 20 dollars turns them into an investor, and hey, everyone knows investors dictating ideas about their game is a good thing, right?
Did they see the inferiority or inadequateness of the work of Dina Abou Karam for themselves? No, they assume she's wrong for the job because they don't like her CV and her political views. This is precisely the type of decision we always accuse short-sighted managers of, judging not the quality of work but the credentials and what political points of view the applicants might have.
And before you protest that you're actually trying to 'save' MIght No. 9 from outside political interference through evil agitators worming their way in through their boyfriends, I ask you this: Have you ANY proof that Mr. Inafune disapproved of that step? That he saw her work unfit for his vision? Is there a tweet, mail or facebook entry where he moans of a coup d'etat in his own team? I don't think so, because if there were, you would have produced it with gusto already.
So you're NOT helping Mr. Inafune saving his vision, you're fighting him.
So congratulations to all the 'I Want My Money Back' protesters: You have become that which you claim to hate so much.
You have become CAPCOM.

(Now excuse me, I must quit this board because right now, I am fairly sick of video game fans. Luckily, I have some good single player games waiting.)

Wesbert

#7

Wesbert commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

@HugoSmits Every designer has to start somewhere. Even Miyamoto was once a boy who had never created a game in his life - doesn't mean he could never ever create games. And a good designer can copy and emulate a style he's not intimately familiar with - they become familiar with it as they work.

Wesbert

#8

Wesbert commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

I would just like to point out that the alleged confession of having been hired because she dated someone from the company isn't as damning as it might seem.
It might have gone something like this:
A: We need another designer...
B: Hey, my girlfriend happens to be a designer. And a good one, too.
A: Well, tell her to meet me tomorrow morning, and bring some of her works so I can see for myself. And if she's good, she's hired.
It doesn't automatically mean she couldn't have gotten it any other way.

Wesbert

#9

Wesbert commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

I would actually like to know how people believe this alleged "political agenda" would manifest itself in this particular game? What do they fear a feminist robot would look like - as opposed to a non-feminist one? And why is the prospect so horrifying to demand your money back?

Wesbert

#11

Wesbert commented on Mighty No. 9 Studio Comcept Facing Fan Backlas...:

The team appointed her, which means they seem to believe her views are suitably close to their own to qualify her for that position. So she can hardly be the political tyrant or the evil corrupting influence some guys claim her to be.
One of the complaints against radical feminists has always been that they focus on destructive criticism, and that they lack appreciation of the creative process and the problems therein. Now finally a feminist actually takes part in the creation of a game (even if it's only as community manager) to prove her views can in fact contribute to and possibly benefit the making of a game... and people shout at her to stay away.
If people wish to prove feminists wrong and disprove their claims as simple attention-mongering, then bullying women isn't the way to do it.

Wesbert

#13

Wesbert commented on News Site Claims That Zelda "Takes A Dim View ...:

The problem with such analyses is that they tell you more about their author than about the thing s/he analysed. They are like Rorschach tests: They reveal what someone wants to interpret into things, not about what is necessarily really there.
A right-wing author could easily cherry-pick and oversimplify their way into decrying the game as a piece of leftist propaganda. Starting with Link's notorious disregard for other people's property to the caricature of an evil, abusive landowner that we find on Lon-Lon Ranch, the BOSS who just shouts and bullies his workers around instead of providing them with proper security when attempting to build in a dangerous environment. And near the end Link actually joins a group of female robbers.
Then he would go on to denounce the game's leftist "man-hating" stance, clearly visible through the fact that the only male to be born into a noble, all-female warrior race turns into an evil, powerhungry maniac. Similarly, most of the boys in the Kokiri forest are either useless buffoons or bullies who try to hinder you, while help naturally comes mostly from female NPCs. Also the only visible part of Hyrule's ruling class is a woman. So is her bodyguard. And the majority of sages are female. Even the cool ninja turns out to be a woman.
And so on.
Personally, I find it hard to consider a game "racist" where one of the key plot elements is the joining of forces by representatives from all Hyrulean races (including the "evil" Gerudo) to weaken the main antagonist.
As for sexist, I must say that a whole race of proud warrior women who are actually among the most able melee fighters in the game hardly promotes a "damsel in distress" message. And as for Zelda: even when she's dressed as a male, she's still a woman underneath. So everything she did she still did as a woman.(Besides, I never thought she disguised herself as a man. Sheikh looked like a ninja with no discernible sex. During my first play-through I briefly thought it was actually Impa in disguise.)
And yes, my interpretation also reveals more about me than about the game itself, and what I want to see in it. But at least I acknowledge that.

Wesbert

#15

Wesbert commented on Investment Expert Feels Nintendo Earnings Miss...:

Releasing games on smartphones would be a bad move, because every 3ds release afterwards would be greeted by a chorus of "I'll wait til it is released on smartphone" (even if such a release is never planned) and 3ds software sales would plummet. Even one game released on smartphone could trigger such false expectations.

Wesbert

#16

Wesbert commented on New 3DS Firmware Update 6.0.0-11U Now Live:

I think Nintendo haven't uploaded the new Streetpass minigames yet, since I would expect them to up in the eshop as well. That might explain why the MiiPlaza shop crashes when you try to access them.

Wesbert

#17

Wesbert commented on Nintendo Won't Be Holding A Large-Scale Press ...:

Understandable. Almost every major E3 announcement gets leaked or is uncovered beforehand, so when the show comes everyone is "Aww, we already knew about that one. Show us something new!" On the other hand, revelations like the recent Zelda:ALTTP 2 caught everyone completely by surprise.
Besides, it's not as though gamers don't scour the internet for news every day.

Wesbert

#19

Wesbert commented on Talking Point: The Problem With 'Old' Wii U Ports:

I'm still cautiously optimistic about the Deus Ex port, and not just because it's "any old port in a storm" (or a dead calm, in WiiU's case). It's because it does seem such an odd choice, so I can't help but wonder why they chose this particular game, and not a more recent or high-profile one. And there is at least the theoretical chance that the reason for this choice is because someone took a look at the gamepad and had an idea how it might improve this particular game, significantly enough to warrant a late port. IF that is so, then it might be worthwhile, because it might make good use of the pad (unlike a quick port of a recent game) and thus inspire users and other developers.
Of course, right now, all of this is purely academic, and it's a big IF. But hope dies last ;)

Wesbert

#20

Wesbert commented on Molyneux: "I Struggle To See Anything Amazing ...:

While Mr. Molyneux is entitled to his opinion, I would just like to point out two things.
1) While it is true that the fact that Mr. Molyneux's most recent games have been disappointing does not invalidate any of his arguments, it DOES allow us to assess how accurate and informed Mr. Molyneux's grasp and understanding of the current gamer mentality is.
2) I can't recall him applauding the Wii motion controllers and Wii Sports this enthusiastically when they came out, leading me to suspect that his words are not really all that honest and actually just a result of his personal agendas or business schemes.

Wesbert

#24

Wesbert commented on Talking Point: The Critical Importance of Blac...:

While a release of CoD on WiiU would signal acceptance by the mainstream industry, it might turn out to be a double-edged sword. After all, nearly every CoD fan is likely to already have a PC, PS3 or Xbox360 by now (how else could they be hardcore CoD fans?), and they're unlikely to jump to WiiU when they can play the same game on their own system. Thus, the sales numbers of the WiiU version would be lowest (since it's unlikely the WiiU would draw in a new CoD fanbase larger than the already established one), which in turn might lead to some gaming sites proclaiming that once more Nintendo fails to attract the hardcore crowd, and once that bias is revived, it's just a matter of time until it becomes a self-fulfilling prophecy.
If there's to be a CoD version for WiiU, it must be a fully committed one that utilises the system's unique features well enough to attract even owners of other systems. Otherwise, none might even be better.

Wesbert

#25

Wesbert commented on 3DS Second Circle Pad Formally Announced:

Considering there is already a working demo of RE: Revelations showcasing a control scheme without a second circle pad, I'd say chances are pretty good it will be an optional extra and not mandatory, more like the Wii classic controller.

Wesbert

#26

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: I am truly sorry if I offended you by being unreasonably civilized ;) Now let me get back to Xenoblade to chop up inoffensive forest animals to rob their corpses of precious materials...
EDIT: Thanks to daznsaz for proving that I'm also waaay too civilized to be European. Sigh

@ WhiteLayer: Personally, I think the first person to find a fitting definition of "hardcore gaming" that all people can agree on would be a prime candidate for next year's Nobel Peace Prize, for making the world a safer place.

Wesbert

#27

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: So, you admit your definition of hardcore is entirely subjective, based on your own preferences and your perception of your surroundings (by the way, western civilization does not consist of America alone; the term "western gamer" encompasses a sizeable chunk of Europe as well, and Australia). So, an objective discussion about hardcore games is impossible. If your prefer the games for the PSvita, then by all means get one and enjoy it. But don't attack others merely for having a different definition of hardcore. For they too must define hardcore from their perspective.

Wesbert

#28

Wesbert commented on More Titles Announced at 3DS Conference:

@ Lionsgate: The problem is, there has never been a proper definition of "hardcore" games. Ample of people think Monster Hunter, Resident Evil or even Fire Emblem are suitably hardcore, others don't. And for a Nintendo console, the 'core' friendly system would be one with well known Nintendo games (since the 'core' would be the core Nintendo gamer), which would be Mario Land, Mario Kart, Kid Icarus, Luigi's Mansion, Fire Emblem etc.
But as long as everyone has different and arbitrary definitions of hardcore or core, any discussion about them is moot (which is why I said the whole discussion could have been avoided if Shinobi88 had started with hardcore western gamers, since many would merely have ignored him then).
EDIT: The only unified definition of hardcore I could gleam from discussions would be "Everything I like is hardcore and cool, and everything I dislike isn't and therefore rubbish".

Wesbert

#29

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: And that's why a huge portion of Westerners have a PS3 or a Wii instead of an Xbox. (Just out of curiosity: What about Infamous, Uncharted, God of War or Little Big Planet? Those are games which do not appeal to Western gamers, since they're not on the Xbox360? Just kidding)
EDIT: And in your first opening sentence in your first post, you spoke about Western gaming in general, not HARDCORE western gaming. You seem to mix those two concepts. If you'd clarified earlier, a lot of this discussion (and insults) could have been avoided.

Wesbert

#30

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: You're confusing "western tastes" with your own tastes. There are ample of westerners who enjoy RPGs, turn-based battles and even Pokemon. If there's nothing in this line-up that appeals to you, then so be it. But there are ample of people in the west looking forward to Monster Hunter 4 or Fire Emblem, just as a lot of them dislike Call of Duty.

Wesbert

#32

Wesbert commented on More Titles Announced at 3DS Conference:

@ shinobi88: There are 48 3DS games to be shown at TGS compared to PSVitas 18 (http://www.andriasang.com/e/blog/2011/08/31/tgs_partial_list/). Just elaborating on "maybe a 3DS announcement or two" ;)

Wesbert

#33

Wesbert commented on Better Late Than Never, Europe's 3DS Ambassado...:

No, you don't understand. This tool is for checking whether you were allowed to download the games in the first place. If it turns out you were merely able to download them due to a technical defect, you can contact their technical support to help you erase them from your account ;)

Wesbert

#34

Wesbert commented on Investors Urge Nintendo to Develop for Smartph...:

One reason Nintendo stays away from smartphone games might be that there is a growing number of sensible experts worried that the whole smartphone craze is just another economic bubble about to burst. And unfortunately, the relationship between investors and bubbles is like that of moths and open flames (with the exception that it's the companies they influence that get burned, while they remain unscathed and trot off in search for a new bubble), so I don't value their opinion all that high.

@ WaltzElf: Isn't it ironic that you sneer at the notion that fans might know more about investing than investors, yet remain adamant in your view that investors know more about managing companies than company managers (like those of Nintendo)? ;)

Wesbert

#35

Wesbert commented on RE Mercenaries 3D Save Data Will Not Die:

The sad aspect is that if this game doesn't sell, Capcom (and others) will merely claim it is due to mature titles not selling well on Nintendo systems and stop making them. After all, no one asks you the reason why you didn't buy a game.

Wesbert

#36

Wesbert commented on Games Do More Damage Than Passive Smoking, say...:

@ 52: I didn't want to shut you up or insult you, I really was merely curious ;)
I agree with your general sentiment (read something before you comment), but I feel I need to correct you on one point: Everyone has the right to voice his opinion on such an article, whether he's read it or not (that's what free speech is all about). Whether we attribute any sort of value to their opinion, though, that is up to us.

Wesbert

#38

Wesbert commented on Games Do More Damage Than Passive Smoking, say...:

There are some things that bother me about Mr. Andersons's article.
1) He doesn't define violent games more clearly, nor does he mention differences in psychological effect between violent and non-violent games. Neither does he give closer definitions of the "ultraviolent" videogames, and how they in turn differ from merely violent ones. This makes his observations arbitrary and hard to verify, thus scientifically quite useless.
2) In an article concerned with video game violence, the sentence "Some include cut scenes (i.e., brief movie clips supposedly designed to move the story forward) of strippers" is beside the point, since no connection with the violence in video games and real life is established. It rather suggests he is writing for groups with certain political views, instead of a professional audience.
3) Almost all of the references he gives are his own works (Anderson, C.A). The only two articles not co-written by himself is one written by two of his previous partners (so no new sources) and another one from 1986, from a time when video games were not yet very advanced (specially not for the ultraviolent games from the 1990s). In other words, he merely restates his own frequently articulated beliefs and sells them as new. But merely repeating yourself is not research and definitely not science.
All in all, this sounds like sensationalistic pseudo-science, rather than genuine research.
(Please note my incredibly violent and aggressive tone after playing DOA: Dimensions)

@ WaltzElf: You don't need a degree to spot shoddy research and flawed reasoning. The ability to read and think are quite often sufficient.

Wesbert

#39

Wesbert commented on THQ Cancels Saints Row: Drive-By for 3DS:

I think this cancellation is connected to the poor reception of THQ's other Xboxlive-download tie-in "Red Faction: Battlegrounds". After all, Saints Row and Red Faction were two major THQ franchises marketed so closely together there were even crossover references. But Battlegrounds had little in common with actual Red Faction, being merely a top down vehicular shooter. The title Drive-By sounds like it might have described a title of a similar nature, and if that were the case, the cancellation was a good move, since Saints Row's fun is derived from the freedom within the game. A trivial top down shooter would have been a sore disappointment, which is probably thy THQ cancelled it.
So the 3DS is not to blame ;)

Wesbert

#40

Wesbert commented on WiiWare Super Meat Boy Gets Canned:

Sorry, but they must have been aware of the size limit from the start. Games like Fluidity or Sonic 4 are far more ambitious in terms of visual presentation, and yet they fit, If a developer can't work to given specifications, it's his skill that's lacking. To quote Goethe: "In der Beschraenkung zeigt sich erst der Meister" (Only in restriction is mastery revealed)

Wesbert

#44

Wesbert commented on Sakamoto Wants to Know Your Metroid: Other M T...:

I really enjoy Metroid: Other M. Just a little more independence perhaps next time (through a slightly more open world and a story less dominated by some superior's orders). As for those complaining about the emotional storyline: The idea of this game was to explore Samus' past, but it's been dealt with now. The next is likely to be with a different focus, so it should automatically be less emotionally trying for her.

Wesbert

#45

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

@ smithers: The whole point is those games aren't "very much the same games", they`re entirely different, sharing only the same name. The story, setting, levels, movement sets, powers and extras are entirely different. So it's a bit like saying "I don't believe you bought Sands of Time AND Warrior Within, so you must be a biased liar!". So please stop accusing other people of lying.

Wesbert

#46

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

The unlockable Prince of Persia is the Mac version (really, not the SNES version; unless it's different for the US version). I guess opeter got it mixed up with the limited HD editions, where a free download code for the 2,5D remake is included.

Wesbert

#47

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

@ slapshot82: Um... because they're essentially two entirely different games that merely share the same name (neither of wihch is bad)? Why shouldn't we play both if we can and are suitably interested in? After all, HD isnĀ“t always necessarily better... like in this case :)

Wesbert

#48

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

I also prefer the Wii version to the PS3 version (finished both). The levels are more varied in design and layout, the combat (weak though it may be) is more tactical, there are more puzzles and once the creation powers are all unlocked they change the experience quite a bit when you master them. I'd also give this game an 8/10.

Wesbert

#50

Wesbert commented on Guinness Appoints Zelda the Third-Best Game Se...:

It's the Guiness site, so it's obvious what happened: The guys who wrote the article were roaringly drunk ;)
Seriously, Guiness obviously asked the people their marketing is aimed at, namely guys who are (almost) old enough to drink beer, but still adolescent enough to be awed by World Records. Amongst that crowd, such a result is possible.
As for the rest of the world... well, I haven't seen a single gamer-poll (even on non-Nintendo sites) that doesn't list either a Nintendo- or a Final-Fantasy game as it's Number 1 game (so it's not just Fanboy-outrage).