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Wesbert

Wesbert

Austria

Joined:
Fri 8th August, 2008

Recent Comments

Wesbert

#1

Wesbert commented on Nintendo Won't Be Holding A Large-Scale Press ...:

Understandable. Almost every major E3 announcement gets leaked or is uncovered beforehand, so when the show comes everyone is "Aww, we already knew about that one. Show us something new!" On the other hand, revelations like the recent Zelda:ALTTP 2 caught everyone completely by surprise.
Besides, it's not as though gamers don't scour the internet for news every day.

Wesbert

#3

Wesbert commented on Talking Point: The Problem With 'Old' Wii U Ports:

I'm still cautiously optimistic about the Deus Ex port, and not just because it's "any old port in a storm" (or a dead calm, in WiiU's case). It's because it does seem such an odd choice, so I can't help but wonder why they chose this particular game, and not a more recent or high-profile one. And there is at least the theoretical chance that the reason for this choice is because someone took a look at the gamepad and had an idea how it might improve this particular game, significantly enough to warrant a late port. IF that is so, then it might be worthwhile, because it might make good use of the pad (unlike a quick port of a recent game) and thus inspire users and other developers.
Of course, right now, all of this is purely academic, and it's a big IF. But hope dies last ;)

Wesbert

#4

Wesbert commented on Molyneux: "I Struggle To See Anything Amazing ...:

While Mr. Molyneux is entitled to his opinion, I would just like to point out two things.
1) While it is true that the fact that Mr. Molyneux's most recent games have been disappointing does not invalidate any of his arguments, it DOES allow us to assess how accurate and informed Mr. Molyneux's grasp and understanding of the current gamer mentality is.
2) I can't recall him applauding the Wii motion controllers and Wii Sports this enthusiastically when they came out, leading me to suspect that his words are not really all that honest and actually just a result of his personal agendas or business schemes.

Wesbert

#8

Wesbert commented on Talking Point: The Critical Importance of Blac...:

While a release of CoD on WiiU would signal acceptance by the mainstream industry, it might turn out to be a double-edged sword. After all, nearly every CoD fan is likely to already have a PC, PS3 or Xbox360 by now (how else could they be hardcore CoD fans?), and they're unlikely to jump to WiiU when they can play the same game on their own system. Thus, the sales numbers of the WiiU version would be lowest (since it's unlikely the WiiU would draw in a new CoD fanbase larger than the already established one), which in turn might lead to some gaming sites proclaiming that once more Nintendo fails to attract the hardcore crowd, and once that bias is revived, it's just a matter of time until it becomes a self-fulfilling prophecy.
If there's to be a CoD version for WiiU, it must be a fully committed one that utilises the system's unique features well enough to attract even owners of other systems. Otherwise, none might even be better.

Wesbert

#9

Wesbert commented on 3DS Second Circle Pad Formally Announced:

Considering there is already a working demo of RE: Revelations showcasing a control scheme without a second circle pad, I'd say chances are pretty good it will be an optional extra and not mandatory, more like the Wii classic controller.

Wesbert

#10

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: I am truly sorry if I offended you by being unreasonably civilized ;) Now let me get back to Xenoblade to chop up inoffensive forest animals to rob their corpses of precious materials...
EDIT: Thanks to daznsaz for proving that I'm also waaay too civilized to be European. Sigh

@ WhiteLayer: Personally, I think the first person to find a fitting definition of "hardcore gaming" that all people can agree on would be a prime candidate for next year's Nobel Peace Prize, for making the world a safer place.

Wesbert

#11

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: So, you admit your definition of hardcore is entirely subjective, based on your own preferences and your perception of your surroundings (by the way, western civilization does not consist of America alone; the term "western gamer" encompasses a sizeable chunk of Europe as well, and Australia). So, an objective discussion about hardcore games is impossible. If your prefer the games for the PSvita, then by all means get one and enjoy it. But don't attack others merely for having a different definition of hardcore. For they too must define hardcore from their perspective.

Wesbert

#12

Wesbert commented on More Titles Announced at 3DS Conference:

@ Lionsgate: The problem is, there has never been a proper definition of "hardcore" games. Ample of people think Monster Hunter, Resident Evil or even Fire Emblem are suitably hardcore, others don't. And for a Nintendo console, the 'core' friendly system would be one with well known Nintendo games (since the 'core' would be the core Nintendo gamer), which would be Mario Land, Mario Kart, Kid Icarus, Luigi's Mansion, Fire Emblem etc.
But as long as everyone has different and arbitrary definitions of hardcore or core, any discussion about them is moot (which is why I said the whole discussion could have been avoided if Shinobi88 had started with hardcore western gamers, since many would merely have ignored him then).
EDIT: The only unified definition of hardcore I could gleam from discussions would be "Everything I like is hardcore and cool, and everything I dislike isn't and therefore rubbish".

Wesbert

#13

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: And that's why a huge portion of Westerners have a PS3 or a Wii instead of an Xbox. (Just out of curiosity: What about Infamous, Uncharted, God of War or Little Big Planet? Those are games which do not appeal to Western gamers, since they're not on the Xbox360? Just kidding)
EDIT: And in your first opening sentence in your first post, you spoke about Western gaming in general, not HARDCORE western gaming. You seem to mix those two concepts. If you'd clarified earlier, a lot of this discussion (and insults) could have been avoided.

Wesbert

#14

Wesbert commented on More Titles Announced at 3DS Conference:

@ Shinobi88: You're confusing "western tastes" with your own tastes. There are ample of westerners who enjoy RPGs, turn-based battles and even Pokemon. If there's nothing in this line-up that appeals to you, then so be it. But there are ample of people in the west looking forward to Monster Hunter 4 or Fire Emblem, just as a lot of them dislike Call of Duty.

Wesbert

#16

Wesbert commented on More Titles Announced at 3DS Conference:

@ shinobi88: There are 48 3DS games to be shown at TGS compared to PSVitas 18 (http://www.andriasang.com/e/blog/2011/08/31/tgs_partial_list/). Just elaborating on "maybe a 3DS announcement or two" ;)

Wesbert

#17

Wesbert commented on Better Late Than Never, Europe's 3DS Ambassado...:

No, you don't understand. This tool is for checking whether you were allowed to download the games in the first place. If it turns out you were merely able to download them due to a technical defect, you can contact their technical support to help you erase them from your account ;)

Wesbert

#18

Wesbert commented on Investors Urge Nintendo to Develop for Smartph...:

One reason Nintendo stays away from smartphone games might be that there is a growing number of sensible experts worried that the whole smartphone craze is just another economic bubble about to burst. And unfortunately, the relationship between investors and bubbles is like that of moths and open flames (with the exception that it's the companies they influence that get burned, while they remain unscathed and trot off in search for a new bubble), so I don't value their opinion all that high.

@ WaltzElf: Isn't it ironic that you sneer at the notion that fans might know more about investing than investors, yet remain adamant in your view that investors know more about managing companies than company managers (like those of Nintendo)? ;)

Wesbert

#19

Wesbert commented on RE Mercenaries 3D Save Data Will Not Die:

The sad aspect is that if this game doesn't sell, Capcom (and others) will merely claim it is due to mature titles not selling well on Nintendo systems and stop making them. After all, no one asks you the reason why you didn't buy a game.

Wesbert

#20

Wesbert commented on Games Do More Damage Than Passive Smoking, say...:

@ 52: I didn't want to shut you up or insult you, I really was merely curious ;)
I agree with your general sentiment (read something before you comment), but I feel I need to correct you on one point: Everyone has the right to voice his opinion on such an article, whether he's read it or not (that's what free speech is all about). Whether we attribute any sort of value to their opinion, though, that is up to us.

Wesbert

#22

Wesbert commented on Games Do More Damage Than Passive Smoking, say...:

There are some things that bother me about Mr. Andersons's article.
1) He doesn't define violent games more clearly, nor does he mention differences in psychological effect between violent and non-violent games. Neither does he give closer definitions of the "ultraviolent" videogames, and how they in turn differ from merely violent ones. This makes his observations arbitrary and hard to verify, thus scientifically quite useless.
2) In an article concerned with video game violence, the sentence "Some include cut scenes (i.e., brief movie clips supposedly designed to move the story forward) of strippers" is beside the point, since no connection with the violence in video games and real life is established. It rather suggests he is writing for groups with certain political views, instead of a professional audience.
3) Almost all of the references he gives are his own works (Anderson, C.A). The only two articles not co-written by himself is one written by two of his previous partners (so no new sources) and another one from 1986, from a time when video games were not yet very advanced (specially not for the ultraviolent games from the 1990s). In other words, he merely restates his own frequently articulated beliefs and sells them as new. But merely repeating yourself is not research and definitely not science.
All in all, this sounds like sensationalistic pseudo-science, rather than genuine research.
(Please note my incredibly violent and aggressive tone after playing DOA: Dimensions)

@ WaltzElf: You don't need a degree to spot shoddy research and flawed reasoning. The ability to read and think are quite often sufficient.

Wesbert

#23

Wesbert commented on THQ Cancels Saints Row: Drive-By for 3DS:

I think this cancellation is connected to the poor reception of THQ's other Xboxlive-download tie-in "Red Faction: Battlegrounds". After all, Saints Row and Red Faction were two major THQ franchises marketed so closely together there were even crossover references. But Battlegrounds had little in common with actual Red Faction, being merely a top down vehicular shooter. The title Drive-By sounds like it might have described a title of a similar nature, and if that were the case, the cancellation was a good move, since Saints Row's fun is derived from the freedom within the game. A trivial top down shooter would have been a sore disappointment, which is probably thy THQ cancelled it.
So the 3DS is not to blame ;)

Wesbert

#24

Wesbert commented on WiiWare Super Meat Boy Gets Canned:

Sorry, but they must have been aware of the size limit from the start. Games like Fluidity or Sonic 4 are far more ambitious in terms of visual presentation, and yet they fit, If a developer can't work to given specifications, it's his skill that's lacking. To quote Goethe: "In der Beschraenkung zeigt sich erst der Meister" (Only in restriction is mastery revealed)

Wesbert

#28

Wesbert commented on Sakamoto Wants to Know Your Metroid: Other M T...:

I really enjoy Metroid: Other M. Just a little more independence perhaps next time (through a slightly more open world and a story less dominated by some superior's orders). As for those complaining about the emotional storyline: The idea of this game was to explore Samus' past, but it's been dealt with now. The next is likely to be with a different focus, so it should automatically be less emotionally trying for her.

Wesbert

#29

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

@ smithers: The whole point is those games aren't "very much the same games", they`re entirely different, sharing only the same name. The story, setting, levels, movement sets, powers and extras are entirely different. So it's a bit like saying "I don't believe you bought Sands of Time AND Warrior Within, so you must be a biased liar!". So please stop accusing other people of lying.

Wesbert

#30

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

The unlockable Prince of Persia is the Mac version (really, not the SNES version; unless it's different for the US version). I guess opeter got it mixed up with the limited HD editions, where a free download code for the 2,5D remake is included.

Wesbert

#31

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

@ slapshot82: Um... because they're essentially two entirely different games that merely share the same name (neither of wihch is bad)? Why shouldn't we play both if we can and are suitably interested in? After all, HD isn´t always necessarily better... like in this case :)

Wesbert

#32

Wesbert commented on Review: Prince of Persia: The Forgotten Sands ...:

I also prefer the Wii version to the PS3 version (finished both). The levels are more varied in design and layout, the combat (weak though it may be) is more tactical, there are more puzzles and once the creation powers are all unlocked they change the experience quite a bit when you master them. I'd also give this game an 8/10.

Wesbert

#34

Wesbert commented on Guinness Appoints Zelda the Third-Best Game Se...:

It's the Guiness site, so it's obvious what happened: The guys who wrote the article were roaringly drunk ;)
Seriously, Guiness obviously asked the people their marketing is aimed at, namely guys who are (almost) old enough to drink beer, but still adolescent enough to be awed by World Records. Amongst that crowd, such a result is possible.
As for the rest of the world... well, I haven't seen a single gamer-poll (even on non-Nintendo sites) that doesn't list either a Nintendo- or a Final-Fantasy game as it's Number 1 game (so it's not just Fanboy-outrage).

Wesbert

#35

Wesbert commented on Review: Zoo Frenzy (DSiWare):

@ WaltzElf: Why do you claim there to be no mention of the "RPG side of the game" being "so simple, it's boring" in the review? I think "you can then run around and battle these creatures, which really just consists of running up to them and alternately attacking each other, hoping you continuously deal a lot of damage" conveys that message rather nicely.
As for the story, does anyone seriously expect a downloadable minigame-driven zoo-keeping game to have a grand or even interesting story? In such games, the story is hardly ever more than an extended tutorial, introducing you to the features of the game, and the odd cheesy line about your goals and motivations, so a story that sounds like it "could have been written by a 10-year old" is precisely what I'd expect. It would only have been worth mentioning if the story was not what you'd expect (for example, if it was deep or captivating).
Looking at the screens, you can easily see why displaying more than 10 people at any time would hardly make the game easier to manage.
I thought the review was good and contained all the info I really would need as a potential customer.

Sorry for nitpicking, but I merely wanted to give you a little taste of your own medicine ;)

Wesbert

#36

Wesbert commented on Sony Patents Universal Game Controller:

Sony's position thus far was that the PS3 would be the penultimate console which would make owning any of the others superfluous. So why should they create a tool that makes only sense if you own at least two or even all three of them? To them, that'd be like admitting defeat.
So I think it's either a fake, or Sony heard about some other company trying to develop such a thing (Bigben, Apple, Nokia maybe...) and secured this patent to prevent it from happening.
Although maybe they needn't have bothered. No buttons or analog sticks? Dream on...

Wesbert

#37

Wesbert commented on Naughty Nokia Boasts About Nintendo Games On N900:

@ CasualGenius: Right, so I buy a mobile phone (not a cheap one, either), hook it into a stationary device (or loader) and use a borrowed controller to play illegal roms on the TV? Sounds like a gaming device with a real identity crisis. Seriously, why bother? The PC has tons of emulators already (and TV-link up possibilities), so the only argument in favour of Nokias latest foray into the gaming world would be mobility. But that one is nullified as soon as you're required to carry a seperate controller with you. This is one of those things that only sound good until you think them through.

Wesbert

#38

Wesbert commented on Naughty Nokia Boasts About Nintendo Games On N900:

Ooh, yes, I can't wait to play retro games on a twiddly, miniscule cellphone-keyboard instead of a proper controller. And the option for left-right movement by turning the damn thing? Classy idea...
BTW, it's not just Nintendo that might sue (I wonder if they have Capcom's permission to use Super Ghouls'n'Ghosts)...

Wesbert

#39

Wesbert commented on Castlevania Comes to WiiWare:

Well, there is really only one appropriate response...
YEEEEEEEESSSSSSSSSS!!!
<Stops jumping around and punching the air when neighbours start complaining>
Sorry.
Although I'm not really sure the 'Adventure' part necessarily means it'll be based on or related to the Gameboy Castlevania. They might just have chosen it to make it easier distinguishable from the recent Metroidvania titles.

Wesbert

#41

Wesbert commented on Molyneux: Nintendo Made Rare Too Secretive:

Help them get well known? He's acting as though no one had ever heard of Rare before.
And what's so bad about being secretive? I'd rather have a company quietly working away at making great games than a company frequently chattering about their grand projects and then delivering half-baked games that might have been great if the hype had only been true (And yes, I'm including Fable 2 and Banjo Kazooie: Nuts and Bolts in latter list after having played both).
We need companies which spend their budget on development, not marketing and PR. Wrong direction, Peter.

Wesbert

#42

Wesbert commented on Sony Expects Wii Owners To Upgrade To PS3:

Somehow Sony gives off the impression of having lost faith in their own creation.
When the PS3 was announced, it was proclaimed the ultimate console.
Then came the announcement of the Sixaxis, a clear first attempt to draw attention away from the Wii. Odd, considering the PS3 was so much more advanced, why imitate the competition?
Later on they axed BC, so that PS3 owner would buy more PS3 games, rather than PS2 ones. Which makes little sense: If the PS3 games are so much more powerful and impressive than the PS2 games, why should they have difficulty selling them?
Then they pulled that stunt with the Ghostbusters games (in Europe, at least). If the PS3 is so much better than the rest, surely their version of the game would reign supreme, and have no difficulty outselling it's competition.
And now they "demote" the PS3 to a mere Wii-upgrade (the Wii 1.5?), not long after their second attempt to mimic their rival.
And that's the problem for me: Whenever I get around to the idea of obtaining a PS3 for myself, Sony does something silly to deter me. The PS3 certainly has potential to be a great console, but how is any developer supposed to take it seriously and really use it's power when not even it's own creators are convinced of it's abilities (or such is the impression they convey)?
Instead of stupid marketing stunts and unqualified comments (N64 to PS2? You've got to be kidding me!), they should focus on making good games to convince their potential buyers. But at the moment, it sulks in the the shadow of the XBOX360 - a system so faulty you're not allowed to call yourself a proper owner if you didn't have at least one RROD (those weeks where the XBOX360 outsold the PS3 in Japan were truly depressing to a former PS2-owner/XBOX-hater like me), not to mention the Wii. I really hope Sony finally gets a grip on itself, because that's the day I will finally buy a PS3. Which probably means, I will remain without one for quite some while...

However, when (if?) I finally get one, I won't consider it an "upgrade". I won't get rid of my Wii (I didn't when I got my XBOX360, either), and I will continue playing it. With great pleasure, I might add.

Wesbert

#43

Wesbert commented on Miyamoto Unconcerned By Rival Motion Control S...:

@ BlueFlameBat: During an interview about his experience with WiiMotion+, a developer (of EA, I think; it was from one of the tennis games released with WiiMotion+) mentioned that it was almost too precise for his liking, so he had to tone it down a little. So, what use would it be if Sony's wand was even more precise/accurate? Besides, the wand was a prototype only presented at a demo, not playable, so the question should be: Can Sony's new wand match WiiMotion+, if it (EDIT: the wand) ever comes out?

Wesbert

#44

Wesbert commented on Miyamoto Unconcerned By Rival Motion Control S...:

The biggest difference is the absence of a nunchuck-equivalent. How are you supposed to move around with Project Natal or Sony's Magic Wand? Standing or sitting around waving your arms is fine for mini-game collections and the odd sports title, but for strategy or shooting-gallery games you need a precise pointer (which Microsoft's gimmick does not supply, and while you could achieve that with Sony's idea, it would be technological overkill), and for everything else (1st and 3rd person shooters, etc.) you need a control stick to move around.
Of course, you COULD move around using Project Natal, if you don't mind recreating the end of Monty Python's mountaineer sketch ;)

Wesbert

#45

Wesbert commented on New Super Mario Bros. Wii Only Multiplayer At ...:

@ thewiirocks: Yes, I did mean from a networking perspective (As you might have noticed, I have a slight problem of getting straight to the point). As for Miyamoto, remember he had to give a quick answer to a reporter not all that well versed in these things (who probably doesn't speak Japanese). It's understandable the point is not all that well made.

Wesbert

#46

Wesbert commented on New Super Mario Bros. Wii Only Multiplayer At ...:

@ thewiirocks: Not quite, because you forget a lot of the items are interactive (fireballs bounce, blocks break...). Perhaps a better example for the problem I wanted to hint at would be the see-saw. Two characters stand at either end, an equilibrium. If both jump, the reaction can differ quite a lot depending on who jumped first, and even if it is just by a millisecond. Now, unless there's a perfect synchronization between all four systems (or the two systems of the two players standing on the see-saw at least), there will be a discrepancy between what happens on one system and what happens on the other. The see-saw tilts one way on one system, and the other way on the other. As Starwolf_UK already hinted at, such things don't matter too much in a racing game. The general position and acceleration of the cars and fired objects is enough. The same applies to most FPS (look closely in multiplayer matches; you'd be surprised how much characters jitter around in some of them). But it doesn't matter with those games whether the positions are off by a pixel or two (except for closely zoomed in headshots, but any imperfection is more easily attributed to human failure). In a game requiring pixel-perfect jumping and precise timing, however, this is a game-breaker. Even the slightest lag could mean you land in a bottomless pit. And since there is no instantaneous information transfer, slight lag is impossible to avoid. That's why most Multiplayer-FPS have so little truly interactive arenas.
Calculating things is easy. Synchronizing across larger distances across up to four systems not so much any more.

Wesbert

#47

Wesbert commented on New Super Mario Bros. Wii Only Multiplayer At ...:

The game is supposed to have around 80 levels. It is safe to assume that the later levels will feature significantly more enemies and interactive elements than the ones shown during the small video or demo. Imagine two Hammer Bros throwing out a near-continuous streams of hammers, jumping on rows of destructible blocks, with Bullet Bills flying in from the side and a lot of collectable coins hovering nearby. That's a lot to keep track of, and that's not including the four hero characters, several of which might be pestering the enemies with fire balls. Now considering it's vital for the game to register who collects which single coin first (which is the whole idea of the multiplayer game), with four consoles registering their own results and possible lag-time... I can sort of understand why they decided to keep it offline.

Wesbert

#48

Wesbert commented on Pop Island Coming to DSiWare:

Looks a bit like a capture-the-flag style of game with racers (or something similar to the multiplayer-battle mode of a kart-racer), rather than a normal racing game. Could be interesting.

Wesbert

#50

Wesbert commented on Nintendo Has No European ExciteBots Plans:

Actually, the horrible Engrish is partially due to the fact that the original site uses horrible German, replete with typos and made-up words.

EDIT: I have attempted a liberal, not literal translation:

"Excitebots: Trick Racing: So far no European release planned for the Wii-racer

Nintendo confirmed that it had no plans so far to publish the fun Wii-racer in Europe.

Fans of big-time carefree tree-crashing [It’s the closest I could get to this accumulation of nonsensical words] beware: The successor to the Wii-hit Excite Truck might never make it onto our shelves. Nintendo confirmed to us that the Racer has no release date as of yet and a release in Germany is still uncertain. Finally they make a brilliant high-score-hunting game for the waggleconsole, and then this! Keep your fingers crossed – perhaps things might yet change! Whoever doesn’t own the brilliant predecessor yet can experience the quality of this Wii-gem for himself and buy Excite Truck for the sensational price of 11,40 Euro at amazon.de. We can guarantee that the US-Version [I take it they mean Excitebots] delivers a game experience just as extraordinary. As you may see for yourself in our great slide-show. Please, Nintendo, show your german fans some love!"

Sorry for the bad quality, but I have a heaqache (specially after trying to translate or even understand the meaning of the term "gepflegter Super-Baumfrevel").