User Profile

Radixxs

Radixxs

Joined:
Wed 8th April, 2009
Location:
United States
Website:
http://radixxs.bandcamp.com/

User Signature

All my friends are strangers.
KORG DS-10 Original Songs.

Recent Comments

8126

#3

Radixxs commented on Interview: Nigoro on La-Mulana's Cancellation:

It's a shame it was cancelled, but it would have underachieved at this point in he Wii's lifetime. It's also a shame the interview reads like it was written by Google Translate, but that's not really their fault.

  • May 12, 2012
8126

#8

Radixxs commented on Talking Point: Does Nintendo Finally 'Get' Dig...:

The system lock is to prevent just sharing around games like you would a CD. If it is account-based, you could just give your account to a friend and he could play it on his system. I'm sure there are limitations to prevent that, but then everyone will just b***ch about that.

Having said that, cheaper prices and retail download codes sound good to me, but leaving the game shop without a box will take some getting used to.

  • Apr 28, 2012
8126

#18

Radixxs commented on Nicalis Announces 1001 Spikes for Wii U and 3D...:

Please release NightSky first. I've been anxiously awaiting its release on a Nintendo console since 2009. I may be only one of the 5 people who want the game on 3DS, but they can't confirm it's being released on the eShop and then cancel it AGAIN.

...Can they?

  • Apr 17, 2012
8126

#26

Radixxs commented on Feature: The Super Mario Renaissance:

And through it all, I have discovered that I don't like Mario games. What!? How could any Nintendo fan dislike Mario games? Well, maybe I'm exaggerating a bit. I don't dislike Mario games, it's just that they aren't much fun anymore. I bought Super Mario Galaxy. I bought both New Super Mario Bros. games. I bought Super Mario Galaxy 2. I bought Super Mario 3D Land. I bought 5 new Mario games. I only played 2.

I enjoyed the first few games, but by the time I gt SM3DL, I was done. The level design was nothing short of brilliant, but the challenge was non-existent. Yes, I played using the Tanooki Suit, and I didn't finish the second set of worlds. But after playing the same game so many times, I have no desire to play this one or any of the other games anymore.

The next time a Mario game comes out, unless it is significantly different, I will simply play one of my 5 games if I want a Mario fix. I can't keep buying the same game just because of the name.

  • Apr 08, 2012
8126

#34

Radixxs commented on pitchWinPLAY Competition Announced:

I have this idea I've been sitting on for about 3 years. I even have a basic outline of the story and gameplay. This sounds like a great competition, but I'd like to keep the option open to make my game myself if I choose down that career path.

  • Mar 25, 2012
8126

#39

Radixxs commented on Review: Kid Icarus: Uprising (3DS):

@mushroomer That review is, at best, inaccurate. It hardly touches on many key points of the game, and reads as if the reviewer played the game for an hour or two and scrapped it because he didn't like the controls. Compared NLife's review, it is a terrible excuse for journalism and I give it no credibility.

  • Mar 20, 2012
8126

#41

Radixxs commented on Nintendo Leaves BAFTA Empty-Handed:

@warioswoods Yes, I used the Tanooki power-up as frequently as it was presented to me in-game, which was nearly every 10 steps. I suppose I should try without it, I really would like a challenge.

@sinalefa If there is no difficulty, it ruins the sense of fun for some gamers. Mindlessly running through levels is not very satisfying for me.

  • Mar 18, 2012
8126

#42

Radixxs commented on Nintendo Leaves BAFTA Empty-Handed:

The first run through of SM3DL is beyond easy, and after beating Bowser I have no incentive to get past the first 4 worlds of the "more difficult" run through that I completed in only 3 hours.

The level design of the game is absolutely brilliant, but I could hardly enjoy it when I beat nearly every level in one quick playthrough. Even most of the Star Coins were easy to pick up on the first run through each level.

  • Mar 17, 2012