Comments 139

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

springer17

I've been coming around to the idea of game-key cards, but the biggest problem for me is the cost aspect of it. If a smaller dev/publisher wants to release a lower budget game for a lower price and use game-key cards as a way to get a physical release at lower cost, that's great. It's when larger publishers (Capcom for example with SF) push full-price games on key cards and still charge full price for them. They're saving money on production, why do they insist on charging full price to the consumer when other companies (CDPR for example) are charging the same and having the full game on the cartridge?

Re: Every Nintendo Switch 2 Game-Key Card Release

springer17

@Ralizah While I understand resellability being a benefit to the consumer, it's absolutely not a benefit to Nintendo as they don't see those funds and lose money from a potential direct sale of a game, so I don't think that's why they would go down this route. Plus it comes at detriment to the initial buyer, having a cartridge that does nothing except allow you to access data stored solely on the device you put it in, which can only be gained and booted up initially if you have internet access, which wouldn't be needed if the data was on the cart. If this makes it cheaper for companies to release games, fair enough, but will the consumer see these cost reductions? Is it a better idea than just selling a digital copy to begin with so there's no possibility of reselling and losing a potential sale further down the line? From a business sense it doesn't seem like it.

With the physical collectors side of things, yes it gives people a case to store and admire, but is that any different to having a download code in a box? Why choose to have a physical box and a cartridge that are both just glorified pieces of plastic if it's just for the sake of having a box to look at?

Re: Every Nintendo Switch 2 Game-Key Card Release

springer17

I still don't understand how this is better than a digital-only release. With their latest addition of the virtual cards that you can lend to people or share between family libraries, it seems pointless to arbitrarily lock a download-only copy of a game behind a physical cartridge that lowers the ease of use.

Re: Nintendo Comments On Mario Kart World's Controversial Price

springer17

I've had to retrain my brain in the last few years to stop equating time spent with value for a game, because it's not about the amount of time spent but the quality of that time. But if I spend as much time with this as I have with Mario Kart 8 Deluxe (not including the Wii U version or the additional DLC) then it is absolutely worth the asking price. Do I like the idea of having to shell out £75 for the opportunity to find that out? Absolutely not, but here we are.

Re: Switch 2 Devs May Assign Specific Inputs To Pro Controller's Back Buttons

springer17

Useful if you want to remap as it gives you more options, all of my third-party switch controllers have these, but they can't make them specific required inputs for different games because all other controllers don't have them. Where are these buttons on the joy-con? I wouldn't be able to use my current pro controller if the back buttons were required, even though my other 3 controllers have them. Great if they're optional, rubbish if they're necessary for certain games.