Comments 106

Re: Here's Another Look At Elden Ring Running On Switch 2

springer17

Elden Ring has grown to become one of my favourite games of all time (and one of my most hated) so I hope this version at least is good enough for some more people to experience it properly. I'd always rather they delayed to improve than rushed to launch.

Re: Poll: Is It About Time Game Freak Added Voice Acting To Pokémon?

springer17

I absolutely do not mind when a smaller game or an Indie dev don't include VA, because there's normally a reason for it not to be added. But Game Freak keep putting so much emphasis on the story in the Pokémon games (even if nobody really cares about it) that it's just weird that it doesn't have any voices at all

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

springer17

I've been coming around to the idea of game-key cards, but the biggest problem for me is the cost aspect of it. If a smaller dev/publisher wants to release a lower budget game for a lower price and use game-key cards as a way to get a physical release at lower cost, that's great. It's when larger publishers (Capcom for example with SF) push full-price games on key cards and still charge full price for them. They're saving money on production, why do they insist on charging full price to the consumer when other companies (CDPR for example) are charging the same and having the full game on the cartridge?

Re: Every Nintendo Switch 2 Game-Key Card Release

springer17

@Ralizah While I understand resellability being a benefit to the consumer, it's absolutely not a benefit to Nintendo as they don't see those funds and lose money from a potential direct sale of a game, so I don't think that's why they would go down this route. Plus it comes at detriment to the initial buyer, having a cartridge that does nothing except allow you to access data stored solely on the device you put it in, which can only be gained and booted up initially if you have internet access, which wouldn't be needed if the data was on the cart. If this makes it cheaper for companies to release games, fair enough, but will the consumer see these cost reductions? Is it a better idea than just selling a digital copy to begin with so there's no possibility of reselling and losing a potential sale further down the line? From a business sense it doesn't seem like it.

With the physical collectors side of things, yes it gives people a case to store and admire, but is that any different to having a download code in a box? Why choose to have a physical box and a cartridge that are both just glorified pieces of plastic if it's just for the sake of having a box to look at?

Re: Every Nintendo Switch 2 Game-Key Card Release

springer17

I still don't understand how this is better than a digital-only release. With their latest addition of the virtual cards that you can lend to people or share between family libraries, it seems pointless to arbitrarily lock a download-only copy of a game behind a physical cartridge that lowers the ease of use.