On the one hand, 1.5+2.5 really should've never been cloud to begin with (and the fact that a Switch 1 native actually did eventually just get announced only proves this point)...On the other hand, if only players of the cloud versions of Resident Evil 7 and Village had been given the same courtesy of an "owner"'s discount...
@Anti-Matter Actually, I'd think we'd be lucky to even get a game-key card with this one. The brands in the Microsoft fold have been more often than not going the code-in-box route with their Switch 2 releases--Tony Hawk 3+4, Skyrim, and Fallout 4 all went that route, and presumably the only reason Indiana Jones didn't was due to the influence of the external license (that one ended up going proper physical). And given that Microsoft's been known for undisclosed "game-key disc" practices on their own hardware, not to mention PS5 if they even put out any sort of "physical" there...
@JR150 I'd imagine that one of the cabbies would likely be considered a shoo-in for CrossWorlds in the event either World Tour releases during the CrossWorlds year two timeframe (which may not be strictly a calendar year; the Avatar pack is officially year-one content but it's been slated for October--possibly delayed into that month, given a dedicated Avatar game itself got a slight delay and Sega needed to be prepared for a wider possibility of release dates--which would make it physically year-two; do keep in mind, though, the Sonic franchise isn't exactly one to adhere to strict definitions and really hasn't since the whole Sonic '06 fiasco) or CrossWorlds gets a year three timeframe. Granted, a cabbie was never considered a shoo-out even without the backbone of a new game (given the depth of the Sega catalogue)...
(Wouldn't be the first time the Sonic and Crazy Taxi worlds intersect. Given poor Axel's cab got smashed by an asteroid, and the indication he was even in the neighborhood was his license plate number...)
@UpsideDownRowlet I wouldn't put it beyond them, actually. Especially given the chain's popularity among the Asian audiences--both Japan and China are very well-known to take their KFC seriously. Yes, we know the Sonic franchise has made most of its reputation in the west, but it's never been for lack of trying to hook the Asians...
So, one fighter's highly anticipated guest character ends up in a different fighter...Something tells me this has to do with the multiplatform angle--Street Fighter 6 is already on the same platforms FF7 Revelation will be, hence they can easily do complete cross-promotion.
(Meanwhile, those Tekken 8 fans who were anticipating Tifa to end up arriving in their neighborhood...yeah, the closest a Nintendo platform has gotten to mainline Tekken to date was the Wii U version of Tag Tournament 2. Wouldn't have been easy to try to hook people into the Switch 2 version of FF7 Revelation had they cross-promoted in a game that wasn't on the Switch 2, after all! ...I do expect the "Nintendo hasn't tasted mainline Tekken" angle to change before the Switch 2 generation is up, but that depends on when Namco's System 11 starts getting represented in the Arcade Archives...)
Something's telling me that the Persona developers would rather stick to their own brand of storytelling than gamble at trying to steal part of the Atelier fanbase (their leads are the strong female types that many a female JRPG player would identify with) and risk alienating their own fans in the process. Trust me, I'm sure we'd have the vast majority of JRPG fans, male and female alike, wielding torches and pitchforks if we had Joker and Ryza switch into each other's settings (though I'm also willing there's at least a small section of JRPG fans that might actually want to see something like that--probably mostly those who tend to play neither Persona nor Atelier)...
(Do keep in mind that we have in fact had a Persona game with only a female lead, but that game was one of the two halves of the Persona 2 duology, back before the series arguably actually knew what it wanted out of itself. Given that recognition of anything Persona prior to 3 these days is fairly rare...)
@Olrun Past month, you say? Then you caught it after its issues were fixed, as Nintendo websites have stated it was updated back on March 31 to resolve the issues it had.
First that gaffe with the original The Outer Worlds (which turned out to involve bad planning, presumably from the outset), now this...What is it with bugged upgrade paths as of late? At the rate we're going, we're going to start seeing people defend Square Enix's decision not to offer one for Dragon Quest XI S...
Well, that's one super-major release other studios work around locked onto Switch 2...Now to wait and see if the other shoe ends up dropping (I'm sure you already know what I'm referring to, and to be quite honest some of us might be thinking that if said shoe wasn't going to drop, that game would've been out already)...
@FishDude Uh...given how hoggy Call of Duty games have been as of late, if this game were to get a proper physical release on Switch 2, we'd need multiple cards to pull it off--I'd wager at least three, possibly even four (assuming 64 GB card size; we'd still need at least two if 128 GB cards were to become available). I'd estimate that a game like Call of Duty is what just might justify the game-key card format for some people--although given Microsoft's history, odds are we might end up with a code-in-box situation instead...
@Luigia Normally I'd be tempted to agree with you when it comes to that game-and-SD bundle, but with memory prices the way they are these days across the board (not just RAM, given the recent Steam Deck price hikes), I'd imagine we'd be lucky if such a bundle were to retail for $149.99...
@ottoecamn Didn't actually mean they had to follow a sequence that involved "delist the cloud demos first" (and yes, I do want to see native releases as much as anyone else here). Keep in mind the Switch 1 cloud versions of Resident Evil 7 and Resident Evil Village, both their demos and full clients, are still available alongside their native Switch 2 versions. I'm suspecting there's something else at play behind this exact sequence of events, otherwise we could've very well have gone the same route as those two Resident Evil clouds...
Gotta wonder...If inroads have indeed been made on a Genshin release on Nintendo hardware, will the official announcement be made with timing intended to undermine any official announcement of an improved version of Sonic Frontiers? Given the bad blood between the fanbases due to what happened at the 2022 Game Awards...
@AstroTheGamosian I'd think Nintendo's too protective of their characters to let any Genshin crossovers happen, even if a release onto Nintendo hardware does happen; I'd think that if we were to be inclined to get a Nintendo crossover character into Genshin, we'd've had such a crossover in Fortnite already. Granted, I'd initially thought similarly of Sony as far as Aloy was concerned, even going so far as to consider her as the reason the writing was on the wall for the Switch 1 version of Genshin, but then the Lego Horizon game got announced with a Switch version in tow...
@AJWolfTill Think he's been hanging out around Solid Snake too much? And no, I'm not talking about Snake Man here (nor am I talking about Solid Snake Man, Naked Snake Man, etc.; Naked Snake, though, is an equally bad influence)...
@acNewUpdates Probably because Natsume didn't cheap out when it came to Switch 2 physicals. They didn't go for game-key cards--and even though the box art doesn't tweak the title logo, this IS a "Nintendo Switch 2 Edition" release, a model of which doesn't allow the usage of game-key cards.
And here I was expecting some tricks involving the official Switch application to get around whatever difficulties are leading to the "unsupported" listing in the compatability information...
(No, really, I was. And that's because the official application's compatability information is listed as "unsupported" and not outright "incompatible"--the Crunchyroll listing is a good example for that label--and it would have taken an "incompatible" label to get me to suspect a browser trick.)
...Wait a second, they couldn't actually even get the three-button one right--where's the Start button? Did they somehow mistake part of the power indicator for a power switch, then mistake the actual power switch for a Master System-type mechanism of having the pause button on the console itself?
Then again, they could have actually gotten the power contraption right but mistook the headphone volume slider for a Master System-type on-console pause button instead (and let's be honest, who actually used the headphone jack, and thus used that slider as it was designed?)...
@Whirlwound Yeah, looks to me like the developer's a clear fan of the Tokyo airports. Much like one drawing inspiration from New York might go with "JFK Boy" and "LaGuardia Girl"...
@Manah Given the PC version is reported to take up to 140 GB, and the PS5 version up to 90...let's just say any paid Complete Edition release is probably going to be too big for a single full-specification Switch 2 game card (can't rule in or rule out whether Square Enix chases any sort of "physical" SKU of any specification, but whether it does so with codes on gift cards, codes in boxes, game-key cards, or even the extremely unlikely possibility of a multi-card true physical release remains to be seen). Even the Starter Edition would be getting into iffy territory when it comes to such file sizes (keep in mind, by the time the Switch 2 version comes around, that'll be up to Shadowbringers, no guarantee we could fit a single proper game card simply by lobbing off Endwalker and Dawntrail).
(And yes, I did in fact bring up THOSE things earlier in this post. You know, the things that not very much of the fanbase is fond of? Admittedly, an MMORPG may be one of the better applications of those things out there, given that they're one of the oldest models of live-service games out there...)
@xj220_afiles Sadly, from those teases about the brand-new game in past coverage, I fear they've slapped the "canon discontinuity" label onto Defender of the Future, given those earlier teases explicitly called the brand-new game the third game in the series. (Sentinels of the Universe would've likely suffered the same fate had it come out in the first place; as for the Ecco Jr. games, I'm not sure those had a place in the main timeline to begin with...)
At least this article isn't implying that a 32X or Saturn version of the first game actually made it out the door like some of the past coverage implied...
Hmm...If the pattern of Memoire remakes I'm seeing ends up holding (a III remake, then a definitive-version IV remake--yeah, Falcom regrets the original outsourcing agreements there, remember that Mask of the Sun wasn't the only IV out there originally), something tells me that when the next Memoire remake after this one comes around, the fandom'll be heavily rejoicing no matter how the product turns out. (After all, do you remember the last time a version of V saw international release? Well, you shouldn't, V's still in Japan-only hell last I checked...)
So, either the Japanese charts have stopped reporting on PlayStation 4 hardware sales totals altogether, or they just didn't move any this past week...
Oh, and before I forget...did Nintendo actually somewhat indirectly acknowledge the Tengen release of Pac-Man in its X-button description? Listing a 1988 release date would be acknowledging the Tengen release in a fashion, given previously Nintendo was only admitting as far back as 1993 and Namco's own release of the NES version of the game (and that's even factoring in that Pac-Man was among Tengen's sole licensed batch before Tengen started going unlicensed)...
Holy ****...An $80 game-key card?! Is the storage crisis getting so bad that even the comparatively tiny space of a game-key card is forced to command a bigger premium than even when the damn things were first announced? At the rate things are going, all they'd need is half an excuse to put out a $100 game-key card for a hypothetical "physical" Switch 2 version of GTA6, regardless of how its release timeframe compares to that of the other platforms...And we all thought game-key cards were the devil at the $60 price point...
So, they're distracting us from the Pokémon Champions fracas by breaking out Game Freak's debut game...I'd make a comparison to another real-world situation going on, but that one's highly politically sensitive and best not brought up here...
Something tells me this particular leak condemnation might have been better off waiting a few days...In that way, they could take care of some of the inherent madness that comes with the date of April 1 along with what came before it in a single fell swoop...
It's stuff like this that's why I went ahead and took the Switch 2 plunge over this past holiday season (and grabbed a compatible 1 TB microSD card to go with it). I'm usually never that early an adopter of new hardware, typically wait at least a year, but given the RAM situation I found myself fearing being on the wrong end of a price increase, possibly at price-me-out levels, if I'd waited until my usual point of taking the plunge...
And sadly, given the times of our reality, I'm tempted to say Nintendo following suit is a when, not an if...Makes us nostalgic for Sony's E3 1995 announcement...
As far as I can tell, the Legends line of plot-important spin-off games are more like Xenoblade than BotW/TotK (mainline titles Scarlet/Violet fit that mold a bit better). The environmental setup of Arceus clearly invokes Xenoblade 1 vibes, and anyone who's played Xenoblade 2--maybe even moreso the Torna: The Golden Country story--will feel right at home playing Z-A (basically Z-A's Pokémon are their version of Xenoblade 2's Blades)...
Shoot, 2.0.2 still hasn't fixed the glitch where Alolan Raichu is unable to Mega Evolve despite being intended to be compatible with the species' Mega Evolution stones...
(Trust me, if Alolan Raichu being unable to Mega Evolve WERE an intended effect, the item descriptions for the Mega Evolution stones in question would've specifically said so from the moment they were first deployed into the game, in the same vein as Slowbro's stone's item description specifically says the Galarian variant can't use it...)
Yawn...GameChat doesn't interest me one bit. Remapped my C button into a second video/still capture button (which, truth be told, was what I thought the button was going to be in the first place before it was revealed to be a GameChat button). Trust me, there are situations where having a right capture button might come in handy...
190,000+ copies for a game with the harshest rating on the system, and that's without having a further-toned-down D version in play...Rated Z for money indeed...
@Ironcore They're teasing an RPG, hence I doubt it's Xevious-related. It's not that they couldn't set an RPG in the Xevious universe, but the odds are very much against something out of deep left field like that...
@LotusFlowers The Switch 1 releases of 7 and Village were cloud versions. Let's just say the general perception of those, even in justified cases such as these two (a non-justified case would be the 1.5/2.5 Kingdom Hearts collection), make game-key cards look like godsends in comparison...
@kevin74 Last I checked, there isn't a Wii U version of Pokémon Quest. Switch, Android, and iOS yes, but Wii U no...
(Myself ended up at 24/25, and the last question tripped me up...Interestingly, I thought that little deviation from the curve on the right side would easily rule out Voltorb...)
Gotta wonder, is this the reason there's no Switch 2 version of MLB 26, the dev kit allocated to San Diego Studio (the one SIE studio you'd expect to actually have a Switch 2 dev kit) got sent to Polyphony?
"the plan is to include 8-bit, 16-bit, and 32-bit versions in a single package"
Gotta assume the "32-bit" version they're talking about is the Windows 95 version? And that's assuming the PC package actually included distinct executables for both Windows 3.1 and Windows 95 (at least as far as the assets other than the majority of the music is concerned, since I'm sure the CD soundtrack can be shared), since it wouldn't be considered a 32-bit program if it were a single executable. There wasn't a fully-realized port to either 32X or Saturn, so it can't be referring to either of those platforms...
(There were two 8-bit versions--Master System and Game Gear--and two 16-bit versions--Genesis and Sega CD, or whatever those things were called in other necks of the woods--and no 32-bit versions apart from possibly the PC version...)
(For the record, Tides of Time only had console versions on the same platforms, although in that case the Master System version is one of those Brazilian backport jobs, unlike the first game...)
Gotta assume the old PEGI credentials were still valid, since the European versions still bear the old 3s (they'd've been a lot higher had they needed to re-submit on that front)--I'd've considered a scenario where there'd be a rude surprise once you reached the Game Corner, but given what went on in ESRB territory and I seriously doubt anyone'd want a Euro-centric repeat of the game machine debacle from Platinum...
Question is, did they re-submit to the ESRB because they had to, or because they wanted to due to realizing they didn't need an E rating after all given a plot-important spinoff game bore an E10+ without really impacting the bottom line? Surely Nintendo knew it was a risky play due to the content descriptor involved ("simulated gambling"), since a first-release modern game would've likely been slapped with a T for it...Anyway, hard to believe a re-release of the third generation remakes of the original Kanto duology is where we finally get the core series to finally crack past the barrier and land the E10+ that I've felt the series has deserved since at least late fourth-generation with or without the gambling...
(Keep in mind the E10+ rating didn't yet exist during the core-line third generation, and the only connected game that released both during the third generation and after E10+ was introduced was the E-rated XD: Gale of Darkness. I'd be tempted to think, though, that Colosseum might've had a valid argument for an E10+ first time around had that rating existed at the time...)
"The recent release of Console Archives Cool Boarders, for instance, very carefully notes that the game originally launched on "a 32-bit home console" in the official blurb. Nintendo putting its foot down, or Hamster not wanting to take any risks?"
Probably the latter. Keep in mind something similar is listed for the other Console Archives launch game, Ninja Gaiden II, originally for the NES; that one is worded as it is, "an 8-bit home console", primarily to avoid referencing Nintendo hardware on the Playstation 5's storefront, even though the same wording is in place as-is on the Nintendo eShop listing.
(Interestingly, a few badly-veiled references from Danganronpa 2 to Sony handheld hardware just came to me, one being the PSP abbreviation on a road sign, another a mention on an in-game book of the term "PS Vita"; they probably got away with those references in the Switch version primarily because the exact word "PlayStation" wasn't invoked...)
...Wait, where's that last 9% for EA Sports FC 26, and the last 8% for Hogwarts Legacy? Guess only the top four platforms get their percentages in this list, then...
(Quidditch Champions also adds up short, but only by 1%, and keep in mind that they're rounding to the nearest whole percents here...)
@batmanbud2 It hit Japanese DSes in 2007 as a reward through their Club Nintendo. However, that particular installment was fronted by a certain 35-year-old wannabe fairy originally from the Zelda series, so I'm not sure westerners would have even wanted to see the game come to their shores...
RAM prices creeping up, price increase being mulled (we've seen it already a few times over at the competitors)...And this is why I ended up becoming as early an adopter of Switch 2 as I did (over this Christmas season), given the disturbing trends as of late. If the trends we'd usually had before recent years were still in play, I'd've probably waited at least another few months, if not another whole year, before jumping on the bandwagon--but the price increases over at the competitors had me scared into thinking it might happen in the Nintendo camp had I waited much longer...
@UpsideDownRowlet Well, given Morshu's a CD-i character, we'd get lucky if he gets paraphrased, much less mentioned; odds of him getting official Nintendo merchandise is a firm zero. Even less likely would be taking that unintended launch-day "feature" Arknights: Endfield is likely to be forever known for and actually making an intentional feature out of it...
@FishyS Yeah, the old cap is primarily why I held off on getting the corresponding Canari Plushes until the last regulation ones; I'd come very near 999 before having any way to turn them in.
@EarthboundBenjy Yeah, just in this previous late night I'd had to slowly slog through buying berries individually just to get certain targeted ones to reach 18 or 21. This'll make keeping stacks of berries high much easier.
On the flip side, though...what, no Polish-language support? Could've made it a trifecta of such additions along with those for Mario Kart World and Donkey Kong Bananza, but alas...
Comments 126
Re: Nintendo Expands Its 'My Mario' Range With New Apparel
What, nothing in Daisy scheme?
Re: Kingdom Hearts Switch Cloud Versions Discontinued From Sale
On the one hand, 1.5+2.5 really should've never been cloud to begin with (and the fact that a Switch 1 native actually did eventually just get announced only proves this point)...On the other hand, if only players of the cloud versions of Resident Evil 7 and Village had been given the same courtesy of an "owner"'s discount...
Re: Mini Review: Kabuto Park (Switch) – Gotta Catch 'Em All In This Cosy, Bug-Battling Deckbuilder
And what when we get the entire park up to at least level 40 and they've all evolved? Kabutops Park, anyone?
...I'll show myself out now...
Re: Wonderful Monster-Catching RPG 'Cassette Beasts' Is Getting A Switch 2 Sequel
Not everybody's going to realize this, but there's a stealth reference to a franchise that was a rival of Pokémon's back in the day...
Re: Spyro The Dragon Reignites With A Brand New Entry On Switch 2
@Anti-Matter Actually, I'd think we'd be lucky to even get a game-key card with this one. The brands in the Microsoft fold have been more often than not going the code-in-box route with their Switch 2 releases--Tony Hawk 3+4, Skyrim, and Fallout 4 all went that route, and presumably the only reason Indiana Jones didn't was due to the influence of the external license (that one ended up going proper physical). And given that Microsoft's been known for undisclosed "game-key disc" practices on their own hardware, not to mention PS5 if they even put out any sort of "physical" there...
Re: Crazy Taxi: World Tour Officially Announced For Switch 2, Launching 2027
@JR150 I'd imagine that one of the cabbies would likely be considered a shoo-in for CrossWorlds in the event either World Tour releases during the CrossWorlds year two timeframe (which may not be strictly a calendar year; the Avatar pack is officially year-one content but it's been slated for October--possibly delayed into that month, given a dedicated Avatar game itself got a slight delay and Sega needed to be prepared for a wider possibility of release dates--which would make it physically year-two; do keep in mind, though, the Sonic franchise isn't exactly one to adhere to strict definitions and really hasn't since the whole Sonic '06 fiasco) or CrossWorlds gets a year three timeframe. Granted, a cabbie was never considered a shoo-out even without the backbone of a new game (given the depth of the Sega catalogue)...
(Wouldn't be the first time the Sonic and Crazy Taxi worlds intersect. Given poor Axel's cab got smashed by an asteroid, and the indication he was even in the neighborhood was his license plate number...)
Re: Sonic Racing: CrossWorlds Season Pass 2 Announced, Includes Six New DLC Packs
@UpsideDownRowlet I wouldn't put it beyond them, actually. Especially given the chain's popularity among the Asian audiences--both Japan and China are very well-known to take their KFC seriously. Yes, we know the Sonic franchise has made most of its reputation in the west, but it's never been for lack of trying to hook the Asians...
Re: Street Fighter 6 Year 4 Officially Revealed, Tifa From Final Fantasy Confirmed
So, one fighter's highly anticipated guest character ends up in a different fighter...Something tells me this has to do with the multiplatform angle--Street Fighter 6 is already on the same platforms FF7 Revelation will be, hence they can easily do complete cross-promotion.
(Meanwhile, those Tekken 8 fans who were anticipating Tifa to end up arriving in their neighborhood...yeah, the closest a Nintendo platform has gotten to mainline Tekken to date was the Wii U version of Tag Tournament 2. Wouldn't have been easy to try to hook people into the Switch 2 version of FF7 Revelation had they cross-promoted in a game that wasn't on the Switch 2, after all! ...I do expect the "Nintendo hasn't tasted mainline Tekken" angle to change before the Switch 2 generation is up, but that depends on when Namco's System 11 starts getting represented in the Arcade Archives...)
Re: Rumour: Persona 6 Images Supposedly Leak Online
Something's telling me that the Persona developers would rather stick to their own brand of storytelling than gamble at trying to steal part of the Atelier fanbase (their leads are the strong female types that many a female JRPG player would identify with) and risk alienating their own fans in the process. Trust me, I'm sure we'd have the vast majority of JRPG fans, male and female alike, wielding torches and pitchforks if we had Joker and Ryza switch into each other's settings (though I'm also willing there's at least a small section of JRPG fans that might actually want to see something like that--probably mostly those who tend to play neither Persona nor Atelier)...
(Do keep in mind that we have in fact had a Persona game with only a female lead, but that game was one of the two halves of the Persona 2 duology, back before the series arguably actually knew what it wanted out of itself. Given that recognition of anything Persona prior to 3 these days is fairly rare...)
Re: UK Charts: 007 First Light Leaves The Competition Shaken
Wonder just how the decimals fell when it came to Resident Evil Requiem? Given how the combined splits when rounded add up to 101%...
Re: More Switch Games Receive Switch 2 Backwards Compatibility Fixes
@Olrun Past month, you say? Then you caught it after its issues were fixed, as Nintendo websites have stated it was updated back on March 31 to resolve the issues it had.
Re: "We're Working With Nintendo To Get This Fixed" - Stray's Free Switch 2 Upgrade Is Missing
First that gaffe with the original The Outer Worlds (which turned out to involve bad planning, presumably from the outset), now this...What is it with bugged upgrade paths as of late? At the rate we're going, we're going to start seeing people defend Square Enix's decision not to offer one for Dragon Quest XI S...
Re: Call Of Duty: Modern Warfare 4 Revealed For Switch 2
Well, that's one super-major release other studios work around locked onto Switch 2...Now to wait and see if the other shoe ends up dropping (I'm sure you already know what I'm referring to, and to be quite honest some of us might be thinking that if said shoe wasn't going to drop, that game would've been out already)...
@FishDude Uh...given how hoggy Call of Duty games have been as of late, if this game were to get a proper physical release on Switch 2, we'd need multiple cards to pull it off--I'd wager at least three, possibly even four (assuming 64 GB card size; we'd still need at least two if 128 GB cards were to become available). I'd estimate that a game like Call of Duty is what just might justify the game-key card format for some people--although given Microsoft's history, odds are we might end up with a code-in-box situation instead...
@Luigia Normally I'd be tempted to agree with you when it comes to that game-and-SD bundle, but with memory prices the way they are these days across the board (not just RAM, given the recent Steam Deck price hikes), I'd imagine we'd be lucky if such a bundle were to retail for $149.99...
Re: Kingdom Hearts Cloud Version Switch Demos Removed From eShop (US)
@ottoecamn Didn't actually mean they had to follow a sequence that involved "delist the cloud demos first" (and yes, I do want to see native releases as much as anyone else here). Keep in mind the Switch 1 cloud versions of Resident Evil 7 and Resident Evil Village, both their demos and full clients, are still available alongside their native Switch 2 versions. I'm suspecting there's something else at play behind this exact sequence of events, otherwise we could've very well have gone the same route as those two Resident Evil clouds...
Re: Rumour: Genshin Impact's 'HoYoverse' Account System Supposedly Adds Switch Support
Gotta wonder...If inroads have indeed been made on a Genshin release on Nintendo hardware, will the official announcement be made with timing intended to undermine any official announcement of an improved version of Sonic Frontiers? Given the bad blood between the fanbases due to what happened at the 2022 Game Awards...
@AstroTheGamosian I'd think Nintendo's too protective of their characters to let any Genshin crossovers happen, even if a release onto Nintendo hardware does happen; I'd think that if we were to be inclined to get a Nintendo crossover character into Genshin, we'd've had such a crossover in Fortnite already. Granted, I'd initially thought similarly of Sony as far as Aloy was concerned, even going so far as to consider her as the reason the writing was on the wall for the Switch 1 version of Genshin, but then the Lego Horizon game got announced with a Switch version in tow...
Re: McDonald's Japan Appears To Be Teasing Another Capcom Collab
@AJWolfTill Think he's been hanging out around Solid Snake too much? And no, I'm not talking about Snake Man here (nor am I talking about Solid Snake Man, Naked Snake Man, etc.; Naked Snake, though, is an equally bad influence)...
Re: Harvest Moon Makes Its Switch 2 Debut This September With 'Echoes of Teradea'
@acNewUpdates Probably because Natsume didn't cheap out when it came to Switch 2 physicals. They didn't go for game-key cards--and even though the box art doesn't tweak the title logo, this IS a "Nintendo Switch 2 Edition" release, a model of which doesn't allow the usage of game-key cards.
Re: Captain Tsubasa 2: World Fighters Reveals August 2026 Kick-Off For Switch
Real question now is...will this one actually work properly on a Switch 2? The previous game still has problems doing so last I checked...
Re: ICYMI: Indiana Jones On Switch 2 Will Support Mouse & Gyro Controls
"We have plenty of tapestries. But if you are a gyro control, then I am a Joy-Con 2 mouse!"
Re: You Can Watch YouTube On Switch 2, But It Isn't Pretty
And here I was expecting some tricks involving the official Switch application to get around whatever difficulties are leading to the "unsupported" listing in the compatability information...
(No, really, I was. And that's because the official application's compatability information is listed as "unsupported" and not outright "incompatible"--the Crunchyroll listing is a good example for that label--and it would have taken an "incompatible" label to get me to suspect a browser trick.)
Re: SEGA Genesis / Mega Drive LEGO Console Set Launches June 2026
What, no six-button controllers?
...Wait a second, they couldn't actually even get the three-button one right--where's the Start button? Did they somehow mistake part of the power indicator for a power switch, then mistake the actual power switch for a Master System-type mechanism of having the pause button on the console itself?
Then again, they could have actually gotten the power contraption right but mistook the headphone volume slider for a Master System-type on-console pause button instead (and let's be honest, who actually used the headphone jack, and thus used that slider as it was designed?)...
Re: 'Haneda Girl' Is A New 2D Action-Platformer From The 'Narita Boy' Dev
@Whirlwound Yeah, looks to me like the developer's a clear fan of the Tokyo airports. Much like one drawing inspiration from New York might go with "JFK Boy" and "LaGuardia Girl"...
Re: Bethesda Reminds Switch 2 Fans Its "Physical Code-In-Box" Editions Of Fallout 4 And Skyrim Are Now Available
@AussieMcBucket
Indiana Jones: 59.7 GB
Skyrim: 53.2 GB
Fallout 4: 64.2 GB
Oblivion's Switch 2 file size is unconfirmed at this point.
Re: It's Happening: Final Fantasy XIV Is Coming To Switch 2 This August
@Manah Given the PC version is reported to take up to 140 GB, and the PS5 version up to 90...let's just say any paid Complete Edition release is probably going to be too big for a single full-specification Switch 2 game card (can't rule in or rule out whether Square Enix chases any sort of "physical" SKU of any specification, but whether it does so with codes on gift cards, codes in boxes, game-key cards, or even the extremely unlikely possibility of a multi-card true physical release remains to be seen). Even the Starter Edition would be getting into iffy territory when it comes to such file sizes (keep in mind, by the time the Switch 2 version comes around, that'll be up to Shadowbringers, no guarantee we could fit a single proper game card simply by lobbing off Endwalker and Dawntrail).
(And yes, I did in fact bring up THOSE things earlier in this post. You know, the things that not very much of the fanbase is fond of? Admittedly, an MMORPG may be one of the better applications of those things out there, given that they're one of the oldest models of live-service games out there...)
Re: Ecco The Dolphin: Complete Announced, Includes Remasters & A Brand New Game
@xj220_afiles Sadly, from those teases about the brand-new game in past coverage, I fear they've slapped the "canon discontinuity" label onto Defender of the Future, given those earlier teases explicitly called the brand-new game the third game in the series. (Sentinels of the Universe would've likely suffered the same fate had it come out in the first place; as for the Ecco Jr. games, I'm not sure those had a place in the main timeline to begin with...)
At least this article isn't implying that a 32X or Saturn version of the first game actually made it out the door like some of the past coverage implied...
Re: Review: Ys Memoire: Revelations In Celceta (Switch) - A Simple Yet Fun Adventure
Hmm...If the pattern of Memoire remakes I'm seeing ends up holding (a III remake, then a definitive-version IV remake--yeah, Falcom regrets the original outsourcing agreements there, remember that Mask of the Sun wasn't the only IV out there originally), something tells me that when the next Memoire remake after this one comes around, the fandom'll be heavily rejoicing no matter how the product turns out. (After all, do you remember the last time a version of V saw international release? Well, you shouldn't, V's still in Japan-only hell last I checked...)
Re: Japanese Charts: Switch 2 Hits Another Milestone As Pokémon Pokopia's Reign Continues
So, either the Japanese charts have stopped reporting on PlayStation 4 hardware sales totals altogether, or they just didn't move any this past week...
Re: Nintendo Expands Switch Online's NES Library With Three More Games
Oh, and before I forget...did Nintendo actually somewhat indirectly acknowledge the Tengen release of Pac-Man in its X-button description? Listing a 1988 release date would be acknowledging the Tengen release in a fashion, given previously Nintendo was only admitting as far back as 1993 and Namco's own release of the NES version of the game (and that's even factoring in that Pac-Man was among Tengen's sole licensed batch before Tengen started going unlicensed)...
Re: Looks Like 'Elden Ring' Will Be A Pricey Game-Key Card Release On Switch 2
Holy ****...An $80 game-key card?! Is the storage crisis getting so bad that even the comparatively tiny space of a game-key card is forced to command a bigger premium than even when the damn things were first announced? At the rate things are going, all they'd need is half an excuse to put out a $100 game-key card for a hypothetical "physical" Switch 2 version of GTA6, regardless of how its release timeframe compares to that of the other platforms...And we all thought game-key cards were the devil at the $60 price point...
Re: Nintendo Expands Switch Online's NES Library With Three More Games
So, they're distracting us from the Pokémon Champions fracas by breaking out Game Freak's debut game...I'd make a comparison to another real-world situation going on, but that one's highly politically sensitive and best not brought up here...
Re: 'The Hundred Line' Update 1.2.0 Announced, Here's What's Included
@stache13 Wouldn't put the ideas that come to mind past crossover fanfic writers...
Re: Nintendo Will Be "Absolutely Furious" About Latest Leaks, Says Former PR Manager
Something tells me this particular leak condemnation might have been better off waiting a few days...In that way, they could take care of some of the inherent madness that comes with the date of April 1 along with what came before it in a single fell swoop...
Re: PS5 Gets An Insane Price Increase – Will Nintendo Follow Suit?
It's stuff like this that's why I went ahead and took the Switch 2 plunge over this past holiday season (and grabbed a compatible 1 TB microSD card to go with it). I'm usually never that early an adopter of new hardware, typically wait at least a year, but given the RAM situation I found myself fearing being on the wrong end of a price increase, possibly at price-me-out levels, if I'd waited until my usual point of taking the plunge...
And sadly, given the times of our reality, I'm tempted to say Nintendo following suit is a when, not an if...Makes us nostalgic for Sony's E3 1995 announcement...
Re: Opinion: Is Winds & Waves Just 'Pokémon: Tears Of The Kingdom'?
As far as I can tell, the Legends line of plot-important spin-off games are more like Xenoblade than BotW/TotK (mainline titles Scarlet/Violet fit that mold a bit better). The environmental setup of Arceus clearly invokes Xenoblade 1 vibes, and anyone who's played Xenoblade 2--maybe even moreso the Torna: The Golden Country story--will feel right at home playing Z-A (basically Z-A's Pokémon are their version of Xenoblade 2's Blades)...
Re: Pokémon Legends Z-A Has Received A Small Patch Today
Shoot, 2.0.2 still hasn't fixed the glitch where Alolan Raichu is unable to Mega Evolve despite being intended to be compatible with the species' Mega Evolution stones...
(Trust me, if Alolan Raichu being unable to Mega Evolve WERE an intended effect, the item descriptions for the Mega Evolution stones in question would've specifically said so from the moment they were first deployed into the game, in the same vein as Slowbro's stone's item description specifically says the Galarian variant can't use it...)
Re: Nintendo Shows Off Icon Design Proposals For Switch 2's 'C' Button
Yawn...GameChat doesn't interest me one bit. Remapped my C button into a second video/still capture button (which, truth be told, was what I thought the button was going to be in the first place before it was revealed to be a GameChat button). Trust me, there are situations where having a right capture button might come in handy...
Re: Japanese Charts: Resident Evil Requiem Scares Off The Competition
190,000+ copies for a game with the harshest rating on the system, and that's without having a further-toned-down D version in play...Rated Z for money indeed...
Re: Bandai Namco Teases "New RPG" Reveal, Taking Place This Week
@Ironcore They're teasing an RPG, hence I doubt it's Xevious-related. It's not that they couldn't set an RPG in the Xevious universe, but the odds are very much against something out of deep left field like that...
Re: UK Charts: Resident Evil Requiem Switch 2 Sales Comparable To Cyberpunk 2077
@LotusFlowers The Switch 1 releases of 7 and Village were cloud versions. Let's just say the general perception of those, even in justified cases such as these two (a non-justified case would be the 1.5/2.5 Kingdom Hearts collection), make game-key cards look like godsends in comparison...
Re: Quiz: Can You Name That Pokémon?
@kevin74 Last I checked, there isn't a Wii U version of Pokémon Quest. Switch, Android, and iOS yes, but Wii U no...
(Myself ended up at 24/25, and the last question tripped me up...Interestingly, I thought that little deviation from the curve on the right side would easily rule out Voltorb...)
Re: Rumour: Sony Apparently Has Gran Turismo Running On Switch 2, Just Don't Expect To See It
Gotta wonder, is this the reason there's no Switch 2 version of MLB 26, the dev kit allocated to San Diego Studio (the one SIE studio you'd expect to actually have a Switch 2 dev kit) got sent to Polyphony?
Re: Yes, Ecco The Dolphin's Remaster Will Probably Make A Splash On Switch
"the plan is to include 8-bit, 16-bit, and 32-bit versions in a single package"
Gotta assume the "32-bit" version they're talking about is the Windows 95 version? And that's assuming the PC package actually included distinct executables for both Windows 3.1 and Windows 95 (at least as far as the assets other than the majority of the music is concerned, since I'm sure the CD soundtrack can be shared), since it wouldn't be considered a 32-bit program if it were a single executable. There wasn't a fully-realized port to either 32X or Saturn, so it can't be referring to either of those platforms...
(There were two 8-bit versions--Master System and Game Gear--and two 16-bit versions--Genesis and Sega CD, or whatever those things were called in other necks of the woods--and no 32-bit versions apart from possibly the PC version...)
(For the record, Tides of Time only had console versions on the same platforms, although in that case the Master System version is one of those Brazilian backport jobs, unlike the first game...)
Re: Pokémon FireRed And LeafGreen Officially Revealed For Switch
Gotta assume the old PEGI credentials were still valid, since the European versions still bear the old 3s (they'd've been a lot higher had they needed to re-submit on that front)--I'd've considered a scenario where there'd be a rude surprise once you reached the Game Corner, but given what went on in ESRB territory and I seriously doubt anyone'd want a Euro-centric repeat of the game machine debacle from Platinum...
Question is, did they re-submit to the ESRB because they had to, or because they wanted to due to realizing they didn't need an E rating after all given a plot-important spinoff game bore an E10+ without really impacting the bottom line? Surely Nintendo knew it was a risky play due to the content descriptor involved ("simulated gambling"), since a first-release modern game would've likely been slapped with a T for it...Anyway, hard to believe a re-release of the third generation remakes of the original Kanto duology is where we finally get the core series to finally crack past the barrier and land the E10+ that I've felt the series has deserved since at least late fourth-generation with or without the gambling...
(Keep in mind the E10+ rating didn't yet exist during the core-line third generation, and the only connected game that released both during the third generation and after E10+ was introduced was the E-rated XD: Gale of Darkness. I'd be tempted to think, though, that Colosseum might've had a valid argument for an E10+ first time around had that rating existed at the time...)
Re: Talking Point: How The Heck Will MGS4 On Switch Handle Its PlayStation References?
"The recent release of Console Archives Cool Boarders, for instance, very carefully notes that the game originally launched on "a 32-bit home console" in the official blurb. Nintendo putting its foot down, or Hamster not wanting to take any risks?"
Probably the latter. Keep in mind something similar is listed for the other Console Archives launch game, Ninja Gaiden II, originally for the NES; that one is worded as it is, "an 8-bit home console", primarily to avoid referencing Nintendo hardware on the Playstation 5's storefront, even though the same wording is in place as-is on the Nintendo eShop listing.
(Interestingly, a few badly-veiled references from Danganronpa 2 to Sony handheld hardware just came to me, one being the PSP abbreviation on a road sign, another a mention on an in-game book of the term "PS Vita"; they probably got away with those references in the Switch version primarily because the exact word "PlayStation" wasn't invoked...)
Re: UK Charts: Dragon Quest VII: Reimagined Starts Strong, But It's Not Enough To Reach The Top
...Wait, where's that last 9% for EA Sports FC 26, and the last 8% for Hogwarts Legacy? Guess only the top four platforms get their percentages in this list, then...
(Quidditch Champions also adds up short, but only by 1%, and keep in mind that they're rounding to the nearest whole percents here...)
Re: Telltale's "Cult Classic" Poker Night At The Inventory Returns On Switch This March
@PKDuckman Hopefully the chips fall right when it comes to the necessary licensing...
Re: Nintendo Expands Switch Online's Game Boy Library With Two More Titles
@batmanbud2 It hit Japanese DSes in 2007 as a reward through their Club Nintendo. However, that particular installment was fronted by a certain 35-year-old wannabe fairy originally from the Zelda series, so I'm not sure westerners would have even wanted to see the game come to their shores...
Re: Nintendo Will "Carefully Consider" A Switch 2 Price Increase, Says Furukawa
RAM prices creeping up, price increase being mulled (we've seen it already a few times over at the competitors)...And this is why I ended up becoming as early an adopter of Switch 2 as I did (over this Christmas season), given the disturbing trends as of late. If the trends we'd usually had before recent years were still in play, I'd've probably waited at least another few months, if not another whole year, before jumping on the bandwagon--but the price increases over at the competitors had me scared into thinking it might happen in the Nintendo camp had I waited much longer...
Re: Mailbox: Non-Standard Switch 2s, Joy-Con Colours, Zelda amiibo We Need - Nintendo Life Letters
@UpsideDownRowlet Well, given Morshu's a CD-i character, we'd get lucky if he gets paraphrased, much less mentioned; odds of him getting official Nintendo merchandise is a firm zero. Even less likely would be taking that unintended launch-day "feature" Arknights: Endfield is likely to be forever known for and actually making an intentional feature out of it...
Re: Pokémon Legends Z-A Version 2.0.1 Is Now Live, Here Are The Full Patch Notes
@FishyS Yeah, the old cap is primarily why I held off on getting the corresponding Canari Plushes until the last regulation ones; I'd come very near 999 before having any way to turn them in.
@EarthboundBenjy Yeah, just in this previous late night I'd had to slowly slog through buying berries individually just to get certain targeted ones to reach 18 or 21. This'll make keeping stacks of berries high much easier.
On the flip side, though...what, no Polish-language support? Could've made it a trifecta of such additions along with those for Mario Kart World and Donkey Kong Bananza, but alas...