Comments 1,887

Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies

roy130390

@Vyacheslav333 People have too much nostalgia. Yes, there's many great fighting games from years ago, but there's also many fantastic current ones and the genre has never been more accesible than it is now. Besides, it's the fighting community that kills games when they don't get DLC. DNF Duel is a great game that suffered that fate. Once they made DLC, which was a year after, people already "lost interest" and it was "too little too late". So not only do people want DLC, they want the kind of content that could have been on the original release as they expect it to come soon. I'm not in favor of corporations but neither against them. It's a business practice and they just give what people want because they are interested in making as much profit as possible. Under Night in Birth 2 is a great game, but they are also making DLC.

Re: Review: Cronos: The New Dawn (Switch 2) - Strong Story Elevates Otherwise Safe Survival Horror

roy130390

@Kraven I think that originallity doesn't have to be something that hasn't been done before and can also be something that distinguishes the game from others including their own franchise. So for example, with Resident 7 and 8 they used first person while most entries had third person view with either over the shoulder aiming or tank controls. 7 used a more claustrophobic scenario and 8 used a more open one. Both changed the zombies for different creatures. Stuff like that made those entries feel different from my perspective. Even the REmakes changed tank controls for the RE4 aiming and made zombies harder to kill instead of just depending on the clumsiness of tank controls to make them more challenging.

Then we have Cronos, which looks like a solid game but just that. It's very similar to Dead Space in both setting and gameplay, except that the combat seems more basic with no telekinesis and doesn't seem to do anything really different to stand out from many survival horror games. From what I've seen it even seems to reuse some assets from the Silent Hill remake. I think that a 7 is a good score. Good game, plays it safe. That's pretty much what it means.

As for all games feeling samey in the genre I agree and that's the fan's fault. I liked the more capable, expanded gameplay on games like RE6 but according to them that "stopped it from being survival horror". Personally, I think that the problems weren't with the gameplay. It was the loss of a scary, tense environment in favor of a more "action movie" one that hurt it. If you improve gameplay, make enemies that keep the scary factor. Make then more intelligent and adaptable. Do things like putting a stress meter so that the character can't aim properly when too scared or things like that. Make breakable items so that you search desperately for ways to defend yourself on tense situations, stuff like that . But then again, people seem to hate that on other games and want RE4 gameplay over and over.

I understand the philosophy of less capable characters making scary games, but I also think that you can have a very capable character as long as you also make a really challenging setting that surprises you. But that's harder to make and their public is against that. If you make all games from a genre with the same limited box of ideas then it starts feeling stale and it's harder for them to feel original.

Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation

roy130390

@JohnnyMind As I mentioned before, there is no excuse with this game. It should run fine on the original Switch so yeah, it's a matter of optimization in this case if that isn't clear enough.

As for the dev, experienced or not I don't see how they can talk for an entire industry just based on their experience. It's the equivalent of saying "it was fine for me so nah, they are lying". The Switch 2 isn't even the same as the Switch 1 in aspects like the amount of sales and the architecture of the portable.

It's definitely bad if certain devs are facing discrimination because of that, but it's not like every person pointing out the lack of dev kits rumour this does it. Either way, that people will look for any reason to do it. A lot do it already based on the console for example. The amount of misinformation on Switch and their ports to make them look negative is overwhelming. I definitely agree with you that it shouldn't be happening. I get why you worry about this matter but at least in this case it's not what's happening, I just mentioned something that feels very plausible and that, combined with a lack of optimization, is giving the console a flawed debut. I think that you have seen my comments and I'm mostly positive with games and developers 👍.

Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation

roy130390

@JohnnyMind Bandai Namco has many projects at the same time so I really doubt that every team working on every game has one available, but as I said it's not an excuse for this game. However, the reason why dev kits are mentioned is because a lot of games are failing to meet expectations in terms of performance on Switch 2. Slightly better doesn't cut it. As for all big companies having them, I really doubt it and even if they do, just as Bandai Namco they usually manage more than one project so they have more than one team. Also, the other comment saying that "only small and indie devs miss it" isn't a great situation, specially when some of those games have considerable problems to fix.

I wouldn't discard reports as "not making sense" when there really isn't anything to suggest otherwise and there's many games not taking advantage of the new console. It's in fact the overwhelming majority.

Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation

roy130390

Seriously, what's happening? The amount of games not taking advantage of the power of the Switch 2 is baffling and this one doesn't seem like something that shouldn't be running well on the original Switch in the first place.

I guess it has to do with what's been said about the switch 2 dev kits. It's a shame that they prioritized secrecy so much instead of allowing devs to have games at a much better state for the console's release. Then again, in this game's case that's not an excuse. This thing should be running perfectly on an original Switch.

Re: Review: Daemon X Machina: Titanic Scion (Switch 2) - Decently Deep Mech Combat, But Clunky In Parts

roy130390

I can see why it got this score. Played the demo a bit and while fun, I think that it needs better performance to be more enjoyable. There wasn't anything that demanding to justify how it ran and the gameplay, while serviceable, wasn't as engaging as I expected.

Update: The SwitchUp review does a good job in showing that the game does seem to get more fun and deep once you invest more time on it. If there's people interested you should check that one too.

Re: Stardew Valley Creator Announces Version 1.7 Update

roy130390

Game didn't click with me but I can see the love and dedication behind it. That being said, considering that there's no mention of the possible features coming with that update, I don't see why it's exciting. For all I know it could just be fixing some things or whatever.

Re: Pokémon Legends Z-A's Latest Mega Evolution Looks Particularly Snazzy

roy130390

I have to say that for someone that waited for Hawlucha's mega evolution for years, I don't feel as positive as others. I don't hate it, it's just that it looks like the normal one with a mask and shoulder pads on as well as the feather belt (that one was a nice touch). Original design already looked like a mask and like it's natural colors more. I'm still happy tho.

Re: Round Up: The First "Hands On" Impressions Of The Pokémon Legends: Z-A Demo Are In

roy130390

@VoidofLight The combat is great for a spin-off single player and PVE game, but I doubt that the main games from the series will change to this. Their turn based PVP works great and is a very different thing from their Red/Blue days aside from being turn based. I understand that some people might be getting tired of it, hence why these games are great options for them, but changing the main gameplay would be a bad idea. Main campaigns could benefit from some features of these entries tho.

Pokemon games don't need to change their gameplay, they just need to make campaigns so that people realize how deep their mechanics can be as there's a huge gap between single player and what's experienced on PVP. Tera Raids were a step in the right direction for that but they need to make more.The franchise is great at turn based just like Fire Emblem is great at being a strategy game or Zelda at being action adventure. It's part of their identity.

Re: This Fortnite 'Power Rangers' Trailer Is Absolutely Awesome

roy130390

@SalvorHardin If anything, Fortnite helps franchises stay revelant and have more exposure. I also don't like tik tok dances and stuff, but I can guarantee you that no fictional character was hurt while doing one. Also the power rangers always had guns. The game is quite cartoonish and there's no blood.

With so many actual problems happening everywhere, it's ridiculous how people act as if Fortnite is some mayor evil to fight. I'm kinda disappointed at my generation and older ones as it's quite childish to get angry at a game that honestly had a great idea regardless of you people liking or disliking it, just because it tries to appeal at younger audiences. At this point a lot of you don't even know why you are really angry anymore.

Before someone mentions microtransactions, they aren't a problem to anyone with common sense and/or good parenting with their kids. They are used for cosmetics and not for gameplay so the game is practically free gameplay-wise. And yeah, of course they'll try to sell you skins. That's how they make money.