Comments 2,075

Re: Mario Kart World And Donkey Kong Bananza Shortlisted For 'Console Game Of The Year'

roy130390

@Anti-Matter I'm aware of your preferences, but these categories aren't thought to appeal to you, it's to the general public. Personally, I don't use portability to "show of to other people" and I doubt that's the appeal for the vast majority, it's simply practical to a lot of us that have partners and families that might be using the tv and when traveling. As for the Switch 2, it has less power than the PS5 but it has more than a PS4. Right now, the device is fairly new, but I'm sure that games will keep improving as devs get used to it.

Re: Mario Kart World And Donkey Kong Bananza Shortlisted For 'Console Game Of The Year'

roy130390

@Anti-Matter I understand, but the PS5 isn't all great either. It's not portable, the sleep/suspend mode on it or even the other portables isn't nearly as good, it doesn't have a mouse integrated on the device (just as an accessory) and it barely has any exclusive games and a lot of them are ending up on PC after some time. Also, the great majority of Switch games work on Switch 2 and some of them also run better even without a dedicated update. I agree that Nintendo could have handled retrocompatibility more efficiently tho.

Besides, PS5 isn't even competing now. Switch 2 made it's debut recently, hence why it's a contender. Personally PS5 has been my least played Playstation console and I have been with them since the PS1. This might be my last console from them.

Re: Marvel Cosmic Invasion Demo Datamine Leaks More Heroes

roy130390

It's a shame that there's no demo for consoles, but oh well, it should release before the end of the year. As for the last 2 characters, I was expecting them and they are welcome editions. Would have preferred Magika, Rogue, Invisible woman, Sersi or Angela over Phoenix tho. DLC is also expected but it's nice to see it mentioned already. Pretty sure that at least 1 character from the Fantastic Four will be included considering the villain.

Re: Review: Hades 2 - Nintendo Switch 2 Edition - A Bewitching Sequel That's A Spell Off Perfect

roy130390

@Tyranexx Just to clarify it's a Rogue-lite. In games like Hades, every time you fail you constantly make progress and get advantages to make things easier in later runs. There's also a god mode to practically experience the story's ending if that's your choice, but I'd say that you'd miss out a lot of content if you do that on your first run since this game handled the runs very well as new story and interactions constantly happen with every try, which you would miss. Considering that you enjoy mythology, the likeable characters and interesting story, the price of like $5 US (I think?) and the accessibility of the god run if/when you get tired of trying I'd say that it's a very safe bet.

Edit: Just to clarify here's an explanation of how god mode works as I haven't tried it myself. Apparently you can still die but it makes things much easier with each try so you might want to try it since the start:

"God Mode is a difficulty option that can be toggled at any time from the menu on a non-Hell Mode file. God Mode grants 20% damage resistance, increasing by 2% each time a run ends in death (rather than escape). The damage resistance caps at 80%."

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

roy130390

@rushiosan Federation Force was literally a Prime game gameplay-wise. I understand the dislike for the artistic direction, but aside from that people simply hated it because they thought dumb things like Samus getting replaced and not getting "authentic single player Metroid" anymore. It was a good idea to expand the universe and make the franchise more popular with a spin-off, like other Nintendo ones.

From what I've seen, the worst enemies of the Metroid franchise are the fans.

Re: Marvel Vs. Capcom Fighting Collection Sells 1 Million Copies

roy130390

@Vyacheslav333 People have too much nostalgia. Yes, there's many great fighting games from years ago, but there's also many fantastic current ones and the genre has never been more accesible than it is now. Besides, it's the fighting community that kills games when they don't get DLC. DNF Duel is a great game that suffered that fate. Once they made DLC, which was a year after, people already "lost interest" and it was "too little too late". So not only do people want DLC, they want the kind of content that could have been on the original release as they expect it to come soon. I'm not in favor of corporations but neither against them. It's a business practice and they just give what people want because they are interested in making as much profit as possible. Under Night in Birth 2 is a great game, but they are also making DLC.

Re: Review: Cronos: The New Dawn (Switch 2) - Strong Story Elevates Otherwise Safe Survival Horror

roy130390

@Kraven I think that originallity doesn't have to be something that hasn't been done before and can also be something that distinguishes the game from others including their own franchise. So for example, with Resident 7 and 8 they used first person while most entries had third person view with either over the shoulder aiming or tank controls. 7 used a more claustrophobic scenario and 8 used a more open one. Both changed the zombies for different creatures. Stuff like that made those entries feel different from my perspective. Even the REmakes changed tank controls for the RE4 aiming and made zombies harder to kill instead of just depending on the clumsiness of tank controls to make them more challenging.

Then we have Cronos, which looks like a solid game but just that. It's very similar to Dead Space in both setting and gameplay, except that the combat seems more basic with no telekinesis and doesn't seem to do anything really different to stand out from many survival horror games. From what I've seen it even seems to reuse some assets from the Silent Hill remake. I think that a 7 is a good score. Good game, plays it safe. That's pretty much what it means.

As for all games feeling samey in the genre I agree and that's the fan's fault. I liked the more capable, expanded gameplay on games like RE6 but according to them that "stopped it from being survival horror". Personally, I think that the problems weren't with the gameplay. It was the loss of a scary, tense environment in favor of a more "action movie" one that hurt it. If you improve gameplay, make enemies that keep the scary factor. Make then more intelligent and adaptable. Do things like putting a stress meter so that the character can't aim properly when too scared or things like that. Make breakable items so that you search desperately for ways to defend yourself on tense situations, stuff like that . But then again, people seem to hate that on other games and want RE4 gameplay over and over.

I understand the philosophy of less capable characters making scary games, but I also think that you can have a very capable character as long as you also make a really challenging setting that surprises you. But that's harder to make and their public is against that. If you make all games from a genre with the same limited box of ideas then it starts feeling stale and it's harder for them to feel original.