Comments 2,075

Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation

roy130390

@JohnnyMind As I mentioned before, there is no excuse with this game. It should run fine on the original Switch so yeah, it's a matter of optimization in this case if that isn't clear enough.

As for the dev, experienced or not I don't see how they can talk for an entire industry just based on their experience. It's the equivalent of saying "it was fine for me so nah, they are lying". The Switch 2 isn't even the same as the Switch 1 in aspects like the amount of sales and the architecture of the portable.

It's definitely bad if certain devs are facing discrimination because of that, but it's not like every person pointing out the lack of dev kits rumour this does it. Either way, that people will look for any reason to do it. A lot do it already based on the console for example. The amount of misinformation on Switch and their ports to make them look negative is overwhelming. I definitely agree with you that it shouldn't be happening. I get why you worry about this matter but at least in this case it's not what's happening, I just mentioned something that feels very plausible and that, combined with a lack of optimization, is giving the console a flawed debut. I think that you have seen my comments and I'm mostly positive with games and developers 👍.

Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation

roy130390

@JohnnyMind Bandai Namco has many projects at the same time so I really doubt that every team working on every game has one available, but as I said it's not an excuse for this game. However, the reason why dev kits are mentioned is because a lot of games are failing to meet expectations in terms of performance on Switch 2. Slightly better doesn't cut it. As for all big companies having them, I really doubt it and even if they do, just as Bandai Namco they usually manage more than one project so they have more than one team. Also, the other comment saying that "only small and indie devs miss it" isn't a great situation, specially when some of those games have considerable problems to fix.

I wouldn't discard reports as "not making sense" when there really isn't anything to suggest otherwise and there's many games not taking advantage of the new console. It's in fact the overwhelming majority.

Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation

roy130390

Seriously, what's happening? The amount of games not taking advantage of the power of the Switch 2 is baffling and this one doesn't seem like something that shouldn't be running well on the original Switch in the first place.

I guess it has to do with what's been said about the switch 2 dev kits. It's a shame that they prioritized secrecy so much instead of allowing devs to have games at a much better state for the console's release. Then again, in this game's case that's not an excuse. This thing should be running perfectly on an original Switch.

Re: Review: Daemon X Machina: Titanic Scion (Switch 2) - Decently Deep Mech Combat, But Clunky In Parts

roy130390

I can see why it got this score. Played the demo a bit and while fun, I think that it needs better performance to be more enjoyable. There wasn't anything that demanding to justify how it ran and the gameplay, while serviceable, wasn't as engaging as I expected.

Update: The SwitchUp review does a good job in showing that the game does seem to get more fun and deep once you invest more time on it. If there's people interested you should check that one too.

Re: Stardew Valley Creator Announces Version 1.7 Update

roy130390

Game didn't click with me but I can see the love and dedication behind it. That being said, considering that there's no mention of the possible features coming with that update, I don't see why it's exciting. For all I know it could just be fixing some things or whatever.

Re: Pokémon Legends Z-A's Latest Mega Evolution Looks Particularly Snazzy

roy130390

I have to say that for someone that waited for Hawlucha's mega evolution for years, I don't feel as positive as others. I don't hate it, it's just that it looks like the normal one with a mask and shoulder pads on as well as the feather belt (that one was a nice touch). Original design already looked like a mask and like it's natural colors more. I'm still happy tho.

Re: Round Up: The First "Hands On" Impressions Of The Pokémon Legends: Z-A Demo Are In

roy130390

@VoidofLight The combat is great for a spin-off single player and PVE game, but I doubt that the main games from the series will change to this. Their turn based PVP works great and is a very different thing from their Red/Blue days aside from being turn based. I understand that some people might be getting tired of it, hence why these games are great options for them, but changing the main gameplay would be a bad idea. Main campaigns could benefit from some features of these entries tho.

Pokemon games don't need to change their gameplay, they just need to make campaigns so that people realize how deep their mechanics can be as there's a huge gap between single player and what's experienced on PVP. Tera Raids were a step in the right direction for that but they need to make more.The franchise is great at turn based just like Fire Emblem is great at being a strategy game or Zelda at being action adventure. It's part of their identity.

Re: This Fortnite 'Power Rangers' Trailer Is Absolutely Awesome

roy130390

@SalvorHardin If anything, Fortnite helps franchises stay revelant and have more exposure. I also don't like tik tok dances and stuff, but I can guarantee you that no fictional character was hurt while doing one. Also the power rangers always had guns. The game is quite cartoonish and there's no blood.

With so many actual problems happening everywhere, it's ridiculous how people act as if Fortnite is some mayor evil to fight. I'm kinda disappointed at my generation and older ones as it's quite childish to get angry at a game that honestly had a great idea regardless of you people liking or disliking it, just because it tries to appeal at younger audiences. At this point a lot of you don't even know why you are really angry anymore.

Before someone mentions microtransactions, they aren't a problem to anyone with common sense and/or good parenting with their kids. They are used for cosmetics and not for gameplay so the game is practically free gameplay-wise. And yeah, of course they'll try to sell you skins. That's how they make money.

Re: Hands On: Forget The Name, Square Enix's New Action RPG Is A Lovely HD-2D Take On SNES-Era Zelda

roy130390

@nhSnork Alleged 3rd world country user here and I do think it's a bad name, at least "The Adventures of Elliot" part and for an RPG. It would be a good name for a children's book or series though. "The Millennium Tales" sounds much better without it in my opinion. It might be nitpicking or whatever, but I don't see the problem with that. There's a reason why games have names and just like the gameplay, the character designs and the soundtrack it's an aspect that influences in people feeling attracted to it. Personally, it doesn't dissuade me from playing it, but I can easily imagine someone recommending the game to another person that doesn't know anything about it and simply being put off by the name. I'm willing to bet that "Triangle Strategy" is a good example of that.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

roy130390

@IOI They do optimize their first party games pretty well, but they also aren't portable and they barely get any exclusives out compared to Nintendo, so it's easier to keep a good record with a way smaller library. And to be honest, if they had performance issues in any of those they wouldn't say a thing.

As for Nintendo, it's not like they get a pass with everything. Hell, we just saw them getting attacked for releasing a console with a performance right in the middle between a SteamDeck and a Rog Ally while having a cost that fits right in the middle between a SteamDeck and a Rog Ally.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

roy130390

@tseliot It's not only the consoles that got stronger, games became way more ambitious and demanding, so it's understandable that things kinda even out. Optimizing games, making them work for different consoles and other aspects are harder than ever and a lot of people think that it's as easy as "this console is more poweful than the other, it should run better!".

Re: Review: Tamagotchi Plaza Nintendo Switch 2 Edition - Well, At Least It Looks Great

roy130390

@Lizuka I didn't mention not being allowed to go lower from a certain score tho. That being said, reviewers should try to be as objective as possible and no, it wouldn't render the concept of scoring games pointless. Like, at all. The reviewer can feel however they want and have their preferences and it's pretty much impossible that they won't influence in the review to a certain degree, but there's a reason why general consensus exist and why most tend to not defer from it so drastically. While they can disagree with it, specially when it comes to liking/disliking something, when they are professionals they really have to be able to explain why they reached that conclusion and be satisfying or they can lose credibility. There's no objectively good or bad games, but there's definitely ways to measure quality in an objective way: the resistance of a material relative to their functionality, the optimization of a game and the clarity on a music track are examples of "objective quality". Certain aspects are definitely measurable and comparable to predetermined specifications. Those are tools that reviewers use to have fair reviews regardless of preference. So when you see Mario Kart World's optimization, performance and control responsiveness, those are aspects that are undeniable and that should prevent the game from reaching certain scores.

If you don't believe me, you can look for the existance of objective quality. Again, I completely agree about good/bad games being subjective, but there's definitely objective quality to them, just as with pretty much any other product. It's the difference between seeing the most graphically advanced game and say: "it has bad graphics" and "I don't like those graphics".