Comments 1,887

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@Edu23XWiiU How were they "avoided'? I explained why they were different situations. Avoiding something means that someone doesn't address what you say. The one avoiding recognizing logic is you, like when you said nothing about people from other countries actually having accents when they speak English. You know it's true, but somehow you think that they dropping that several games before somehow proves you are "right". That can happen for several reasons, including people getting offended despite of being more accurate than talking in a native english accent. It also proves that you are desperate to be right instead of understanding what the other person says.

All your so called "arguments" are repeating the same stuff over and over, and to be sincere a lot if it is nonsense and all over the place. We were talking about Solid Snake not being an actual super human and I proved you that and you tried to argue that he was because his enemies were, which again, I explained why it has no relation and how it's confirmed that he's a weaker clone of a normal person. That isn't even up to debate. Then, you tried to play it as if I said that Metal Gear doesn't have over the top things and a super powers which wasn't the original argument as we were specifically talking about Solid Snake and not the same thing at all. Not even similar.

I also tried to explain you why there were different levels of over the top and why it's not the same and you, like a toddler, just repeat over and over the same thing. You also proved in this last reply that you are really egotistical, because you try to imply that only my opinion is subjective. Newsflash dude: both opinions are, and at least I'm backing up mine addressing your points wether you recognize it or not. Something that you aren't doing.

As for "agree to disagree" being "I'm superior than you"... All I can tell you is to seek help and realize that interpretation is you projecting. Things don't mean what they make you feel, that's up to you. All that "agree to disagree" means is that we can't reach an understanding and we need to move on from the argument. You can seek the definition online.

Either way, at this point, mods might probably delete our replies because they try to regulate arguments. If you don't believe me, you can keep at it. Personally I'm done with you because you have proven to be projecting whatever complex you have and you aren't willing to have a proper discussion. At this point I'll just let you have the last word because I'm sure that you can't avoid replying after this with the same stuff and won't even read it because there's no point.Take that as a "victory" if it means so much to you and makes you feel any better.

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@-wc- Sorry, that reply didn't reach me, I just saw it because I checked a previous notification. As for those news for me, I have played every entry aside from Survive. Metal Gear does have over the top cutscenes and even some goofy ones, but as I explained they aren't as exaggerated as those on Twin Snakes in my opinion. I understand if people disagree, but I already mentioned why I personally dislike that game. There's also many videos and explanations going more in depth about why a lot of the fan base doesn't like that game and why It feels exaggerated even by MGS standards if someone is still curious about the topic. Personally I'm done with that, if people don't mind.

Also I agree, I'd be fine with whatever port they make of MGS4. Hell, I'd tolerate the long loading screens that happened between chapters just to play it again.

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@Edu23XWiiU I think itst otherwise and for some reason you can't accept that most Metal Gear fans see that game as over the top even by Metal Gear Standards. As I told you, to each their own. I have practically countered every point that you made but you are free to believe what you will. The truth is that MGS1 was the version that they included and that most fans wanted. Hopefully they do give you guys that want it, a port of Twin Snakes, maybe.

As for comparing bungie jumping with matrix like movements dodging a missile with ridiculous acrobatics and other nonsense from that entry... As I told you a couple times before, I don't know what to tell you other than there are levels of over the top just like John Wick isn't the same level of over the top as Dragon Ball. But you believe what you will. Before you take it too literall, it's just an example to show contrast.

Also, Metal Gear having anime like and over the top elements it's not the same as the protagonist being like a super human anime character... your argument is all over the place and you are grasping at straws. Again, Snake is canonically mentioned to be an inferior version of a peak, but still human character. The point of how impressive are his accomplishments is the contrast between him and the incredible conflict.

Also, saying that you are "right" about accents shows that you are too fixated in "winning" this argument instead of having a proper constructive discussion. And no, it doesn't prove that. Not in an era in which people find everything offensive including stereotypical accents, accurate or not.

For how you express about Kojima and your thoughts on MGSV, you clearly are more a fan of Twin Snakes than the actual Metal Gear series and that's ok. As I told you, I find Twin Snakes just as lame as you find MGSV.

Let's simply agree to disagree.No need to make it personal.

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@Edu23XWiiU The point about mentioning my nationality was to show that I'm not an American following wrong ideas of how people from certain nationalities sound. If you are Bolivian then you must be aware that native English speakers do detect our accents and they are very clear, even to us. As for Mei Ling, I'm not an expert in Chinese talking in English, but she certainly sounds similar to chinese people that I have heard when trying to speak in English and Spanish, annoying or not. That's just my experience and perception.

Just because Snake is at constant disadvantage, facing incredible enemies doesn't mean that he's a super human. He's an incredible fighter and tactician and that's pretty much one if the points of the series: Genes don't determine who you are, and physical advantages only go so far, hence why these super enemies are constantly surpassed by him and his strategies. He's no average human and he's at peak, but as mentioned, he's no anime character.

I'm aware of what Kojima told him. That doesn't mean that's the vision that he has of his own characters, which are constantly depicted in cutscenes that he made. He was simple being a professional, letting an artist do his own vision. And even after that game, he didn't take that route, so it clearly wasn't his vision.

As for the cutscenes being dry, I don't know what to tell you. That way it seems that what you liked the game in terms of story were only the anime like sequences. That's up to you of course. To many of us said sequences do exactly the opposite of what the series is about.

As for the console wars and stuff... many of us, MGS fans, had more than one console and couldn't care less about that stuff. I'm sure that there were envious people, but thinking that it all came to a console war is inaccurate when there's many well constructed arguments for prefering the original. Hell, many of us were excited because we were going to play a remake of our favorite game with enhanced gameplay. It simply disappointed us.

Venom Snake makes perfect sense and explains why Big Boss was still around after apparently dying. As for the other point, it's pretty much what I said before: that's the thing. Snake constantly faces what seem impossible situations and his wits and willpower make him overcome the odds. Not being a super human.

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@Edu23XWiiU Snake isn't a "Gray Fox Cyborg Ninja" or " Raiden Cyborg Ninja" type of super soldier. To prove my point, there's no other canon game in which he, or Big Boss make ridiculous stunts like that. He has fantastic aim (not perfect) , incredible endurance (slightly above peak human) and he's a close quarters combat expert but he's not an anime character. As for the voice acting and you finding the accents annoying, I don't know what to tell you. People from different languages talking in English tend to have a certain accent and before any kind of "racist card" is pulled out this is coming from a Mexican. Annoying or not, it's a common ocurrence and at least more diverse, interesting and logical than sounding like a common english speaker. But again, it's your preference. It's just, objectively, not as liked as the original with many of us that have been fans for decades.

Just to clarify something in case someone points it out Mei Ling was born in the U.S, but she lived in Chinatown and it's a common occurrence that parents raise kids with their mother language at home.

Also, Solid Snake was the inferior clone. Liquid turned out to be the strongest, Solidus is equal to Big Boss and Solid, from my understanding, might actually be weaker than Big Boss, who's peak human, but still human.

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@EVIL-C To each their own, but it's pretty hated among the Metal Gear fandom for good reasons. The gameplay changes ruined the balance of a game that was designed to be played with the limitations of the original in terms of gameplay, the cutscenes were really goofy and there was also inferior voice acting. Usually, fans that like Twin Snakes were introduced to Metal Gear with that game so that's why they appreciate it.

Re: Konami Doesn't Want To Rush Metal Gear Solid: Master Collection Vol. 2

roy130390

@SuperShaun Because it's one of the main games and a really great entry. Ac¡d isn't canon, Twin Snakes is terrible and Revengeance is a spin off. Not saying that those shouldn't be included (specially portable Ops as it deserves more love), but the main titles should take priority so Peace Walker, 4 and 5 should be mandatory.

Re: Review: Gundam Breaker 4 (Switch) - A Return To Form That Focuses On The Series' Strengths

roy130390

@Joeynator3000 As a Dark Souls and Monster Hunter fan too, they really don't avoid anything for a lot of people. While we find fun in builds and how some monsters fight, they are still quite focused on combat with little to do that isn't related and just as it captures a lot of players, many feel bored and it's one of the main complaints about them that I've seen on forums. Combat in those games has a lot of depth but also demands time to actually enjoy at full as builds need investment. In the end, it's a matter of the person to actually explore the mechanics in games so that they can find what all the fuss is about and also enjoying the core gameplay as you'll definitely experience a lot of repetition.

You should definitely see videos though, specially of content creators that actually go more in depth if you don't mind me suggesting.

Re: Review: Gundam Breaker 4 (Switch) - A Return To Form That Focuses On The Series' Strengths

roy130390

@Joeynator3000 There's no need for previous knowledge, specially with this one since it doesn't even focus on the main plot that is about war and stuff. As for enjoying them, it depends on the game, but for the most part they are really enjoyable if you like hack n' slash and fast paced combat. This one also has what is the deepest customization on any Switch game if you like personalizing your characters, or mechas in this case.

As for being repetitive honestly that negative point in reviews is kinda useless in my opinion most of the times. You see them mentioned a lot on beat'em up and hack n' slash games but it's like saying that all you do is drive in a car racing game or fight in a fighting one. Here, between playing online with others or against and playing solo as well as the customization of the many weapons that you can carry and the amount of combos available, I'd say that there's enough variety and satisfying combat for many fans of beat'em up and hack n' slash to keep occupied for dozens and even hundreds of hours.

Re: Review: Gundam Breaker 4 (Switch) - A Return To Form That Focuses On The Series' Strengths

roy130390

@lovesushi Honestly both, they are great mecha games. I already finished Megaton Musashi since it's older and now I'm enjoying this one a lot and I can assure you that while similar in some things both are unique and really worth your time. For example story goes for megaton and customization for Gundam. Combat is so good on both.

However, if we think this from a practical point if view I'd suggest Megaton first so that you can still enjoy Multiplayer and because you fan already get it on discount. While tou finish it, enough time might have passed so that you fan get this game later if you still crave some good, fast paced mecha combat.

All I can say is wow... you can really make almost any gundam that you can think of. That's a dream to any fan of the genre. The wait was definitely worth it.

Re: Review: Star Wars: Bounty Hunter (Switch) - A Faithful Remaster For Jango Fett, Warts And All

roy130390

This is pretty much the score that I expected. It's a fair one because the game has many flaws and was frustrating in some things even when it came out, but wow, is it fun. It's hard to put into words, it's simply very enjoyable despite of that and in some cases, maybe because of said flaws. Something like the Sam Raimi Spiderman movies. You have weird dialogue in some parts and other things, yet they are still the most fun and engaging Spiderman movies.

Re: Feature: 10 Switch Games We've Played At BitSummit 2024 - Here's What We Thought

roy130390

@AdolBannings-Laylee While it's an enviable job for many of us, it definitely has some negative aspects.

Lost of people already become indifferent and apathetic towards games instead of appreciating the amount of incredible projects that we get these days, so imagine how they would act if they have to play said games for many hours instead of just the amount of time that they want and just the titles that they choose. One thing is to do something that you enjoy as a hobby and another thing is to make it your obligation. Instead of turning off the console and doing something else, in this case you have to carry on with the game regardless of frustration and tiredness because you need enough material to know what you are talking about. Then, you need to organize your thoughts and write something that manages to explain why you feel a certain way about a game and, after all of that, deal with your readers. You have to keep your composure as you'll be accused of things like "having bias for liking a Nintendo game" on a site that, well, it's expected that reviewers feel positive and passionate about Nintendo games when it's on the site's name, as well as other absurd stuff.

Not that every complaint or disagreement falls in those categories, but a lot certainly do or at least could be handled in a more respectful manner.

Re: It's Official, Roguelike 'TMNT: Splintered Fate' Will Feature 4-Player Couch Co-Op

roy130390

@Spider-Kev I'm 34, so I'm definitely from that bygone era haha. The thing is, that while it's a nice feature, the kids that grew with that are already adults that don't have as much time as they used to and the new generations are more used to online features. Also, with how many people have a Switch even when we are together it's simply more comfortable to play online, each one with their consoles instead of the cumbersome split-screen and other measures needed ro play on one screen. Just to clarify, I'm aware that not everyone has that option so this is a great alternative but many people certainly do.

I loved that era and have fond memories, but I feel like people might hold on a bit too much to nostalgia, specially when basing a purchase on a feature that they might not even use aside from a few times.

Re: It's Official, Roguelike 'TMNT: Splintered Fate' Will Feature 4-Player Couch Co-Op

roy130390

I always wonder why people get so excited about couch co-op. Don't get me wrong, I have enjoyed a couple of games that way but, at least for me and every other person I know, people barely have the time to gather to play, so an online gaming session is much more easy to organize and we just chat on the phone while playing. I'll be willing to bet that more than 50% of the people excited by it might play a couple of times that way and simply move on or not even do it at all in the first place.

Just to clarify, I'm not complaining, I'm happy for the people that wanted it and it's always nice to have more options. It's just so weird to me that people make such a big deal out of this to the point of not buying games and I barely know anyone that actually plays co-op frequently. Then again that's just my limited experience.