Comments 1,935

Re: Opinion: Pokémon Legends: Z-A Looks Cool, But It's Lacking Arceus' Unique Style

roy130390

@Kingy Sorry for replying 2 times, but the comment reached it's limit. Just to conclude what I was saying, don't get me wrong, there's stuff to improve as I mentioned. As you said, dungeons would be nice. Those are the ones I meant when I said that they lacked important places to explore on my first comment. They are pretty much the equivalent in the franchise even if they aren't called dungeons. Events as in finding people and little sub stories throughout the world that you could miss without exploring would also be great for more variety. I have my complaints and expectations too, I simply disagree in the hate was deserved. For me it was blown out of proportion because people didn't criticize previous releases enough so they expected too much change and improvement on just one entry. They definitely need to do something to improve the development process though, because whether they like it or not this is their most important franchise from a commercial standpoint and expectations will always be high. They haven't delivered their "BOTW" or "Mario Odyssey" and they kinda need to after letting the franchise get stale for so long. Personally I think that S/V are a solid foundation for that.

Re: Opinion: Pokémon Legends: Z-A Looks Cool, But It's Lacking Arceus' Unique Style

roy130390

@Kingy You can talk for you but you can't tell me what "most people expect" without assuming. As for "special events", there's outbreaks and tera battles. For "secrets" you have legendaries and hiddden Pokemon that evolve through different methods. You criticize that the legendaries aren't hidden in a "creative" way but then again, other open worlds rarely suprise me so I could say that about several. You also suggest "unique interactions" on a game with 400 monsters in the base game and to practically see a living ecosystem to feel like that's their habitat when I don't see many other open world games accomplishing that. Only one I can think of is Monster Hunter Rise and just kinda. Much less in a console that couldn't handle a world with such detail or that it would need to make the game in a much smaller scale. Again, even when games on bigger consoles I rarely ever see something that resembles an actual living world and they simply don't need to include such an amount of creatures withour people whining if they don't.

I can apply all this that you mentioned to other beloved open world games that don't get that much hate. I could bet you that if this was a brand new franchise with a 1/4 of the monsters in them and better visuals and performance it would have been much more well received. No need for more of the interaction, habitats or secrets that you mentioned, just that. Hell, it's practically what a lot of similar games delivered and people were much more positive with those because expectations are nowhere as high as what's expected from a game from such a popular franchise.

You said yourself that you didn't play Sword/Shield. How do they run significantly worse? those games stop time when you climb ladders. Yes, as in characters freezing doing their animation. The models disappear from even shorter distances. The movement animations are so much worse for many Pokemon. The frames drop on the semi open areas that don't reach this scale. How is Scarlet/Violet so much worse and how can you assure that on games that you yourself mentioned that you didn't play? How are these the easiest games? According to what metric? Difficulty is subjective, but I'd bet that Sw/Sh, X/Y and maybe even Sun/Moon are easier than these, specially if you count the DLCs. In general, Pokemon games are easy and that's intended as they are meant to be as accesible as possible, but at least this one allows you to find areas with Pokemon with higher levels and has Area Zero and Tera Raids, which by the way are among the hardest content to date in the franchise. In a lot of them, people had to do specific builds with certain Pokemon to accomplish them. Even if we just counted story battles I'd give that title to X and Y. About story not being "cohesive" I don't know what to tell you, it's your preference but I don't see how. It handled all the different stories well for me and I can see that a lot of people enjoyed them and consider this among the entries with a good story and characters.

As for the hate that it receives, negativity has always been more noisy. I do agree that they have a lot of improvement to do, but a lot of people aren't giving them credit in what they did right. Their "bare minimum" is including 400+ creatures and no, for me they didn't just do that. They also delivered a good story and engaging gameplay/exploration, not just rpg options to pretty much fast travel as in previous entries.

Re: Opinion: Pokémon Legends: Z-A Looks Cool, But It's Lacking Arceus' Unique Style

roy130390

@Kingy These games are 90% interacting with Pokemon, so saying that there's nothing else to interact with it is, as I said, baffling to me as I don't see what else would one need to interact with in that world. It isn't also the only way you interact as traversing through it is actually enjoyable. Climbing and gliding was very fun for the entire playthrough. I didn't miss pushing boulders like in previous entries and I certainly prefer just grabbing items than doing mining or some tedious mechanic that other open world games have. I don't know what you wanted for a more engaging world.I suppose that some well done puzzles here and there could be fun.

As for progresion, I agree that it should offer a scaling option, but it also works this way. I didn't follow the "intended" route on purpose but it was pretty clear for me and the game worked as any other open world: freedom might get you to areas with more or less difficulty depending on what you've done. That's part of the magic of many open worlds that also don't have any kind of scaling mechanic and that I don't see people hating on them. Again, I like the idea but in no way it makes it a bad game.

In no way I perceived a dead game because the pokemon was all it needed to feel alive. Watching some sleep, swim, fly, travel in groups and other things made it more alive and engaging than many open worlds. Cities) towns and people have room for improvement as they are bland with just a few moving and it's certainly a key point to make much better games, but in this entry the amount of time that I stayed in those places made me not mind that problem too much.

They are flawed, but very fun games and good entries that gave an open world, which was a feature that many were asking for.

Re: Opinion: Pokémon Legends: Z-A Looks Cool, But It's Lacking Arceus' Unique Style

roy130390

It still baffles me how people act like Scarlet and Violet weren't many steps in the right direction, specially compared to the previous entry. Sure, they did have problems that shouldn't have in terms of performance and room to improve but still had a good open world, better pokemon animations, actual dynamic battle backgrounds that changed with the location, engaging gameplay and a great story. That hate should have been directed to Sword and Shield, which not only ran poorly despite of being way smaller, they were also the games with the worst animations, annoying characters, linear places to explore, mediocre story and ridiculously easy.

This game looks very promising and I think that at this point it's more of a tendency to hate on Pokemon games and other popular things. People don't even know why they are whining about so much anymore they just can't stop and seem to find more entertainment in hating and being aggressive.

As a fan of the pokemon games since Red and Blue, Scarlet/Violet have been the most fun I had since Silver/Gold/Crystal. All they need is more significant places to explore like factories, towers, etc. And no, open door houses in towns really didn't add much as people suggest online. They were almost the same, had an individual or two saying something with little to no relevance and the occasional item to get.

Re: Video: Let's Compare Xenoblade Chronicles X On Wii U And Switch

roy130390

@Indielink Thanks, hopefully it's the case. I'd love to try this one.

@Gamer666 I'm aware that they are regarded as very good games and that people play them for many hours, but it doesn't mean that it has to be because of a vast, open world that is full of secrets. Many RPGs don't offer much exploration and yet require lots of hours because the story is long, there's lots of optional content to do, different builds to grind, etc. I don't have any problem with the battle system, it's only the open world that looks like it's potential isn't fully exploited to me every time that I checked them. I mentioned in my comment that the quests seemed to be concentrated on cities/towns and that a lot of the point of exploration seemed to revolve around monsters so what you are saying isn't really proving that I have the wrong idea about it and it seems more like a confirmation. Again, as I mentioned in my comment those playthroughs probably haven't done justice to it.

Even if in the end it isn't more than what I'm already seeing in that regard, I'm sure that the game has other strong aspects that make them so well received, like the combat, the story, music, art direction, etc. I'm just pointing out an aspect that hasn't looked great for me but that I'm open to change my mind about it once I play it and even if I don't, it has a good chance of still being a great game to me. The Phantasy Star Online/Universe games didn't do much with their stages either and I still loved them and played them for many hours for example.

Re: Video: Let's Compare Xenoblade Chronicles X On Wii U And Switch

roy130390

I'm interested in these games but the free roaming looks somewhat boring. From what I've seen, there's not much to find other than monsters. I don't see items, hidden quests or something that entices exploration. It just seems like it's just there to traverse and complete missions assigned from cities/towns. To be fair there's probably some of this stuff and it just so happens that it isn't shown on the gameplay videos I've seen, but still it looks like... those things might not be sprinkled enough around the map? I don't know.

Also, while I don't mind framerate unless it's absolutely terrible, I feel like these games get a constant free pass while others get teared apart for similar performance.

Re: Hollow Knight: Silksong Briefly Vanishes From US Switch eShop, But It's Back Now

roy130390

@Novamii I don't think that's much of a problem in this site. The silksong fanbase on Reddit might be a better audience although that ship has sailed a long time ago. Considering how differenttly they handled communication compared to Hollow Knight with 2 years and counting of radio silence and about six years passing since it was announced, I don't think that there's a way that the final product will reach expectations no matter how good it is.

Re: Hollow Knight: Silksong Has Vanished From US Switch eShop

roy130390

I'm betting that they'll finally give a date of release or even release it directly at the Switch 2 Direct in April. It may have started on Steam but it was a huge success on Switch so I think it's very likely that they are waiting for that and that's why they haven't said anything in such a long time.

Re: Review: WARRIORS: Abyss (Switch) - Middling Musou With A Dash Of Diablo & Hades

roy130390

@Scollurio Dynasty Warriors 8XL. Runs really well on Switch, has a massive amount of content (all DLC) and the story is told fast through short cinematics and loading screens. There's briefing parts between missions to talk a bit with characters but you can talk instantly to the designated character that starts the mission and you won't lose a thing. As someone who got bored with 3 hopes and Strikers, the pacing in this game is much better. Also, there's 80+characters and as long as you don't change their main type of weapon, not a clone in sight.

Re: Review: WARRIORS: Abyss (Switch) - Middling Musou With A Dash Of Diablo & Hades

roy130390

@Yalloo AoC is my favourite of these kind of games. Unlike Persona Strikers and 3 Hopes, it's pacing isn't ruined by the mechanics that are added from those games. I know that there's a lot of interaction in those franchises and I'm a fan of both, but when I'm playing a hack n' slash I don't expect to invest so much time on that. They should be a Warriors game first and foremost. AoC on the other hand, integrates the Zelda mechanics through combat and item management and uses entertaining cinematics that last a couple minutes each time to advance the story.

If you are left craving for more after that game, Dynasty Warriors 8 Xtreme Legends is a fantastic option with lots of content that runs really well on Switch. The first Fire Emblem game is also much better pacing wise if you don't mind the underwhelming story.

Re: Review: Tails Of Iron 2: Whiskers Of Winter (Switch) - A Brutal Sequel That Just About Squeaks By

roy130390

This one looks interesting but I still need to play the first one.

On a side note, I never do this as I understand that you don't have to review every game, but aren't you planning to review Guilty Gear Strive? There's no review of any major site or YouTuber and it has been a few days since it came out. Considering that this is one of the most popular fighting games of the moment, that they did a fantastic job with the port and that smaller fighting games have gotten coverage, I think that it deserves attention.

Re: Talking Point: Did All The Switch 2 Leaks 'Damage' Nintendo Or The Console's Reveal?

roy130390

As others have mentioned, the reception that it's getting is because of the underwhelming reveal. Once we actually see the new games and get a better idea of the power difference, then it will get hyped again. Well, assuming it does a good job in that.

As for leakers, I think that they actually got people more hyped. It's just that Nintendo took too long to reveal it Also, I don't think that waiting until April to reveal more is a great idea and that it would probably have worked better in February/march. It's a long time for leakers to do their thing again, and they will.

Re: Review: Donkey Kong Country Returns HD (Switch) - Aping A Retro Classic

roy130390

@KritterXD As professional reviewers, they are expected to evaluate the game in the most objective way possible, with reasoning behind their scores and knowledge on different topics like performance, gameplay and graphics. A background check on stuff like the credits, working environment, scandals and other aspects isn't required at all and shouldn't be expected from a reviewer. If they know about that and decide to include the information, that's certainly great, but personally I wouldn't question a reviewer's professionalism based on something like that.

Re: Review: Donkey Kong Country Returns HD (Switch) - Aping A Retro Classic

roy130390

@KritterXD Or different reviewers. Or they took into consideration that after people mentioned it. It's important that people understand that they are humans and sometimes they might end up not noticing something or simply don't care as much as other people about some things. As objective as reviews try to be, they are still based on an opinion.