11 (!) years ago, a bunch of ex-Rare staff formed a studio called Playtonic to make Yooka-Laylee, a spiritual successor to Banjo-Kazooie that promised to skillfully carry the 3D platforming torch. Yet when the actual game launched in 2017, following an incredibly successful Kickstarter campaign, it didn’t fully deliver on that promise.
Players were met with a passionately crafted, but somewhat janky experience that some (like me) loved and others hated, and the cool reception resulted in the titular duo having a mixed reputation. Now, Playtonic has decided to make things right with Yooka-Replaylee, and I’m happy to report that the team has done an excellent job of delivering on that original promise.

First off, what exactly is Yooka-Replaylee? Though it’s debatable whether this qualifies as a full-blown remake of the original, it’s immediately apparent that this goes far beyond a mere remaster that simply improves performance and visuals.
Yooka-Laylee was the epitome of a flawed gem, and Playtonic clearly took to heart the criticism the initial release received and used it to make this second pass a much stronger showing. Things like tighter controls, fast travel, a map, and loads more collectibles change up the gameplay experience in some important and very positive ways, rounding off those rougher edges that caused some players to bounce off the original.
The overall structure remains unchanged, as the titular duo explores the central hub and its five worlds in search of dozens of Pagies, a certain number of which is needed to unlock the next world in the progression. Once you drop into a world, there are around 50 Pagies scattered around the environment to collect, which can be picked up in whatever order you want.
Exploration is expedited and a lot smoother this time around because our heroes have not only had their moveset retooled to feel much smoother, but also have all their abilities unlocked from the beginning. The devs also more than doubled the Pagie count for this release, which has gone a long way towards making the worlds feel less empty. The environments are still pretty spacious, however, especially given that they’re now by default in their ‘expanded’ state.
To make them feel less daunting, Playtonic added a cute bookmark NPC named Mark who you can not only fast travel to at various points on the map, but also pay to reveal the location of Pagies you haven’t found yet. I wasn’t exactly disappointed by the design and depth of the worlds in the initial release, but the work Playtonic has done here to streamline traversal and progression through them has absolutely changed them for the better.
In addition to Pagies, there are also oodles of coins and quills scattered in each level. The former can be traded to Vendi in exchange for equippable Tonics that modify difficulty settings and myriad cosmetic changes, while the latter can be traded to Trowser for things like energy and Tonic slot upgrades to make the protagonists a bit more durable.
Overall, I was really pleased at how thoughtfully they balanced the economy here - even finding these ‘currency’ collectibles feels exciting due to the sheer variety of stuff you can purchase.
Taking a step back and seeing all these gameplay changes really puts into perspective how much effort Playtonic put in to polish and improve their debut release. Yooka-Laylee was never a bad game, but it had some quirks and flaws that occasionally got in the way of the fun, and just about every one of those drawbacks has been modified or addressed in some way here.

I’ve seen it argued that Playtonic would’ve been better served putting such effort into a true sequel, but I’d say that the changes here bring this duo’s first 3D entry up to par (in terms of quality) with Yooka-Laylee and the Impossible Lair. A lush, real-life orchestral recording of the original soundtrack only adds to that feeling of quality.
As far as the visuals are concerned, Yooka-Replaylee is a clear improvement on its predecessor but a little less so with this Switch 2 port. The good news is that the environments feature much richer detail and better lighting, giving them a far more vibrant and alluring atmosphere compared to the occasionally flat presentation of the original.
The bad news? The frame rate is capped at a disappointing (but stable) 30fps, which can make the action look a little bit choppy at times. The devs have said they’re looking into a potential post-launch performance boost after "limited time" with the Switch 2 dev kits restricted their ability to design for it, but right now it's still up in the air whether that patch will ever materialise.

I also encountered a few bugs on my playthrough that ranged from amusing to annoying. After leaving the Switch 2 in sleep mode for a few hours, I returned to the game to find that there was no sound and after about 10 minutes of playing without it, the game simply crashed and I was booted back to the Home Screen. In another instance, whacking a treasure chest next to a wall caused my duo to clip through the level geometry and tumble into a formless black void, never to return.
Hiccups like this weren’t too common in my experience, but they also weren’t exactly uncommon, either. I'm hoping the team will address these at some point after launch.
Conclusion
Yooka-Replaylee, in most ways, feels like the game that Yooka-Laylee was always meant to be. The core experience has remained the same, but much has been added or tweaked to make for a significantly more confident and streamlined experience.
Though the technical issues hold it back a bit, at least on Switch 2 at launch, this is still a clear improvement over the original and a game that no fan of the 3D platforming genre should miss out on. Even if you played the original to completion, I’d say Yooka-Replaylee is still very much worth your time and money.





Comments 132
No 60fps is a deal breaker. Hopefully they can get one working on Switch 2, I'd love to support them and their true physical game
30 fps cap is one of the biggest self-owns ive seen lately. they must be so strapped for cash to be releasing this at this time.
PS - it appears to be correctly spelled "Yooka-Re-Playlee"
Only 30 FPS is a hard pass for me I get it on ps5 instead.
Thanks for the review Mitch and quite appreciate also the Second Opinion by Liam, so looking forward to finally playing Yooka-Laylee at its best (glad to have further confirmation of that here) thanks to this remake - fingers crossed they'll eventually fix the bugs and add 60fps so that it can be even better than it luckily already is on Switch 2!
Will probably get this one on Steam
Loved the original, so not really fussed with this one
I've been saying the same thing since 2017: when a graphically demanding Switch 1 game is capped at 30 fps, I understand it, as hardware limitations are clear. Of course it'd be ideal for games to run at 60, but I know it's just not feasible. I know Mario Odyssey shows what can be done, but not everyone will do what it takes to achieve it.
However, when it comes to the S2, I don't see it as acceptable. I know it can (and will probably) be patched, and I know that's how the industry works these days, but it doesn't feel ok. We deserve more
THIS is what I was expecting to hear
@Jayden933 Absolutely agree, 30fps is a definite no from me.
Hopefully they can fix the framerate. For me this would be the first game from Playtonic I'd ever play. I wanted to, but other games screamed for my attention harder.
@John_Deacon
i can, and will, wait for (seemingly incomplete) games to "be patched" before i spend money on them, or not, as the case may be. ultimately, this is how the industry works. ✌️
In the case of this game, in the immortal words of W: "fool me once, can't get fooled again."
i remember with the original one aspect i wasn't the biggest fan of was how it kind of felt like the flying ability trivialized some of the exploration (despite the ability being learned quite late) since a lot of fun in these kinds of games for me is figuring out how to get to specific places and i felt like with other platform games such as Mario 64 and the Banjo games that the limitations on flying made its uses feel better and more special when you couldnt just do it at any time.
@Pillowpants Yooka Laylee and the Impossible Lair is a nice little gem by Playtonic. I recommend it
There we go, another game put on hold until patches sort out bugs and performance.
I love 3d platformers, but I hate collectathons, so probably not for me, even if it's better. Another thing that I don't like is the characters design, they are far uglier than anything from the Rare era. I enjoyed Impossible Lair, even if it needed more bosses and had an enormous difficulty spike at the end, but the core gameplay felt great.
Will wait for a sale due to so many platformers out at the moment, but great this has picked up strong reviews. The original was super underwhelming but Impossible Layer was excellent, glad this lives up to its quality.
@The_Nintendo_Pedant If consumers in general adopted your approach, i'm sure we'd have better games to play rather than the ton of half-baked releases we get all the time
PS: seeing a picture of my favorite sitcom character gives me some 'positive' bias toward your comment LOL
Some of the screenshots in the article look very blurry (apart from the text). Switch 2 clearly isn't the platform to play this on.
Well, I will get PS5 version for smooth 60 fps.
I'm with some of the other comments on this one. As a year one release title on the Nintendo Switch 2, this should have targeted 60 FPS on launch.
I'm in no shortage of platformers on Nintendo Switch & Switch 2, so I feel this is better played on my PlayStation 5. Still, happy to know this is a better version of a game I already enjoyed and if a 60 FPS patch comes out later, I'd reconsider the platform I purchase this for!
Never did finish this one. Played it back at launch but kept thinking it ain't quite no Banjo Kazooie. I'll give the remake a try and see if it sways my opinion. The original definitely had problems.
@Jack_Goetz true but they are all taken in handheld mode, the only docked one is a menu. Definitely not a good way to show what this game looks like.
Are the worlds expanded from the get-go or do you still have to expand them after you entered them and maybe collected a few items?
If it's the former, I'll more than willing to give Yooka-Laylee a chance again.
If it's the latter, might as well go back to the original and try to defeat Capital B. once and for all.
I'm probably going to be more in line with the second opinion.
Did they make the writing/characters less annoying? Banjo-Kazooie is one of my top games of all time, but I've always hated how negative and antagonistic the characters of that series tend to be, constantly belittling each other with that witless 90s "attitude" that I found grating AS a 90s kid IN the 90s. It's such a stark, unpleasant contrast to the joyful nature of every other thing about the series and Playtonic seemed to really lean into that for the first game. I'm curious if they've tempered it with some cleverness or reined it in at all.
@betterman Shouldn't they still be 1080p screenshots though? Some of the backgrounds look half of that.
Oh no! 30fps! It’s the end of the world. I’m gonna pass like gas.
Another Switch 2 game, the same 30FPS, lol.
I enjoyed the original. Glad to hear the remake is even better.
As someone who enjoyed the original very much (though I only played it after it had been patched multiple times, I must admit), I'm really looking forwsrd to this.
@John_Deacon I believe it has to do with the dev kit situation so I don't think that it's Playtonic's fault but Nintendo's.
@Anti-Matter Same but Xbox Series X.
@The_Nintendo_Pedant Same here. I sometimes wait a few years. I learned patience many years ago . It is necessary in this world.
@The_Nintendo_Pedant Releasing it at this time? It's literally the only thing they've been working in since Impossible Lair which was released in 2017.
You have to figure if this game doesn't sell Playtonic is toast as it will probably be 5+ years before they can get another game out.
30 FPS for a simple 3D platformer on a console released in 2025 is wild.
I remember the camera on the original being awful. Has that been addressed here? Also, is there a demo? Would like to play this again but a demo would be good to try it out first.
Any news of a demo? As someone who stopped playing the original I want to try it myself before buying it again.
After watching that IGN gameplay video from a few weeks ago I went from having no interest in this to having full intentions to buy it. Glad it’s improved in so many ways that it’s almost a new game.
I played the demo on both my XBOX and PC and can confirm the visuals are beautiful, like some of the best graphics I’ve seen in a 3D platformer.
That said, 30fps on Switch 2 isn’t great. I can see how it’s a dealbreaker for some. But I’ll be playing it on PC at 4K60+ lol. And for $21 since I get the discount for owning the original. Excited to play this soon!
No 60fps on Switch 2 = no buy for me, we’ll see what happens down the road. As it is, if I do get it it’ll be on PS5.
@HammerGalladeBro The review mentions these are the expanded worlds from the get go. 👍
@gwyntendo If you're referring to the camera in the original release of Yooka-Laylee, it was indeed awful but they added in full camera control through a patch not long after, so it became a non-issue.
Pro-tip: ignore comments from anyone complaining about framerate and the discussion sections of other articles are magically half as annoying!
@Grandiajet yes a demo should be on the way. All other platforms got a demo but Playtonic posted that because they got the sw2 dev kit late they didn't have time to finish the sw2 demo if they wanted to hit the same release date as other platforms, but did say it would be coming later, not sure when yet
@John_Deacon Granted, given that this saw a major graphical overhaul. I would also say it still a case of hardware limitation and limited time with the devs kit cause even compared to PS5 and the likes. The Switch 2 visual looks to be a good step down in terms of quality. Plus the general consensus is that if a game is 60FPS on PS5 than it will be 30FPS on Switch 2... Only in rare circumstance have Switch 2 matched the FPS of the PS5 version
@MTMike87 "As a year one release title on the Nintendo Switch 2, this should have targeted 60 FPS on launch."
Given how Nintendo has been with getting dev kits out for the Switch... We should be lucky that this game is releasing at the same time as the other console. They must defiantly rushed to released this on time since the Switch will probably where this has the most sales. Most Xbox and Playstation gamers will be too busy with BF6 to pay this any attention while Switch 2 gamers are starved for games that are Switch 2 only at the moment.
Very much looking forward to this game, as I never played the original (the sequel eas great!).
Let's hope they release an update with 60fps by the time the physical version is out, which will NOT be Key Card, let's not forget!
Sheesh, is 30 fps really that bad that so many people are just straight-up refusing to play it? I just don't understand...
Loved this game and the 2D sequel so I'll definitely get it eventually.
30 fps? Pass!!! Have higher standards than this.
Aren't they also offering an upgrade path if you already own the original version?
Getting this after work tonight.
Lemme see... What am I supposed to be mad about with this Switch 2 game (or anything from Nintendo, it seems)? Ah, okay. Evidently, 30 FPS is entirely unacceptable. And the devs should be ashamed for even putting out such a paltry effort. Uninstall noobs. Got it. Good.
It's gonna be a "no-buy" for me. High-fives all around!
@AussieMcBucket 30% off sw2 version if you own the original.
Stable 30fps does not make things "look choppy" lol. You guys...
It was meant to be an 8/10?
30 fps for what you get graphic wise? Will play on PC instead.
@lumothesinner Awesome, thank you!
I am hyped for this one as I too liked Yooka-Laylee myself and I do dig some of the improvements here and there (fast travel, Rextro's revamped mini games), but there are some things that I'm not a fan of like all moves unlocked from the start and removal of stamina meter.
Either way, hopefully this remake proves me wrong and I do enjoy this over the still-good original.
@The_Nintendo_Pedant It's actually "Fool me once, shame on you. Fool me twice, can't get fooled again."
I have a Ph D. in Bushisms.
@ElRoberico
LOL thank you! I knew i was truncating it but what i didn't realize is the OG made even less sense than my abridgement 😂😂
They really should just make this a sequel and not a reimagine of the original cause now it's still just the first game again with mediocre performance like before. You can polish a mediocre game all you want but if you can't fix the performance, what's mediocre will still stay mediocre no matter how good it looks. Better graphics doesn't a good game make.
looking at more info it does seem like they changed how flying works (mentioned flying in the original in the previous post) seems like its been nerfed quite a bit in when you can use it as to not let you just fly anywhere.
this does feel like an overall improvement to the game based on the things i mentioned in said prior post since it feels closer to how banjo or mario 64 handled flying.
Played on switch loved the first game hated the second!
Not double dipping tho. So just give us a third game based on the gameplay of the first and then I’m in!
I heard you can also use a cheat code to restore Jontron's voice.
Man a lot of you guys draw the line at 30fps, huh? My eyes suck so higher frames don't really mean anything to me. The QoL fixes seem to target what irked me about the original so I will likely be getting this later during a lull in releases. All hands on deck for Pokémon Legends until then!
Don't care too much about the 30fps cap. As long as it's stable, I can live with it. I'll be getting the physical version in December, and by that time they'll probably have figured out that performance mode they're looking into.
30FPS is fine by me, my favourite game of all time frequently dips below 20FPS and I've never jumped from 30 to 60FPS and had a better time. Ever.
@The_Nintendo_Pedant nothing with that man made sense, but at least it was laughable. sigh
Where does that leave my Switch 1 version? Does it get ‘fixed’ as well? Or is that the selling-point of the S2 version? Do you get a discount if you own the S1 version?
30fps is pathetic, but even ignoring that aspect, the gameplay in the videos I've seen looks wholly unremarkable
was excited to buy this when it was announced for Switch 2. currently i'll get it if and when 60fps is a thing, if not no sale. will be interesting to see the teardowns because if it isn't utilizing DLSS that will be telling.
Buying it tomorrow! Been waiting for this!
I enjoyed the demo on Steam. I really like how much dead filler space was cut out from the levels.
this could have been released on Switch 1 ffs and they put it out on Switch 2 with 30?
I really didn't think much of the game on Switch and have zero interest in revisiting, even if improved. However, it's good they did this, despite the 30fps at the moment, and I hope new comers and fans of the original have a blast with it
Definitely buying this on PS5 or Xbox because the 30fps lock was what I had against the original console versions.
I understand being disappointed about 30fps at launch but god damn do y'all have to be so toxic and nasty about it? Especially when the game launches in such an absolutely gorgeous looking state at 1440p on Switch 2?
This isn't some lazy port they threw in and gave no crap about like Little Nightmares 3, you can see they pushed for the best looking version for launch and left performance mode for later and idk if I can disagree with that choice.
https://youtu.be/alg1ji0k5L0?si=ypE03ceoazbJW-oc
It would have to be A LOT better than the original to be anywhere near an 8 to me but I'll never know because the original left such a bad taste in my mouth
Will skip this
Removed - offensive remarks
I really enjoyed The Impossible Lair, so I wish they had made a sequel to that instead of remastering the first game.
Looks good but if this is a switch 2 release shouldn’t they have waited for proper switch 2 dev kits before releasing? A 60fps mode would’ve been nice for its release anyway.
I'll pass. But that's just my tencents. 😛
@mouseclicker ahhh I wasn’t aware of that, thanks
@Dang_69 Its more we know the game can run much better than what they have given us. If the game was 30fps across all platforms, then most would not care. The fact that other platforms have a better gameplay experience turns people off.
I can meet halfway and understand they didn't have dev kits in time, but you are willing to sell a half baked version regardless.
I've pre-ordered the physical version of this one. Well done to the developers on this what appears to be a fine update. I'll find out soon. 😁
This review was written by the same person who reviewed the original Yooka-Laylee. Both games got an 8/10. If Replaylee such a significant improvement, why did it get the same score as the original?
@JCLKaytwo Probably because the standards expected of a remake on Switch 2 are higher than that of an original game by a new developer on Switch. In other words, if this was a brand new game, with all the extra work that entails, it would probably score higher. That seems fair to me.
Removed - unconstructive
Reading these comments makes me glad I've never been too hung up on frame rates.
The 30fps people are hilarious. These are unserious people who don't actually enjoy playing games, they enjoy pretending they do on the internet.
They're probably not even very good at video games to begin with. In fact, I'd even wager most of them have never played the original Yooka Laylee, and more probably haven't even completed it.
I don't usually double dip with 2 versions of a game on one console, but I'm very tempted here.
@rallydefault @N00BiSH I'm not convinced half the people who complain about frame rate can even visually tell the difference between a really consistent 30 fps and a 60 fps.
@rallydefault the 60fps or bust crowd are possibly more hilarious. It's a game. The level of fun is more important than counting frames
Definitely picking this up after playing the Demo. The difference between the original and this remake/retelling is pretty much night and day (and I enjoyed the original for all its issues it had).
I’m not so sure the census around “why did they not make a sequel instead of remaking 1” is quite founded. There’s been a number of interviews with the devs in the lead up suggesting that this game was handled by a small portion of their staff, as they are working on another project simultaneously nudge nudge
Regardless, will be getting this on PS5 for now since I don’t own a Switch 2 just yet. I’m confident they’ll bump up the FPS to 60 eventually on Switch 2 tho. But honestly whilst it’s always a preference to me for smoother performance, 30FPS has always been a baseline for a lot of titles since like… ever (and it still is on Fidelity modes on the current gen platforms). 30FPS is simply playable standard, and 60FPS is the preferred player standard (often being an option pending the hardware).
Remember guys that the physical version won't be a Key Card. And hopefully the game will run at 60fps by the time it's released (December).
So it's definitely a good idea to wait a few months with this one!
@rallydefault I don't think that's entirely fair. I'm one of those more forgiving on frame rate too (hell, I played through all of Ninja Gaiden: Ragebound on Switch 1 in all its 30fps 'glory' ), but when a lot of people are used to 60FPS and beyond for one reason or another (especially the newer generations I'm guessing), I can see 30fps being quite jarring to them.
@ThisGuy215 true - I agree with that.
I'm glad this turned out well. The Yooka-Laylee series has always seemed like a series with its heart in the right place, made by people who just wanted to make fun games. Maybe this will give the series a second life and see more games down the road.
The way it was meant to be, yep still a terrible collectathon. This and DK64 can be erased. Also mostly kidding for those who enjoy go ahead and love it, there are games that just aren't my thing
Regions outside the Americas aren't currently getting the 30% discount for existing owners of the digital edition of Yooka-Laylee!!
According to the Platyonic website the is a problem implementing it on the other regions eshop.
A certain subset of Nintendo fans have become the very 60fps elitists they used to rail against.
Im all for it, but we're still dealing with a 10W tablet. A LOT of games are going to have to compromise at 30fps. If that's a deal breaker for you, so be it. Go play it elsewhere. Im just glad my experience isnt even remotely affected by such things. As long as it runs STABLE, Im happy. I want my hybrid handheld version, and that's exactly what I'm getting. Thank God every day I never let myself devolve into such elitism.
Would love to give this a go sometime, but the 30fps limit is a bit of a dealbreaker for me. Hopefully they can sort an update. I understand the “elitist” comments to a degree. But I have limited time and money available for games these days and unless it’s something I’m absolutely desperate to play, I think optimisation and performance are a perfectly valid reason for picking game A over game B if I’m looking to pick something up for my Switch. There’s lots of games out there that are all worth my time and money and I don’t think it’s elitist to consider 60fps a considerable advantage when trying to decide what to play next.
They could do 60, and I think they will later with a patch.
30FPS and no discount for Switch 1 owners in the UK because they can't find a way around it apparently (even though other games have managed it) is an absolute NOPE from me. It wasn't that great a game in the first place to be honest so not missing much.
@SegaBlueSky to me, accepting 30 fps is just about whether I want to play it on the go. Yes = Fine. No = Maybe I'll look at alternatives. Additionally, the main conversation should be about the game - is it fun? Yes? Play it on whatever platform you can play it most on. Typically, this means the Switch 2 for me despite having a decent gaming PC. I feel the hyper focus on frame rates by elitists are causing many to be missing the forest for the trees...
@jsty3105 Exactly. It's part of this weird obsession gamers have with quantifying the objective quality of games. That's why people in this comments section even are discussing the score itself as if there isn't an actual REVIEW where they talk about what it's like playing the game. Framerate is just another proxy for value for them.
And to be clear, I'm talking about the people clutching their pearls over framerate as if it's something they're entitled to, as opposed to the reasonable people just using framerate as an element of their decision.
@mouseclicker it's like we've completely flipped the script and said games aren't worth playing unless they're 60fps at a minimum. Let's go back to talking about gameplay.
I'm not surprised that more and more games are focusing on frames and pixel quality first rather than on gameplay.
I adore Banjo, but this is a pass. 30fps and £50 on Switch 2, more expensive than the 60fps PS5 version? Nope. May pick it up on PS5 on sale, but Galaxy 1 and 2 for me instead.
@Dimey Pricing is the same across platforms. The physical release for the Switch 2 is identical in price to other platforms. Same with the digital release which is £25, not £50
@jsty3105 good. confusing pricing at the top of the page got me confused!
@Dimey Can happen to anyone!
Bless them for shipping on a real cartridge.
Bought it this morning with my 30% discount and messed around with it a bit. Not once did I think about the framerate.
I was actually surprised this wasn’t on the original Switch as well but if they could only manage 30 FPS on Switch 2, I guess it would have been a slide show.
I very much enjoyed the original, so to see that it’s even better is great news
A 3D platformer is exactly the type of game where I can accept 30fps, especially if it's not a fast paced game. Last year I played Mario Sunshine after a long time and still loved it.
I just wish they would convince Microsoft to give them back banjo kazooie so we can get banjo threeie
@betterman Funny enough, I'm the exact opposite! I have a hard time with 3D platformers at 30fps (as a guy who grew up on the smooth 2D platformers of the early 90s, the shift to choppier 3D action games in the N64/PSX era was pretty jarring). Different strokes for different folks, of course!
All that said, great review - I was interested in this game back in 2017, but the issues kept me away. Having loved Yooka Laylee and the Impossible Lair, I'm eager to snag this one on PS5. My physical copy is already preordered! Also, kudos to Playtonic for shipping an actual, honest-to-goodness Switch 2 cartridge. Seems like a quality studio.
@AussieMcBucket Only for US eShop users who backed the original Kickstarter. Anyone else (like me, an Australian backer) is SOL.
@BrandyBongos Oh, for real?
No upgrade path if you bought it on Switch but have on Switch 2
@The_Nintendo_Pedant Blame it on your switch 2 and Nintendo holding back on giving developers the kit for switch 2. They are forced to output for switch 1, therefore the slow frame rate.
@Jayden933 Blame it on your switch 2 and Nintendo holding back on giving developers the kit for switch 2. They are forced to output for switch 1, therefore the slow frame rate.
@John_Deacon Blame it on your switch 2 and Nintendo holding back on giving developers the kit for switch 2. They are forced to output for switch 1, therefore the slow frame rate.
@crazywab
you can reply to multiple people in the same comment, fyi ✌️
you are probably right, but i dont think our comments are necessarily in conflict. if they could've waited longer to get it right, im saying, perhaps they should have.
OTOH i don't believe the strategy of re releasing their first game as their "third" game is all that hot in the first place, so.
@The_Nintendo_Pedant Possibly when Nintendo has time they will fix the frame rate but these poor developers did not get the switch 2 kit. You would assume nintendo would have done this years ago.
@crazywab
it seriously feels like Nintendo waited 7-8 years to follow up the Switch yet still somehow rushed it. They lost me on this one: I got a Steamdeck last week and havent been this blissed out over a console since Wii, launch day. 🤩✌️
Enjoy it. I am enjoying my pc and the game is running silky smooth at 60+ fps.
@AussieMcBucket Here's the relevant info from the Kickstarter Update:
How do I claim my owner’s discount?
We’re really excited to be able to provide a discount on Yooka-Replaylee for existing owners of Yooka-Laylee. You can secure 30% off the new platforming adventure on each of the platforms by following the details below:
[snipping out non-Nintendo platforms]
Nintendo Switch 2: In Nintendo of America regions, players who own Yooka-Laylee are eligible for an automatic discount when purchasing Yooka-Replaylee.
We (Playtonic & our Publisher, PM Studios) explored EVERY. POSSIBLE. OPTION. to extend the same offer to players in other regions. However, regional store systems do not currently support this specific promotion. Thank you for your understanding. We truly appreciate everyone’s enthusiasm and support worldwide.
Please be reminded that the discount can only be applied to your digital purchase and within the same ecosystem, e.g. PC, PS4 > PS5, Xbox One > Xbox Series, Nintendo Switch > Nintendo Switch 2, this is beyond our control.
@BrandyBongos Ah, that's really too bad. I'm sorry.
This is so much better than the original game. I'm actually preferring this game over Donkey Kong Bananza. It's just a cleaner experience and not as mindless.
@JaxonH Pretty much where I am at. I respect the value for money angle in finite games budgets. However, I just want a good, stable game to play. The gameplay is NOT superior to me in 60fps. If I don't like the game in 30, I won't like it in 60. Crazy stuff tbh.
30 fps isn't a dealbreaker for me. It's not ideal and I hope they can patch it to run at 60fps, but for me I don't want or need a PS5 or Xbox and I just want to have a physical copy. Especially for Switch 2 any third party games coming on real physical carts (and NOT the terrible GKC's) I want to support so we can continue to hopefully get more real physical releases on Switch 2.
I could get this on Steam, but for me it comes down to having (and supporting) a Switch 2 physical copy so I'll manage and deal with the 30 fps as long as it's steady and smooth without stuttering then I'm fine with it.
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