1, this looks absolutely stunning, and I will definitely make a point to check it out.
and 2, this is yet another example that flat-out 3D remakes are the way to go with classic RPGs. I don't hate the 2DHD style - quite the contrary. But when a game has so much to offer in terms of a unique experience - like Chrono Trigger - I just strongly prefer to see every ounce of the potential it has realized in 3D.
I've complained a few times about the paltry fighting game offerings on the Switch...so to be greeted by THIS near the end of Switch support...I mean, it's crazy on multiple levels. The grouping of these specific games is already crazy. But to FINALLY have easy access to MVC 2, and to also have it as a Switch option...it's beyond belief. Just crazy beyond words.
I already see my Switch as a valuable console that's worth keeping for many years. The addition of MVC 2 only strengthens that.
I hate that I'm so late to comment on this. I feel strongly about this topic.
I 10,000% don't want an HD2D version of Chrono Trigger. I've wanted to see a full 3D remake since the days of the Chrono Resurrection project. And later on, the Trials of Mana remake defied my expectations and gave me a taste of what an old school JRPG could actually look like when properly remade (which is to say, incredible). HD2D would be a massive disappointment compared to what can be done with a 3D remake.
As it stands, I still feel the world of Chrono Trigger is fascinating, but I've already experienced it in the flat 2D plane. Getting a chance to experience all the game has to offer in full 3D would be such an exciting experience.
oh, I am so damn stoked. I remember seeing this sort of game suggested in another article on here and I thought MMPR would be a great IP to utilize for a beat-em-up game. And there's definitely a part of me that's still interested in having a PR game where all five rangers can be used at once. Most importantly...my nephew loves TMNT - Shredder's Revenge and PR Battle for the Grid. He's going to lose it when he sees this.
I don't collect Legos. The second I saw this...instantly wanted it. Wanted it even more when I saw it was possible to make two sets from it. But the price...can't ignore that. MIGHT consider tracking it down in the future though.
Love the Corpse Party series and I think the overall story is very engrossing. But it's so difficult to speak about it with others since it's such a timesink that very few are willing/able to commit to.
So much easier said than done, and I doubt they'd do it even if they could, but I would really love to see a successor based on the 2003 series. And if not that, alternate characters based on the 2003 turtles would be a great option.
Come to think of it, the sequel should be some sort of multiverse project. That would be crazy to see - a new game like SR with multiple teams of turtles to choose from.
(would also love a multiplayer "fighting game" mode where you can train or fight against player characters)
Hard to choose between 3 and Galaxy, but I think I've got to go with Galaxy. I went in expecting to not care about it and was at a point in life where I felt I was done with games entirely. And then Galaxy wound up being the most memorable Mario game I've ever gone through.
Idk...still holding out hope that the hypothetical Smash Ultimate DX for Switch 2 turn out to be true. I still remember a time when certain Smash poll characters just couldn't added to Smash Wii U/3DS...because, as it it turns out, they were being held back for Smash Ultimate.
Stellar. STELLAR. Just incredible! Both of them. And the fact that they actually went through with a Ganondorf...I honestly can't believe it.
I will always remain a tad disappointed that they never made a Twilight Princess Ganondorf, but honestly, if this winds up being the only Ganondorf in my collection, I can live with that. Can't wait to see it painted.
and...final comment...I don't see it happening. but I'd love to see some Ocarina of Time figures in the future.
I still dislike how the Sheikah shrines just disappeared. It felt so jarring to have such a major part of this version of Hyrule just disappear.
I can't recall his name, but there is a YouTuber who suggested that shrines were targeted directly by Ganondorf during the time in which Link was unconscious so that he would have no methods of regaining his strength, and that makes a ton of sense to me. I've got my own theory that weapons in the game aren't decayed because they happened to come into contact with gloom, but that Ganondorf deliberately targeted them for two purposes - leaving Hyrule defenseless, and acquiring raw materials through alchemy for the sake of improving his monsters. This also explains why monsters suddenly gained WEAPONS as body parts. but yeah. Two simple ideas that would explain much.
...anyway...as for the Zonai shrines...history was technically altered in the BOTW timeline. Maybe sky islands and Zonai shrines were securely placed in an alternate dimension in the years following Rauru's death. I can imagine Mineru recognizing the need for secondary measures, and maybe she knew the Zonai shrines would make it possible for Link to gain the strength he needs to face Ganondorf (unknowingly providing an alternative to Sheikah shrines). Maybe it can be said that the sky islands and the Zonai shrines were placed in temporal bubbles that would be unlocked as a reaction to Ganondorf's return.
I just love the idea of a convention/gathering to showcase and celebrate games. And the game awards will never hold a candle to E3.
Never got to attend an event but always wanted to. Kind of surprised to see so many people speaking about it in such a dismissive manner. Really bummed to see it's ending.
BOTW/TOTK have ideal arrangements where there are "chunks" of plot that can be dealt with. Where you can get wrapped up in particular segments of the story until they've been completed. My only problem with this is that it doesn't feel like there is enough to sink into. (which I realize, others may firmly disagree with)
If you separate the "chunks" and view "dungeons"/segments as chapters...Ocarina of Time practically has 12 chapters, with a few "side chapters" (mini-dungeons) thrown in at random intervals. BOTW only has around 5 chapters (EDIT, 6, FORGOT ABOUT DLC) - and TOTK sits at roughly 6 or so - with a few more side-quests/chapters.
Not saying all of this to prop up a complaint. Simply saying...I hope future open-world games happen to have more "chapters", and definitely more dungeons - regardless of whether or not they are attached to any plot.
I'm 100% in favor of them creating yet another "sequel" that utilizes the same characters and the same visuals/gameplay mechanics. But it is absolutely essential for the next game to be set in an entirely different locale.
I've always wanted to see a new game set in the Majora's Mask timeline where Link becomes a knight in his adulthood, serving as some sort of emissary and getting involved in a conflict in a far-off land. They could easily accomplish something similar with a sequel in the BOTW/TOTK timeline - expanding upon the efforts to rebuild Hyrule by establishing connections with other regions.
Already a bit late to make a comment...but I must say this.
I LOVE the open-world accessibility and feeling of freedom that BOTW & TOTK provide. But I will never be able to shake the feeling that something is lacking. And that something boils down to 3 major components. A dense population, settlements, and dungeons. I recognize there is a reason why so few people exist in BOTW and TOTK, so I give it a pass. But...for a future game, people all over the map in various towns would be more than enough to offer ample immersion.
As for temples...I truly despise the way certain people speak about going back to dungeons as if it would be a major regression. Quite frankly, dungeons have always been a major part of what makes the worlds in Zelda games fascinating. Try to imagine how immersive Twilight Princess would be WITHOUT any dungeons. All this being said, it's not like the BOTW/TOTK Hyrule is BAD without a ton of dungeons. I just think it would be BETTER with them.
Has anyone seen the various mods that show older dungeons imported into BOTW? It just looks so incredible to me. The gameplay of BOTW with the traditional dungeon crawling. I particularly like the addition of the Sandship from Skyward Sword. Imagine randomly finding something like that in the Gerudo Desert, and it turns out to be a full dungeon. How fascinating would that be? And realistically, it probably takes up less than 0.1% of the total map. AN ENTIRE FLESHED OUT DUNGEON, and it's such a tiny part of the map. Imagine a version of Hyrule with over 20 full dungeons spread out in various areas throughout the map. I realize that's an unrealistic and tall order...but, it would go a long way towards offering a map that feels full and alive. Random caves with random loot and enemies do nothing for me. But random caves that lead to dungeons? That's something I'd love to see.
(Ancient Cistern would be a decent example of this. That felt so much more like a proper dungeon than the actual Water Temple ever will.)
it is not impossible for me to enjoy the NES version. I just strongly prefer the SNES version. It was the first I played, and to this day I have more appreciation for the clearer picture of the world that the enhanced color palette provides.
not saying this just because I've seen people praising it. Since the first real trailer, there was something about this that gave me Mario World/Yoshi's Story vibes in the sense that a lot of thought seems to have gone into this one. So I honestly want to check it out.
I can't say I care about this game at all, but I find it rather odd that they went with a sequel instead of character packs. And if not that, maybe they could have gone with cross compatibility between the two games to combine both rosters.
I very impulsively decided to go through the MegaMan Legends games again (something that is very rare for me - I barely play games these days). Just beat 1 - planning on hopping over to 2 soon. and good god, do I miss this series. So much unique charm and wasted potential.
I would love to see either a new Spider-Man or Avengers game with a ton of options for characters/support characters.
Edit after seeing an earlier comment - a remake/spiritual successor to the SNES Power Rangers games would be very cool to see. But, preferably one that utilizes the same MMPR team.
another thing I want to say...I REALLY hope Tour has some sort of influence on the next mainline title. The sheer amount of content available has honestly made Tour become my favorite Mario Kart title. This could easily change if the next console game includes an absurd amount of content and tracks.
Honestly don't believe this. I just got back into the game a few weeks ago, and it seemed like things were moving along just fine.
@SakuraHaruka just saw your comment and you might be right. With the endless flood of content they've released already, it's perfectly understandable that they may have just hit a wall with all of this and might come back at a later date.
and...if nothing else...I guess it's a great chance for people to catch up on what has been released so far.
Only two things I still want to see added - the return of the Master Cycle Zero and some sort of grappling hook. I will never be able to shake the urge to rip through the map with some sort of zonai grappling hook.
wellll...I completely forgot to say this when I first posted, so I have to edit - I was REALLY hoping that some DLC would enable a post game. I just really hate that things come to a permanent end after the last battle. Would have been cool to be able to go through and clean up any remnants of Ganondorf's army that might still exist - like some new desperation mini bosses that are formed from the last bits of gloom that remain.
Seems like there's still plenty of room to add some new zonai devices. And I was personally desperately hoping for the return of the Master Cycle Zero. eh.
BUT, since it's clearly time to start talking about the future...couple of thoughts.
I'm 100% in favor of them creating yet another sequel that utilizes the same characters and the same visuals/gameplay mechanics. But with two games set in the exact same location, it is absolutely essential for the next game to be set in an entirely different locale. I've always wanted to see a sequel set in the Majora's Mask timeline where Link becomes a knight in his adulthood, serving as some sort of emissary and getting involved in a conflict in a far-off land. They could easily accomplish that with a sequel in the BOTW/TOTK timeline - expanding upon the efforts to rebuild Hyrule by establishing connections with other regions.
Another change I'd love to see would be some tweaking of gameplay mechanics. I wish there were more swordplay options, or at least different animation sequences to spice things up. I miss having options like the hidden skills from Twilight Princess, and that kind of addition would have been amazing for BOTW/TOTK.
Frankly, I wouldn't even mind if they went crazy and experimented with the Skyward Sword HD control scheme where you can control the sword with a thumbstick in a new game.
Lastly...one more thing I desperately miss - the control variations from Majora's Mask. Just imagine being able to transform into Goron Link and blaze through the BOTW map - or having an underwater world accessible with Zora Link. Or, to go even further...imagine being able to take flight as Rito Link. That would be a thrilling addition.
never much cared for G.I. Joe, so this is the only comment I can make
Boy I hope this beat-em-up revival lasts long enough to justify a new Spider-Man or Avengers game in the genre. All the characters they have to work with, either option could lead to an awesome game.
Soul crushing. This guy has been so great and helped enhance so many experiences over the years. I knew it was bound to come, but I've always dreaded this moment.
I hope the guy realizes how appreciated he really is.
I certainly want to see Wind Waker and Twilight Princess on Switch, but more than anything, I still want to see (the strangely omitted) Ocarina of Time 3D and Majora's Mask 3D converted into HD versions.
Never got into either Oracle game. Is it possible to access linked content without the Gameboy connection? Also wondering how linked content might affect the experience. Like if I finish Ages and then start Seasons with linked content, will I miss out on anything from the base game?
All I can say is I hope an attempt is made to reinvent the wheel a tad with the addition of another attack option. A for smash, B for special, and Y for something new - with X remaining as the jump option.
But...must say, certainly wouldn't complain about getting more Ultimate DLC - even though I'm no longer holding my breath to see it.
Probably far too late to talk about this, but I'd absolutely love to see ports of the Jak and Daxter and Ratchet and Clank series. Never tried either, always wanted to, and it would be amazing to have them on Switch.
Also forgot about Tekken and Soulcalibur. A real shame that neither is available on Switch - especially with the potential for an HD port of SC 2 with Link as a guest fighter.
I've said before that I'd love to see a sequel to this game, but at the same time, I wouldn't mind it at all if the team went in a different direction and made a spiritual successor to Tournament Fighters.
There's a part of me that's still waiting to see the proper end of the Mega Man X series. Something to bridge the gap between Mega Man X and Mega Man Zero.
but in terms of gameplay...I just wish they could find a way to update the Mega Man X formula while making it feel fluid and fast-paced. To this day, it still feels great to hop into MMX and start blazing through levels. Really makes it feel like you're controlling a war machine. And the variable stages are crazy. It's insane knowing that entire levels can change depending on which bosses have been beaten.
Also...an addition like melee attacks would be cool to see, along with alternate weapons for the characters. Like how X would primarily have a blaster and Zero would have his saber and a weak blaster shot, it would be kind of cool if X could have both his blaster and an optional saber. Maybe give Axl a whip or something. then you've got a blaster, weapon, and physical melee attack for each character. And from there, each character could be proficient with a different option - X with the buster, Zero with his saber, and Axl being updated to be more of a melee character who still has access to his blaster weapon.
it's either got to expand on the main story/lore in some way, or be a well crafted side story that stands on it's own, OR it must make exploration feel worthwhile despite having almost no story.
Using TOTK as an example since it's fresh on my mind...I really didn't like the majority of the side quests it had. It was either frivolous errands or something tied to a shrine. Rarely anything that felt vital to the main experience. And sure, it can be said that SIDE QUESTS can be ignored and treated as optional, but I still wish they had a bit more meat to them. They expanded the map to a drastic extent and touched upon ancient Hyrule history, yet barely did anything with it when all was said and done. And they could have immensely improved a ton of side quests by making it possible to explore the past somehow. not a literal past, I mean along the lines of speaking to spirits and seeing visions as part of exploration.
now that the hype is wearing off for me, I can definitely say TOTK has some flaws that deserve to be criticized. Particularly the fact that it feels like "Collecting Materials: Zelda Edition".
buuuut...that being said...for me, it's always content over gameplay. And I LOVE the content. There has never been a more necessary sequel in that regard, and TOTK mainly made it so that BOTW was just one part of something much bigger. BOTW had a story that seemed sparse during its time. But as it turns out, it was simply the first half of the overall story.
I'd love it if they tossed in a few more random cameos. Imagine one of the toad kids owning a Cloud figure.
One other cool addition they could add would be revising the NES Mario cameo to make it so Mario turns into the low-poly Mario from Mario 64 when he walks behind that one curtain. edit - OR, even better, he could turn into the sprite-based version from the original.
And to go even further...it would be incredible if they could implement a New Game Plus mode that allows you to recruit a slightly OP Luigi to the party.
Comments 168
Re: Romancing SaGa 2 Is Getting A Full-Blown 3D Remake, And It Looks Gorgeous
two comments to make here...
1, this looks absolutely stunning, and I will definitely make a point to check it out.
and 2, this is yet another example that flat-out 3D remakes are the way to go with classic RPGs. I don't hate the 2DHD style - quite the contrary. But when a game has so much to offer in terms of a unique experience - like Chrono Trigger - I just strongly prefer to see every ounce of the potential it has realized in 3D.
Re: Marvel vs. Capcom Fighting Collection: Arcade Classics Will Get Super On Switch This Year
I've complained a few times about the paltry fighting game offerings on the Switch...so to be greeted by THIS near the end of Switch support...I mean, it's crazy on multiple levels. The grouping of these specific games is already crazy. But to FINALLY have easy access to MVC 2, and to also have it as a Switch option...it's beyond belief. Just crazy beyond words.
I already see my Switch as a valuable console that's worth keeping for many years. The addition of MVC 2 only strengthens that.
Re: We're Getting A Brand New 'Mario & Luigi' RPG This November
Stole the show
Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?
I hate that I'm so late to comment on this. I feel strongly about this topic.
I 10,000% don't want an HD2D version of Chrono Trigger. I've wanted to see a full 3D remake since the days of the Chrono Resurrection project. And later on, the Trials of Mana remake defied my expectations and gave me a taste of what an old school JRPG could actually look like when properly remade (which is to say, incredible). HD2D would be a massive disappointment compared to what can be done with a 3D remake.
As it stands, I still feel the world of Chrono Trigger is fascinating, but I've already experienced it in the flat 2D plane. Getting a chance to experience all the game has to offer in full 3D would be such an exciting experience.
Re: Sonic X Shadow Generations Speeds Onto Switch This October
I wonder why they didn't introduce classic Shadow. Surely the entire fanbase would love to see it.
Re: Mighty Morphin Power Rangers Return In All-New Retro-Style Action Game This Year
oh, I am so damn stoked. I remember seeing this sort of game suggested in another article on here and I thought MMPR would be a great IP to utilize for a beat-em-up game. And there's definitely a part of me that's still interested in having a PR game where all five rangers can be used at once. Most importantly...my nephew loves TMNT - Shredder's Revenge and PR Battle for the Grid. He's going to lose it when he sees this.
Legitimately excited for this one
Re: LEGO Unveils 'Great Deku Tree 2-In-1' Zelda Set, Pre-Orders Now Available
I don't collect Legos. The second I saw this...instantly wanted it. Wanted it even more when I saw it was possible to make two sets from it. But the price...can't ignore that. MIGHT consider tracking it down in the future though.
Re: A New Corpse Party Game Is Creeping Onto Switch This Autumn
Love the Corpse Party series and I think the overall story is very engrossing. But it's so difficult to speak about it with others since it's such a timesink that very few are willing/able to commit to.
Re: TMNT: Shredder's Revenge Dev Would "Love" To Work On A Sequel
So much easier said than done, and I doubt they'd do it even if they could, but I would really love to see a successor based on the 2003 series. And if not that, alternate characters based on the 2003 turtles would be a great option.
Come to think of it, the sequel should be some sort of multiverse project. That would be crazy to see - a new game like SR with multiple teams of turtles to choose from.
(would also love a multiplayer "fighting game" mode where you can train or fight against player characters)
Re: Talking Point: What's Your Personal Favourite Super Mario Game?
Hard to choose between 3 and Galaxy, but I think I've got to go with Galaxy. I went in expecting to not care about it and was at a point in life where I felt I was done with games entirely. And then Galaxy wound up being the most memorable Mario game I've ever gone through.
Re: Dragon Ball Xenoverse 2 Community Pays Tribute To Akira Toriyama
Unironically awesome to see.
Re: The Original Star Wars: Battlefront Games Are Coming To Switch
I can get into this. I remember loving both titles.
Re: Sakurai Acknowledges End Of Super Smash Bros. Ultimate Development
Idk...still holding out hope that the hypothetical Smash Ultimate DX for Switch 2 turn out to be true. I still remember a time when certain Smash poll characters just couldn't added to Smash Wii U/3DS...because, as it it turns out, they were being held back for Smash Ultimate.
Re: Zelda: Tears Of The Kingdom Link Figma Final Design Unveiled
Stellar. STELLAR. Just incredible! Both of them. And the fact that they actually went through with a Ganondorf...I honestly can't believe it.
I will always remain a tad disappointed that they never made a Twilight Princess Ganondorf, but honestly, if this winds up being the only Ganondorf in my collection, I can live with that. Can't wait to see it painted.
and...final comment...I don't see it happening. but I'd love to see some Ocarina of Time figures in the future.
Re: Best Nintendo Switch Fighting Games
desperately wish they would have released ports of Soulcalibur II HD and Tekken Tag Tournament 2.
Re: Talking Point: Which Feature From Each Smash Bros. Game Should Make A Return?
Ultimate would be superb with an Adventure and Event mode. Also trophies. Still can't fathom why trophies were removed.
Re: Random: Hyrule's Shrines Serve A Secret Peace-Keeping Purpose, Says TOTK Director
I still dislike how the Sheikah shrines just disappeared. It felt so jarring to have such a major part of this version of Hyrule just disappear.
I can't recall his name, but there is a YouTuber who suggested that shrines were targeted directly by Ganondorf during the time in which Link was unconscious so that he would have no methods of regaining his strength, and that makes a ton of sense to me. I've got my own theory that weapons in the game aren't decayed because they happened to come into contact with gloom, but that Ganondorf deliberately targeted them for two purposes - leaving Hyrule defenseless, and acquiring raw materials through alchemy for the sake of improving his monsters. This also explains why monsters suddenly gained WEAPONS as body parts. but yeah. Two simple ideas that would explain much.
...anyway...as for the Zonai shrines...history was technically altered in the BOTW timeline. Maybe sky islands and Zonai shrines were securely placed in an alternate dimension in the years following Rauru's death. I can imagine Mineru recognizing the need for secondary measures, and maybe she knew the Zonai shrines would make it possible for Link to gain the strength he needs to face Ganondorf (unknowingly providing an alternative to Sheikah shrines). Maybe it can be said that the sky islands and the Zonai shrines were placed in temporal bubbles that would be unlocked as a reaction to Ganondorf's return.
Re: E3 Has Been Cancelled, Permanently
I just love the idea of a convention/gathering to showcase and celebrate games. And the game awards will never hold a candle to E3.
Never got to attend an event but always wanted to. Kind of surprised to see so many people speaking about it in such a dismissive manner. Really bummed to see it's ending.
Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure
BOTW/TOTK have ideal arrangements where there are "chunks" of plot that can be dealt with. Where you can get wrapped up in particular segments of the story until they've been completed. My only problem with this is that it doesn't feel like there is enough to sink into. (which I realize, others may firmly disagree with)
If you separate the "chunks" and view "dungeons"/segments as chapters...Ocarina of Time practically has 12 chapters, with a few "side chapters" (mini-dungeons) thrown in at random intervals. BOTW only has around 5 chapters (EDIT, 6, FORGOT ABOUT DLC) - and TOTK sits at roughly 6 or so - with a few more side-quests/chapters.
Not saying all of this to prop up a complaint. Simply saying...I hope future open-world games happen to have more "chapters", and definitely more dungeons - regardless of whether or not they are attached to any plot.
Re: Visions Of Mana Announced By Square Enix, But Not For Switch
It honestly looks amazing - and knowing how Mana games usually turn out, I would imagine this one will provide an amazing experience.
Re: Zelda Boss Says A "Direct Sequel" To Tears Of The Kingdom Is Unlikely
repost of an old comment, but it fits here...
I'm 100% in favor of them creating yet another "sequel" that utilizes the same characters and the same visuals/gameplay mechanics. But it is absolutely essential for the next game to be set in an entirely different locale.
I've always wanted to see a new game set in the Majora's Mask timeline where Link becomes a knight in his adulthood, serving as some sort of emissary and getting involved in a conflict in a far-off land. They could easily accomplish something similar with a sequel in the BOTW/TOTK timeline - expanding upon the efforts to rebuild Hyrule by establishing connections with other regions.
Re: Tears Of The Kingdom Continues To Prove That 'Open World Zelda' Is A Best-Selling Formula
Already a bit late to make a comment...but I must say this.
I LOVE the open-world accessibility and feeling of freedom that BOTW & TOTK provide. But I will never be able to shake the feeling that something is lacking. And that something boils down to 3 major components. A dense population, settlements, and dungeons. I recognize there is a reason why so few people exist in BOTW and TOTK, so I give it a pass. But...for a future game, people all over the map in various towns would be more than enough to offer ample immersion.
As for temples...I truly despise the way certain people speak about going back to dungeons as if it would be a major regression. Quite frankly, dungeons have always been a major part of what makes the worlds in Zelda games fascinating. Try to imagine how immersive Twilight Princess would be WITHOUT any dungeons. All this being said, it's not like the BOTW/TOTK Hyrule is BAD without a ton of dungeons. I just think it would be BETTER with them.
Has anyone seen the various mods that show older dungeons imported into BOTW? It just looks so incredible to me. The gameplay of BOTW with the traditional dungeon crawling. I particularly like the addition of the Sandship from Skyward Sword. Imagine randomly finding something like that in the Gerudo Desert, and it turns out to be a full dungeon. How fascinating would that be? And realistically, it probably takes up less than 0.1% of the total map. AN ENTIRE FLESHED OUT DUNGEON, and it's such a tiny part of the map. Imagine a version of Hyrule with over 20 full dungeons spread out in various areas throughout the map. I realize that's an unrealistic and tall order...but, it would go a long way towards offering a map that feels full and alive. Random caves with random loot and enemies do nothing for me. But random caves that lead to dungeons? That's something I'd love to see.
(Ancient Cistern would be a decent example of this. That felt so much more like a proper dungeon than the actual Water Temple ever will.)
Re: SanDisk Launches Mighty 1.5TB Micro SD Card Compatible With Nintendo Switch
the price just kills me...but...idk...a fuller library is quite tempting...
Re: Talking Point: Which Version Of Super Mario Bros. 3 Do You Prefer?
it is not impossible for me to enjoy the NES version. I just strongly prefer the SNES version. It was the first I played, and to this day I have more appreciation for the clearer picture of the world that the enhanced color palette provides.
Re: Poll: So, Will You Be Getting Super Mario Bros. Wonder?
not saying this just because I've seen people praising it. Since the first real trailer, there was something about this that gave me Mario World/Yoshi's Story vibes in the sense that a lot of thought seems to have gone into this one. So I honestly want to check it out.
Re: Random: Bowser Tries To Woo Elephant Peach In Super Mario Bros. Wonder Ad
I always knew Bowser was down with the thiccness
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
Why do so many authors of Nintendo articles seem to relish being needlessly contrarian?
Re: Nintendo President Reiterates Switch Software Support Into FY24/25
That is ALL I need for my Switch to feel complete. One more year of support, so I'm not giving up just yet.
(that said...would also love to see more PS1/PS2 ports - maybe the return of Soulcalibur 2)
Re: Nickelodeon All-Star Brawl 2 Spotlights The "Lazy, Orange Superstar" Garfield
Interesting addition
I can't say I care about this game at all, but I find it rather odd that they went with a sequel instead of character packs. And if not that, maybe they could have gone with cross compatibility between the two games to combine both rosters.
Re: Talking Point: What Are You Playing This Weekend? (September 16th)
I very impulsively decided to go through the MegaMan Legends games again (something that is very rare for me - I barely play games these days). Just beat 1 - planning on hopping over to 2 soon. and good god, do I miss this series. So much unique charm and wasted potential.
Re: Talking Point: Which Classic Cartoons Deserve The Shredder's Revenge Treatment?
I would love to see either a new Spider-Man or Avengers game with a ton of options for characters/support characters.
Edit after seeing an earlier comment - a remake/spiritual successor to the SNES Power Rangers games would be very cool to see. But, preferably one that utilizes the same MMPR team.
Re: Mario Kart Tour Will Receive No New Content After October's 'Battle Tour', Says Nintendo
another thing I want to say...I REALLY hope Tour has some sort of influence on the next mainline title. The sheer amount of content available has honestly made Tour become my favorite Mario Kart title. This could easily change if the next console game includes an absurd amount of content and tracks.
(....and guest characters...)
Re: Mario Kart Tour Will Receive No New Content After October's 'Battle Tour', Says Nintendo
Honestly don't believe this. I just got back into the game a few weeks ago, and it seemed like things were moving along just fine.
@SakuraHaruka just saw your comment and you might be right. With the endless flood of content they've released already, it's perfectly understandable that they may have just hit a wall with all of this and might come back at a later date.
and...if nothing else...I guess it's a great chance for people to catch up on what has been released so far.
Re: Talking Point: Zelda: Tears Of The Kingdom DLC - What Would You Have Liked To See?
Only two things I still want to see added - the return of the Master Cycle Zero and some sort of grappling hook. I will never be able to shake the urge to rip through the map with some sort of zonai grappling hook.
wellll...I completely forgot to say this when I first posted, so I have to edit - I was REALLY hoping that some DLC would enable a post game. I just really hate that things come to a permanent end after the last battle. Would have been cool to be able to go through and clean up any remnants of Ganondorf's army that might still exist - like some new desperation mini bosses that are formed from the last bits of gloom that remain.
Re: New Interview With Zelda Boss Suggests There Are No Plans For TOTK DLC
Seems like there's still plenty of room to add some new zonai devices. And I was personally desperately hoping for the return of the Master Cycle Zero. eh.
BUT, since it's clearly time to start talking about the future...couple of thoughts.
I'm 100% in favor of them creating yet another sequel that utilizes the same characters and the same visuals/gameplay mechanics. But with two games set in the exact same location, it is absolutely essential for the next game to be set in an entirely different locale. I've always wanted to see a sequel set in the Majora's Mask timeline where Link becomes a knight in his adulthood, serving as some sort of emissary and getting involved in a conflict in a far-off land. They could easily accomplish that with a sequel in the BOTW/TOTK timeline - expanding upon the efforts to rebuild Hyrule by establishing connections with other regions.
Another change I'd love to see would be some tweaking of gameplay mechanics. I wish there were more swordplay options, or at least different animation sequences to spice things up. I miss having options like the hidden skills from Twilight Princess, and that kind of addition would have been amazing for BOTW/TOTK.
Frankly, I wouldn't even mind if they went crazy and experimented with the Skyward Sword HD control scheme where you can control the sword with a thumbstick in a new game.
Lastly...one more thing I desperately miss - the control variations from Majora's Mask. Just imagine being able to transform into Goron Link and blaze through the BOTW map - or having an underwater world accessible with Zora Link. Or, to go even further...imagine being able to take flight as Rito Link. That would be a thrilling addition.
Re: G.I. Joe Gets The Streets Of Rage Treatment In Brand New Arcade-Style Brawler
never much cared for G.I. Joe, so this is the only comment I can make
Boy I hope this beat-em-up revival lasts long enough to justify a new Spider-Man or Avengers game in the genre. All the characters they have to work with, either option could lead to an awesome game.
Re: Nintendo Announces Mario Red Edition Switch OLED, Out October
Some blue parts would have helped. either the back shell of the Switch or the dock. maybe white caps for the thumbsticks. eh.
Re: Super Mario Bros. Wonder Direct - All Announcements, Features, Power-Ups, Worlds
Looks legitimately interesting. Gives me Mario World/Yoshi's Island vibes for some reason.
Re: Charles Martinet Will No Longer Be The Voice Of Mario
Soul crushing. This guy has been so great and helped enhance so many experiences over the years. I knew it was bound to come, but I've always dreaded this moment.
I hope the guy realizes how appreciated he really is.
Re: Feature: So, Which Zelda Games Aren't On Switch Yet?
I certainly want to see Wind Waker and Twilight Princess on Switch, but more than anything, I still want to see (the strangely omitted) Ocarina of Time 3D and Majora's Mask 3D converted into HD versions.
Never got into either Oracle game. Is it possible to access linked content without the Gameboy connection? Also wondering how linked content might affect the experience. Like if I finish Ages and then start Seasons with linked content, will I miss out on anything from the base game?
Re: Sakurai Can't Imagine Future Super Smash Bros. Games Without His Involvement
All I can say is I hope an attempt is made to reinvent the wheel a tad with the addition of another attack option. A for smash, B for special, and Y for something new - with X remaining as the jump option.
But...must say, certainly wouldn't complain about getting more Ultimate DLC - even though I'm no longer holding my breath to see it.
Re: Soapbox: Switch Is Only A Classic Or Two From Being The Perfect PlayStation History Lesson
Probably far too late to talk about this, but I'd absolutely love to see ports of the Jak and Daxter and Ratchet and Clank series. Never tried either, always wanted to, and it would be amazing to have them on Switch.
Also forgot about Tekken and Soulcalibur. A real shame that neither is available on Switch - especially with the potential for an HD port of SC 2 with Link as a guest fighter.
Re: TMNT: Shredder's Revenge DLC Will Feature A Dimension-Hopping Survival Mode
I've said before that I'd love to see a sequel to this game, but at the same time, I wouldn't mind it at all if the team went in a different direction and made a spiritual successor to Tournament Fighters.
Re: Capcom Provides A Vague But Mildly Promising Update On Mega Man's Future
There's a part of me that's still waiting to see the proper end of the Mega Man X series. Something to bridge the gap between Mega Man X and Mega Man Zero.
but in terms of gameplay...I just wish they could find a way to update the Mega Man X formula while making it feel fluid and fast-paced. To this day, it still feels great to hop into MMX and start blazing through levels. Really makes it feel like you're controlling a war machine. And the variable stages are crazy. It's insane knowing that entire levels can change depending on which bosses have been beaten.
Also...an addition like melee attacks would be cool to see, along with alternate weapons for the characters. Like how X would primarily have a blaster and Zero would have his saber and a weak blaster shot, it would be kind of cool if X could have both his blaster and an optional saber. Maybe give Axl a whip or something. then you've got a blaster, weapon, and physical melee attack for each character. And from there, each character could be proficient with a different option - X with the buster, Zero with his saber, and Axl being updated to be more of a melee character who still has access to his blaster weapon.
Re: Talking Point: What Makes A Good Sidequest, Anyway?
it's either got to expand on the main story/lore in some way, or be a well crafted side story that stands on it's own, OR it must make exploration feel worthwhile despite having almost no story.
Using TOTK as an example since it's fresh on my mind...I really didn't like the majority of the side quests it had. It was either frivolous errands or something tied to a shrine. Rarely anything that felt vital to the main experience. And sure, it can be said that SIDE QUESTS can be ignored and treated as optional, but I still wish they had a bit more meat to them. They expanded the map to a drastic extent and touched upon ancient Hyrule history, yet barely did anything with it when all was said and done. And they could have immensely improved a ton of side quests by making it possible to explore the past somehow. not a literal past, I mean along the lines of speaking to spirits and seeing visions as part of exploration.
Re: Japanese Charts: Zelda: Tears Of The Kingdom Dominates The Competition, Once Again
now that the hype is wearing off for me, I can definitely say TOTK has some flaws that deserve to be criticized. Particularly the fact that it feels like "Collecting Materials: Zelda Edition".
buuuut...that being said...for me, it's always content over gameplay. And I LOVE the content. There has never been a more necessary sequel in that regard, and TOTK mainly made it so that BOTW was just one part of something much bigger. BOTW had a story that seemed sparse during its time. But as it turns out, it was simply the first half of the overall story.
Re: Feature: 17 Reasons To Be Excited About The Super Mario RPG Remake
1. It's Super Mario RPG.
2. - 17. ....It's Super Mario RPG for god's sake
Re: Random: The Super Mario RPG Switch Remake Clarifies A Couple Of Cameos
I'd love it if they tossed in a few more random cameos. Imagine one of the toad kids owning a Cloud figure.
One other cool addition they could add would be revising the NES Mario cameo to make it so Mario turns into the low-poly Mario from Mario 64 when he walks behind that one curtain. edit - OR, even better, he could turn into the sprite-based version from the original.
And to go even further...it would be incredible if they could implement a New Game Plus mode that allows you to recruit a slightly OP Luigi to the party.
Re: Poll: What Did You Think Of Today's Nintendo Direct?
8 out of 10 if you ask me. Super Mario RPG stole the show.
honestly went in with no expectations whatsoever and was quite pleased by the end.
Re: Luigi's Mansion: Dark Moon Makes The Jump From 3DS To Switch In 2024
I am STILL desperately hoping they carry over Ocarina of Time and Majora's Mask from the 3DS before the Switch is retired