Comments 7,355

Re: Switch eShop's Massive QuakeCon Sale Includes DOOM & More For "Lowest Prices Ever"

Pod

@mlt
Autoturn means the player will turn left, right, up, and down without analog stick input, the further off the reticule is from the safe zone in the center of screen.

In all of these games you have to turn manually, meaning that the gyro controls in these games are an addition to dual analog, without replacing either stick.

And... I'm really bad at dual analog controls.

Re: Video: Digital Foundry's Technical Analysis Of Pikmin 1+2 On Switch

Pod

The cutscenes in Pikmin 2 are most likely NOT upscaled with AI for the Switch release.
In 2004 it was already common practice to render out films at a much higher resolution than they would be displayed at on the target device, so they were easier to use in promotion material.

Considering this, Nintendo has likely had high quality versions of these sequences lying around ever since production of Pikmin 2, and could shove them into the HD rerelease with little effort needed.

Re: Flashback 2 Trailer Is Giving Us Flashbacks To Flashback

Pod

I'l be honest that I don't really like the original game.
But at least the visuals have a certain clarity to them, where you can easily tell the character from the background.
Everything sort of bleeds together in a way that makes my eyes hurt in the new game. But. The game might actually be more fun to play. ^^

Re: "DS Inspired" Precision Puzzler Reflectile Targeting Switch Release

Pod

@Cashews
In this particular case, the money isn't funding the game.
The game is apparently almost done, but needs testing, launch prepping, and marketing. But I understand what you are saying.
Plenty of inexperienced or completely unproven hacks out there thinking they can coast on other people's hopes while making their game.

Re: "DS Inspired" Precision Puzzler Reflectile Targeting Switch Release

Pod

Looks super peppy!
Not sure I'm backing, but I'll keep up with it.

@Cashews
$35000 is not a lot of money.
Most of it will disappear into the campaign itself.

And they're not just begging either.
People backing will also get the game.
For a lower price than what Stardew Valley launched at. ^^

This is probably more of an awareness campaign.

Re: It Looks Like Cooking Recipes Are A Thing In Zelda: Tears Of The Kingdom

Pod

@Matroska
It unfortunately doesn't.
Cooking five Mighty Carps together for their buffs is not a recipe. Cooking four of them AND a hearty truffle together for buffs AND full health +3 extra hearts is also not a recipe.
It's just a choice of ingredients with specific effects.
And it's much more efficient than following any of the game's recipes.

Cooking five Gourmet Meat together multiple times over isn't really a recipe either.
But it's the fastest way of making money off of your ingredients, as selling the resultings dishes will net you quite a few rupees, even if these dishes carry no special names or effects.

Re: Mario Movie Expected To Surpass $1 Billion At The Global Box Office

Pod

@karlhendrikse
So, this movie has yet to make as much money as the first New Super Mario Bros. on DS did. That one game alone.
But the movie was made on a budget of more than ten times the size.

Games sell for considerably more than a movie ticket, and their budgets are often much lower.
Nintendo is not going to stop making games just because a movie of theirs is successful. ^^

Re: Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?

Pod

@Benjaminhull

After more than 200 hours with it, these five are all issues I find more annoying than the weapon durability:

  • All traders will buy anything and everything. And they all pay you exactly the same amount of rupees for it. Ruins the feel of their individuality, as portrayed by their appearance, voice, location, and what they're selling.
  • The world scope means that interactions with individual characters is pretty minimal, and there really are some I wish I could get to know a little better. Super cozy settings end up feeling flatter than they deserve.
  • Mapping scope and crouch to the analog stick clicks has got to be the worst idea ever. I frequently clicked these involuntarily when battles got hectic, and got in big trouble for it.
  • The blight bosses in the divine beasts just aren't good battle designs. They often hinge on you getting crushed multiple times while figuring out the one correct approach, and when you do, it's mostly back to being a non-issue to win.
  • Cooking is a non-mechanic. You can eat forever, and 'hearty' ingredients will max out your health even without being cooked with anything else. Eating one fried radish is vastly superior to gathering the ingredients needed for a cake. Often you'll even want to NOT imbue your cooking with special effects, as a level one swimming buff on a dish you're gobbling down for the healing would void the level three attack buff you're currently relying on in a fight.
  • Sense of urgency suffers grotesquely in an open world setting with drop-in drop-out quest structures. No matter how long you take with solving something, or how many other things you do before getting back to them, it doesn't really bother anyone. Nothings' that important. Not even beating Ganon. You got all the time in the world for individually rescuing this guys' three lost friends that are all in mortal danger. That's how the labyrinths and Eventide Island end up feeling so much more special. Suddenly, it's just this one thing in front of you, and you gotta deal with it now!

I think it's a great game, but it does have a few issues, and weapon durability is fairly far down my list of complaints. I quite enjoy how it urges me to explore, to take chances, and to figure out which weapons go well against which objects and enemies.
Your idea of having the weapons be repairable ain't a bad one, I'd just personally rather see them spend that effort on something else.