Day of the Devs is always a highlight for some stunning indie titles, and one of our favourites was Cocoon, a top-down puzzle adventure game from developer Geometric Interactive and publisher Annapurna Interactive.
The studio was founded by Limbo and Inside's lead gameplay designer Jeppe Carlsen, award-winning composer and audio designer on Inside, and Cocoon seems to carry over that eerie, atmospheric atmosphere perfectly.
In Cocoon, you'll be jumping between worlds — which exist within orbs that you carry on your back. You use these orbs to solve multiple puzzles, merging them together, swapping them around, and even using them to power machinery.
The stunning world design combines unusual, ancient machinery, colourful natural biomes, and strange guardian enemies to create a puzzle adventure game like no other.
For a quick rundown, here are some more details on the game along with some screens from Geometric Interactive:
KEY FEATURES:
- Worlds within Worlds: COCOON is a unique take on the puzzle adventure genre, where each world exists within an orb that you can carry on your back. Wrap your head around the core mechanic of leaping between worlds — and combine, manipulate, and rearrange them to solve intricate puzzles.
- Alien Machinery: Interact with alien environments and biomechanical devices left behind by an ancient civilization. Journey through unique and diverse biomes, from industrial structures to massive organic caverns, and discover how they are connected to one another.
- Orb Abilities: Each orb has an ability that can be unlocked, thereby turning the orb into a unique tool for you to utilize within other worlds. Use these abilities to uncover hidden pathways and objects, fire projectiles to trigger switches, and more.
- Monstrous Guardians: Mighty guardians protect every world, and you must face them in fierce battles. Each fight is unique and requires you to master new and satisfying mechanics.
Cocoon doesn't have a release date yet, but we might see more of this stunning-looking game the Annapurna Interactive Showcase on 29th June.
What do you think of Cocoon? Did it stand out to you yesterday? Stay safe and tell us in the comments.
Comments 10
where are the old men in swimming pools?
@Uncle_Franklin
Indeed! This game better include some Wilfred Brimley! His moustache alone could be DLC
Looks great, looking forward to this game.
Looks really cool. The art direction reminds me of the Metroid Prime games.
Looks brilliant, but not sure about the battles, the art looks very Creature in the Well to me.
@Uncle_Franklin That was the first thing I thought of.
I remember this game from a previous presentation, it keeps on looking great so I'll eventually get it after it comes out!
So...which is the "good" former limbo dev? The other project made by a former Limbo/Inside dev wasnt that good.
I am intrigued, both by the concept and by a new game involving people who worked on Inside and Limbo. I still haven't played Limbo, but Inside is one of my favourite indie games. The gameplay is simple, but the atmosphere and wordless storytelling are great and I actually sat in stunned silence for a good few minutes after finishing it for the first time.
Looks super interesting!
And I'm happy to see Jeppe wearing a 140 shirt.
It's a nice little game, celebrating it's 10th anniversary this year. ^^
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