Comments 7,359

Re: Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?

Pod

@Benjaminhull

After more than 200 hours with it, these five are all issues I find more annoying than the weapon durability:

  • All traders will buy anything and everything. And they all pay you exactly the same amount of rupees for it. Ruins the feel of their individuality, as portrayed by their appearance, voice, location, and what they're selling.
  • The world scope means that interactions with individual characters is pretty minimal, and there really are some I wish I could get to know a little better. Super cozy settings end up feeling flatter than they deserve.
  • Mapping scope and crouch to the analog stick clicks has got to be the worst idea ever. I frequently clicked these involuntarily when battles got hectic, and got in big trouble for it.
  • The blight bosses in the divine beasts just aren't good battle designs. They often hinge on you getting crushed multiple times while figuring out the one correct approach, and when you do, it's mostly back to being a non-issue to win.
  • Cooking is a non-mechanic. You can eat forever, and 'hearty' ingredients will max out your health even without being cooked with anything else. Eating one fried radish is vastly superior to gathering the ingredients needed for a cake. Often you'll even want to NOT imbue your cooking with special effects, as a level one swimming buff on a dish you're gobbling down for the healing would void the level three attack buff you're currently relying on in a fight.
  • Sense of urgency suffers grotesquely in an open world setting with drop-in drop-out quest structures. No matter how long you take with solving something, or how many other things you do before getting back to them, it doesn't really bother anyone. Nothings' that important. Not even beating Ganon. You got all the time in the world for individually rescuing this guys' three lost friends that are all in mortal danger. That's how the labyrinths and Eventide Island end up feeling so much more special. Suddenly, it's just this one thing in front of you, and you gotta deal with it now!

I think it's a great game, but it does have a few issues, and weapon durability is fairly far down my list of complaints. I quite enjoy how it urges me to explore, to take chances, and to figure out which weapons go well against which objects and enemies.
Your idea of having the weapons be repairable ain't a bad one, I'd just personally rather see them spend that effort on something else.

Re: Dungeons & Dragons DLC Rolls Into Minecraft This Spring

Pod

I was surprised to see this happen, but perhaps I shouldn't be. The younger Minecraft players are old enough now to appreciate it, and they're certainly the audience Hasbro/Wizards of the Coast would want to rope in.

Outside of the business aspect though, this actually looks like a really well made and fun expansion! ^^

Re: Video: Everything That Could Go Wrong With The Switch's Successor

Pod

If it's another touch screen device with no stylus, I'm going to get cranky. The Switch might as well not have been touch capable to begin with.

Or if it has cartridges that can't store the save game files again. Or the flagship titles land with DLC advertisement built in. Or I have to pay for a new Bluetooth pro controller again. Or the online plan is tiered again. Or the store is a clunky slow waste of time again.

Re: No Man's Sky Updated To Version 4.13, Here Are The Full Patch Notes

Pod

Hoo boy. Bug fixing for many different builds of a game, particularly those as specialized as Switch releases, on a game as complex as No Man's Sky.

Sounds like rewarding work in theory, but at some point you're probably realizing that you haven't been part of designing anything new for the game for several years. ^^

Re: Professor Layton And The New World Of Steam's Puzzle Designer And Story Shared By Level-5

Pod

@IronMan30
Might very well be. The stories are usually not connected in a way that makes knowledge of the previous games necessary, and speaking of the stories, the first three games are guilty of a bit of thematic repetition.

Also, the puzzles were sometimes criticised for being too contrived or too culturally dependant, leading to difficulties with the localizations. This new design team might be well aware that the puzzles should work for a global audience.

That all said, the first game in particular is still super charming and well worth anyone's time.

Re: Call Of Duty Will Run As You "Would Expect" On Nintendo Platforms, Says Microsoft

Pod

@Raffles
The only ones grumbling about Series S holding anything back are elitist players that don't make games themselves, or developers that want to make said elitists feel smart and "with it".

And I don't think it's weird to assume a chipset releasing two years from now could be twice as powerful as what we got right now. With Moore's Law being down to just eighteen months on average, it's actually what's to be expected.

Also, Series S power level is not "several leagues" below Series X.
It's not even ONE league below, if by leagues you mean orders of magnitude in computational power.

Re: Call Of Duty Will Run As You "Would Expect" On Nintendo Platforms, Says Microsoft

Pod

@Raffles
I'm not expecting to see a successor to Switch anytime too soon, and I'm genuinely assuming a new system to close in on a full 10X from Switch, or even more.
This would be preferable to Nintendo for a handful of reasons, not least because they would want developers to still consider it a viable platform for the games targeting the systems AFTER the PS5 and SeriesX.

Re: Nintendo Is Officially Skipping E3 2023

Pod

@Korsica_Is_Best_Girl
I would NOT be surprised if the next Nintendo system didn't arrive until spring '25, as it guarantees Nintendo an easier time with securing a full 10X in power, while avoiding the holiday rush for the launch and still putting them a good bit ahead of any new systems from the competition.

Re: 81 Must-Have Games You Should Pick Up In The Switch eShop Sale (Europe)

Pod

@bluemage1989
NL has been reviewing Switch eShop games for almost six years, and there has been roughly 20 games coming out each week. They can't review them all, so it makes sense they review the ones that look interesting to begin with. And it makes sense that when there is a sale, they recommend the games on sale that they themselves gave a good score.

They have reviewed A LOT og eShop games here, and many of them are NOT on this list.

Re: Video: MVG Investigates Switch Online's "Impressive" Game Boy & GBA Emulation

Pod

@Wheatly
They don't actually have to fix anything. The DX release is perfectly playable on the OG Game Boy.
But, they could write in the documentation that the Color dungeon would be displayed in GBC mode. Or even just write that it wouldn't be accessible when played that way.

This is not about me wanting to play the original release. It's about wanting to play DX on the OG Game Boy if that's what I asked for. It's about wanting the service to make sense fresh out of the door.

Re: Video: MVG Investigates Switch Online's "Impressive" Game Boy & GBA Emulation

Pod

@SalvorHardin
They could also let you access the color dungeon on original hardware in this release, using the same save state, but then tell you in the interface "this specific dungeon will toggle on GBC colors", instead of forcing the color version on you from the outset.

That would solve the problem, but also require a bit of effort, of course.

Re: Video: MVG Investigates Switch Online's "Impressive" Game Boy & GBA Emulation

Pod

I was immediately disappointed with the service, albeit not with the emulation itself.

I set the system filter to classic Game Boy, and booted up Link's Awakening DX, only to find that it still booted with color.

That game was NOT a 'Game Boy Color Only' title, as was perfectly playable in peasoup monochrome on the original brick. Boooh!