Now Microsoft can pick apart the structure he leaves behind. So:
Please let Blizzard Albany become Vicarious Visions again. Please let Treyarch revive Die By the Sword. Please let Raven make another Heretic or Hexen. Please let Toys for Bob revive Star Control or Pandemonium! Please don't force Candy Crush into every install of Windows.
@stache13 There are quite a lot of design choices that set Splatoon apart from the typical first person shooter, but you are still right.
Ultimately, I think it comes down to what another guy said. If they want Nintendo characters in there, it can only be on Nintendo's own platform. They do NOT want Link and Zelda on PlayStation or Xbox.
Nintendo are brutally notorious for (or, if you prefer, meticulously careful with) not licensing out their characters to settings where they:
are visually altered to work in a different brand's art style
wield items that resemble real world firearms
Although, seeing how LEGO Fortnite is sidestepping both of these issues, I'm thinking they might have found an in to eventually persuade Nintendo.
Next hurdle would be Nintendo's conviction that FPS is too inaccessible as a genre for most of their audience, but if anything, Fortnite is proving that every child can play an FPS.
It might still be coming to Switch. BUT. Quite a few games, released simultaneously on Switch and elsewhere have taken some pretty brutal hits in sales on everything that was NOT Swtich. Meaning, either perception or availability does something to how players see a game.
Perhaps some PC/Xbox/PlayStation owners perceive a game to be less enticing if it also able to run on the Switch's seven year old mobil chipset. Or, they might feel that they aren't getting to have anything to themselves anymore, because everyone wants a piece of the Nintendo cake.
Whatever the reason for the statistics, something that -could- seen as a strategy of not announcing the Nintendo version, but still eventually releasing it, is something I have seen happen before.
Whenever the Switch version does come out, it is still fairly sure to sell, it seems. So perhaps better to spend you initial efforts on getting your game to maket on the platforms that are, admittedly, more lavish to develop on, and let those players also feel that they are getting the best version, and getting it first.
Will be very interesting to see what this corporate jargon means going forward. "Lasting relationship" probably doesn't mean what many game fans would like it to mean.
While I'm not very interested in a Zelda movie myself, lots of people over the years have been asking for one, so let's hope it will live up to their dreams. ^^
Looking forward to this one! One of the programmers operates out of the office hotel I'm in, and he's pretty tense with ironing out as many bugs as possible before launch, so let's hope it's a smooth experience on arrival. ^^
@Woderwick
Agree.
For Nintendo to react by complaints on a title, they sort of rely on enough people buying it, who also have the wherewithall to complain. I'm unsure if that even really happens with many of the 2 dollar bizarre looking titles. ^^
@Woderwick Absolutely. Minor bugs and occasional game crashes have always been a thing.
It's just that there are games now on the eShop where you don't have to spend more than five minutes with them to see that they don't do what they say they do, or that they are so broken, buggy, and unfinished they ought not to be sold to an end user at all.
In my opinion, a Nintendo device shouldn't really feel like it's itch.io. I love itch.io, but I don't think Nintendo wants the reputation of being an indie platform where hobbyist beginners can publish their WIPs, or deliberate scam artists can post whatever they want.
It's my impression that Nintendo COULD have their QA department at least play the weekly 30~40 eshop releases for five minutes, which they probably already do, and they COULD weed out the worst offenders. But they seem content with just seeing where things are going in this late stage of the Switch's lifespan.
@Woderwick
While I do agree that -we- as the audience shouldn't be deciding what's suitable for the platform or not, it would not be a new occurrance for Nintendo themselves to play judge in this regard.
On paper they still pass all release clients through their traditional and mysterious LOT-check, but from what I'm hearing, they're not really failing any games in that these days.
I'm not saying an unfinished, short, cheap, or ugly game can't be good. Or that bad ports of AAA games should get a free pass because of their pedigree. The case is that the eShop now contains quite many games that are straight up misleading, buggy messes, for which, back in the day, a confused parent would have to twist the arm of some poor teenage store clerk to get a refund.
My developer friends are starting to look forward to the next Nintendo system precisely for the reason that the Switch eShop is now flooded with trash, and getting worse every week.
Some people hope that games and ownership will carry over to the next system with their Nintendo Online account. But I certainly hope this won't be the case.
So we can banter about "SJW"s in here, but my take gets deleted for being off topic? Seems like you almost enjoy letting the kids fling mud in the comments section.
I'm surprised this collab was able to happen in this manner, but if any one Nintendo franchise were to jive with the with the shape and funcction of the standard LEGO minifigures, it would be Animal Crossing. ^^
@samuelvictor I'm sure you're right about the CG box art and promos being a matter of practicalities for Nintendo. They want the characters and the gameplay portrayed as you can expect them to look, and they want it legible at all sizes. Though I'm not sure I agree that the legibility is good to begin with anymore. If we compare the Japanese covers of Mario World and Mario Bros. 3 to that of Wonder, they're both easier to read, and much more popping and fun. But both were retooled for the west for some reason, with many elements removed for extra clarity and character emphasis. And one more time for various rereleases. It's work and consideration every time. However, each game had a visual identity. And now, we all just get weird CG slurry. :-/
As you say, it looks like it just isn't important to them, outside of setting reasonable expectations for the audience. And of course it is true that the box doesn't make the game. But it does set the expectations for it. And 20 years later the cover for Metroid Prime still rubs me the wrong way.
You're right that with Sonic, they still seems to make an effort with the promo art. But I do feel that the in-game graphics have suffered many times over the years. And while the Superstars box art isn't the worst we've seen for the series by a long shot, it just also doesn't look like it mattered to them for the game stand out on its own.
Both companies now have the technology to render the characters how they used to look in their eye-catching promotion art.
But they don't.
Instead of making Mario look like bright comic print, and sonic look like a 90s airbrushed poster, they made the games look all washed out candy fuzzy, and decide to make the promotion art also look like that.
It's unlikely to need it, and it's unlikely to have it.
Wii didn't need backwards compatibility to succeed, and Wii U wasn't saved by having it. GBC, DS, and 3DS adoption rates are not particularly apparent as having been influenced by it.
The feature undeniably pleases a select amout of users. But it is cumbersome to guarantee from a technical standpoint, and it might limit the design of the new hardware. Meaning some users might be disappointed if backwards compatibility takes priority over presenting the audience with something truly new.
It may be a controversial opinion of mine, but I don't want the eShop games to carry over to new hardware. Whether or not it's technically feasible. The eShop is a sordid mess by now, and I'd much rather follow the development of a new fresh platform, than hear people complain about which of the 4500+ existing titles haven't been patched to run 4K 144fps.
We've seen a 30 to 50 fold increase in compute power since the those machines had their chipsets defined.
Conveniently, their power consumtion were set between 70 to 300 watts, depending on the models of each. While the Switch sits at 8 to 16 watts. On an already 7 years old chipset.
Roughly, this means a new Nintendo handheld EASILY can have a leg up on PS4 and XB1 in power and chip architecture. And it won't necessarily have to cost more than the Switch currently does.
@GOmar
No biggie. I'm surprised at how many in here think a subscription fee is a better idea, when that would quite literally eradicate adoption of Unity. Not saying an install fee is a good idea. But it doesn't immediately kill the platform.
@blindsquarel I understand. But that is kind of a no-go if you want hobby developers on board early. Unity has been free this whole time. If they introduce a monthly fee now, children, schools, clubs, hobbyists and indie studies with 10+ seats would immediately switch to using Unreal instead.
Unity and Riccitiello looking to stick a fat arm into the "user acquisition" expense that many mobile developers are already sweating bullets over. That's nice.
Comments 7,355
Re: Random: PlatinumGames Includes Kamiya's Exit In Its '2023 Recap' Video
Haha, such a classic shot of him carrying a box with his desk equipment!
Re: Activision Blizzard's Bobby Kotick Will Step Down Later This Month
Now Microsoft can pick apart the structure he leaves behind.
So:
Please let Blizzard Albany become Vicarious Visions again.
Please let Treyarch revive Die By the Sword.
Please let Raven make another Heretic or Hexen.
Please let Toys for Bob revive Star Control or Pandemonium!
Please don't force Candy Crush into every install of Windows.
Re: Microsoft "Confident" Activision Could Optimise Call Of Duty For Nintendo Switch
Microsoft is confident they haven't yet fired everyone at Treyarch?
Re: Fortnite's Dev Really Wants A Crossover With Nintendo But Hasn't Had Any Luck
@stache13
There are quite a lot of design choices that set Splatoon apart from the typical first person shooter, but you are still right.
Ultimately, I think it comes down to what another guy said. If they want Nintendo characters in there, it can only be on Nintendo's own platform.
They do NOT want Link and Zelda on PlayStation or Xbox.
Re: Hideki Kamiya Reveals Why He Left PlatinumGames
Maybe he could shack up with Yuji Naka. ^^
Re: DOOM, DOOM II And Quake Just Got New Free Add-Ons, Rip And Tear Today
Still missing that auto-turn feature for the gyro aiming before I'm returning to any of these games.
Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry
While these guys know a LOT about graphics technology, they don't actually know very much about making video games.
Re: Sega Plans To Revive Even "More" Legacy Franchises
I would love to see the art direction on Golden Axe kick it up a notch. Looks very 2012 as is.
Re: Fortnite's Dev Really Wants A Crossover With Nintendo But Hasn't Had Any Luck
Nintendo are brutally notorious for (or, if you prefer, meticulously careful with) not licensing out their characters to settings where they:
Although, seeing how LEGO Fortnite is sidestepping both of these issues, I'm thinking they might have found an in to eventually persuade Nintendo.
Next hurdle would be Nintendo's conviction that FPS is too inaccessible as a genre for most of their audience, but if anything, Fortnite is proving that every child can play an FPS.
Re: Random: The Game Awards Urged Eiji Aonuma To 'Wrap Up' Zelda Acceptance Speech
I'm happy I don't watch this junk.
Re: Round Up: Everything Announced At The Game Awards 2023 - All Switch Game Reveals & Trailers
My favorite WOULD have been World of Goo 2 if it really had been announced for Switch. :-/
Re: Super Mario Bros. Wonder Has Been Updated To Version 1.0.1, Here Are The Full Patch Notes
This is why I don't preorder your boxed releases anymore, Nintendo.
Re: Poll: So, How Would You Rate That Nintendo Indie World Showcase?
Lot of stuff in there that tickled my fancy, but I'm bummed to see that Astral Ascent, which came out TODAY, didn't make it in. ^^
Re: Braid: Anniversary Edition Out Next Year, But There's No Mention Of A Switch Release
Oh yeah, here's another take:
It might still be coming to Switch. BUT. Quite a few games, released simultaneously on Switch and elsewhere have taken some pretty brutal hits in sales on everything that was NOT Swtich. Meaning, either perception or availability does something to how players see a game.
Perhaps some PC/Xbox/PlayStation owners perceive a game to be less enticing if it also able to run on the Switch's seven year old mobil chipset. Or, they might feel that they aren't getting to have anything to themselves anymore, because everyone wants a piece of the Nintendo cake.
Whatever the reason for the statistics, something that -could- seen as a strategy of not announcing the Nintendo version, but still eventually releasing it, is something I have seen happen before.
Whenever the Switch version does come out, it is still fairly sure to sell, it seems. So perhaps better to spend you initial efforts on getting your game to maket on the platforms that are, admittedly, more lavish to develop on, and let those players also feel that they are getting the best version, and getting it first.
/wild conjecture
Re: Braid: Anniversary Edition Out Next Year, But There's No Mention Of A Switch Release
I could imagine Switch being a bit of a hassle to port for. I know that Jonathan Blow didn't even want to attempt a port of The Witness.
Re: Reaction: What's Your Gut Feeling On The Zelda Movie News?
I fully expect it to be awful and likely won't watch it even if reviews say otherwise.
Re: Nintendo's 330M+ User Accounts Will Be Foundation Of "Lasting Relationship With Consumers"
Will be very interesting to see what this corporate jargon means going forward.
"Lasting relationship" probably doesn't mean what many game fans would like it to mean.
Re: Surprise! Nintendo Is Officially Working On A Live-Action Legend Of Zelda Movie
While I'm not very interested in a Zelda movie myself, lots of people over the years have been asking for one, so let's hope it will live up to their dreams. ^^
Re: Random: Animator's Stunning New Teaser Reimagines Zelda's Castle Town As A Ghibli Film
Good compositions and color management!
Everything image is very pretty.
Re: Nintendo Unveils Mario Kart 8 Deluxe Switch OLED Bundle, Out This Month
No cartridge and no DLC included.
Nintendo knows how to offer you a back-handed deal. ^^
Re: Stylish Roguelite 'Astral Ascent' Is Looking Seriously Slick
Looking forward to this one!
One of the programmers operates out of the office hotel I'm in, and he's pretty tense with ironing out as many bugs as possible before launch, so let's hope it's a smooth experience on arrival. ^^
Re: Random: Nintendo Pulls Drink Driving Game From Switch eShop
@Woderwick
Agree.
For Nintendo to react by complaints on a title, they sort of rely on enough people buying it, who also have the wherewithall to complain. I'm unsure if that even really happens with many of the 2 dollar bizarre looking titles. ^^
Re: Random: This Drink Driving Game Is A Nasty Blemish On The Switch eShop
@Woderwick
Absolutely. Minor bugs and occasional game crashes have always been a thing.
It's just that there are games now on the eShop where you don't have to spend more than five minutes with them to see that they don't do what they say they do, or that they are so broken, buggy, and unfinished they ought not to be sold to an end user at all.
In my opinion, a Nintendo device shouldn't really feel like it's itch.io.
I love itch.io, but I don't think Nintendo wants the reputation of being an indie platform where hobbyist beginners can publish their WIPs, or deliberate scam artists can post whatever they want.
It's my impression that Nintendo COULD have their QA department at least play the weekly 30~40 eshop releases for five minutes, which they probably already do, and they COULD weed out the worst offenders. But they seem content with just seeing where things are going in this late stage of the Switch's lifespan.
Re: Random: This Drink Driving Game Is A Nasty Blemish On The Switch eShop
@Woderwick
While I do agree that -we- as the audience shouldn't be deciding what's suitable for the platform or not, it would not be a new occurrance for Nintendo themselves to play judge in this regard.
On paper they still pass all release clients through their traditional and mysterious LOT-check, but from what I'm hearing, they're not really failing any games in that these days.
I'm not saying an unfinished, short, cheap, or ugly game can't be good. Or that bad ports of AAA games should get a free pass because of their pedigree. The case is that the eShop now contains quite many games that are straight up misleading, buggy messes, for which, back in the day, a confused parent would have to twist the arm of some poor teenage store clerk to get a refund.
Re: Random: Sakurai Reckons Both Mario Wonder And Spider-Man 2 Are Masterpieces
He is absurdly good at video games, so I wouldn't doubt him having completed both. ^^
Re: Random: This Drink Driving Game Is A Nasty Blemish On The Switch eShop
My developer friends are starting to look forward to the next Nintendo system precisely for the reason that the Switch eShop is now flooded with trash, and getting worse every week.
Some people hope that games and ownership will carry over to the next system with their Nintendo Online account. But I certainly hope this won't be the case.
Re: Super Mario Bros. Wonder English Voice Actors Officially Announce Their Characters
I'm intrigued that they'd pick a guy who's 26 years old, which is supposedly also Mario's age according to Miyamoto. :v
Re: Takashi Iizuka Explains Timeline Placement Of Sonic Superstars
What lore? What timeline?
Are they just trying to please the most eccentric fans when they say stuff like this?
Re: Wowie Zowie! An Elephant Mario Plushie Is On The Way In Early 2024
Wake me when there's Elephant Daisy.
Re: Hands On: Born Of Bread Is A Cut Above Other Paper Mario-Like RPGs
Haven't been keeping up with this one!
Looks like great fun.
Re: Analogue's CEO Reckons Not Even Nintendo Could Beat Its New 'N64'
I just want a regular N64 overclocked far enough for all games to run full speed.
Screw resolution, really.
Re: Video: Masahiro Sakurai Shows Off His Retro Game Skills In "Special" YouTube Collab
Really fun to see him and Arino together!
Looking forward to the finale.
Re: Gothic's First Switch Update Includes A Bunch Of Quality-Of-Life Improvements
I never got to play Gothic -or- Gothic II back in teh day, even though people kept telling me they were MUCH better than Morrowind. :v
Perhaps I should give them a spin on Switch. ^^
Re: Random: Bowser Tries To Woo Elephant Peach In Super Mario Bros. Wonder Ad
So we can banter about "SJW"s in here, but my take gets deleted for being off topic? Seems like you almost enjoy letting the kids fling mud in the comments section.
Re: Random: Bowser Tries To Woo Elephant Peach In Super Mario Bros. Wonder Ad
@Ryu_Niiyama
They don't think it's a good look. Bowser is the series villain. Specifically for that reason. He even makes a habit of kidnapping her.
Re: Random: Bowser Tries To Woo Elephant Peach In Super Mario Bros. Wonder Ad
Removed
Re: LEGO Animal Crossing Launches March 2024, Five Sets Announced
Strong LEGO Fabuland vibes coming off of this!!
I'm surprised this collab was able to happen in this manner, but if any one Nintendo franchise were to jive with the with the shape and funcction of the standard LEGO minifigures, it would be Animal Crossing. ^^
Re: Random: Bowser Tries To Woo Elephant Peach In Super Mario Bros. Wonder Ad
Ah, I see you are a man of culture as well. ︶◡︶
Re: Mario Producer: Sonic's Same Week Release Is "An Interesting Coincidence"
@samuelvictor
I'm sure you're right about the CG box art and promos being a matter of practicalities for Nintendo.
They want the characters and the gameplay portrayed as you can expect them to look, and they want it legible at all sizes.
Though I'm not sure I agree that the legibility is good to begin with anymore. If we compare the Japanese covers of Mario World and Mario Bros. 3 to that of Wonder, they're both easier to read, and much more popping and fun. But both were retooled for the west for some reason, with many elements removed for extra clarity and character emphasis. And one more time for various rereleases. It's work and consideration every time. However, each game had a visual identity. And now, we all just get weird CG slurry. :-/
As you say, it looks like it just isn't important to them, outside of setting reasonable expectations for the audience. And of course it is true that the box doesn't make the game. But it does set the expectations for it. And 20 years later the cover for Metroid Prime still rubs me the wrong way.
You're right that with Sonic, they still seems to make an effort with the promo art. But I do feel that the in-game graphics have suffered many times over the years. And while the Superstars box art isn't the worst we've seen for the series by a long shot, it just also doesn't look like it mattered to them for the game stand out on its own.
Re: Mario Producer: Sonic's Same Week Release Is "An Interesting Coincidence"
Both companies now have the technology to render the characters how they used to look in their eye-catching promotion art.
But they don't.
Instead of making Mario look like bright comic print, and sonic look like a 90s airbrushed poster, they made the games look all washed out candy fuzzy, and decide to make the promotion art also look like that.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
It's unlikely to need it, and it's unlikely to have it.
Wii didn't need backwards compatibility to succeed, and Wii U wasn't saved by having it. GBC, DS, and 3DS adoption rates are not particularly apparent as having been influenced by it.
The feature undeniably pleases a select amout of users. But it is cumbersome to guarantee from a technical standpoint, and it might limit the design of the new hardware. Meaning some users might be disappointed if backwards compatibility takes priority over presenting the audience with something truly new.
It may be a controversial opinion of mine, but I don't want the eShop games to carry over to new hardware. Whether or not it's technically feasible. The eShop is a sordid mess by now, and I'd much rather follow the development of a new fresh platform, than hear people complain about which of the 4500+ existing titles haven't been patched to run 4K 144fps.
Re: Mythforce Developer Hit By Layoffs As Embracer Continues To Restructure
Turns out Lars Wingefors didn't have infinite money after all.
Re: Nintendo Reportedly Briefed Activision On 'Switch 2' Back In 2022
It -better- be as strong as PS4 and XB1.
We've seen a 30 to 50 fold increase in compute power since the those machines had their chipsets defined.
Conveniently, their power consumtion were set between 70 to 300 watts, depending on the models of each. While the Switch sits at 8 to 16 watts. On an already 7 years old chipset.
Roughly, this means a new Nintendo handheld EASILY can have a leg up on PS4 and XB1 in power and chip architecture. And it won't necessarily have to cost more than the Switch currently does.
Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy
@dew12333
They probably are not.
Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy
So many hot takes on this from people that have very little idea of what to be scared or upset about.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@GOmar
No biggie. I'm surprised at how many in here think a subscription fee is a better idea, when that would quite literally eradicate adoption of Unity. Not saying an install fee is a good idea. But it doesn't immediately kill the platform.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@GOmar
You quote me, but I'm the one saying this WOULDN'T affect the people I mention, but that a monthly subscription fee WOULD.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@blindsquarel
I understand. But that is kind of a no-go if you want hobby developers on board early. Unity has been free this whole time. If they introduce a monthly fee now, children, schools, clubs, hobbyists and indie studies with 10+ seats would immediately switch to using Unreal instead.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@blindsquarel
The idea is to monetize the success, not the experimentation and the development. Which by itself is a noble enough approach.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
Unity and Riccitiello looking to stick a fat arm into the "user acquisition" expense that many mobile developers are already sweating bullets over. That's nice.