Digital Eclipse doesn’t do things by halves. It’s already proven this with the likes of Atari 50: The Anniversary Celebration and Tetris Forever, and yet I’m still blown away by what the studio has accomplished with Mortal Kombat: Legacy Kollection.
For years, fans have been begging for a compilation of the original Mortal Kombat trilogy, and while many might have been satisfied with the original arcade variants on modern platforms (much like 2011’s Arcade Kollection), Digital Eclipse went several steps further. Here, we’ve got a total of 23 playable titles covering the first 11 years of Mortal Kombat, with just a few notable exclusions.

It’s an impressive achievement, and with an extensive accompanying documentary detailing Mortal Kombat’s inception and evolution, it’s easily the ultimate celebration of Midway Games’ gruesome fighting series. Glaring issues, however, become apparent once you go online – but more on that later.
The original trilogy is represented across several platforms, including arcade, SNES, Mega Drive, 32X, PS1, Game Boy, and Game Gear. In a remarkable feat of preservation, the Wave Net version of Ultimate Mortal Kombat 3 is also playable, having previously been limited to test sites and thus considered 'lost media'. Adding in Noob Saibot as a playable character and rebalancing the gameplay further, the Wave Net version did much more than simply introducing online play, and its inclusion here is frankly a miracle.
In addition to the original trilogy, we’ve also got the arcade release of Mortal Kombat 4, the PS1 monstrosities Mythologies: Sub-Zero and Special Forces, and the GBA releases of Mortal Kombat Advance, Deadly Alliance, and Tournament Edition.
In terms of exclusions, certain platforms for specific titles are missing, including the Mega Drive's UMK3, the N64's Mortal Kombat 4, and others. Perhaps most notably, an updated release of MK4 for Dreamcast, dubbed Mortal Kombat Gold, is also absent. Its reception was mixed at best, but it still deserves representation.

It’s difficult to lament missing releases here when the existing lineup is so darn impressive. Much like Tetris Forever and Worms Armageddon: Anniversary Edition, however, I could see Digital Eclipse adding more variations and titles as DLC later down the line. If your favourite game isn’t here, I’d advise you not to lose all hope just yet unless the studio says otherwise. ("We have nothing to announce right now, but we're open to the idea!", the team says on its FAQ page.)
Each game offers up a variety of display options, including different screen sizes, filters, and backgrounds. While I’d normally disable the backgrounds completely on retro compilations, I’d urge you to leave them on here. The arcade variants in particular are really cool, with the glass display 'reflecting' the in-game action on the left and right sides of the screen.
Meanwhile, the console versions come with a CRT background and filters offering up flat-screen and curved-screen displays. The handhelds have all the filters you’d expect, with original, Pocket, and Light Game Boy variants.

Most titles have training modes, with a separate mode dedicated to Fatalities (plus Babalities, Friendships, etc). These aren’t present on every entry, but the know-how from the arcade versions is directly transferable to the console versions, so you don’t need it on everything. Even in normal arcade mode, you can toggle on-screen prompts for special moves, so it’s a good way to get acquainted with the basic gameplay, even if it doesn’t include combo launcher tutorials.
Ultimately, yes, these are ‘old’ games that may require a bit of adjustment for newcomers – heck, the latest release here is from 2003, decades ago. To anyone who grew up with Mortal Kombat in the '90s, playing most of these will be like slipping into a warm, comfortable bath (albeit one filled with blood). They feel just like they did back in the day, with the iconic stage music, character select music, and punctuating screams of “Fatality!” and “Get over here!” enough to make you giggle with glee.
But for those who have never touched anything older than Mortal Kombat 11, they might take a bit of getting used to. The devs are investigating an issue in which lowering the difficulty actually makes little to no difference to the often punishing AI, but even taking this into account, these are tough games either way, and the archaic movement exacerbates this if you’re coming into it blind. If you're really struggling, of course, then local multiplayer is an option, and this is just as fun as ever with a couple of friends and a few beverages.

Like Digital Eclipse’s recent offerings, Legacy Kollection includes a full timeline chronicling the inception and development of Mortal Kombat, inserting playable versions of each game at relevant intervals. So if you struggle to just pick up and play a couple of rounds, or you're getting squished to death by yet another trap in Mythologies: Sub-Zero, viewing the context in which these games were made should help you better appreciate their quirks and thus encourage you to keep playing.
The interactive documentary is absurdly in-depth. It’s filled to the brim with documents, photos, interviews, and archival footage, with appearances from the likes of Andrea Rene, Mike Drucker, Eugene Jarvis, and many more. It covers how prior games like Smash TV influenced the original Mortal Kombat, while investigating the legal issues that eventually led to the creation of the ESRB rating system.
We even get to see series co-creator Ed Boon spontaneously pitch Scorpion’s rope dart move during an early performance capture session, and it’s a rare glimpse into how seemingly off-the-cuff decisions result in series-defining iconography.

If this is all you’re after from Legacy Kollection — if you're interested primarily in the history and the contextual material and seeing Boon and Tobias in the same room discussing the genesis and trajectory of the series — then it’s an absolute must-buy at launch, and stands as one of Digital Eclipse’s best retro compilations yet.
If, however, you’re keen to play these games online, then I’d recommend holding off for a little while. It’s a mess.
For starters, the only option available for online play at launch is ‘Quick Play’, which matches you with a random opponent once you’ve selected your chosen title. So there are no options for public or private lobbies yet, and this instantly makes Legacy Kollection unviable for tournaments, which, in the fighting game community, is kind of a death knell.
Thankfully, they are coming, and should be available within just a handful of weeks after launch, but this is nevertheless a disappointment for those keen to get stuck in at launch. What likely isn't coming, however, is crossplay, which is a bit of a sting in 2025. Digital Eclipse has cited the complexity around introducing such a feature and ensuring same-system matchmaking is working well.

Quick Play isn’t even close to ideal. I wanted to wait until after the game launched properly to deliver my verdict on how this mode fares, and unfortunately I've spent most of my time waiting for the game to actually find a match. Once it does, there are glaring issues with input delay and audio on most titles. The audio in particular is dreadful, with garbled and stuttering music and sound effects. The severity of this ranges from mildly irritating to downright unplayable. And yes, my connection was absolutely strong and stable throughout.
I’m fairly confident that, over time, these issues will be ironed out. With the eventual introduction of lobbies, online play for Legacy Kollection might well ultimately stand proud next to the likes of Street Fighter 6 and Guilty Gear -Strive- on Switch 2, but for now, it’s simply not up to scratch.
If you’re getting this at launch, I’d recommend really taking your time with the documentary timeline; soak it in, because it’s an absolute delight. Hopefully, when you’re done, it might be ready for online play.
Conclusion
With a total of 23 playable games alongside a comprehensive interactive documentary providing detail behind the series' development, Mortal Kombat: Legacy Kollection is yet another triumph for Digital Eclipse from the historical compilation perspective. It's full of nostalgia for fans who ripped spines out of their opponents back in the '90s, and the perfect way for complete newcomers to see what all the fuss is about.
If, however, you're keen to play these games online, then you're best off waiting. Essential features are absent at launch, and even if you do manage to find a game through Quick Play, chances are it'll be plagued with input delay and audio issues.





Comments 95
“Get over here (and fix it)” had me splitting 🤣
Picked this up yesterday and I'm absolutely loving it! I played through MK1 Arcade already - only doable for me with rewind, haha - and then dove into the Game Gear MK1, which is charming in its own right (and which I'd never played before). Having grown up with these games and long lamenting their absence from modern platforms, this collection is an absolute treat. If I was into online matches, I'd be bummed by the issues identified above, but luckily that's not my use case; for fellow single-player/couch multiplayer folks, I'll echo Ollie: this is a must-buy.
Regardless of how much effort went into getting these all together the games are not worth anywhere near $60 at this point. I grew up playing 1 thru Ultimate but I wouldn't pay that to play those again and the other titles are real bad. Not to mention who has any desire to play game boy versions
Thanks for the review, unfortunate to hear for those interested in the online, fingers crossed they'll be able to improve it sooner rather than later (along with the difficulty issue which is even more important to me personally) - luckily in my case I'm interested mostly in everything else so I'm looking forward to checking this out when my copy arrives and I have the time for it!
Although some of the versions I played more are out of this collection (Saturn versions of MK2 and UMK3, and MK4 for the N64), the included material is excellent in my opinion, both for playing (especially the superior arcade versions of the original trilogy) and preservation. I love these collections for the games and the extras, which are superb in some cases, like the Cowabunga Collection, and OK in others, but still good
And as I'm not an online fighting game player, I guess I'll not have problems with input lag, which would totally put me off
I get my butt kicked online in pretty much all fighting games including Mortal Kombat so I'm not in any hurry to jump into it tbh.
To be clear, this version only works on Switch 2, yes?
I'm a little disappointed that this isn't a two-in-one release considering that the cartridge should have more than enough space for both even if they're separate builds of the software (as opposed to a Switch 1 game enhanced for Switch 2 like the "Nintendo Switch 2 Edition" releases).
In any case, I'll likely grab the Switch 2 version eventually. I might even grab the Switch 1 version, but only if it's on sale.
I’m currently on a 15 hour flight from Australia to the US and I’ve playing this almost non stop. I did take a short break to play some DK Bananza for a bit though.
It's quite a collection of games! Way better than the street fighter arcade collection. The Gameboy versions sure didn't age well. Can't believe i tolerated them way back in the day playing on the school bus while riding to school. They look like complete ass on my big 4K TV. Nice to finally be able to play MK 4 without having to dig out my N64. Would definitely like to try Gold as it's basically an expanded version.
We really need Deadly alliance, Deception and Armageddon to really make it feel complete. Then every MK before the modern games would be playable on current hardware.
What's everyone's opinion on the screen filters? Do you prefer them off or on?
I feel like they look too washed out and blurry.
I am very excited to get this, eventually, once it's on sale Also, this release screams patches and updates incoming, so I'm happy to hold off a bit anyway.
I'll still get it! I'm not that interested in online play, and they'll probably fix it soon, anyway.
I might get this at some point. The fact that it's not a game key card also really helps! Too bad about the online multiplayer, but I won't be making use of that anyway... So I guess I can add one point to the score myself.
Played this last night and this morning on commute, it's Halloween after all. It's great! Got the switch 1 version, keeping the switch 2 capacity for modern games. Works great on switch 1 - won't be attempting online anytime soon.
Need some validation on my observation for the 32x version. It's not the same as the cartridge version. If you played the 32x cartridge when it came out, when you selected a player, it announced the player. The 32x cartridge version was a mid point between Arcade version and console version. More color and sounds. This Legacy Kollection 32x version is NOT. And I don't know why since we got all other version pretty accurate to originals. Does/did anyone else notice this?
@OhioStateBuckeyes I think this is another thing Digital Eclipse is currently investigating. At least in terms of the audio.
Another Netherrealm game with a bunch of problems at launch?
Color me surprised.
I will be buying it. Didn't pre-order like I planned, but I'll get it soon enough. I think it'll be well worth it.
As I don't play online, I would give it 9/10 (like Pushsquare) for the sheer amount of kontent (games, interviews etc.), and for the fact that even the Gameboy and Gameboy Advance games are really great fun.
This is definitely a must buy. The funny thing with Mortal Kombat is that it can be easy to forget just how fun the older games were. I had the fortune to play UMK3 at an arcade over the summer and it just felt like such a kool thing to go back to and the game looked far better than I remembered it (and that might be because I played it on SNES back in the day rather than in arcades typically).
Holy kow, I’m glad this Kollection is out there now. The older MK games had such a distinctive feel to them. As much as I do like MK games after this Kollection, the first kouple of games just feel so special, even today.
@shgamer totally agree that this is a 9/10 for me. Even with the bad games on here, there’s an archival completeness in having them there that makes the bad games a pleasure to return to.
I have my physical slip case edition preordered from the Atari website. I have to wait until Dec 12th. I loved playing the first 3 titles on the Mega Drive. Looking forward to seeing and hearing the Arcade versions for the first time.
This will go nicely with my copy of the Digital Eclipse Street Fighter collection.
Played quite a bit of this yesterday on the Ally Xbox X, which I imagine is pretty much the same.
These games were hard, and that was just a reality back in the day. People have grown soft (myself included), so maybe a reminder of games of yesteryear's difficulty is a good thing.
I wont comment on the online part since I dont want, need, or care for online.
Generally speaking though, as a fan of the originals, I am extremely happy with this release. Once you clear the filters and widen the screen it's a perfect way to play the classics.
When I got the mini mortal kombat arcade unit I got annihilated by the computer. Even on easiest difficulty setting, nothing helped. Yet I used to beat them all the time as a kid on the SNES. I don’t know if it was easier in snes or the arcade mini even with the codes was just impossible. Maybe if the devs fix it so easy modes work I’ll get it.
@OhioStateBuckeyes I noticed right away that this one felt inferior to the way my memory was of the 32X version. The audio in particular felt off. However, I just chalked it up to me having not played the actual 32X version since I sold my 32X in 2006.
This line deserved a reference in this review.
https://youtu.be/DCyZYhobvc4?si=kCFewOMObO5UItIt
@OhioStateBuckeyes Your comment reminds me of the Saturn version, which had a huge number of voices and effects removed...
The FGC has been... saying very mean things about this game because they're going in expecting a Fighting Game, when really they should know from Street Fighter that Digital Eclipse is very very bad at those. This is not a fighting game ment for sweaty tourneys. Digital Eclipse makes documentaries for sweaty nerds like me.
"Extensive interactive documentary is a joy to explore"
Excellent.
Played it all day yesterday. Overall it’s very good but a few issues. The 32X version of MK2 (my favorite game) is missing the names announced on the character selection screen. The AI difficulty on the arcade games 1 & 2 is absolutely brutal. It doesn’t matter what difficulty you select. I could beat them on the 2011 Arcade Kollection release. Also holding (-) to pause sucks because it’s not instant and you get absolutely destroyed while you’re waiting lol. Otherwise this game is great. Hopefully we’ll see some fixes for the online play but that’s not a big deal for me personally.
I'm really digging it and don't at all care about online play which probably helps. Though I do hope they fix the audio and graphical issues with MK4, the lack of the, "Fatality!" call in particular really hurts the experience.
Mortal Kombat Trilogy loads ultra fast here!
That is all I wanted, everything else is an awesome bonus! The load times on PS1 were horrible.
And Digital Eclipse actually fixed the problems with MK Trilogy on PS1. The loading times are gone and Shang Tsung's morphs no longer slow down the game.
@punchout87 You have to hold (-) to pause? What happens when you tap it?
@punchout87 Yes, I said the same thing about the audio issues in 32x version. SO happy people on here are validating my observation. I do HOPE they create a patch to fix this.
@OhioStateBuckeyes yeah you’re not crazy lol. I always loved those 32x upgrades from the Genesis version. The extra voices made it a better experience. Seems like it should be an easy fix.
How’s it compare on Switch 1? I can’t imagine games this old wouldn’t run as well
@Andee Tapping doesn’t seem to do anything. I guess they didn’t want people accidentally pausing during gameplay but that’s not very likely to happen. Now I just hit the home button when I need to pause. It’s not ideal but it gets the job done.
@gaga64 works great for me as per my earlier message. Note however that MK4 online is not supported in switch 1 - not an issue for me. Everything else is the same.
at least this collection had more heart into then the god awful mortal kombat 1 remake.
Yeah, online was severely broken in my experience yesterday. I had to mute the audio, because the audio stuttering was unbearable. And the input lag was atrocious. This should not have released in this state.
I feel like the points docked are way too harsh, this collection is first and foremost a preservation and documentary effort and from that alone I think it deserves a 9/10.
Yes online side of the the package is disappointing at launch but it was never advertised as the next big competitive tournament online hub for EVO, that was always secondary.
@Solid_Python A 9/10 for a game with a major component broken would be insane. A 7/10 a completely fair given the state it is in. I can't believe you would even suggest such a thing.
@MARl0 9/10 was for the portion I mentioned but they could've easily docked 1 point and given it an 8 as a compromise to the online portion which again isn't the main point of this collection imo.
"It’s difficult to lament missing releases here when the existing lineup is so darn impressive."
hold my kontroller:
Mortal Kombat 4/Gold is the only remaining MK game that interests me in the slightest, unfortunately.
and, this cant possibly be the "ultimate" Kompilation without it, by definition. really odd they didnt include it, or couldnt for some reason. 🤔
The price… lol. Don’t tell me they spent a AA level budget and time on a compilation of emulated games. I’ll just stick with the retro versions I already own on Saturn, N64 and Dreamcast (which, as you said, should have been included. The Dreamcast version got bad reviews back in the day because it didn’t use the system’s full potential and was directly compared to SoulCalibur but featured brand new exclusive stages and characters).
For what it's worth while they're certainly not the console version the GBA versions of Deadly Alliance and Tournament Edition are still very worth checking out. They're incredibly impressive ports that feel about as close to the console experience as they reasonably could and they look and sound great.
Ehh I could care less about the online stuff but is there any audio or input lag during offline play though 🤔?????
@Nintendomatt64 no audio issues offline and I haven't noticed any input lag myself
Sold. NS2 version it tis'. I rarely do Online anyways, so online latency has practically zero effect on me. Playing it with friends in person is what it's all about. I only care for the Arcade Versions of 1, 2, & Ultimate MK3. The rest is total cannon fodder.
I loved the very first MK, and used to play it both at the arcade and at home on PC, but this collection is definitely not for me.
@Username_1 nice, thank you
Considering how much of this they nailed, 7/10 feels a little low, imo, unless you're planning to revise once the online play issues are resolved.
Luckily I dont play online.
@DaftSkunk agreed. Should be 8 at least in my opinion.
They ruin the Sega 32X version of MKII as a majority of the sounds are missing. Liu Kang is missing his Bruce Lee voice, Raiden doesn't yell when he Superman, Kitana and Mileena doesn't cry when kill by fatalities, and Shao Kahn doesn't shout round 1/2 Fight or Finish Him/Her unlike the actual Sega 32X version which I own. Quite disappointing indeed.
@shgamer Yeah, if we are really being objective, MK Tournament Edition on GBA might be the best game in this kollection.
@Serpenterror True! Plus I just did a dragon fatality on it as Liu Kang and my dragon was invisible! Hope they fix it!
Now we need to know the difference between Switch 1 and 2 versions. There is a price difference, but performance-wise is it justified? I mean... These are titles that OG Switch can handle.
By the way, they explained in an interview the absence of N64 and Dreamcast games: they simply can't emulate those consoles... Yet.
@punchout87 Invisible Victory! FATALITY! 🙂
@Solid_Python Ah okay thanks for that little bit of information now I'm definitely going to get this at somepoint in the future.
@LinktotheFuture it was pretty cool looking invisible cause the opponent still got chomped in half lol.
@punchout87 That's pretty funny!
@The_Nintendo_Pedant
I'm pretty sure they outright said why: because MK Gold is a Dreamcast game, and they don't have a workable Dreamcast emulator. They don't even have a workable N64 emulator as yet.
( Reminder for the room: Yes, fan-made open source emulators exist. Most if not all of these have licenses forbidding commercial usage or mandating than anything done with them also be made open source, which make them utterly useless for a commercial product. And, since they are almost always made for PC as a platform, they would need a ton of work to port to consoles for a viable product release, anyway. )
Cheers for the review.
Um, with regards to MK Legacy Collection I'm not interested in online play at all. So this score can go up a whole 1 point for me then?
Cheers for the review.
The Pros and Cons list is nearly identical the review on your sister site “Push Square”, so WHYYYY are you docking extra points from the Switch 2 version (you ultimately gave it a 7) over the SAME online play issues the PS5 version (which was given a 9) has??? Because as you’ve pointed out, the offline content and emulation quality is otherwise flawless?
Besides, it’s not like the issues will persist forever
Wait; why are people buying RETRO GAME SETS specifically for ONLINE anyway???
@Moroboshi876 they actually cost the SAME digitally.
Switch 2 physical only costs $60 because the cost of making it a REAL game card would eat into Atari’s profit margins if sold at $50.
Just be glad it’s NOT a Key Card.
@FrowardCoast440 Good questions.
@Moroboshi876 Switch 1 isn't getting the upcoming online lobbies for MK4.
https://x.com/DigitalEclipse/status/1983598470616240240
@PKDuckman yes as messaged earlier, that's correct. Not an issue for me but may be for some. I'd like to keep NS2 capacity for modern games. That's the main difference between the 2 versions.
@FrowardCoast440 I was talking about physical, of course. Well, I'm glad it's not a GKC, but 10 extra bucks have to be for something, and in this case it can't be better performance. That's why I was asking.
@The_Nintendo_Pedant Good thing it is called "Legacy Kollection" then.
@Elock Lucky that it's $50 then.
As an ex “champion” (at least regionally) from the 90’s (sorry I had to toot my horn 😅) I definitely picked this up yesterday despite having the original arcade cabinets. I really wish the online component functioned better and you were actually able to challenge friends rather than it be completely random otherwise it’s a great collection. I got it on Steam with the intentions of getting it physically for Switch 2 when it releases in December. I LOVE old school MK. I’d certainly like to see more people online as well. This collection is a treasure.
@LinktotheFuture
"It’s an impressive achievement, and with an extensive accompanying documentary detailing Mortal Kombat’s inception and evolution, it’s easily the ultimate celebration of Midway Games’ gruesome fighting series.”
i was sarcasti-quoting the article, not the title 👍
@metaphysician
"I'm pretty sure they outright said why: because MK Gold is a Dreamcast game, and they don't have a workable Dreamcast emulator. They don't even have a workable N64 emulator as yet."
fair enough. 👍 thanks, i shouldve known this was the answer anyway.
(thank goodness for FOSS!)
@The_Nintendo_Pedant We'll have to agree to disagree. Celebration and Kollection are different things to me.
Got it love it people are crying like little bitches cause I admit the game is hard as even puting all the games on very easy U still get your ass kick anyway that's how games were made in my generation lol happy gaming everyone from Sydney Australia 💚💚💚🕹️🎮🕹️🎮
Digital Eclipse never fixed the input lag in Street Fighter 30th Anniversary, released seven years ago. It's worse on Switch but there's also on Xbox, the two versions I got. Not online but offline, too. If they did it again, let's send them a message (don't buy).
@LinktotheFuture
"Ultimate" means "final" and "best imaginable."
my point is, if it has glaring omissions (4/gold,) it's not either of those things because eventually another Kollection might come out that actually has all the games and that will be the "ultimate" by definition.
this is certainly a celebration and a Kollection but it's not the "ultimate" one. 👍✌️
@Banjo-
i felt burned by that SF 30th and I havent bought another of those compilations even though i desperately want to play MvC again.
(i wonder if the lag would be better on my Steam Deck?) 🤔
@The_Nintendo_Pedant I would say don't let the SF 30th Collection keep you away from a lot of these other collections and re-releases, because 95% of the time now they're really good, especially from Capcom directly (MvC Collection is a must buy imo). I just think it's weird Digital Eclipse had this issue again because from what I've heard from when they worked in SNK's Samurai Showdown Collection, that one was basically perfect for what it needed, unless DE had help from Code Mystics to get the online and emulation better
@The_Nintendo_Pedant Marvel vs. Capcom Fighting Collection doesn't have that problem because it was developed by Capcom. Same for Capcom Fighting Collection 1 & 2. Street Fighter 30th Anniversary (by Digital Eclipse) is better on PC than on consoles and it's awful on Switch.
@Fighting_Game_Loser Right. I've heard that Teenage Mutant Ninja Turtles: The Cowabunga Collection (by Digital Eclipse) also has noticeable input delay.
@Banjo- @Fighting_Game_Loser
thanks! i feel encouraged to get MvC collection on steamdeck now! 😄
Is it true they censored the blood again for nintendo consoles??? That's crazy
@The_Nintendo_Pedant
FOSS is a mixed blessing in this case, or at least a source of significant confusion. Most of the perception "Emulation is easy, why doesn't _____ just emulate _____?!" arises from people looking at amateur FOSS emulators, and assuming a company can just download one and use it. Which they technically could in a "not violating the laws of physics" sense, but pretty much every single FOSS emulator has licenses tied to them that make them useless for commercial purposes. If an emulator can't be used legally in a commercial for-profit product, and without being required to make the resulting game itself open source? It might as well not exist.
UPDATE: They finally fix the sounds on the Sega 32X version of Mortal Kombat II for this collection now. If you hadn't update yet, the patch is out. Update and you will get all the sounds in MKII Sega 32X.
@Truegamer79 The screen filters don't feel right. They don't look like an arcade screen or a crt screen. They done really well mostly but wish they do better with the filters. The handheld filters are terrible on a big screen so maybe find a way for those too
@The_Top_Loader
These Devs can never get these CRT Filters right. The best that I've seen come from Capcom's latest retro Compilation releases.
The guys that did MK:LK did the TMNT Cowabunga Collection unless I'm mistaken? The CRT Filter in that compilation was trash. All it did was add scan lines, instead of also softening(Cartoonifying) the sharp, rough looking sprites and blending them into art like how the these games were original presented on Console, Arcade, etc.
The only work around is to hook up a RetroTINK4K Scaler and using it's slew of high end CRT options to get the job done. Problem is, it's a hassle and costs a grand CAD. Or get a quality low latency HDMI to composite adapter and hook your NS2 up to a good CRT using composite cables, and whalla you're good to go...Minus, the bogus aspect ratio you'll wind up getting.
@Turbotendo I also really like the Sega Ages crt filters as it softens the picture. Capcom mega man collections do a great job too. I have 2 Crt's so I can still play all my original consoles but its just so odd that the one thing they need to work the most (the look of how it looked) they always seem to fail at getting it right. Just putting scan lines in isnt good enough as there is more to it
@The_Top_Loader
Ya, Sega Ages look great, at least when selecting 'smoothing'. I find smoothing + Scanlines dims the image too much which is wild, because CRT's were never dim to begin with.
The Mega man LAGacy Collections(As i like to call them) make Mega Man feel like he's hopping around in metal pants with a ball and chain strapped to his ankle. 1-6, along with 7&8 feel terrible to played compared to the real thing, with the exception of 9&10, which aren't emulations. They're direct Digital WiiWare ports, and have zero additional latency. They're the reason to get Legacy 2 no doubt. They play perfectly, but you won't get that CRT look with Capcoms filter.
Meanwhile 1-6 have dark desaturated lifeless colours compared to the original cartridges, which seems to be an on going trend specifically for NES Emulation. CRT filter wise, MML1 adds weird ghosting, and for MML2 there's no softening really, just scalines.
Capcom has plenty of great CRT filters for the recent Marvel Vs Compcom Fighting Collection, Capcom Fighting 2 Collection and more. Arcade Archives are also great(Minus the lack of background cabinet art/wall paper) when you select either the 00 or 01 Filter options. Just wish the 4:3 image wasn't stuck in some ugly black void. Having whatever games colorful art work surrounding the screen would of been way more nostalgiac and enjoyable to play.
@Turbotendo Well Ive finished most of the mega man games across most of the legacy collections and also own many of the originals to compare and gotta say I didnt feel any latency that effected me .. other wise i wouldnt of been able to beat mega man 7s final bosses as every mili second of movement counts. Not say there isnt latency but certainly not enough to effect the way ive been playing thru them. I hate crt filters that make the picture dim too .. konami i would say is one of the worst culprits. The castlevania and contra collections are way too dark. When i play the sega ages games like alex kidd i have the option where it is softened and curved. Seems to be very effective. I dont have every sega ages game to compare but the ones i do have do a fine job much better than the Mk one here
@Moroboshi876 The Switch 2 physical costs more than the Switch 1 physical because Atari has to pay $16 apiece to get the game on actual Switch 2 game cards.
The only size available is 64 GB. Having to pay $16 per cart would screw with Atari's profit margins big time; This is why the Switch 2 physical version of Mortal Kombat Legacy Kollection costs $10 more than every other version's hard copy.
@Banjo- I haven't experienced any offline latency in the Switch version of Cowabunga Collection.
Then again, I don't really buy Konami games at launch EVER, so it must've been fixed after the fact. I know that the Japanese version ROMs were post-launch additions.
@FrowardCoast440 This I know. But as a buyer I want to know if that extra money is going to give me something that I don't have with the Switch 1 version.
The first 3 MK games would have already been a 9/10 in 2025 surely this is not 2010 so very surprised to see such a low score.
The collection is fun but I haven't been able to find a single online match. Is ranked play ever happening?
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