Comments 1,543

Re: GTA Trilogy Update Removes Dev From Splash Screen, CEO Responds

KoopaTheGamer

@Flashlink99 It's not only the fault of Grove Street Games. Rockstar's QA really messed up here. They should've tested it properly and not rushed it out before it was finished. Bad quality assurance, too tight schedule and limited funds can break even the greatest developers. And the responsibility of those three is with the publisher.

Re: Take-Two Boss Shares Thoughts On 'Switch 2' And Backwards Compatibility

KoopaTheGamer

@SilentBluntman Unfortunately DLSS isn't just "plug and play". It needs to be implemented by a patch because internally it requires motion vectors in addition to the image itself. That said, I do hope they give developers the opportunity to patch older Switch titles for Switch 2. But in the worst case scenario, Switch 2 should have more than enough raw power to increase the framerate in games that currently struggle.

Re: 'Nintendo Music' Is A New Mobile App Exclusive To Switch Online Members

KoopaTheGamer

@ParadoxFawkes I don't mind unofficial videogame music channels as long as they are not monetized (if they are, they deserve to be taken down). However, official solution is always better, whether it's an app, official Youtube channel or uploading them to Tidal/Spotify/Apple music etc.

That said, I'm glad they didn't go with a Youtube channel because Youtube kind of sucks as a music platform. I wouldn't mind having these tracks on Tidal, though.

Re: Nintendo Patents Filed After Palworld's Release Suggest Lawsuit Prep Started Months Ago

KoopaTheGamer

@IceClimbersMain While I haven't played Palworld, I don't think video game sales are in direct correlation with quality of the game. I think big part of Palworld's success is the "shock" of seeing Pokémon-like characters with guns, and it certainly helps that there aren't many monster catching games on PC/Xbox. Then there's also GamePass which helped.

Now, recent Pokémon games certainly have had their share of issues, and the series has definitely dropped in quality over time. But I don't think sales are a good meter for quality.

Re: Nintendo Patents Filed After Palworld's Release Suggest Lawsuit Prep Started Months Ago

KoopaTheGamer

We don't know much about the case so this is all just speculation and conjecture. I doubt most people here (me included) even know the patent system well enough to comment about it.

As far as I know, patents in US do not have anything to do with a case set in Japan. This article talks about patents that were filed in US after the release of Palworld. But when were they filed in Japan? That's what matters.

Re: Review: SteamWorld Heist II (Switch) - A More Ambitious Caper That Rewards Patience And Planning

KoopaTheGamer

@cyrus_zuo SteamWorld Build wasn't developed internally by Image & From (these days part of Thunderful). This game is. And I'd personally rate it higher than NintendoLife did.

I have to say, I'm pleasantly surprised by the challenge in this game. I'm playing on Experienced difficulty (which is the default), and one boss took me three times to beat. There has also been plenty of missions that I've beaten first try, but with only a single survivor. That said, there are two easier settings and two harder settings, not to mention a custom difficulty setting. So plenty of options fitting various skill levels.

Re: Review: SteamWorld Heist II (Switch) - A More Ambitious Caper That Rewards Patience And Planning

KoopaTheGamer

I've been playing this for around 10 hours, and it has been amazing so far. If you liked the original, you will like the second one as well.

Now, the missions themselves are by far the best part of the experience, and the overworld exploration and ship combat feel a bit shallow in comparison, but it's nice to see them try something a bit more ambitious this time.

Re: Video: What Order Should You Play Kingdom Hearts?

KoopaTheGamer

Chronological order is not the way to go. The best order is the release order. It keeps certain things a mystery for an appropriate amount of time. For example, playing 358/2 Days before KH2 spoils certain things in KH2 and makes them less impactful in my opinion.

Re: Soapbox: Metroid Prime 4: Beyond Won't Be The Franchise's 'BOTW Moment', And That's Okay

KoopaTheGamer

The footage we saw is clearly from the beginning of the game. It's way too early to say anything about the gameplay. I do hope we'll see some cool new upgrades at the very least.

Visually it looks solid too. Not that different from Metroid Prime Remastered, which is a good thing since that game looked great for a Switch game. Remember, they're targeting 60fps here. For a 60fps game, it looks pretty damn good.

Re: Random: It's Now Been Seven Years Since Metroid Prime 4 Was Announced

KoopaTheGamer

The whole Metroid Prime 4 situation is just embarrassing. Not the fact that they restarted development (that's perfectly fine and likely for the best) but the fact that they announced it when they didn't have anything to show.

Thankfully we got Metroid Dread which is in my opinion the best Metroid since Zero Mission. Metroid Prime Remastered was good too.