Comments 1,543

Re: "It's Make-Or-Break For Sure" - Shovel Knight Dev's Fate Rests On Upcoming Zelda-Like

KoopaTheGamer

@FrenchVaniIIuxe The peak shown by Steam charts is concurrent players, not total players. Not sure how accurate the estimates are, but both of them are estimated to have sold at least 20k copies on Steam. And I'd assume a good chunk of sales happened on Switch. Pocket Dungeon was also available on mobile through Netflix for some time, so I'm sure they got a decent amount of money through that deal as well.

Re: Review: Assassin's Creed Shadows (Switch 2) - An Ambitious Port Of A Captivating Series Refresh

KoopaTheGamer

@ibis_87 Well, Shadows runs on Steam Deck as well. In my experience handheld mode Switch 2 outperforms Steam Deck in some games and Steam Deck outperforms Switch 2 in others (mostly games that are heavy on CPU). I personally enjoy using both systems a lot. That said, Steam Deck released in 2022 so I can see why some people would be slightly disappointed that Switch 2 isn't a big leap over Steam Deck, in handheld mode anyway.

Re: Opinion: City Trial Is Kirby Air Riders At Its Best, But It Needs More Maps To Thrive Long-Term

KoopaTheGamer

@Munchlax I think it's easily worth the price. There's plenty of stuff to do in this game, with Air Ride, Top Ride, City Trials and Road Trip all being super enjoyable. Because you need to unlock the characters, rides and tracks, you're constantly getting something new (even if it may only be less important stuff like decals for vehicle customization, new titles or character colors etc).

Re: Nintendo Expands Switch Online's NES And Game Boy Library With Four More Titles

KoopaTheGamer

@batmanbud2 Better resolution means better scaling. As a simple example, you can't have proper integer scaling with 1080p resolution when the content is in 240p (because 1080/240=4,5), unless you use letterboxing. However, you can have proper integer scaling with 2160p image. The CRT filters etc will also benefit greatly from better resolution.

Don't get me wrong, the NES/SNES/GB games already looked quite nice on NSO. But I appreciate when they make them even better.

Re: Talking Point: When Did 'Good Enough' Become Good Enough For Pokémon?

KoopaTheGamer

@kevinm360 In my experience things that go viral don't stay viral for long unless they do something right. There's more to it than just being lucky. They found a very strong concept that appeals to both young and old people. It's just a bummer that they don't put more time and effort into their games these days. The quality has certainly gone down after the main series transitioned to proper 3D.

Re: Kirby Air Riders Direct #2: Every Announcement - How Would You Rate it?

KoopaTheGamer

@N00BiSH I think Air Riders looks wildly different from Mario Kart, so I wouldn't be comfortable comparing them, let alone suggest that Air Riders would "dethrone" Mario Kart. I personally really enjoy both Mario Kart World and Sonic Racing CrossWorlds, and I will definitely buy Kirby Air Riders as well. But I don't think any one of them is going to replace the others. All of them are worth playing.

Re: Star Wars Outlaws Lands Another Update On Switch 2, Here Are The Patch Notes

KoopaTheGamer

@neil9000 The amount of code doesn't correlate with the performance of the code. Less code could in fact cause performance issues if they used algorithms that are short but inefficient.

But the amount of code barely matters for the filesize anyway. It's the graphics and audio files that make the biggest difference, especially pre-rendered videos. My guess is that they removed some higher quality LOD models or higher res textures that aren't being used but were left in the files. Could be better compression as well, who knows?

Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me

KoopaTheGamer

@kailun I don't think we have to wait five years for Mario Kart World to get more content. It feels longer, but the game is only four months old right now. I'm confident it will get additional content within a year.

That said, in terms of content, I think World actually has more than Crossworlds. World has 32 tracks + freeroam, while Crossworlds has 30 tracks (not counting the upcoming DLC tracks) and the crossworld sections that are not full tracks. There's also more playable characters in World, although Crossworlds has the benefit of having customization options for the vehicles. Anyway, I personally feel like both are worth it.

Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me

KoopaTheGamer

I've played Sonic Racing Crossworlds on PC and it certainly is amazing game. I don't think it's better or worse than Mario Kart World, though, as they're quite different racers that both have advantages and disadvantages.

That said, I also tried the open network test of Crossworlds on Switch (played on Switch 2) and it was absolutely awful experience. Get the game somewhere else if you can.