Comments 2,038

Re: Ninja Gaiden 4 And Ragebound Clash In Stunning New Artwork

John_Deacon

@Jack_Goetz There's no technical limitation that prevents the S2 from running it at steady 60 fps if the Series S can (although, I know, they're not the same). If it's the case, some visuals could be slightly downgraded, but not necessarily. Of course, there are a lot of other commonplace elements that might come into play: a rushed job, tight deadlines, the "(maybe) we'll fix it later" factor, but it can be done

Re: Poll: What Review Score Would You Give Pokémon Legends: Z-A?

John_Deacon

I'm rank F now and considering what I've experienced, it's a 6 for me. I love the new battle system (basically an action style system now) and point collection within battle zones with the card system is cool, but the bland visuals (awful, repetitive looking buildings and rooftops, windows, etc), limited city, almost no expression in characters' faces during interactions, boring and very limited wild zones, no voice acting, bad pop in (S1 version) all scream "no polish, no care here".

Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus

John_Deacon

I really love Arceus, but both its freedom and focus on exploration/catching are now confirmed to have been ignored in this one, which was a strong suspicion, but now it's a sad truth. If it runs smoothly on S1 (and based on everything that's been shown so far, it has absolutely no excuse not to), I'll give it a try, but if it has the same performance problems as SV, I'll pass.

Re: Poll: Box Art Brawl - Duel: Fatal Fury Special (SNES)

John_Deacon

I was a huge fan of SNK games when this one came out and I played a great deal of FFS. Takara did a great job with this version and albeit lacking when compared to the original game, it's a great port. The NA cover is the one that makes my nostalgia scream, but the Japanese art is much better in my opinion, that's why it gets my vote

Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally

John_Deacon

I've been saying the same thing since 2017: when a graphically demanding Switch 1 game is capped at 30 fps, I understand it, as hardware limitations are clear. Of course it'd be ideal for games to run at 60, but I know it's just not feasible. I know Mario Odyssey shows what can be done, but not everyone will do what it takes to achieve it.

However, when it comes to the S2, I don't see it as acceptable. I know it can (and will probably) be patched, and I know that's how the industry works these days, but it doesn't feel ok. We deserve more

Things like tighter controls, fast travel, a map, and loads more collectibles change up the gameplay experience in some important and very positive ways, rounding off those rougher edges that caused some players to bounce off the original.

THIS is what I was expecting to hear

Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode

John_Deacon

The game running at 30 isn't the end of the world, as it can be improved. The point here is why those dev kits weren't available before. How can you expect to have a solid lineup for your console when you don't allow your partners to have the proper tools to deliver good/finished games?

It'll sure impact game sales, regardless of it being fixed/improved later. I just can't understand it

Re: Round Up: The Latest Previews Are In For Pokémon Legends: Z-A

John_Deacon

@JohnnyMind Because this is one of most profitable franchises ever. They have tons of money to invest and make the game both run and look great. It just doesn't make any sense to "expect" Pokémon games to look like previous generation mid-tier games and think it's OK because that's what they're like. Pokemon is so huge that nothing involved in it should be cheap, whatever meaning of cheap we consider

Re: Super Mario Galaxy 1 & 2 Bundle Confirmed For Switch, Launching October

John_Deacon

God, I just can't express how I feel about having SMG2 for new hardware to be beautifully displayed on modern screens. Also, I just can express how I feel about the ridiculous pricing Nintendo chose to apply to these games. Either bundled or individually, that's just absurd. I bought the 3D All stars collection and I admit I felt relief when I saw the fine print saying the games will be available separately as digital downloads but my happiness began to dwindle when i learned EACH game will cost 40 dollars. Metroid Prime Remastered, which was wonderfully remastered and became much more beautiful than the original release cost 40, too. This one seems to be the same as the Wii versions, just adapted to new hardware. Even 70 for the bundle seems incredibly absurd, unfortunately

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

John_Deacon

@Oldstalk I'd like to add that we keep replaying that 1 minute each death and redoing something we've done before countless times. After all, if we got to the boss, we successfully went through that section

And an additional problem is if you accidentally die during one of those trips to the boss, you'll lose all your money, which is a pain

I know these are all game design choices and I'm fine with them but redoing the same part over and over could be avoided. Some say "if don't wanna do it all again, don't die" LOL Maybe when I've achieved 80% of the game, I'll be comfortable enough to travel through any section of the map without any major problems

Re: The Best Nintendo Switch 2 Games

John_Deacon

Such bad timing for this kind of list. Everything involving S2 exclusives so far will cause some backlash, which is perfectly logical. Something like "Best indie games on S2" or "Best third-party games on S2" could have shifted the focus to games that have actually been released rather than the lack of new exclusives

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

John_Deacon

One of my fears was that third-party support would be kind of what it has been on the Switch 1: games that run worse on Switch and are more expensive than on other platforms. About this, I still cannot be assertive, but about the first-party lineup, I expected more, and it just doesn't justify a purchase in my opinion. But I admit I'm waiting for some great titles to come out

Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games

John_Deacon

I have very little free time to play these days, but I decided to buy Silksong day one just to support these devs because of the huge number of hours and ton of fun I had (and keep having) with Hollow Knight and for their pricing decision for Silksong. I'm just another Joe here, and my decision just won't make any difference in the big picture, but this is how I show my support these days, since the industry has led me to avoid pre orders and day one purchases, so Team Cherry is an exception for me