@Yosher No backlash from me, as I totally agree with you. I have the impression that Sakurai-san just can't deliver a game that's not packed with content, beautiful and with all of its details well taken care of. I really hope it sells like hot cakes
My experience with the game (S1 version) corroborates that some NPCs are indeed creepy, not because of the reasons you stated but because some of them just pop out of nowhere some meters ahead of me while others simply vanish
It's great to know that a game who didn't get the spotlight it deserved is getting a sequel. And a good one!
I had a lot of fun with the first Lumo, and I'm gonna get this one, too. For those who arent sure about getting the first game: if you're into puzzle platformers with a great deal of difficulty, you're gonna have a blast
@Jack_Goetz Some say third-party releases have been struggling due to the dev kit issue. I don't know how far that goes, but maybe next year's releases will give us a clearer picture of what is on the console (power or lack of it) and what's on devs and other issues
@Jack_Goetz There's no technical limitation that prevents the S2 from running it at steady 60 fps if the Series S can (although, I know, they're not the same). If it's the case, some visuals could be slightly downgraded, but not necessarily. Of course, there are a lot of other commonplace elements that might come into play: a rushed job, tight deadlines, the "(maybe) we'll fix it later" factor, but it can be done
I'm rank F now and considering what I've experienced, it's a 6 for me. I love the new battle system (basically an action style system now) and point collection within battle zones with the card system is cool, but the bland visuals (awful, repetitive looking buildings and rooftops, windows, etc), limited city, almost no expression in characters' faces during interactions, boring and very limited wild zones, no voice acting, bad pop in (S1 version) all scream "no polish, no care here".
I really love Arceus, but both its freedom and focus on exploration/catching are now confirmed to have been ignored in this one, which was a strong suspicion, but now it's a sad truth. If it runs smoothly on S1 (and based on everything that's been shown so far, it has absolutely no excuse not to), I'll give it a try, but if it has the same performance problems as SV, I'll pass.
I was a huge fan of SNK games when this one came out and I played a great deal of FFS. Takara did a great job with this version and albeit lacking when compared to the original game, it's a great port. The NA cover is the one that makes my nostalgia scream, but the Japanese art is much better in my opinion, that's why it gets my vote
@The_Nintendo_Pedant If consumers in general adopted your approach, i'm sure we'd have better games to play rather than the ton of half-baked releases we get all the time
PS: seeing a picture of my favorite sitcom character gives me some 'positive' bias toward your comment LOL
I've been saying the same thing since 2017: when a graphically demanding Switch 1 game is capped at 30 fps, I understand it, as hardware limitations are clear. Of course it'd be ideal for games to run at 60, but I know it's just not feasible. I know Mario Odyssey shows what can be done, but not everyone will do what it takes to achieve it.
However, when it comes to the S2, I don't see it as acceptable. I know it can (and will probably) be patched, and I know that's how the industry works these days, but it doesn't feel ok. We deserve more
Things like tighter controls, fast travel, a map, and loads more collectibles change up the gameplay experience in some important and very positive ways, rounding off those rougher edges that caused some players to bounce off the original.
It baffles me that we still can't see for ourselves what the Metroid Prime 2 and 3 Remastered title screens look like..... how much longer is that gonna take, Nintendo?
@norwichred If you downloaded the game(s), then the patch has already been downloaded and installed, too. Otherwise, you would have gotten this message: "A software update is required. Update data will be downloaded now." That's the case when you insert the cart on the S2
@LastFootnote well, I'm clearly not expert, but I thought this could have been implemented in the cart as, by design, S1 carts are recognizable and fully functional on S2. Maybe they were late.... Or am I just saying a ton of BS here? Does anyone know if that'd be feasible?
The game running at 30 isn't the end of the world, as it can be improved. The point here is why those dev kits weren't available before. How can you expect to have a solid lineup for your console when you don't allow your partners to have the proper tools to deliver good/finished games?
It'll sure impact game sales, regardless of it being fixed/improved later. I just can't understand it
@JohnnyMind No, man. My comment is 100% related to the first part of your comment. The point is you just don't wanna discuss graphics. And that's fine for me
@JohnnyMind Because this is one of most profitable franchises ever. They have tons of money to invest and make the game both run and look great. It just doesn't make any sense to "expect" Pokémon games to look like previous generation mid-tier games and think it's OK because that's what they're like. Pokemon is so huge that nothing involved in it should be cheap, whatever meaning of cheap we consider
Well, if and when I get a Switch 2, I'll buy this game (as long as it runs smoothly and doesn't look half baked). I just can't consider getting in on the S1
I have awesome memories of Super Ghouls and Ghosts (and of Ghouls and Ghosts, to a lesser extent), but not of Ghosts and Goblins. The feeling of being tortured and punished still resonated when I tried it again some time ago on Capcom Arcade Stadium LOL But I'm really into Ressurection. It's hard but on a different level. Hard but possible
Whoa, that screams premium all over the place, from its awesome look to the steep price. I hope those who get one enjoy it as much as possible, but that's not for me, unfortunately
The first Lumo made me think a lot and was a nice challenge. If the second entry keeps the same level as the first one, it'll surely be another fun puzzler
@MCHuddle Just can't t understand why they thought that red Nintendo Switch 2 banner covering a huge portion of the cover area would be a good idea. It's just so ugly!
It's been really hard, but it's been really fun all the same. It's such a captivating game. It's captivated me so much that I stopped complaining about having to pay to make a save station available and other "perks"... Beautifully dark, wonderful music, perfect controls. Hard to say anything negative so far
@Misima I'm sick and tired of these guys telling us to shut up and complaining because we're complaining about Nintendo's bad decisions. It seems they want to have a discussion forum that feels like a bed of roses, where literally everything is seen through a positive lens. As far as I'm concerned, they just won't have it. Nintendo's recent decisions just can't be justified
@PessitheMystic @JohnnyMind Yeah, yeah, let's wait for the day when Nintendo decides to discount them: they'll cost $30 each, which is absolutely no bargain at all
And I just hope I don't see comments arguing that Luigis Mansion 2 and DKC returns cost $60 each
God, I just can't express how I feel about having SMG2 for new hardware to be beautifully displayed on modern screens. Also, I just can express how I feel about the ridiculous pricing Nintendo chose to apply to these games. Either bundled or individually, that's just absurd. I bought the 3D All stars collection and I admit I felt relief when I saw the fine print saying the games will be available separately as digital downloads but my happiness began to dwindle when i learned EACH game will cost 40 dollars. Metroid Prime Remastered, which was wonderfully remastered and became much more beautiful than the original release cost 40, too. This one seems to be the same as the Wii versions, just adapted to new hardware. Even 70 for the bundle seems incredibly absurd, unfortunately
well, whether the frame rate is 30 or 60, it must be stable. What annoys me (and sometimes turns me off in this type of game) is seeing constant drops during gameplay. Since the game requires a lot of precision, it just needs to provide you with the conditions to be precise, after all
It used to be much better when Nintendo dedicated to good games, new IPs and innovative design and ideas. Now they specialize in sparking hate and making questionable decisions, which they excel at
@Oldstalk I'd like to add that we keep replaying that 1 minute each death and redoing something we've done before countless times. After all, if we got to the boss, we successfully went through that section
And an additional problem is if you accidentally die during one of those trips to the boss, you'll lose all your money, which is a pain
I know these are all game design choices and I'm fine with them but redoing the same part over and over could be avoided. Some say "if don't wanna do it all again, don't die" LOL Maybe when I've achieved 80% of the game, I'll be comfortable enough to travel through any section of the map without any major problems
Such bad timing for this kind of list. Everything involving S2 exclusives so far will cause some backlash, which is perfectly logical. Something like "Best indie games on S2" or "Best third-party games on S2" could have shifted the focus to games that have actually been released rather than the lack of new exclusives
Hollow Knight Silksong: playing very slowly, in really short bursts, between work shifts to unwind, but there's hardly been any free time for playing video games. Maybe in a month things will be calmer
@The_Nintendo_Pedant Totally agree. The fragmented outcome won't help us paint a fair picture of the scenario. But considering most people are navigating between 4 and 8, with similar percentages, it's safe to say no one is completely happy with what has been released so far
One of my fears was that third-party support would be kind of what it has been on the Switch 1: games that run worse on Switch and are more expensive than on other platforms. About this, I still cannot be assertive, but about the first-party lineup, I expected more, and it just doesn't justify a purchase in my opinion. But I admit I'm waiting for some great titles to come out
@dequesi I agree with that, but I guess Team Cherry decided to take the risk when they released the first HK. And it worked out really well for them. Now they're just comfortable to make this type of decision because of the huge success of HK. Other devs may have tried that, too, but with different results
I have very little free time to play these days, but I decided to buy Silksong day one just to support these devs because of the huge number of hours and ton of fun I had (and keep having) with Hollow Knight and for their pricing decision for Silksong. I'm just another Joe here, and my decision just won't make any difference in the big picture, but this is how I show my support these days, since the industry has led me to avoid pre orders and day one purchases, so Team Cherry is an exception for me
That's wonderful! Hope they can improve the frame rate, too. And I hope the Ninja Gaiden devs do the same. It's much worse in NG. My favorite ninja franchises deserve pristine releases!
@CoreXY Yeah, sure Nintendo is watching from afar and crying desperately for seeing other devs charging $20 for a game they would easily charge $60 or $70 for.
Hey, devs! Do you have a minute to listen to The Word??? "He who has ears to hear, let him hear." LOL Give your customers what they want and they'll gladly open their wallets. Give them game key cards and they'll let your stock rot on the shelf.
I have already downloaded it and this is the next game I'm gonna start playing. I'm curious to see if the absence of a map will cause any trouble or if game design actually made it unnecessary. Hoping for the best
Comments 2,038
Re: Kirby Air Riders Direct #2: Every Announcement - How Would You Rate it?
@Yosher No backlash from me, as I totally agree with you. I have the impression that Sakurai-san just can't deliver a game that's not packed with content, beautiful and with all of its details well taken care of. I really hope it sells like hot cakes
Re: Opinion: Pokémon Legends Z-A Is The Creepiest Entry Yet, Not In A Good Way
My experience with the game (S1 version) corroborates that some NPCs are indeed creepy, not because of the reasons you stated but because some of them just pop out of nowhere some meters ahead of me while others simply vanish
Re: Sakurai Reveals Even More Kirby Air Riders Footage Ahead Of Tomorrow's Direct
So we aren't getting FZero, but we're getting an FZero + Mario Kart + CTR + Kirby mix with a great soundtrack and beautiful graphics?
It sounds, looks and apparently runs great!
Re: Mini Review: Lumo 2 (Switch) - A Delightful Celebration Of British Retro Gaming
It's great to know that a game who didn't get the spotlight it deserved is getting a sequel. And a good one!
I had a lot of fun with the first Lumo, and I'm gonna get this one, too. For those who arent sure about getting the first game: if you're into puzzle platformers with a great deal of difficulty, you're gonna have a blast
Re: Ninja Gaiden 4 And Ragebound Clash In Stunning New Artwork
@Jack_Goetz Some say third-party releases have been struggling due to the dev kit issue. I don't know how far that goes, but maybe next year's releases will give us a clearer picture of what is on the console (power or lack of it) and what's on devs and other issues
Re: Ninja Gaiden 4 And Ragebound Clash In Stunning New Artwork
@Jack_Goetz There's no technical limitation that prevents the S2 from running it at steady 60 fps if the Series S can (although, I know, they're not the same). If it's the case, some visuals could be slightly downgraded, but not necessarily. Of course, there are a lot of other commonplace elements that might come into play: a rushed job, tight deadlines, the "(maybe) we'll fix it later" factor, but it can be done
Re: Nintendo Direct For Kirby Air Riders Announced For Thursday, 23rd October
Whoa, 60 minutes of Kirby alone? I'm beginning to think there's gonna be something else....
Re: Poll: What Review Score Would You Give Pokémon Legends: Z-A?
I'm rank F now and considering what I've experienced, it's a 6 for me. I love the new battle system (basically an action style system now) and point collection within battle zones with the card system is cool, but the bland visuals (awful, repetitive looking buildings and rooftops, windows, etc), limited city, almost no expression in characters' faces during interactions, boring and very limited wild zones, no voice acting, bad pop in (S1 version) all scream "no polish, no care here".
Re: Can You Name These NES Games From The Mangled Box Art?
Being the NES (and the old) guy I am, I'm a little disappointed in myself, but still not that bad LOL
17/21
Re: Talking Point: How Do You Play NES Games These Days?
I have an NES and a bunch of games, but as I don't have a CRT TV, it's been quite a few years since I turned it on for the last time.
I still play 8bit games a lot, but mainly through retro compilations, NSO or a good old emulator
Re: The Next Nintendo Switch Online Game Trial Is A Modern RPG Classic
@Galaxy2IsTheGOAT well, if you can go through all the grinding and difficulty spikes in a couple of days, great. I needed a lot more time than that
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
I really love Arceus, but both its freedom and focus on exploration/catching are now confirmed to have been ignored in this one, which was a strong suspicion, but now it's a sad truth. If it runs smoothly on S1 (and based on everything that's been shown so far, it has absolutely no excuse not to), I'll give it a try, but if it has the same performance problems as SV, I'll pass.
Re: Poll: Box Art Brawl - Duel: Fatal Fury Special (SNES)
I was a huge fan of SNK games when this one came out and I played a great deal of FFS. Takara did a great job with this version and albeit lacking when compared to the original game, it's a great port. The NA cover is the one that makes my nostalgia scream, but the Japanese art is much better in my opinion, that's why it gets my vote
Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally
@The_Nintendo_Pedant If consumers in general adopted your approach, i'm sure we'd have better games to play rather than the ton of half-baked releases we get all the time
PS: seeing a picture of my favorite sitcom character gives me some 'positive' bias toward your comment LOL
Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally
@Pillowpants Yooka Laylee and the Impossible Lair is a nice little gem by Playtonic. I recommend it
Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally
I've been saying the same thing since 2017: when a graphically demanding Switch 1 game is capped at 30 fps, I understand it, as hardware limitations are clear. Of course it'd be ideal for games to run at 60, but I know it's just not feasible. I know Mario Odyssey shows what can be done, but not everyone will do what it takes to achieve it.
However, when it comes to the S2, I don't see it as acceptable. I know it can (and will probably) be patched, and I know that's how the industry works these days, but it doesn't feel ok. We deserve more
THIS is what I was expecting to hear
Re: Talking Point: Can Metroid Prime 4's Title Screen Go As Hard As The Others?
It baffles me that we still can't see for ourselves what the Metroid Prime 2 and 3 Remastered title screens look like..... how much longer is that gonna take, Nintendo?
Re: Digital Foundry Breaks Down Super Mario Galaxy 1 + 2 On Switch 1 & 2
@norwichred If you downloaded the game(s), then the patch has already been downloaded and installed, too. Otherwise, you would have gotten this message: "A software update is required. Update data will be downloaded now." That's the case when you insert the cart on the S2
Re: Digital Foundry Breaks Down Super Mario Galaxy 1 + 2 On Switch 1 & 2
@LastFootnote well, I'm clearly not expert, but I thought this could have been implemented in the cart as, by design, S1 carts are recognizable and fully functional on S2. Maybe they were late.... Or am I just saying a ton of BS here? Does anyone know if that'd be feasible?
Re: Digital Foundry Breaks Down Super Mario Galaxy 1 + 2 On Switch 1 & 2
@LastFootnote it requires a download to patch it for Switch 2
Re: Digital Foundry Breaks Down Super Mario Galaxy 1 + 2 On Switch 1 & 2
@canaryfarmer Yes, after the patch has been installed
Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode
The game running at 30 isn't the end of the world, as it can be improved. The point here is why those dev kits weren't available before. How can you expect to have a solid lineup for your console when you don't allow your partners to have the proper tools to deliver good/finished games?
It'll sure impact game sales, regardless of it being fixed/improved later. I just can't understand it
Re: Round Up: The Latest Previews Are In For Pokémon Legends: Z-A
@JohnnyMind No, man. My comment is 100% related to the first part of your comment. The point is you just don't wanna discuss graphics. And that's fine for me
Re: Round Up: The Latest Previews Are In For Pokémon Legends: Z-A
@JohnnyMind Because this is one of most profitable franchises ever. They have tons of money to invest and make the game both run and look great. It just doesn't make any sense to "expect" Pokémon games to look like previous generation mid-tier games and think it's OK because that's what they're like. Pokemon is so huge that nothing involved in it should be cheap, whatever meaning of cheap we consider
Re: Round Up: The Latest Previews Are In For Pokémon Legends: Z-A
Well, if and when I get a Switch 2, I'll buy this game (as long as it runs smoothly and doesn't look half baked). I just can't consider getting in on the S1
Re: Nintendo Adds One Of The Most Divisive Zelda Entries To 'Nintendo Music'
@Whirlwound Well, maybe because the CD-i versions aren't divisive, as people share pretty much the same opinion about them LOL
As much as I don't like Zelda 2, it is really divisive. People seem to either love it or hate it HAHAHAHHAHAHA
Re: Feature: Ghosts 'n Goblins Hit Arcades 40 Years Ago, And Its Recent Resurrection Is The Perfect Way To Celebrate
I have awesome memories of Super Ghouls and Ghosts (and of Ghouls and Ghosts, to a lesser extent), but not of Ghosts and Goblins. The feeling of being tortured and punished still resonated when I tried it again some time ago on Capcom Arcade Stadium LOL
But I'm really into Ressurection. It's hard but on a different level. Hard but possible
Re: Review: HautePad X Arcade Controller For Switch & Switch 2 - A Modular Masterclass At A Premium Price
Whoa, that screams premium all over the place, from its awesome look to the steep price. I hope those who get one enjoy it as much as possible, but that's not for me, unfortunately
Re: Retro-Styled Isometric Puzzler 'Lumo 2' Dimension-Shifts Its Way Onto Switch This October
The first Lumo made me think a lot and was a nice challenge. If the second entry keeps the same level as the first one, it'll surely be another fun puzzler
Re: Marvel Beat 'Em Up 'Cosmic Invasion' Reveals Two More Playable Characters
I just love how this game looks. It's one of the games I'm really looking forward to.
I hope it plays super smoothly to seal the deal
Re: Where To Pre-Order Metroid Prime 4: Beyond For Nintendo Switch 1 + 2, Plus New Metroid amiibo
@MCHuddle Just can't t understand why they thought that red Nintendo Switch 2 banner covering a huge portion of the cover area would be a good idea. It's just so ugly!
Re: Review: Hollow Knight: Silksong - Nintendo Switch 2 Edition - Woven To Brutal Perfection
It's been really hard, but it's been really fun all the same. It's such a captivating game. It's captivated me so much that I stopped complaining about having to pay to make a save station available and other "perks"... Beautifully dark, wonderful music, perfect controls. Hard to say anything negative so far
Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes
@Misima I'm sick and tired of these guys telling us to shut up and complaining because we're complaining about Nintendo's bad decisions. It seems they want to have a discussion forum that feels like a bed of roses, where literally everything is seen through a positive lens. As far as I'm concerned, they just won't have it. Nintendo's recent decisions just can't be justified
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
@PessitheMystic @JohnnyMind Yeah, yeah, let's wait for the day when Nintendo decides to discount them: they'll cost $30 each, which is absolutely no bargain at all
And I just hope I don't see comments arguing that Luigis Mansion 2 and DKC returns cost $60 each
Re: Super Mario Galaxy 1 & 2 Bundle Confirmed For Switch, Launching October
God, I just can't express how I feel about having SMG2 for new hardware to be beautifully displayed on modern screens. Also, I just can express how I feel about the ridiculous pricing Nintendo chose to apply to these games. Either bundled or individually, that's just absurd. I bought the 3D All stars collection and I admit I felt relief when I saw the fine print saying the games will be available separately as digital downloads but my happiness began to dwindle when i learned EACH game will cost 40 dollars. Metroid Prime Remastered, which was wonderfully remastered and became much more beautiful than the original release cost 40, too. This one seems to be the same as the Wii versions, just adapted to new hardware. Even 70 for the bundle seems incredibly absurd, unfortunately
Re: Ninja Gaiden: Ragebound Patch Adds 60fps Mode, But There's A Catch
well, whether the frame rate is 30 or 60, it must be stable. What annoys me (and sometimes turns me off in this type of game) is seeing constant drops during gameplay. Since the game requires a lot of precision, it just needs to provide you with the conditions to be precise, after all
Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications
@Suketoudara Man, this is bonkers. I wonder why in the world they patented that...
Re: Nintendo's Patent On 'Sub Characters' Could Have Some Dire Ramifications
It used to be much better when Nintendo dedicated to good games, new IPs and innovative design and ideas. Now they specialize in sparking hate and making questionable decisions, which they excel at
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@Oldstalk I'd like to add that we keep replaying that 1 minute each death and redoing something we've done before countless times. After all, if we got to the boss, we successfully went through that section
And an additional problem is if you accidentally die during one of those trips to the boss, you'll lose all your money, which is a pain
I know these are all game design choices and I'm fine with them but redoing the same part over and over could be avoided. Some say "if don't wanna do it all again, don't die" LOL Maybe when I've achieved 80% of the game, I'll be comfortable enough to travel through any section of the map without any major problems
Re: The Best Nintendo Switch 2 Games
Such bad timing for this kind of list. Everything involving S2 exclusives so far will cause some backlash, which is perfectly logical. Something like "Best indie games on S2" or "Best third-party games on S2" could have shifted the focus to games that have actually been released rather than the lack of new exclusives
Re: Talking Point: What Are You Playing This Weekend? (6th September)
Hollow Knight Silksong: playing very slowly, in really short bursts, between work shifts to unwind, but there's hardly been any free time for playing video games. Maybe in a month things will be calmer
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
@The_Nintendo_Pedant Totally agree. The fragmented outcome won't help us paint a fair picture of the scenario. But considering most people are navigating between 4 and 8, with similar percentages, it's safe to say no one is completely happy with what has been released so far
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
One of my fears was that third-party support would be kind of what it has been on the Switch 1: games that run worse on Switch and are more expensive than on other platforms. About this, I still cannot be assertive, but about the first-party lineup, I expected more, and it just doesn't justify a purchase in my opinion. But I admit I'm waiting for some great titles to come out
Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games
@dequesi I agree with that, but I guess Team Cherry decided to take the risk when they released the first HK. And it worked out really well for them. Now they're just comfortable to make this type of decision because of the huge success of HK. Other devs may have tried that, too, but with different results
Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games
I have very little free time to play these days, but I decided to buy Silksong day one just to support these devs because of the huge number of hours and ton of fun I had (and keep having) with Hollow Knight and for their pricing decision for Silksong. I'm just another Joe here, and my decision just won't make any difference in the big picture, but this is how I show my support these days, since the industry has led me to avoid pre orders and day one purchases, so Team Cherry is an exception for me
Re: Shinobi: Art Of Vengeance Is Getting A Resolution Update On Switch
That's wonderful! Hope they can improve the frame rate, too. And I hope the Ninja Gaiden devs do the same. It's much worse in NG. My favorite ninja franchises deserve pristine releases!
Re: Feature: The Road To Silksong: Remembering Seven Years Of Hope, Hype, And Clown Makeup
Totally off topic here, but aren't you guys reviewing Shinobi?
Re: Hollow Knight: Silksong's Price Appears To Have Leaked
@CoreXY Yeah, sure Nintendo is watching from afar and crying desperately for seeing other devs charging $20 for a game they would easily charge $60 or $70 for.
And no, they won't learn
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
Hey, devs! Do you have a minute to listen to The Word??? "He who has ears to hear, let him hear." LOL
Give your customers what they want and they'll gladly open their wallets. Give them game key cards and they'll let your stock rot on the shelf.
Re: Review: Shantae Advance: Risky Revolution (Switch) - A Cool Time Capsule Of A Game
I have already downloaded it and this is the next game I'm gonna start playing. I'm curious to see if the absence of a map will cause any trouble or if game design actually made it unnecessary. Hoping for the best