Comments 2,097

Re: Talking Point: What Are You Playing This Weekend? (14th June)

John_Deacon

@MathByThePixel @OwenGamer22 Both Kaze and The Messenger are love letters to great gaming ideas, adding particular special touches that make them so fun and highly replayable. I'm replaying both and will be doing the same again in the near future

They sure are among my favorite indie games - and not only indies, but considering most games I've played for the past ten years

Re: Talking Point: What Are You Playing This Weekend? (14th June)

John_Deacon

The Messenger - 100% the base game again, now I'm playing the super fun DLC, which is a really hard challenge to collect everything. After 7 years, this game remains an indie masterpiece. Everything I'm it screams passion and quality
Bloodstained Ritual of the Night - unfortunately this one still doesnt offer a 100% smooth experience on the Switch, so I only use my day one physical copy as a piece of decoration and play it on the PS5 for a decent experience. Albeit not in its title nor in its budget, it's a wonderful Castlevania experience that deserves to be played and replayed
Pippistrello and the Cursed Yoyo - a really cool metroidvania by a Brazilian studio that oozes charm with a lot of great old school references. It's skill tree and improvements make it a very interesting game, super fun!
Kaze and the Wild Masks - a wonderful tribute to classic platforming with great controls, old school level design and beautiful pixel art. This one adds great challenge in case you want to collect everything it has to offer. It's great fun both for a casual playthrough or to collect all letters and items

Re: Review: Street Fighter 6: Years 1-2 Fighters Edition (Switch 2) - Just One Caveat Holds Back Capcom's Finest

John_Deacon

@The_Nintend_Pedant I feel the same. And I feel absolutely disrespected when I buy a game and it's running like garbage, such as Pokemon Scarlet/Violet. I only make an exception and go back to it if I really want to play the game (Cyberpunk 2077, for example, which I decided to buy later because I felt the developers had credit for the superb work they did in The Witcher 3)

Unfortunately, it's become common practice in the industry: release the game as it is and let's see whether we'll fix it or not later

I'd really like to play Another Crab's Treasure, but even after updates, it doesn't run well enough on the Switch. If there's a decent sale, I might end up buying in on the PS5, but that's the kind of game I like to play handheld, so...

Re: Want To 100% 'Welcome Tour'? You'll Need To Cough Up For Some Accessories

John_Deacon

@SamSt565 well, lately I've been noticing that people who have been mostly positive about the Switch 1 in this comment section just don't agree with every Nintendo practice and they/we are just expressing how we feel about the whole thing. Nintendo has been making mistakes and awful decisions, but they still the company that created Metroid, Zelda, Mario, etc, and people love these franchises. Hating is one thing, disapproving of their recent practices is a totally different ball game. I think you don't know Nintendo haters. Their impossible to deal with. There's very very very little hate in this comment section and moderators work really well here. But there are a bunch of customers who are dissatisfied with Nintendo and I guess they're not leaving. It's not that simple

Re: Pokemon Scarlet & Violet Footage Shows 60fps Gameplay For Switch 2

John_Deacon

they likely weren't able to patch the game with the console power given to them

What are you talking about, man? That's the exact and only console power in question. That's the machine the game was developed for! That's the system they should have developed the game for. You guys go to awesome lengths to defend what can't be defended. And you tell me now the problem is with the timing of the complaint? It's been 3 years, so we should shut up and admit that we lost the money we paid for the game, supposedly an AAA attempt? Your attitude is just one little example of the things people do that allow companies to do what they've been doing for the past few years. Keep up the good work. It helps immensely

Re: Pokemon Scarlet & Violet Footage Shows 60fps Gameplay For Switch 2

John_Deacon

"It's fixed. And it's free!"

It might as well be fixed, but it isn't free. It's only $450. The problem is that many people in this comment section live in a bubble when it comes to this kind of atrocity. Everything is great! Everything is acceptable. No complaints. Shhhhhhh, you whiners! Come on, guys...

Now people feel entitled to tell others to shut up just because they paid $60 for a game released in a ridiculous state that never got the fps or other essential assets improved. Now I may get an upgrade "for free" if I fork out other $450 and they say I should be happy about it. And quiet! These are the Titanic musicians, but unlike the original ones, these will sink with the ship because they want to, not because they have no other choice. It baffles me

Re: Talking Point: What Are You Playing This Weekend? (31st May)

John_Deacon

Alwa's Awakening - on the way to reach the final boss. The final areais carefully crafted so you have to calculate any jump and use of magic very precisely. This game is a little indie masterpiece that deserves more recognition
The Messenger - Replaying this wonderful game and having a ton of fun. Controls are just excellent, superb level design and it contains some of the best writing I've seen in gaming in many years
Resident Evil Remake (2002) finished a run playing Jill. Now I'm playing Chris

Re: Street Fighter 6 Somehow Combines Game-Key Card And Code-In-A-Box On Switch 2

John_Deacon

This was a release I was totally supportive of. Getting Years 1 and 2 players for a good price seemed almost too good to be true. Now it is... unfortunately. I'm really sorry for this one more disappointment to add to the streak. Fans deserve better than this. The only launch release I'm 100% happy for right now is Cyberpunk, which also seems too good to be true. I hope it isn't....

Re: Review: SoulCalibur II (GameCube) - One Of The Best Fighters Ever, Playable Oh-So-Soon On Switch 2

John_Deacon

@Vyacheslav333 I agree it's a weak bait, but it is what it is. Depending on how (or by whom) it's portrayed/handled, it might be seen as an awesome feature, an indispensable thing you'll only get if you buy their new console, maybe the greatest thing since sliced bread. That's what they want us to swallow. While for me (and maybe for you), it's all too little, there are people crazy to put their hands on their day-one S2 to play three 20-something-year-old Game Cube games (which are getting brand-new reviews now, whoa!) through a subscription service. It's hard to put in words how much I hate how things have been handled, but I guess you've noticed it

Re: Talking Point: What Are You Playing This Weekend? (24th May)

John_Deacon

Resident Evil (2002 remake) - finishing a playthrough as Jill and starting another one as Chris
Alwa's Awakening - getting the final upgrade and entering the final area. I just love this game and its sequel!
Crash Bandicoot 4 - playing through the final world. This is a wonderful platformer, just the way it should be, in a glorious return. Superb level design, a true labor or love! My favorite Crash game.
Kirby's Return to Dreamland - Deluxe - playing this one in short bursts, looking for all the cogs. It's really relaxing!

Re: Review: Onimusha 2: Samurai's Destiny (Switch) - A Solid Remaster Of One Of PS2's Best, But Stick To 4:3

John_Deacon

Even though they used panning in Resident Evil Remake, I always stick with 4:3, as it's the only way I can see the complete image on the screen. There's just no point in "filling" the screen if you end up with a huge character and less visible area on the screen (and strange zoom ins on actors' faces in the case of movies). For movies and games that were originally produced in the 4:3 aspect ratio and offer the original option in their re-releases, that'd how I play/watch them