@Harmonie I don't understand this. Playing Wii games on a Wii U is slower than a Wii and the image quality is worse. Do you just not have a good way of accepting analog signals?
Expected this, but nice to have. No idea why people doubted this, when Nintendo handhelds have a long history of backwards compatibility. And the Switch is part handheld.
@Serpenterror Mega Man 4-6 are actually great games, especially 4 and 6. People just don't have as much nostalgia for them due to them being late cycle NES titles and not innovating as much. Honestly more consistently quality games though without stuff like the Doc Robot stages in MM3 or the Wily Stage 3 boss in MM2 (I still like MM2 better but hey).
Why does Zelda need to feel empowering and how does that effect the quality of the game? Did people complain Toad didn't feel empowering enough in Captain Toad? I mean he was WAY less capable than Mario.
@axelhander How on earth is Pokemon iterative of Digimon? The first Digimon device came out a year after Pokemon Red and Green came out in Japan. It was way more iterative of Tamagotchi than it was Pokemon, until later when they started to do an anime, video games, tcg, etc. Pokemon was more inspired by Dragon Quest and perhaps even Megami Tensei than Digimon.
Really cool special edition! Too bad its $250. Also if you actually want to play the game when it comes out, you're f***ed since its Limited Run so that means another $60 if you want to actually play the game when it comes out.
@Samalik 3 & Knuckles has tons of different shortcuts so I don't know what you mean by not getting any faster? Levels like Carnival Night Act 1 can be beaten so much faster once you know the route to take. To me I've played say Rush and S ranked several levels in it. It is run, but once I get the S, I don't really feel the drive to replay the level. Because you can instantly reach top speed, maintaining your speed becomes a non factor, so at that point its just about memorizing the levels. I respect your view, but it does feel like we just have fundamentally different views about 2d Sonic. To me I replay Sonic 2 and 3&K to death and most of the Dimps games (aside from maybe Advance 1 and 3) are every once in awhile type of games. The bs I think makes them less friendly to newcomers (I can learn the level layouts just fine) and I think even when you learn the layouts they are less interesting overall.
@Samalik I don't see how the Dimps games are a step up over the genesis games. They have a lot of trademark Dimps bs where you get crushed by stuff you couldn't see it, bottomless pits in places where they shouldn't be, etc.. Not to mention, the boost makes the gameplay WAY different (not bad but quite different). It makes the game more about reacting to whats coming on screen than trying to maintain your speed and flow like in the Genesis games (Advance 2 had a similar type of design as well despite lacking the boost). I will say Advance 3's tag team system is really cool and should be considered for another 2d Sonic game, but the level design still feels a bit wonky... (I still like the game quite a bit) A ranking system is kind of cool, but if the game is well designed, I think its inherently fun to replay and get better. Learning the level layouts and how to maintain your flow is fun regardless of whether the game gives you a carrot on a stick to do it.
I'm frankly surpised it lasted as long as it did. Either way, pretty sad to see the last major gaming magazine publication end. Even if I haven't read one of them in like 10 years.
@LadyCharlie how is being hard bad game design? Having a game be unfair is bad design, but being "hard" just means a good challenge. Do you like beating everything in a game on your first attempt and never having any challenge? For the record, I don't have a problem with easy games either. Different difficulties suit different games. Being easy suits the design Kirby is going for, while being hard suits the design Dark Souls is going for. Not every game will be for everybody and that's fine.
@KafeiToGo interesting. I thought the gba just functioned as a Gamecube controller in most GC games, but I haven't really tested it out, aside from using it to snag the Jirachi from the Colosseum bonus disc.
Even by video game nerd ***** this seems like such a pedantic and small thing. And thats really saying something bc most of us like to complain about small stuff (including me!!!). I guess I'm more impressed at this article than anything tho.
@-wc- so basically like how Yoshi works in NSMBWii & U vs how he worked in World??? I think I get what you're saying. Or like how in KDL2 you had to backtrack in levels to get the right ability + animal buddy combinations for the rainbow drops (or Kirby's Adventure for the secret exits sometimes to a lesser extent) vs. modern Kirby games usually having the ability you need close by?
@batmanbud2 yea its fun. But its still just an expanded version of Kirby Fighters from Triple Deluxe. It doesn't have that immense creativity you used to get from HAL with the Kirby spin offs.
@-wc- Hm interesting you could consider Pinball Land or Dream Course to be mainline when they play so drastically different compared to the Dream Land trilogy, Super Star and Adventure. Hal has always put a lot of effort into experimenting with Kirby spin offs until fairly recently. Dream Buffet was decent fun but I have to admit its not as good as say Dream Course, Canvas Curse, Tilt N Tumble, etc. The days of any other franchise besides Mario having retail spin offs are over it seems. I assume with Mario you mean the increased focus on exploration in 64 compared to World? People honestly downplay just how different 64 is to World (or Land 2)
@-wc- I'll give you the spin offs as being challenging. But Kirby's Adventure and Kirby Super Star are pretty easy games with some challenge in the post game content. Sure they're tough compared to Star Allies (which was a pathetically mindless game) but they're only really a tiny bit more challenging compared to Forgotten Land, which also has some challenging content in the post game, and a pretty tough final boss as well. Yoshi's Island was never really a mainline Mario game unlike how it was marketed in the west so I can kind of understand why you might think that. I have read all of your responses and I guess at the end of the day difficulty is really subjective, so I don't have that much more to say.
@-wc- Respectfully, I don't understand where you're coming from. Each mainline Mario game has been pretty easy since World. SMB3 was the last mainline Mario to even attempt to be challenging and it was nearly 35 years ago. I can't speak on this game specifically as I haven't played it yet, but Kirby and Yoshi have existed for a long time to fufill the really easy game niche, so it's not entirely new. Switch games haven't really felt easier compared to previous generations for me. Heck Nintendo still puts out some pretty challenging games like Metroid Dread every once in awhile. I would say Dread is easily more challenging compared to every other mainline Metroid title.
The Digital Eclispe timeline thing is very cool. But it makes more sense when you're just including emulations of the original versions. The Mario Vs. Donkey Kong isn't really exactly the same as the original (nor is any remake!!!) so the historical context wouldn't make a ton of sense.
@smoreon ah yes I have heard Hot Pursuit 2 (for some reason!) was basically a completely different game on ps2 made by a different developer and is considered far superior. I had no idea those games ran better on GCN, but then again those are probably not some of the more talked about games from that gen. Although I have heard the LotR games on gen 6 consoles were pretty good. Interesting to me that Shadow is slightly better on Xbox despite resusing the engine from Heroes. I believe the ps2 port of Shadow has similar issues to the ps2 port of Heroes (terrible framerate and buggier). Interesting write up. Thanks for the response.
@smoreon hmm interesting. Only game I can think of that was better on GCN vs Xbox was Sonic Heroes. Also kind of Soul Calibur 2 but the Xbox version was better from a technical persceptive although even I prefer GCN for Link . I'm also aware the ps2 versions of Silent Hill 2 and MGS2 are usually consider better than their Xbox counterparts. Care to enlighten me on any other times when GCN (or even ps2) beats the Xbox? I'm curious as it seems to me most multiplats are best on the Xbox for that generation.
@-wc- yea it definitely does happen with Switch. Team Sonic Racing had the opening removed on Switch. Quite a few Switch physicals require downloads due to storage limitations. But with patches and stuff its not as much of an issue as it used to be even if it annoys physical collectors like me
With n64 in particular it usually came down to what console was developed for first. Games like Space Station Silicon Valley and Glover have crappy Ps1 ports while games like the Tony Hawk games, Spider Man and Mega Man Legends were designed for ps1 first and foremost. Although those ps1 to n64 ports I mentioned aren't terrible, just clearly worse than ps1, missing things like FMVs, music tracks, etc. So I can understand what you mean when you say n64 ports were generally more polished. Re2 is an interesting case, where its worse from a technical persceptive on n64 (very impressive nonetheless) but has some exclusive content on n64. Thought that one was worth mentioning. GCN multiplats I find to be decent ways to play the game but its not uncommon to find games like Prince of Persia Sands of Time or Mega Man Anniversary Collection that miss bonus features the Ps2 and Xbox versions have. Also GCN versions sometimes lack progressive scan compared to the Xbox versions, although they still have them way more than ps2 versions did. Not that many ppl back in the day cared about 480p support but still.
@-wc- clearly somebody doesn't remember GC and n64 versions usually having content cuts and compressions due to storage limitations . Not to mention the Xbox usually had the best version of 6th gen games due to being the most powerful. Personally I just think devs should optimize their games on the platforms they release it on. You can't honestly look at this game and tell me with a straight face it couldn't run at 60 fps on Switch.
@Itachi2099 its not just multiplat. Shantae Half Genie Hero released on PS4, Xbox One, Vita and Wii U day one and runs well on every platform it released on. It used to be you could just assume a game like this would run well on every platform it released on but something seems to have changed since covid...
Why is optizimation so bad these days?? It feels like ever since covid, some devs just stopped optimizing their games. WayForward used to relaese such well optimized games. What happened?? This game especially appeals to primarily Switch users and its not like its a looker even on ps5.
@Boston_J her hair color never changed though. In the original artwork for SMB1 in Japan (the cover art, and all the art in the manuals) all had her with blond hair (and named Peach obviously). But the redhead Peach/Toadstool was just a sprite color limitation, same as Mario was never intended to have a brownish shirt or black overalls.
You gotta be kidding me. Why does LRG keep publishing things I want? Their fomo bs annoys me. Not to mention I don't even know if this game is going to be good yet.
@RainbowGazelle on a first playthrough they're not that bad. But Sonic fans usually really like to replay these games as they're designed around being replayable with all the different pathways and such. On a replay they're a total slog where you're just waiting for the boss to open its weakpoint.
Comments 724
Re: Poll: Is It Finally Time For Castlevania To Rise Again?
I mean Haunted Castle Revisited on Dominus Collection by M2 was basically a new game because it has almost nothing in common with the original
Re: Random: Hideki Kamiya Would Rather You Not Play Okami On The Wii
@Harmonie I don't understand this. Playing Wii games on a Wii U is slower than a Wii and the image quality is worse. Do you just not have a good way of accepting analog signals?
Re: Nintendo Breaks Silence On 'Switch 2' Image And Video Leaks
They don't even deny that its the real system lmao
Re: It's Official, 'Switch 2' Will Be Backwards Compatible
Expected this, but nice to have. No idea why people doubted this, when Nintendo handhelds have a long history of backwards compatibility. And the Switch is part handheld.
Re: Prince Of Persia: The Lost Crown Dev Team Reportedly Disbanded By Ubisoft
Not shocking given Ubisoft's track record. Sad either way.
Re: Universal Orlando's Super Nintendo World Opens Its Doors May 2025
Heck yeah. Now I finally can go.
Re: Tomb Raider IV-VI Remastered Shoots Onto Switch Next Year
@Serpenterror Mega Man 4-6 are actually great games, especially 4 and 6. People just don't have as much nostalgia for them due to them being late cycle NES titles and not innovating as much. Honestly more consistently quality games though without stuff like the Doc Robot stages in MM3 or the Wily Stage 3 boss in MM2 (I still like MM2 better but hey).
Re: Tomb Raider IV-VI Remastered Shoots Onto Switch Next Year
I'm shocked they're remastering Angel of Darkness. Pretty infamous game.
Re: Fear Not, Sonic Team Plans To Support Last-Gen Consoles For A While
@RupeeClock The sales of the ps5 are only slightly below where ps4 was at this time in its lifespan.
Re: Round Up: The Reviews Are In For The Legend Of Zelda: Echoes Of Wisdom
Why does Zelda need to feel empowering and how does that effect the quality of the game? Did people complain Toad didn't feel empowering enough in Captain Toad? I mean he was WAY less capable than Mario.
Re: Palworld Developer Responds To Nintendo Lawsuit
@axelhander How on earth is Pokemon iterative of Digimon? The first Digimon device came out a year after Pokemon Red and Green came out in Japan. It was way more iterative of Tamagotchi than it was Pokemon, until later when they started to do an anime, video games, tcg, etc. Pokemon was more inspired by Dragon Quest and perhaps even Megami Tensei than Digimon.
Re: LEGO Horizon Adventures Has Been Rated For Nintendo Switch
I didn't even know that word could be said in a rated E game tbh.
Re: Marvel vs. Capcom Fighting Collection For Switch Confirmed As "Code In Box" Release (Europe)
Capcom cheaping out on another physical Switch release... Some things never change.
Re: SNK Announces ACA NEOGEO Selection Vol. 1 And Vol. 2 For Switch
Considering how small these games are, this will be likely be a multilanguage release, even if there isn't an actual ESRB US release.
Re: Sonic X Shadow Generations Gets A Limited Edition With A Gorgeous Dreamcast Statue
Really cool special edition! Too bad its $250. Also if you actually want to play the game when it comes out, you're f***ed since its Limited Run so that means another $60 if you want to actually play the game when it comes out.
Re: Sonic Mania Team Celebrates 7th Anniversary With Trivia, Art And Unreleased Tracks
@Samalik 3 & Knuckles has tons of different shortcuts so I don't know what you mean by not getting any faster? Levels like Carnival Night Act 1 can be beaten so much faster once you know the route to take. To me I've played say Rush and S ranked several levels in it. It is run, but once I get the S, I don't really feel the drive to replay the level. Because you can instantly reach top speed, maintaining your speed becomes a non factor, so at that point its just about memorizing the levels. I respect your view, but it does feel like we just have fundamentally different views about 2d Sonic. To me I replay Sonic 2 and 3&K to death and most of the Dimps games (aside from maybe Advance 1 and 3) are every once in awhile type of games. The bs I think makes them less friendly to newcomers (I can learn the level layouts just fine) and I think even when you learn the layouts they are less interesting overall.
Re: Sonic Mania Team Celebrates 7th Anniversary With Trivia, Art And Unreleased Tracks
@Samalik I don't see how the Dimps games are a step up over the genesis games. They have a lot of trademark Dimps bs where you get crushed by stuff you couldn't see it, bottomless pits in places where they shouldn't be, etc.. Not to mention, the boost makes the gameplay WAY different (not bad but quite different). It makes the game more about reacting to whats coming on screen than trying to maintain your speed and flow like in the Genesis games (Advance 2 had a similar type of design as well despite lacking the boost). I will say Advance 3's tag team system is really cool and should be considered for another 2d Sonic game, but the level design still feels a bit wonky... (I still like the game quite a bit) A ranking system is kind of cool, but if the game is well designed, I think its inherently fun to replay and get better. Learning the level layouts and how to maintain your flow is fun regardless of whether the game gives you a carrot on a stick to do it.
Re: New Open-World Physics-Based SpongeBob Game Listing Spotted Online
Alright I feel stupid asking this but what Nintendo game are you referring to? BotW or TotK I'm guessing?
Re: Iconic Publication Game Informer Is Closing Down After 33 Years
I'm frankly surpised it lasted as long as it did. Either way, pretty sad to see the last major gaming magazine publication end. Even if I haven't read one of them in like 10 years.
Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma
@LadyCharlie that's cool. There's nothing wrong with preferring easy games, but that doesn't mean being hard is "bad design".
Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma
@LadyCharlie how is being hard bad game design? Having a game be unfair is bad design, but being "hard" just means a good challenge. Do you like beating everything in a game on your first attempt and never having any challenge? For the record, I don't have a problem with easy games either. Different difficulties suit different games. Being easy suits the design Kirby is going for, while being hard suits the design Dark Souls is going for. Not every game will be for everybody and that's fine.
Re: House Of The Dead 2: Remake Gets Rated For Switch By The ESRB
Forever Entertainment is back with another jank remake!!! Horray???
Re: Random: Another Banjo-Kazooie Funko Pop Is On The Horizon, But It's Still Pretty Horrifying
I mean thats just Funko Pops. They just look ugly in general. Imo the Pac Man, Sonic and Morgana ones look worse.
Re: Nintendo Announces Acquisition Of Shiver Entertainment
Does this mean Nintendo will technically develop games for PlayStation and Xbox? Interesting
Re: Random: New University Course Helps Students Gain A "Deeper Understanding" Of Fire Emblem
@SuperRetroArt You could just not grind tho. Not to mention some games afer Shadow Dragon don't have grinding like Conquest.
Re: Rayman Is Getting A Brand New Board Game Later This Year
This title gave me some hard whiplash
Re: Random: You Can Now Control Your Switch With A GBA, If You Like
@KafeiToGo interesting. I thought the gba just functioned as a Gamecube controller in most GC games, but I haven't really tested it out, aside from using it to snag the Jirachi from the Colosseum bonus disc.
Re: Random: You Can Now Control Your Switch With A GBA, If You Like
Could you not do this already with a Gamecube to GBA link cable and Gamecube usb adapter for Switch?
Re: Monster Hunter Stories Physical Collection Includes A Download Code (US)
This is not a new update. You've been able to see this on the Amazon listing for quite awhile.
Re: Soapbox: The Games Industry Needs To Give Up On Exclamation Marks!
Even by video game nerd ***** this seems like such a pedantic and small thing. And thats really saying something bc most of us like to complain about small stuff (including me!!!). I guess I'm more impressed at this article than anything tho.
Re: Review: Princess Peach: Showtime! (Switch) - Peach Breaks A Leg In A High-Class Production
@-wc- so basically like how Yoshi works in NSMBWii & U vs how he worked in World??? I think I get what you're saying. Or like how in KDL2 you had to backtrack in levels to get the right ability + animal buddy combinations for the rainbow drops (or Kirby's Adventure for the secret exits sometimes to a lesser extent) vs. modern Kirby games usually having the ability you need close by?
Re: Review: Princess Peach: Showtime! (Switch) - Peach Breaks A Leg In A High-Class Production
@batmanbud2 yea its fun. But its still just an expanded version of Kirby Fighters from Triple Deluxe. It doesn't have that immense creativity you used to get from HAL with the Kirby spin offs.
Re: Review: Princess Peach: Showtime! (Switch) - Peach Breaks A Leg In A High-Class Production
@-wc- Hm interesting you could consider Pinball Land or Dream Course to be mainline when they play so drastically different compared to the Dream Land trilogy, Super Star and Adventure. Hal has always put a lot of effort into experimenting with Kirby spin offs until fairly recently. Dream Buffet was decent fun but I have to admit its not as good as say Dream Course, Canvas Curse, Tilt N Tumble, etc. The days of any other franchise besides Mario having retail spin offs are over it seems. I assume with Mario you mean the increased focus on exploration in 64 compared to World? People honestly downplay just how different 64 is to World (or Land 2)
Re: Review: Princess Peach: Showtime! (Switch) - Peach Breaks A Leg In A High-Class Production
@batmanbud2 I plan to revisit it at some point. It left a bad taste in my mouth so I haven't done it yet.
Re: Review: Princess Peach: Showtime! (Switch) - Peach Breaks A Leg In A High-Class Production
@-wc- I'll give you the spin offs as being challenging. But Kirby's Adventure and Kirby Super Star are pretty easy games with some challenge in the post game content. Sure they're tough compared to Star Allies (which was a pathetically mindless game) but they're only really a tiny bit more challenging compared to Forgotten Land, which also has some challenging content in the post game, and a pretty tough final boss as well. Yoshi's Island was never really a mainline Mario game unlike how it was marketed in the west so I can kind of understand why you might think that. I have read all of your responses and I guess at the end of the day difficulty is really subjective, so I don't have that much more to say.
Re: Review: Princess Peach: Showtime! (Switch) - Peach Breaks A Leg In A High-Class Production
@-wc- Respectfully, I don't understand where you're coming from. Each mainline Mario game has been pretty easy since World. SMB3 was the last mainline Mario to even attempt to be challenging and it was nearly 35 years ago. I can't speak on this game specifically as I haven't played it yet, but Kirby and Yoshi have existed for a long time to fufill the really easy game niche, so it's not entirely new. Switch games haven't really felt easier compared to previous generations for me. Heck Nintendo still puts out some pretty challenging games like Metroid Dread every once in awhile. I would say Dread is easily more challenging compared to every other mainline Metroid title.
Re: Talking Point: Should We Be Expecting More From Remakes And Remasters?
The Digital Eclispe timeline thing is very cool. But it makes more sense when you're just including emulations of the original versions. The Mario Vs. Donkey Kong isn't really exactly the same as the original (nor is any remake!!!) so the historical context wouldn't make a ton of sense.
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
@smoreon ah yes I have heard Hot Pursuit 2 (for some reason!) was basically a completely different game on ps2 made by a different developer and is considered far superior. I had no idea those games ran better on GCN, but then again those are probably not some of the more talked about games from that gen. Although I have heard the LotR games on gen 6 consoles were pretty good. Interesting to me that Shadow is slightly better on Xbox despite resusing the engine from Heroes. I believe the ps2 port of Shadow has similar issues to the ps2 port of Heroes (terrible framerate and buggier). Interesting write up. Thanks for the response.
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
@smoreon hmm interesting. Only game I can think of that was better on GCN vs Xbox was Sonic Heroes. Also kind of Soul Calibur 2 but the Xbox version was better from a technical persceptive although even I prefer GCN for Link . I'm also aware the ps2 versions of Silent Hill 2 and MGS2 are usually consider better than their Xbox counterparts. Care to enlighten me on any other times when GCN (or even ps2) beats the Xbox? I'm curious as it seems to me most multiplats are best on the Xbox for that generation.
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
@-wc- yea it definitely does happen with Switch. Team Sonic Racing had the opening removed on Switch. Quite a few Switch physicals require downloads due to storage limitations. But with patches and stuff its not as much of an issue as it used to be even if it annoys physical collectors like me
With n64 in particular it usually came down to what console was developed for first. Games like Space Station Silicon Valley and Glover have crappy Ps1 ports while games like the Tony Hawk games, Spider Man and Mega Man Legends were designed for ps1 first and foremost. Although those ps1 to n64 ports I mentioned aren't terrible, just clearly worse than ps1, missing things like FMVs, music tracks, etc. So I can understand what you mean when you say n64 ports were generally more polished. Re2 is an interesting case, where its worse from a technical persceptive on n64 (very impressive nonetheless) but has some exclusive content on n64. Thought that one was worth mentioning. GCN multiplats I find to be decent ways to play the game but its not uncommon to find games like Prince of Persia Sands of Time or Mega Man Anniversary Collection that miss bonus features the Ps2 and Xbox versions have. Also GCN versions sometimes lack progressive scan compared to the Xbox versions, although they still have them way more than ps2 versions did. Not that many ppl back in the day cared about 480p support but still.
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
@-wc- clearly somebody doesn't remember GC and n64 versions usually having content cuts and compressions due to storage limitations . Not to mention the Xbox usually had the best version of 6th gen games due to being the most powerful. Personally I just think devs should optimize their games on the platforms they release it on. You can't honestly look at this game and tell me with a straight face it couldn't run at 60 fps on Switch.
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
@Itachi2099 its not just multiplat. Shantae Half Genie Hero released on PS4, Xbox One, Vita and Wii U day one and runs well on every platform it released on. It used to be you could just assume a game like this would run well on every platform it released on but something seems to have changed since covid...
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
Why is optizimation so bad these days?? It feels like ever since covid, some devs just stopped optimizing their games. WayForward used to relaese such well optimized games. What happened?? This game especially appeals to primarily Switch users and its not like its a looker even on ps5.
Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider
@Boston_J her hair color never changed though. In the original artwork for SMB1 in Japan (the cover art, and all the art in the manuals) all had her with blond hair (and named Peach obviously). But the redhead Peach/Toadstool was just a sprite color limitation, same as Mario was never intended to have a brownish shirt or black overalls.
Re: Nintendo Expands Switch Online's Game Boy & GBC Library With Three More Mario Titles
@Axecon Succeeded by. All of those Mario remakes hit the 3ds after the Switch came out.
Re: Nintendo Expands Switch Online's Game Boy & GBC Library With Three More Mario Titles
Someone at Nintendo really hates Mario Land 1.
Re: Contra: Operation Galuga Limited Run Classic & Ultimate Edition Revealed, Pre-Orders Live
You gotta be kidding me. Why does LRG keep publishing things I want? Their fomo bs annoys me. Not to mention I don't even know if this game is going to be good yet.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Kill me and bury me in the grave.
Re: Sega Implies That Releasing Sonic Superstars Next To Super Mario Bros. Wonder Wasn't Smart
@RainbowGazelle on a first playthrough they're not that bad. But Sonic fans usually really like to replay these games as they're designed around being replayable with all the different pathways and such. On a replay they're a total slog where you're just waiting for the boss to open its weakpoint.
Re: Sega Implies That Releasing Sonic Superstars Next To Super Mario Bros. Wonder Wasn't Smart
Weird how this is super obvious to all of us, but apparently not to those in charge of running a multi-million dollar corporation.