Since being released as a DLC fighter, there's been a fierce debate about Hero's inclusion in Super Smash Bros. Ultimate and whether or not the character should be allowed to participate in the tournament scene. His moveset has a random element and at times this can make him incredibly powerful.
During an interview with Nintendo Life earlier this month, the Dragon Quest XI S: Echoes of an Elusive Age producer Hokuto Okamoto reinforced this:
That’s not because he’s too powerful, it’s because of the random element being too powerful
While events around the world are still deciding what to do about Hero, Nintendo France has now reportedly decided to ban the character from participating in the upcoming European Team Cup. All DLC fighters released after 23rd September are also banned from use within this tournament. Piranha Plant, Joker, and Banjo-Kazooie are all still "legal" fighters.
Is this to keep the fight fair, though? Some players seem to think it's because the character is not viable in competition, but others are suggesting it could be tied to the "language barrier" within Europe. Depending on what language the game is set in during this local tournament, not every participant may be able to read or understand Hero's Command Selection special move.
What do you make of this? Are you surprised to hear Nintendo has banned the Hero from an official tournament? Tell us below.
[source gonintendo.com, via reddit.com]
Comments 50
Do peach pulling out bombombs and G&W 9 hammer are still cool?
To be fair, Hero can just strait up kill you randomly at low percents but still.
@Kalmaro
Read again. It's due to a language barrier and the fact that not every spell in his list is properly translated, therefore unfair. Don't worry, I initially thought it was ridiculous too until I read further.
I just hope everyone takes time to understand why this took place before they make assumptions and write it off as a problem with the RNG.
They got too excited when making this character for Smash.
Movesets have become overcomplicated. Or at least convoluted.
@Kalmaro Peach and G&W share a single move that has a 1 in a million chance of dealing additional damage
Hero's down B is literally an entire list of moves that have much likelier chances of doing just that
I've definitely killed people with Thwack and 0% online and Hatchet Man kinda speaks for itself
@Franklin I don't like the RNG element of the command menu, but I like the command menu itself. Its possibly the best way they could've paid homage to the core aspect of DQ's turn based battle system and specifically the mana points meter
It honestly kinda reminds me of the Tactical Mode being introduced in FFVII Remake
@RogerFederer It’s shocking to see such ignorance in 2019.
@personauser93
Why is 2019 so special?
Human progress isn't linear.
Crits and the chance to instakill doesn’t belong anywhere in competitive matches like these.
@Franklin 2019 is the year the comment in question was posted and seen by me. What other year should I put, 2040?
If he's too tricky to use or too overpower then ban him but don't ban the other upcoming DLC especially a legend like Terry Bogard who was meant to be a tournament fighter.
In a competitive format a nearly totally random effect often can decide how a game plays out. No one wants to lose to a random effect. Especially fighting game players, who in my opinion, tend to be the most competitive gamers around.
Oh no that only leaves like 80 other character to choose from.
weak decision hopefully no one else caves in
@DarkLloyd Yea, can't believe an official Nintendo competition would cater to players who can't read a long command list in French, really quite pathetic.
I don’t understand why people compete with Smash; it’s like the rules get more restrictive with each passing year. It would be more interesting to spectate if it wasn’t so darned limiting to the players. Guess I’ll stick to spectating SFV and other such things.
@personauser93
No year is required. A point should stand on its own merits and demerits. The year is irrelevant.
"2019 is the year the comment in question was posted and seen by me."
As you allude to, our current year is merely incidental and not relevant to the point.
Question was why is 2019 special, not what year should you put, which would have wrongly presupposed that a year was worth putting.
@Mr_Muscle How so? This isn't a conventional tournament; official Nintendo tournaments don't mirror competitive Smash basically at all. The competitive Ultimate scene has been running on largely the same rules since the game came out.
I think hero would be fine if his crits, super and mini mushroom, starman and invisibility effects only appeared where items are on.
Other than that, the language barrier is a solid point, because if you use hero, are you allowed to change the game to your language? What if both players from different locations use the same character?
@Gridatttack Interesting perspective. I feel this would seriously ease up the pressure for intermediate competitive players.
And yea, Nintendo need to implement icons ASAP. G&W works because numbers are largely universally understood.
I remember there was a ban like this in the Pokemon trading card game because the card required you to name one of your opponents pokemon and that led to language issues
@Kalmaro peach and gw’s game isn’t left mostly to chance
@BlueBlur101 Honestly, I'm more afraid of the smash attacks randomly doing more damage. If they listed that as the reason, I'd have understood
That very wellay be what they were talking about too, they weren't specific though.
@JR150 read it again, they specifically said
but others (plauers) are suggesting it could be tied to the "language barrier"
It's never stated that language is an official reason.
I think banning all future DLC characters before they are released is kinda excessive and unnecessary, I mean we going to be getting Terry Bogard soon and i doubt that character will be more OP than Joker is.
It's very not likely that a professional is just going to run around mashing Hero's down-special hoping for the best, that's a belligerent playstyle that's far more likely to punish than reward. Random crits also hardly matter because his smash attacks are slow as heck and none of his other moves combo into them, if you get hit by one you typically kinda deserve it.
If Hero was a threat you'd be seeing results to reflect it. You aren't. He's a slightly above average character that's fun to play and the idea of banning him for any reason beyond the language barrier is beyond silly.
Banning things is absolutely stupid. Their reasoning sounds stupid as well.
@RogerFederer
its about being able to read Hero's spells while he is using his down special. Just this weekend there was a match between a Japanese player and an American player. The japanese player lost and said he could have practice his english more, which is not something people should be required to do in a globally famous fighting game.
this article should have used more focus on the language barrier and used some examples. I recommed looking up Raito vs Salem in Mainstage, a tournament held last weekend, and you will understand
@Chibi_Manny the reason for this is because players need time to learn the character, how to play ir ans how to fight it, after release
@chento11
Should or shouldn't have to is a bigger question, but to do anything globally you generally need to have good English.
@GetShulked crits, no. I'm fine with magic burst and hocus pocus. The thing is, with down b all of his insta death moves are insanely slow. The only ones generally worth using are the projectile spells and zoom. It's not really true rng. The game gives you things when you're at a disadvantage and scales things to be more rare elehen you're winning. That's not the case with the crits. The crits are a problem.
@chento11 Yeah, that's a problem with hero. And you can't solve it by having spells be restricted to certain slots because that destroys the rng barrier of hero that can hurt the guy playing him just as much as the opponent. He's a weird character. He's like designed to be a pain in the ass to play. And I've played a lot with him
@Heavyarms55 Nah, peach and g&w both have random effects. Hell, hocus pocus has more of a chance to get the hero killed more than anything else. It's useless in a competitive game unless you're already winning. Same with all of his insta death spells. The problem isn't his down b, it's the crits. His smashes are also super slow, but Everytime you get hit by one, that could be the one that kills you super low.
On the other hand, without all that sh*t, hero is total and complete ass. He's awful. Like, he's like Robin, but worse because his range is terrible. Even then, fast he can't keep up with fast characters. Just choose chrom and win. Hero cant get set up with his projectile traps, which is his actual thing
@LUIGITORNADO But for those two the characters don't suck entirely without the rng. That's why hero is weird. He has a to get a lucky hocus pocus (low as f*ck. Never use hocus pocus) or low level wack or thwack (those generally can't work until around 80-100) or a crit (there's the money, but his smashes are slow). If none of that happens, he's ass. He's a worse Robin. Robin isn't considered very good. He's incredibly slow for a sword user and his range and damage is not great for a projectile user (and he has a bar for that).
Like he's genuinely not good, except, he has great pressure tools to set up stuff until something works. His game is literally redrawing until you get something that works. It sucks for the person playing hero as much as the opponent. The chance get something that kills on spawn is there, but it's insanely low. Usually, hero is just stalling until something comes up. The thing people complain about is essentially a royal flush. Like you have to get a lucky hocus pocus, some other bullshit, and a crit back to back. It's not going to usually happen. Usually, that hocus pocus will kill hero.
@Xansies
I can see the similarities with Robin.
Robin is one of those characters that I find annoying to play against, but rarely lose to.
@Franklin they play essentially the same. Both of their games is running away with fire and lightning until you can get a smash out. Like, hero would be better if accellerattle wasn't too damn strong. They need to tune that sh*t down.
@SpaceboyScreams I don't think anyone cares about Hero at a top level. He simply has a lot of upset potential everywhere else in a tournament bracket. My region has no US-tier top players. I've seen unknown players use Hero and beat the best players we have here in bracket or at the very least take games off of them that they wouldn't typically be able to take.
None of this is to mention getting hit by a slow F smash doesn't make you a bad player. Your opponent can get a read on you. Why else would Nairo be able to take out Light's Fox with Ganon, or Zaki take out MK Leo's Cloud with Dedede? People get hit with slow F smashes quite often at a high level because they only get thrown out when a player is confident it will hit.
This goes double for everywhere that isn't the highest level. I hit a reverse Falcon punch in my first ever game against a top 25 player in my state. He absolutely destroyed me but I still got a read. Pair the fact that we now have a character who can kill at 0% if said read connects and luck is on his side, who also has a large command list, and during a Bo3 tournament set, you are fighting tournament nerves, an opponent you have to adapt to, and the fear of getting lucked into oblivion.
Which is why the only bans we've seen thus far have been for very small scenes like the South Australia scene. Honestly have no qualms with a community deciding what'll be best for their own growth because it is hard enough maintaining a competitive scene as is, let alone when you are an isolated scene with no top tier players.
Banning Hero is fine, but all future dlc fighters too? Now that’s some BS, wait till they come out first, then decide.
@JR150 @Franklin @Xansies @chento11 yeah, the language barrier is a massive thing.
I saw the Raito vs Salem game and it is hard to watch. Having a pro level player walk into spells even though the menu is right there in front of them does not make for a good tournament.
One way to fix it is to give all Hero’s spells a symbol next to the words or a different colour for each spell. Something that can be recognised by all languages. And then give time for players to learn that.
@Franklin Yeah that "blah blah" in current year always irks me as well.
Happens whenever you go to a music video on youtube as well
"WHO'S STILL LISTENING TO THIS IN 2019?"
@Kienda
Thank you. While I'm not saying the RNG is easy to handle, that shouldn't be the driving factor behind the ban. (Especially when characters with a reflector or absorption moves basically destroy anything Hero has. Soooooo...)
@locky-mavo This starts this week, with qualifiers running through October. Allowing later DLC characters would mean it wouldn't be fair if Terry comes out during then. People at one qualifier wouldn't have had enough time to practice against him. People at a later one might realize he's actually not that amazing. And during the finals, that could cause problems. Who knows if there'd actually be real problems, of course - but this way, even the Smash community can't find a way to complain about it.
If there's any problem here, it's just how long that tournament period is; it's pretty common for even low level tournaments to not allow new characters for a week or two so everyone else can get used to them.
@Xansies please curb your swearing in every post, it's not necessary to get your point across.
While I love Hero, to the point that he’s up there with Inkling as my main, I do understand this, especially on the language point.
I’m only ever gonna do locals anyway so if the pros want to ban him...eh, won’t splash on me.
The only way I can see this solved is if every attack has a symbol next to it, just like Shulk. If Shulk hadn't coloured symbols indicating his specials he'd fall in the same language barrier issue that Hero has fallen into.
No to banning any maybe they should get better at the game or something
I love playing Smash since N64 but its community is surely in the TOP 3 of cancerous videogame communities EVER.
@RogerFederer Ew, you're making it even worse bud. Quit while you're still ahead.
@personauser93
Please explain why am I such an ignorant. Thank you.
Edit :
I get the feeling you misunderstood my initial post and wanted to bravely come out and defend the offended by accusing me of precisely what I was taking a stand against. I am French and found the author's view condescending. But this is just a video game site, so all is well at the end of the day, it's all leisure and entertainment. I don't bleed from the written matter in the article, as you being "shocked by such ignorance in 2019" on my part does not ruin my mood. I gently pet the high horse you are on and wish you a good day.
why don't people just ban the use of down b? Hero is decent enough without that move.
This is incomprehensibly dumb.
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