This just in: a Super Mario Maker 2 in-game notification has revealed the course upload limit has been increased from 32 to 64 courses per user.
It won't end there, though. According to the same notification, Nintendo says it will raise the limit "one more time" in the future.
This update follows on from user complaints in June, which you can read more about in our existing post.
Are you glad to hear Nintendo has increased the number of courses users can upload? Leave a comment below.
Comments (65)
It's not as if all these levels are putting a strain on their servers.
They better add every Mario enemy ever made otherwise I’ll stop using MyNinento coins to get desktop wallpaper!! 😡😡😡
Now to just raise the amount of stages you can save on Smash Bros.
Too bad under achievers like myself can’t give up our spots. I’ve made two levels.
I just can't get into this game. The lack of mystery mushrooms killed it for me, and the Switch is nowhere near as easy to use for this game as the Wii U gamepad was. I put over 450 hours into SMM1, but only a few hours so far with SMM2. It's boring without mystery mushrooms.
And people say Nintendo doesn't listen. I wonder where all those clowns are now?
@shaneoh Someone checked, and levels stored on the system, including the thumbnail, take up 480 KB. So 32 levels works out to 15 MB. Minus some compression, plus some extra for comments, like/boos, and player stats. 64 levels works out to 30 MB.
Dropbox gives you 2 GB for free. Google Drive gives you 15 GB for free - a thousand times what SMM2 gave us at launch. Nintendo should be able to handle a few dozen megabytes for the much smaller group of people who bought a $300 console, a particular $60 game, and are paying up to $20 a year for their online functionality.
Super Mario 64 assets confirmed?
I forgot about mystery mushroom characters until it got mentioned here. I still want them, but oh my God I love this game as it is anyways! It is a freaking blast due to the endless creativity in the seemingly endless user created levels.
I'm wondering if this will allow me to save more courses in coursebot? I really don't get why I can only save 32 courses from the internet to play while offline, or to play multiplayer with people in the same room. I'd like to be able to save hundreds of levels from the internet. That's also the only way to maintain diverse gameplay once the servers get shut down. Why not let me save 1,000 or more courses if I want to? I'd be happy to delete some crappy games off my micro SD card to make room for all the wonderful levels people are creating!
Remember when we had an only 10 course limit? Dark times, but seeing people complain about 32 is really baffling
64 feels like plenty to me, but not gonna complain at all about them raising it again.
I don’t get how you can possibly upload 64 decent courses and not end up clogging up the servers with trash levels but ok.
Never played this game; is the limit the amount you're ever allowed to upload, or the amount of your levels saved on the server at any one time?
Whew...WHEW...good news hot on the heels of having just finished all 5 levels of World 1 not but a few minutes ago. Oh man, what a project this is...
A great game, greater than the first part, is getting even better. Switch dual control methods are even better than they were on Wii U.
I'm working on my 1st level.. Hey nintendo if you listen to comments, make it so you can zoom out further and still edit the level!.. I like the 3rd zoom level when you click the R stick, but it doesn't let you edit in that zoom level! The other 2 zoom levels where you CAN edit feel way too zoomed-in for me..
@shaneoh Except the very little kids spamming courses they spent 5 mins making?
Still wondering when they will add a new theme. I will honestly be annoyed if they called that section "extra themes" as in plural, and only put 3D world in there.
Mario Maker is such a cool game. But I still have the creativity of a potato.
I believe setting a limit which is raised little by little is a great idea.
If you could only make 1 level, would it be better than the average of the 32 levels you could make from the beginning? Yes, it would. That's why.
Wasn't it a given? Great news though.
Dont know of im happy with this to be honest.
More levels means more trash and troll levels until now I had some very good levels on endless mode
N64 virtual console confirmed?
The first thing to fix with this game is THE NETWORK.
Damn, I try to play online at my cousin's place and I was forced to stop that bad it was.
You can play some courses and suddenly micro freezes, low framerate, choppiness... :/
My cousin has no problem when he is online on Xbox One/PS4 or PC/tablet... only on Switch.
First Nintendo will not censored anything on third party or indie released titles.
Nintendo will released a new Switch with longer battery life.
Nintendo will fix joycons for free.
Nintendo will refund those who had repair joycons before.
Nintendo will add 64 courses to Super Mario Maker 2.
Hopefully in the next few days/months:
Nintendo will add Super NES games to Switch Online.
Nintendo will announce launch date for DQ Hero and Banjo-Kazooie for Smash Ultimate.
Nintendo will announce Metroid Prime Trilogy.
Nintendo will add voice chat on the new Switch Lite.
Nintendo will fix their online network issue.
Nintendo will announce the N64 Classic Mini.
Nintendo is listening and I hope they continue to do so.
Cool - I'm about halfway to the old limit, so this is good. I like it.
My dream: Mario Odyssey theme. The 2D controls (not the 8 bit SMB sections but the sections where the controls are locked to 2D with the 3D graphics) from that game should map perfectly onto Mario Maker's controls, and there's so much you could do with the hat jumps and switching between captures in the same level and using how fluid the controls are in interesting ways. Mario Odyssey has such great controls yet such surface level level design that I would love the chance to build on its mechanics and make levels that use its parts in interesting ways.
@DenDen As I understand, part of why the Endless level pool is better than SMM1 is that in SMM1, unplayed levels were thrown into 100 Mario mode, but in SMM2, only/mostly levels with at least one play and like are thrown into the Endless mode, while levels are expected to get their first like and play from the New Levels menu (or from sharing on other websites, like Nintendo Life). Since at least someone has to like a level before it shows up in Endless, hopefully a higher level cap shouldn't make anyone's experience with Endless mode worse.
I'm not creative enough to make 32, but it's a good update.
Not sure why they would give us this "one more time" nonsense except to build hype for a future update. Personally, I think the "limit" should be tied to time, not a hard number. Say, upload two courses per day with no max. I really don't buy that there would ever be enough levels for the server costs to take any sizable bite out of the game's earnings.
@PBandSmelly The original game had a 100 level limit when you got enough stars. I actually only managed to get a 32 level limit in the original game as well. So this jump to 64 levels is welcome for me.
Cool so we can now make super mario 64 levels, about time!
Translation:
"We are being soooo nice to you hmmm.. Now buy more of our products, now and forever!!"
@weird_one wow.. that's harsh. Blaming a for-profit organisation for trying to sell you games you enjoy playing. Shame on them!
@Heavyarms55 They will, and I think once sales start slipping they will announce DLC for the game.
anyone else have problems with online multi player, mine is very slow
@jockmahon Yeah, plenty of people have shown footage of online running very slowly. I love SMM2, but there are some problems with the online mode, both what levels it chooses and how well it runs.
It did bring back the Tomodachi Life mii voices though. Reminding me of Tomodachi Life is a good thing.
I love MM2 but I would have loved the ability to make a World with a mini map.
@Angelic_Lapras_King
Yeah, but they've all got those 5 minute breaks between uploads, so unless they coordinated...
@CoastersPaul
Ha, I was estimating about 1mb per level. It truly is nothing.
Thank you Nintendo. Id love to have some additions in 3d world style. Smaller on/off boxes, poison mushrooms, be able to time switching platforms, be able to make Goombas walk on platforms without falling, be able to put enemies on top of eachother, be able to use semi platforms the same way as other styles, be able to switch trees per level:D Also it would be awesome if you made the bees more dangerous, acting like homing missiles. Then it would be perfect:3
@Samsamsam "be able to make Goombas walk on platforms without falling"
Goombrats they don't fall from platforms.
I'll wait for when they will raise the number to Galaxy and then to Odyssey.
Great, but how about fixing the laggy multiplayer instead?
I've yet to upload 1 course, I've started making some then loose interest and just play other peoples
“This update follows on from user complaints in June, which you can read more about in our existing post.”
See wording like this makes it seem that complaining made this happen. Maybe, just maybe, Nintendo always planned it? 🤷♂️
meh... too much is overkill
MM2 is a fantastic game, I just finished the story mode yesterday. I have made 4 courses, and played dozens.
the 32 v 64 doesn't bother me, now, but I am glad there is more space to save courses.
Could Nintendo Life post a thread where we could share course IDs? or is that a crazy idea?
@AlternateButtons I love the terminology itself, such unmistakably fanminded vocabulary. We are audiences, not established trade partners - what do we have to "boycott"? The action itself is sane and civil, but it's called "not buying a fiction work you aren't satisfied with the content or some surrounding circumstances of", no more and no less. But of course, we have the need to reassure our fan egos that we represent an indispensable market and the work could never make money by perchance appealing to someone else instead.
@CoastersPaul Remember, this is just one game. I've already used multiple gigabytes worth of their server storage on my cloud saves.
Besides, I would imagine that running a server like this is very different from cloud storage. Every single user has access to each other's levels and other information, not just your own (often limited) storage. I'm sure there is also plenty of work to be done to make sure that the level picking algorithms on Endless work properly. Not to mention moderation etc.
@dugan Here you go:
https://www.nintendolife.com/news/2019/07/community_share_your_super_mario_maker_2_levels_and_know-how_here
That’s cool and all, but......I seriously don’t know how anybody could make that many courses without crapping them out! I’ve put a lot of time into the game, and I’m currently working on my sixth course!
@AlternateButtons overreacting on the internet is the new PvP MMORPG sweeping the nation. I think some people have way more fun doing that than actual gaming, given the quickness to boycott. Gotta send those big boy messages.
I have to say I like this system better than the old one, where I never got more than 20. I wish the limit would stop people from uploading half finished piffle (enough with the pipes floating in mid-air, attach them to something), but I also realize there are kids posting levels so I try to never directly criticize (no boos from me).
I'm still hoping there are different reasons for deleting levels than before. I've never uploaded anything inappropriate, but had several MM1 levels deleted simply over low plays/clear rates. Geez, let people find it before bouncing it off the server!
Just when I think nintendo doesn’t listen to fan feedback, nintendo listens to fan feedback. What world is this?
Ok so now Mother 3 is coming west right? No?
Good update. Not sure if I will make that many, but I did upload 5 levels so far and I enjoy making my own.
More game styles would be great (I'm still hoping for an Odyssey game style). Online multiplayer needs some work, though. I would've made it work like Mario Kart's online where it doesn't lag and predicts where other players are. After all, you're racing toward the goal! If that means just passing through other players instead of picking them up, so be it.
Well they have stated the limit will get raised again.
@Liam_Doolan Thank you, thank you! I will check it out! And thanks for all your great reporting, I appreciate it!
Maybe Nintendo kept it small for the first month or so to keep people from flooding the servers with hastily prepared junk levels. Give creators a few weeks to get serious, then give them the room to upload more well-created levels. Why would they allow more for Wii U?
Alright this is good news, definitely pushes me more in the direction of getting the game somewhere down the line. 32 seemed a bit small to me but 64 is a good number. I don't think I'd ever make more courses than that. I only made about 20 or so courses in the original game and that took me years.
@Burning_Spear
I was just going to add a post saying the exact same thing. Makes sense to give people a reason to be a little more selective about what they post while they’re just getting started and more likely to be proud of the kind of levels that make a creator wonder what they were thinking when they made it. I have a couple early ones I posted with MM1 that I wanted to replace, but then I’d get a notification that someone just starred it so I’d feel like I should leave it there, even though I’d rather have used the slot for a later, more polished level.
Of course, there are plenty of “My First Level” courses up in MM2 already, but there’d be even more if people saw they had 64 slots on day one.
@SuperWeird I'm guessing Nintendo removed Mystery Mushrooms because everyone made way too many Mario 1 levels just to use the costumes.
Do you think they will double it again? That’d be wild.
@Totaldude911 I heard the mystery mushrooms were removed because they would have caused chaos in online multiplayer. They were fun, but I also can't understand somebody saying they can't appreciate Super Mario Maker without them.
@Burning_Spear That makes A LOT of sense.
I may have been the only one who initially read this headline and thought "Wow, "Super Mario 64" Game Mode?
@Franklin, it is levels saved on the server at one time. You can remove levels you have uploaded and use that slot for a different level (and you don’t lose the level if you still have a local copy).
I have removed levels from the server, added enhancements to the local copy, and then uploaded the level again.
Easter eggs will never die in this mario
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