Nintendo’s history as a manufacturer of playing cards and toys means the company has always been very comfortable with expanding out from with video game console under the TV into the wider world of peripheral accessories and novelties. These extra lumps of plastic and electronics that interface with your system can be wonderful, strange, utterly confounding or any mixture of the three and we certainly haven't seen the last of them.
These bulky bits and pieces are often linked to a very specific game or experience and can be a nightmare when it comes to storage. Many people will have Rock Band guitars and drum kits wedged down the sides of wardrobes, but they evoke great memories even if you haven't used them in years and it takes a strong mind to throw them out. There’s also a dangerous allure to many classic peripherals - even if we know that they're impractical or downright useless, you can't just get rid of them!
Today we’re going to take a look at just some of the most alluring peripheral gadgets to release for Nintendo consoles through the years, whether first-party or officially licensed products. Below are a collection of thirty (plus a bunch of others we mention in passing) that run the gamut from excellent to... unimaginably awful.
We've stuck to things that actually saw release (so, sorry Wii Vitality Sensor and NES Knitting Machine) and we've also skipped big add-on peripherals with their own software media (your Famicom Disk Systems, Satellaviews, 64DDs and the like) - we'll look that them another time. So push your pad into your NES Speedboard, don your Power Glove and Konami Laserscope and prepare to play it unnecessarily loud...
NES Max
Let's kick things off with an alternative controller for the Nintendo Entertainment System. The original NES pad is a design classic, but looking past the nostalgia and brilliant individual components, that rectangular casing could hardly be called ergonomic. The NES Max featured a shape well ahead of its time and added two turbo buttons to the standard 'B' and 'A'. Perhaps less welcome is its 'cycloid' pad, a D-pad alternative where you slide a floating red disc around and apply pressure like the regular input. It's not necessarily worse than the now-standard D-pad, it's just needlessly different and certainly not an improvement.
There was no shortage of controller alternatives for the NES, including the NES Advantage (famously used by the Ghostbusters to control the Statue of Liberty as they fought to save NYC from Vigo the Carpathian). Some were half-decent, some were nigh-on unusable. The next entry is an example of the latter...
Brøderbund U-Force
Brøderbund's U-Force looked for all the world like some sort of advanced laser cutting device when set up. It folded up like a mini briefcase or a bulky laptop when not in use, but once set up the two 'screens' used IR sensors to detect players' motion without the need to physically touch anything. Nifty in theory, although it was notoriously awful at registering inputs, which neutered the whole (arguably pointless) concept.
Perhaps Brøderbund were thinking of accessibility with the U-Force. Unfortunately the tech just wasn't reliable enough, so the most fun you could have with it was opening it up and pretending it housed the nuclear codes or something. Good in theory, perhaps; pants in practice.
Nintendo Hands Free
Not a cell phone accessory, the Nintendo Hands Free was an attempt at making video games accessible to players with disabilities or conditions which made operating a standard game pad impossible or impractical. The device strapped to the player's chest (if required) and a long rod with a chin-pad was used for directional inputs, with the 'A' and 'B' buttons activated by blowing or sipping on a straw-like tube. With various adjustments available, this was an early and laudable effort to expand the accessibility of video games, and demonstrates that inclusiveness isn't a recent fad for the company.
NES Satellite
Part of the NES Sports Set, and not to be confused with the the Satellaview (the Japan-only SNES add-on) the NES Satellite was a wireless multitap dock enabling up to four people to play compatible games. A wired version - the more well-known NES Four Score - was released later, but despite looking pretty cool, neither one had much use thanks to the limited number of games that supported more than two players. Still, with a copy of R.C. Pro AM II, four friends, a NES Satellite and a clear line of site to the IR receiver, fun would inevitable ensue.
NES Speedboard
As evidenced by the U-Force, third parties were apparently obsessed with getting the controller out of your hands back in the day, and the NES Speedboard is a much cheaper alternative to Brøderbund's high-tech, low-success solution. You can't say Pressman's Speedboard didn't work, either - simply slot your NES pad into the board and you're free to turn your tortured palms over and hammer at the tiny buttons like you were operating a tiny arcade cabinet. Without the joystick. Or the comfort.
Like so many rubbish peripherals, the NES Speedboard solved a problem that no-one had in the first place. It's an early iteration of all the plastic nonsense to come with the Wii many years later. Check out the video below for some comprehensive analysis:
NES Power Glove
Arguably the most famous of the NES' considerable catalogue of accessories, the prominent product placement of the Power Glove in the 1989 Nintendo vehicle The Wizard has given it legendary, meme-worthy status that far exceeds its actual worth or usefulness. The concept of a gaming gauntlet to control your console is dripping with '80s cool, but like so many NES peripherals, in reality it was unwieldy, inaccurate and a nightmare to use where the standard pad was no-nonsense and reliable.
There would be other glove controllers for other systems, but none carry the cache of the original Power Glove. It's so bad.
NES Zapper
In Japan, the Zapper was essentially a black plastic revolver (Japan also saw other more realistic gun-based accessories like the Bandai Hyper Shot), but the NES peripheral looked more like something a Stormtrooper would have holstered while patrolling Mos Eisley. A change to US law led to the red/orange version pictured above that further removed it from the realm of actual firearms.
We'd be remiss not to mention Konami's head-mounted, voice-activated Laserscope, too – it might not have worked much better than the U-Force, but back in the day it was a great finishing touch to your Metal Gear cosplay. In the next generation Nintendo’s own Super Scope (yes, we’ll get to that) was joined by Konami’s chunky, more traditional Justifier, but there's something about the sleek lines of the Zapper that makes it the first thing that pops into our heads when someone mentions lightguns.
For anybody without a trusty CRT telly, the Zapper is now little more than an ornament – as with all lightguns of the era, modern TVs don’t speak their language. Therefore, games like Duck Hunt and Wild Gunman sit unplayed on the shelf. However, its legacy lives on as the N-ZAP '85 and '89 in Splatoon 2, and we’ve had younger relatives get very excited at seeing the genuine article amongst our retro gaming kit. The lacklustre plastic of the Wii Zapper doesn’t come close.
R.O.B.
R.O.B. is arguably the premier accessory for retro gamers building a NES collection because..., well look at him! With Short Circuit doing the rounds in cinemas in 1986, any kid with a NES obviously wanted to add Johnny 5's little brother to their gaming line up. Not only was he cool-looking, but he's also necessary if you want to play Gyromite and Stack-Up, the only two games released that made use of him.
Those two games both came with more plastic accessories to use as you commanded the little guy to lift blocks or press buttons while he interfaced with both the screen and the control pad. Unfortunately, the novelty of watching your Robotic Operating Buddy performing operations with a success rate below 100% quickly wore off, but that hasn't stopped him assuming legendary status in the Nintendo firmament.
Thanks to appearances in various games including Smash Bros., he's become an icon despite being a bit rubbish, and a prize for serious collectors willing to pay a pretty penny. The rest of us have to make do with his cute amiibo sitting next to our NES Mini Classics.
ASCII Stick Super L5
A one-handed controller might be useful for people who only have the use of a single hand, or if you fancy having a slice of pizza or a beverage on the go while you're gaming. The ASCII Stick Super L5 had buttons on the back and a rotating faceplate to make it as comfortable and user-friendly as possible, although that's not saying much. Still it's another example of making gaming accessible and at least it looks cute. The video below gives you a very brief look at the pad:
Super Scope
Slapping 'Super' on the front of everything on SNES was a tried and tested naming convention for games, and it also worked well enough for updated versions of accessories. Guess what they called the SNES version of the Advantage stick?
Still, Nintendo put a tad more effort into naming this hulking great light gun, shunning 'Super Zapper' for Super Scope. Its legacy of games might not be any better than the Zapper's, but it's a lovely bit of retro kit and you can read all about it in our Hardware Classics feature.
Comments 58
The Super Nintendo super scope blew my mind away. It’s a amazing piece of kit
Here are some more gimmicks for Wii: Zapper, Taiko no Tatsujin drum, Guitar Hero musical instruments including pro versions, DJ Hero turntable, uDraw tablet, Wii Fit FitMeter & EA Sports Active sensors.
I think NES & Wii has most of the custom controllers out of all Nintendo consoles.
There's also a third party glove controller for the Nintendo 64, which was released a year after the PS1 model, both very rare.
Not trying to flex, but I beat the ever loving crap out of Metal Combat, no scope, with the super scope...
That gamecube keyboard was so comfortable for playing any gamecube game that it was my preferred controller of choice when playing on the cube.
My one true accessory love goes to the original magnifier for the game boy. My brain is forever tricked into thinking the GB had great resolution.
The Wii gamepad was probably the best
Oh man, I forgot all about the gc keyboard controller! Great round up. The Super Scope design still holds up really well, it’s such a nice looking piece of gear.
Adding to everything here, I had the Light Boy which was a square magnifier and a light. Fairly sturdy considering and worked as advertised!
The Super Scope games are very underrated. Namely, Yoshi's Safari and Metal Combat: Falcon's Revenge: the former for making a gun in Mario work and the latter for being an excellent game all-around (including well-crafted challenge, robust multiplayer, good theming, and hidden endings)!
In that same wheelhouse, I'm very surprised that we're not seeing a new Mario Paint given that Super Mario Maker references it heavily and Labo's encouragement of imagination. Plus, imagine the memepower behind some new melodies and minigames.
Can I point out an error? The Wavebird didn’t come out midway into the Gamecubes life; I bought one in 2002 alongside my console.
I would love for Nintendo or somebody else to make a light gun that works on modern tv's for the Switch. I know it can be done as it already been done for another system.
The Satellaview is definitely my favourite obscure Nintendo peripheral... It was so cool & way too ahead of it’s time. サーテーラービューーーー!
https://www.youtube.com/watch?v=Dfw4CJZ-3QQ
Say what you will about Nintendo, but you gotta love a company that was making alt controllers for people with disabilities back in the Eighties. I had no idea the Hands-Free controller existed. It's pretty amazing.
I had many of these, including the Super Scope and NES Max. Nice trip down memory lane. And the SNES Mouse with Mario Paint was what got me interested in digital art (and game asset creation) long before I had my own computer.
Nintendo's obsession with trying to go beyond the traditional gaming experience is one of the reasons I love what they do. Say what you want but they're not complacent with simply making shinier or better textured versions of the same games, they actually want gaming itself to evolve too, and always have.
All that money to be made from plastic!
@RadioHedgeFund You’re right - launched in 2002 near the start. I remembered it coming much later for some reason. I’ll edit, cheers
Super scope is amazing!!! Still have it in original packing
I love the Power Glove. It's so bad.....
Jungle Beat played with Bongos is that fine line. Madness on paper. Absolute genius in reality. Hope as many people as possible have experienced it It's just wonderful.
Let it be known that I have the DK Bongos, and not a single compatible game.
Also, I love the e-Reader.
Correction --> The Circle Pad Pro will **NOT** work on just any games, it is only supported by about 20 or so games (I got it specifically to play with my old 3DS and Kid Icarus and Metal Gear Solid).
See:
https://nintendo.fandom.com/wiki/List_of_games_that_use_the_Circle_Pad_Pro
Not a piece of Nintendo kit, but that absurd steel battalion controller for the original Xbox was one of the most ridiculous peripherals ever. When they first started showing it online it had me hankering for the early 90s battletech pods I spent way too much time in. Too bad the game was nowhere near as fun!
The NES Advantage is probably my favorite controller of all time.
The Super Scope seems to get a bit of a bashing for being inaccurate, but i don't remember it being an issue? Just that it had to be calibrated by wildly shooting the target at the start until you hit the bullseye.. At least from what i remember.
I also had the guns with Lethal Enforcers, good cheesy fun that one, i quite enjoyed it.
Not so fond ones I had went through that aren't on the list include a SNES feedback device that let you "feel" the action. It was basically a speaker you strapped on your back.
The Majesco wireless messenger for GBA could have been cool if people actually used it. I believe the box claimed to be able to send/get messages from a mile away from someone else who had one.
All these years later, and I'm still using all my wavebirds to play Smash on the Switch! I call that a worthy investment...
I have the NES Zapper, Wii Wheel (have 2), Wii Balance Board, and 4 Switch Joy-Con Wheels. I also have the Wii Classic Controller Pro (black).
I think my sister might still have the bongos.
The wave bird was my favourite controller ever when it was first released it was amazing , standard stuff nowadays but revolutionary back in the day wish I had kept hold of them
Out of these i owned the Transfer Pack, the Wii Wheel and the Balance Board.
The Wheel was a pretty pointless buy but the other two were great.
Long live the DK bongos! They rocked.
The GBA Wireless Adapter was a godsend when I was a kid. Way less fussy than hauling my link cable everywhere.
The NES Fourscore/Satellite does have one other feature that makes it a must have for me- auto-fire support. It’s got individual switches so you can turn on auto-fire for the A and B buttons. For me it’s invaluable in button hammering games like Contra.
I came across my Power Glove in the garage the other day, I don’t think it will work with my AV Famicom though as it had some sort of mod to work with the PAL console I had back in the day.
Ahhh, I used to have a Super Scope back in the day, very rarely used it due to the aforementioned limited support but it was fun for a while!
@Lone_Beagle I also had one, was worth it for a while but then I got a New 3DS and found the little nub to be much less usable...
I've had so many of these. I still have an NES Max controller. They're great for certain games and they look rad.
NL shows the orange Zapper, but I had the original grey. For some reason I have four of them now. I had the Super Scope when I was a kid, but it wasn't nearly as much fun as the Zapper. I keep an NES hooked up to CRT just to play Zapper games.
I have really good memories of playing Mario Paint with the SNES mouse. I'd spend hours making rudimentary animations and playing that flyswatter game.
The GBA eReader was so stupid and cool at the same time. I thought it was really cool that an entire NES game could fit on a few cards. I loved the extra levels in Super Mario 3.
The Wavebird was, and still is a fantastic controller. While I was still tethered to my PS2, I could sit comfortably on my couch and use a Wavebird.
The 3DS Circle Pad Pro made my OG 3DS look like some Frankenstein's monster, but it was comfortable and much better than the nipple on the New 3DS
The Wii was definitely king of useless, but often fun, plastic. I had too many to count, but besides the wheel, the handgun was my favorite. It made on-rails shooters, like House of the Dead feel great.
The balance board was actually a lot of fun. My whole family got plenty of use out of it. Wii Fit will always bring fond memories.
Most recently I bought and assembled a few of the Labo kits. I was hoping Virtua Racing would have been compatible with the steering wheel and pedal. The VR kit was a lot of fun if expectations were kept in check.
There's so many more not on the list. A lot of them may seem like a waste of money, but most of these wacky accessories created fun memories. I hope Nintendo always stays playful.
I honestly preferred the GBA link cable for my Four Swords sessions with friends and ex. The wireless one I don't think I tried, just looked like it wouldn't work well haha Also, I like the Tetris 64 Bio device, where caring about the game make it harder but chillin out and smoking a pack or two a day makes you a winner... Sort of.
Ahh, the Mario e-reader levels. Weren't they added into the Wii U VC versions?
Mario Kart with a wheel is still the best Mario Kart.
No joke, I really want that DS paddle controller
@Jayofmaya Yes, and they’re worth the price of admission IMO even if you have one or more other copies of Super Mario Bros. 3. Just make sure you get the GBA version, as they’re not in the NES virtual console version.
The Wavebird is overrated, as are wireless controllers in general. It requires batteries, wired controllers are long enough (especially with cable extensions), and it’s more difficult and less fun to play Smash without rumble feedback.
Its not really accurate to say the circle pad pro was an alternative to the New 3DS or might have been a plow to get people to upgrade since the circle pad pro came out 2+ years before the New 3DS ever did.
Odama for Gamecube came with a little microphone. While the microphone itself isn't "weird and wonderful", the game itself kinda is.
Great list!
There's the Dragon Quest X Wii Flash Drive, which is just a regular flash drive with a custom filesystem afaik.
Anytime now Konami will finally release the card scanner for Yu-Gi-Oh Duel Transer.
Still have my ROB and all the parts. The NES Max was super uncomfortable but makes a nice addition to any retro controller collection
I'd have thought DS rumble park would have made a spot on that list. It worked really well with Metroid Prime Pinball and...........wait, was that it? 🤔
Great article! Although it's a little misleading to say that the Circle Pad Pro was made for people who 'refused to upgrade to the New 3DS', considering the New 3DS came out 3 years later.
@dok5555555 If you weren't playing Xenoblade or Smash Bros, then CPP was a much cheaper alternative and the benefits of a New 3ds would be minimal.
@Jayofmaya I just meant the way he wrote it made it sound like nintendo made it specifically as an alternative to the new 3ds, which isn't the case since it was released well before the new 3ds came out.
Kelsey is smoking hot!
Definitely the best Metal Jesus crew member!
A few come to mind for me: the various peripherals to the Game Boy line that would light up the screen (I myself had a Worm Light for the GBA).
There's also the Super Game Boy, which allowed you to play Game Boy games on the SNES, and the Game Boy Player for the GameCube, which allowed you to play Game Boy, Game Boy Color, and Game Boy Advance games on the GameCube.
No love in the comments for the ASCII Stick Super L5? I still have one. It was never designed for drinking beer and eating pizza while playing games. It was specifically designed for JRPGs where reaction time was largely irrelevant and you could just sit back, relax and play one handed. It's still a very chill way to play SNES JRPGs.
The Wavebird... Still have my two. Making the best Nintendo controller wireless was a genius concept. Is there a way to make it compatible with the N64? That really would be awesome. Although I love the N64 controller I would love to play Wave Race and 1080 with the GC controller. (Here's hoping that Nintendo read this and add GC controller compatibility if they ever decide to re-release Wave Race and 1080 or even remake and update them. Pleeease!!)
I'm offended for the Wii Wheel. I played the crap out of Mario Kart Wii using this one.
I remember Michael Jackson bought the SNES Bazooka in a store in Oslo, Norway.
Still use wavebird for Super Smash on Switch, love that thing.
I have the Circle Pad Pro and find it really nice for long play sessions since it makes the 3DS more comfortable to hold. At least for those of us with big hands.
I used to own a few of these, but sold all of my accessories except for the Mario Paint Mouse and a third party Wavebird. I did buy the original from Half-Price Books, but the analog stick was broken.
@pinta_vodki Preach on! The Wii's motion controls were a game changer and what an amazing application it was to drive with the Wii Wheel!!
MVOP (Most Valuable Obscure Peripheral): The SNES Mouse. The BEST way to play T2: The Arcade Game on the SNES.
No Ring-Con/Leg Strap?
only reason i know of half these is avgn
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