Comments 900

Re: Anniversary: Donkey Kong Country Is Now 30 Years Old (SNES)

Andee

It's a lot of fun for what it is, and the use of pre-rendered CG for sprites was pretty revolutionary at the time, but it simply doesn't have the sheer depth of something like Super Mario World (which I got the same Christmas). Stripped of its unique graphics and fantastic music it's a pretty rudimentary platformer.

Re: Sea Of Stars-Inspired RPG 'Forge Of The Fae' Looks And Sounds Stunning

Andee

Gonna have to hold my hands up, as much as I absolutely adored SoS initially, the back half of the game was when I really started to feel the general repetitiveness and lack of depth to the combat. And while I didn't find the writing egregiously bad or anything, it's been a month or so since I finished and I'm really struggling to remember anything that really stood out to me. And the biggest slap in the face came at the very end when you're expected to pick up ALL the secret conches to get the "true" ending. Sod that noise.

Re: Stardew Valley Creator Confirms Version 1.6 Console Release Date

Andee

@JohnnyMind Yeah, I found that Rune Factory has a few QoL aspects (mainly to do with inventory/storage) that Stardew lacks (although the new update does seem to go to some way to alleviate that), but it does lean more into the action/RPG aspect than Stardew does. I'd say give 'em both a try! It's not like they're super expensive.

Re: Atelier Yumia Release Date Announced, And The First Gameplay Trailer Is Beautiful

Andee

@HeadPirate I think my chief counterpoint to that is, especially considering my backlog, I'm unlikely ever to revisit a game once I've completed it - especially not a 30+ hour RPG (although the earlier games are apparently shorter from what I've read), and I'd always like to get as much as I can out of it in my first playthrough. I've seen people online talking about their second/third playthrough of FFVII Rebirth, which boggles my mind — that was a game I sank well into the triple digits of hours, and by the end I was just glad to see the back of it.

Re: Atelier Yumia Release Date Announced, And The First Gameplay Trailer Is Beautiful

Andee

@Oubie I was a little late to the party, Ryza being my first entry into the series (the review of 3 inspired me to check out the first game), and yeah I do enjoy the chill/fluffy nature of the series as a whole. Apparently a lot of the earlier games operate under a time limit though, which would actually be something of a dealbreaker, personally — I don't like the idea of feeling rushed, especially in a game so vast as a crafting RPG.

Re: Final Fantasy XIV Online Director Reiterates Interest In A Nintendo Release

Andee

@Harmonie That's good to know, thanks! And yeah I'm right there with you on the performance anxiety thing — I think having once I've played the game for a bit and gotten to grips with it I'll be much more confident going full Raider — it's the idea of being dropped right in the deep end right off the bat that gives me the heebie jeebies

Re: New Atelier Game Brings More Alchemy And Action To Switch Next Year

Andee

I've yet to play Ryza 3, but I really enjoyed the first two, but I was really interested to see that they seem to be eschewing traditional turn-based for real-time combat in Yumia. While I've never found grinding/farming particularly bothersome, I think it'll be a nice QoL improvement not having to stop and start every time you bump into an enemy.

Re: CrossCode Devs Announce A Brand New Action RPG, And It Looks Stunning

Andee

@somnambulance yeah, I did end up dropping it for a few months but once I realised how close to the end I'd got I just turned all the accessibility dials down to their lowest and powered through for a sense of closure (didn't touch the DLC though).

The puzzles were fun at first, but yeah those final few dungeons felt like something that a mod had created just to be punishingly difficult. I didn't feel any sense of accomplishment when I'd finished them, just relief that it was over.

Re: Review: World Of Goo 2 (Switch) - A Superb Sequel With A Few Sticking Points

Andee

Yeah, I was worried about the gyro controls being an issue. You say it's not a deal-breaker but I double dipped on the Switch version of the first game and I just couldn't jive with the jank of the gyro and pretty much shelved it — which is a real shame, especially having had so much fun with the precision pointing of the Wii original. It's also one of the reasons I never bothered with the House of the Dead remaster. I really hope the Switch Successor comes with some modernised equivalent of a sensor bar.