It’s been a stellar year for RPGs on the Switch, with even Mario managing to squeak out three of his own within 12 months and a heavily anticipated remake of a Famicom classic hitting shelves this month with Dragon Quest III Remake. But among all these heavy hitters, be sure not to overlook the humble 8-Bit Adventures 2, as it’s possibly among the same ranks for the right player.
Developer by Critical Games, and a sequel to — you guessed it — the original 8-Bit Adventures, this is a love letter to classic titles like Chrono Trigger, Mother 3, and even (as noted by the developer) Final Fantasy X - heartfelt influences the game wears on its sleeve with pride.
First of all, the most arresting part of the game is in the name: the 8-bit visuals. Fittingly, 8BA2 (as we’re calling it) doesn’t take up all of the Switch's screen, instead appearing in a 4:3 box. You can also squash further to emulate a ‘pixel perfect’ version like some modern ports of retro games.
Using a vibrant pixel palette, 8BA2 communicates its story and world effectively even without the sort of PS5-melting visuals some gamers expect. This modest design only adds to the charm, and it makes it impressive when you finally see some screen-filling enemies in all their gnarly, pixelated glory. This is a title meticulously crafted with love, and nowhere is that more evident than in the masterfully curated visuals.
As you’ll be staring at those enemies during battle for quite some time, it’s just as well that your fearsome foes are a mixture of impressively detailed and just plain wacky. Enemies like Overweight Snake, the Obligatory Bat, and the terrifying Leviathan boss use every single pixel on the screen to great effect with twisting limbs, cheeky expressions, and some really endearing art.
It all works well alongside fantastic sound design, with memorable themes like the melancholy Niveus town theme and the exhilarating battle theme. And every little bleep or bloop when navigating the UI has a really satisfying decay that adds to the charming retro aesthetic.
Getting to battles, these are turn-based, but there is also a running order on the side of the screen where you can see which enemies will attack when. It all complements deeper mechanics including abilities, augments, elemental weakness, and status afflictions - Slow, Poison, and more. We particularly enjoyed the almighty Omega attack, which is a hail mary that gradually charges with each turn. When you need a large attack and want more options, each party member has a different Omega attack and unique animation, some healing, some hitting every enemy, and others hitting for status conditions.
For even more strategy, you can swap out each party member with a reserve whenever you want. 8BA2 is an occasionally punishing RPG that not only expects you to experiment with battles and learn how to beat enemies, but often blindsides you if you don’t. Battles are consistently fun and the challenge ramps up nicely, and thankfully there aren’t random encounters.
But a couple of modern flourishes would have been nice. 8-Bit Adventures 2 is very deliberately using older games as its influence, but we still missed certain time-saving measures we’ve gotten used to over the years. There’s no way to speed up battles animations, no auto-battle, and while fights were always fun, there are some times with RPGs where it's nice to just grind through matches to level up. Considering you can revive all enemies in areas to keep battling, a couple of other modern conveniences would have been nice. This is a grand old adventure, lasting between 30-40 hours, and it occasionally feels like the game is wasting your time instead of rewarding it.
Similarly, an auto-scroll for speech would be great, as this game has a lot to say. We have to praise the actual narrative, as it subtly touches on the first game and its heroes but brings a whole new threat called The Glitch that feels fittingly apocalyptic. New players won’t feel like they’re missing out - this is a story that easily stands on its own.
You start out playing as the young boy named Charlie, who dreams of exploring the world. But through some fun twists and unexpected plot turns, you eventually fill a party with characters from the original game and some new additions. Don’t expect a cookie-cutter RPG narrative, though, as this is a journey that repeatedly bucks expectations and offers fun new gameplay twists.
There’s an Ace Attorney-inspired courtroom drama in one chapter, then airship battles, a brief trip on a sled to explore sunken ships in an arctic tundra, and a trip into a computer world throws up bands electric guitarists and drummers. The variety is appreciated, and we were pleasantly surprised at each turn.
But there are a few other niggles. The party is constantly being split up or shifting, which we liked as it forces some thoughtful battling. Thankfully, if a party member is about to leave for a while the game warns you and advises you to unequip their augments and equipment. But, it still expects you to go into the menu to do this busywork instead of offering to simply unequip everything for you at the same time it mentions it.
Similarly, there’s also a distinct lack of waypoints on the map, objective markers, or any way to remind you of the story. It is very easy to get lost and waste your time, which alongside the occasionally frustrating level of difficulty in battles can make the genuinely charming story grind to a halt and feel like a chore.
Conclusion
8-Bit Adventures 2 is an exquisitely crafted RPG epic that any fan of classic (and we mean classic) RPGs will appreciate for its adherence to the conventions of games of the era. With gorgeous pixel art, a satisfying battle style with as much challenge as variety, and a story that both honours and subverts RPG tropes, there’s so much to love. However, it doesn't always respect your time and the lack of some modern conveniences — auto-battle, an auto-scroll for dialogue, any real way to point you towards your goal or remind you of the story so far — could make this a journey that many get lost on before reaching the end.
Comments 38
Thanks for the review, glad to hear this turned out to be overall good (seemed to be the case last time there was an article about it here on Nintendo Life, but it's nice to have further confirmation), will eventually get it for sure!
I find this game to be a well-crafted ode to classic rpgs, even if it does go on a bit 🙂
Wow imagine docking points for a retro throwback title because it plays just like a retro game lol? 🤦
This sounds entirely up my alley - thanks for the review!
Been eyeing this for a while. Thanks for the review! Good to know it's not a buggy, crashy mess. It's always a coinflip with these games^^
was the first 8 bit adventure game not on switch?
I've also been hoping to hear a review for this game. The only con on that list is when games get too chatty, other than that it sounds great. I can't afford anything at the moment but its on my list now.
Plus the developer was in the comments of a previous article and seemed super awesome, and I like supporting awesome people.
This looks and sounds right up my alley. So I guess the first game is not on Switch?
This reads like a nice little gem! I am convinced already and kinda hyped for it! Only the long chatter in the con could annoy me a bit, the rest is just normal stuff and kinda refreshing in an era of quest markers and waypoints.
This sounds amazing! I'm definitely picking this one up! Even the things that the reviewer mentioned as being negatives are things I just attribute to the era of games it's paying tribute to, so it's not something that bothers me. Super excited!!
Calling a game "exquisitely crafted" and then slapping a 7/10 on it is...a choice. Especially when the OpenCritic aggregate score is an 87, meaning this review is a lot lower compared to the consensus despite reading more like an 8/10
has anyone heard of 8 bit adventures 1 because I haven't
@shadowii i heard about it a while ago i get my information from one of the many nintendo youtubers..
@shadowii 8-Bit Adventures: The Forgotten Journey was the first one, you can buy it on Steam for $10 right now and play it on the go via the Steam Deck or ROG Ally (and not the Nintendo Switch).
Why does every throwback RPG have to say that it was inspired by Chrono trigger? I don't believe any of you. LOL
and I sure hope it wasn't inspired by mother 3's plot because what they did to Lucas and his family was not meaningful, but merely sadistic and even icky. I personally hated it.
Anyway, haven't heard of the first game, but this looks interesting. Looks more 16bit than 8bit.
That's not 8 bit lol.
@the_beaver it is in the style of the early 8 bit rpg games..
Those look a bit more complex then 8 bit visuals.
This looks very promising and is going on my wishlist, but it does feel like a bit of a wasted opportunity not to port the first one to the Switch to go along with it.
@johnedwin I know, and I get the idea, but... That's not 8 bit haha. If they had called it 16 Bit Adventures, it would be at least closer to reality.
The game looks good though. Only I would've released the first game on Switch as well, this is pretty strange.
@silver-crescent @the_beaver
According to the developer releasing the first game on switch would require rebuilding the whole thing on a new engine which would be basically like a remake of the first one. He does plan to do it eventually upgrading it to the sequel standards.
I remember seeing the developer itself @CriticalGames in the messages back in a previous article. Maybe he can chip in and give more insight!
Developer here - Thank you so much for the wonderfully written review Nathan! I'm so glad you enjoyed the game and I sincerely appreciate all of your feedback
It's interesting you bring up auto-battle, as that's actually a feature I don't like. To me, if players are going to automate a fight, that fight might as well not be in the game at all. So I tried to make sure that grinding was unnecessary, in favour of strategy, to cut down on the number of required battles. Speed up is a very fair point, though!
@McBurn - I've been patching the game since its PC release in January 2023, so no worries on buginess I actually think I've nearly caught them all!
@johnedwin + @AgentLA + @silver-crescent - Thank you all for the question! Unfortunately, to get the first 8-Bit Adventures game on Switch, it'd have to be remade in a newer engine. I am sincerely considering doing this; it's just a matter of time/money/player interest. So I appreciate you asking about it =)
@obijuankanoobie - Thank you very much for those incredibly kind words obijuankanoobie! I really appreciate it. I try to respond wherever I can.
@Wisps - Thanks for helping out in the comments Wisps! I'm really glad to hear that you think it's up your alley, and I sincerely hope you'll enjoy it. I also prefer classic exploration over waypoints myself. And your memory is spot on!
@nin10doom - Thank you very much nin10doom! If those things sound like positives to you, then I'd say we're on the same wavelength
@shadowii - Don't worry, most people didn't hear of the first game when it launched on Steam back in 2015. But it built a dedicated niche following and made enough money to make a much more impressive sequel. So that's how we got here =)
@speedracer216 - I think the main is because of how well designed and paced Chrono Trigger is. It's a bit of a game design bible for any JRPG developer. So when I say Chrono Trigger influence, not only am I referring to the team-up attacks in the game, but also the way I design and pace the structure of the game and its overall story (particularly the way the story is focused on a singular villain from beginning to end).
The Mother 3 influence is mainly the battle UI, and Shigesato Itoi's wonderful way of writing charming/witty/funny NPC dialogue =)
@the_beaver + @Tempestryke - It's a style that our artist Jerram Fahey calls "NES+". Basically, we use the NES' limited colour palette and tile size to draw the sprites. But then the difference is that we allow as many colours as we want to be displayed on a single screen, which creates this really vibrant and detailed look. So we're drawing 8-bit graphics, but with one of the limitations removed.
@CriticalGames. Thank for the reply, and hopefully this one does well enough to warrant converting the 1st game for Switch use. I agree with you as well on automated fights. That’s not what old school RPGs are about and I also would not want them in such a game. Give me that old school feel!
@AgentLA - You're very welcome AgentLA - thank you for the kind words! It's fantastic to hear that I'm not alone in that too; that old school feel is what I most wanted to recapture =)
@CriticalGames: Again, that's good to know (even more now xD). Seeing one of you guys in the comments is also a good sign and shows another layer of passion about the game, which in turn gets me more excited to play it. Keep up the good work and hopefully it's succesfull enough for you to keep making these games^^
I bought this game earlier in the year. Very enjoyable.
One of the pros I would add is the soundtrack - the overworld music is very catchy.
@CriticalGames Super cool of you to respond and be so open to the community and feedback! Hope you find the success this game deserves, take a breather, then get back to making more amazing things!
Only thing in the review I didn't like hearing is anything involving or inspired by earthbound/mother. Everything else sounds really cool, glad this story is mostly stand alone as I don't own a computer as I'm on one all day I try to avoid them at home if possible. I'll probably give it a go in between some dead cells runs, and tmnt splintered
Lack of waypoints and objective markers is a plus for me. Man I get sick of games designed around that, totally gimped because they rely on the player automatically following the arrow to know where to go rather than telling the player.
Love it when people complain a game is too chatty but love the unending badly written walls of text of any Legend of Heroes game.
@McBurn - Thank you very much McBurn, I really appreciate that! I'm definitely hoping I can turn this into a viable business and keep making games in future, so fingers crossed =)
@bixente - Oh I'm so glad to hear it bixente! Thank you for sharing that. Full credit to our composer Sebastian Cruz (carfonu) for the soundtrack - I think he knocked it out of the park.
@nin10doom - That's really kind of you to say nin10doom, thank you! Unfortunately no breathers in this business haha. But I'm currently working on Free DLC for 8-Bit Adventures 2, as well as two secret projects, so definitely some fun things coming down the pipeline
@rvcolem1 - Thank you rvcolem1! The Earthbound/Mother influence is mostly the battle UI and the series' approach to writing memorable NPC dialogue =) I sincerely hope you enjoy it if you give it a go!
@jesse_dylan - Thank you Jesse! I'm the same way. It's always a bit tricky in game design to direct the player to where they're meant to go next, but I try to do it through cutscenes, environment design, and NPCs.
@Astropez - I think different people just have different tolerances for text and cutscene length. 8-Bit Adventures 2 has a lot of text (arguably, as the review points out, too much in some places), but I don't think it would be equivalent to the size of a Trails or Persona game. Personally, I just love character interactions, so I don't mind a lot of reading =)
@CriticalGames I completely agree, but for having played your game twice (PC and Switch), the quality of writing is also far better than any post-Persona 4game from Atlus or any modern-Falcom titles.
Yet softwares from both companies are hailed for their amount of text and the quality of their writing? Or for taking their player based for complete idiots (looking hard at you P5, 90% of your texts is just about paraphrasing yourself). It puzzles me. Or rather it used to puzzle me: I've long realised that the "professional" game "journalism", among which NintendoLife, let a lot slide from well-known companies but not from Indies. It should be the contrary, Indies don't have the same amount of means to achieve the best results. But who am I to judge.
On another topic, as I said, played your game twice, love it. Great job, especially knowing it was originally made with RPGMaker. Can't wait for what you come up with next.
Terrible review you docked points from the old school game for not holding your limp wristed hand enough 😂 when 8 bit games were the norm we were told to do better and get smarter. you must come from the age where everyone gets gold stars 😘you want an old school game that holds your limp wristed hand and gives you debug mode. play that new age crap, sea of stars thats a retro RPG made for complete simps in a time of simps✌️ imo this guy has no credibility where's my waypoints wwwwwwaaaaaaaaaasaahhhh
@CriticalGames Thanks for chiming in! Would you say that one could easily jump in to part 2 without having played the first?
@Astropez - That's incredibly kind of you to say Astropez! I didn't realise you'd played the game, and I consider that quite high praise, so thank you very much! It always means a lot when players are looking forward to your next project, so I'll do my best not to disappoint
@Andee - Absolutely! The vast majority of players haven't had any experience with the first game, so it's not uncommon at all. I tried to make sure we explain the important points from the first game, and simply use it as backstory/context for the new adventure. Along with providing some new characters with fresh perspectives to ask the necessary questions =)
So please feel free to jump in!
@CriticalGames nice one! Definitely one I'll be checking out soon 🙃
Good. Hopefully I'll get to play it one day to completion.
For the people in the comment section. There is a Switch demo with 3 different part that you can choose. Part 1 it's the prologue. Part 2 it's town exploration (if you explore well you will find an optional boss), Part 3 is a dungeon with exploration + battle.
PS: also a free DLC with a lot of post game content will be add for 2025.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...