
In celebration of Atelier Ryza's fifth anniversary, Koei Tecmo has today released an optimisation update for all three games in the series. Yep, that means Ever Darkness & the Secret Hideout, Lost Legends & the Secret Fairy and Alchemist of the End & the Secret Key — catchy little titles, aren't they? — all have some improvements in store.
The updates are generally a batch of small tweaks to each game, though there are a couple of standouts dotted in there too: the first game's patch finally adds an auto-save feature, while the second and third have each gained a 'Very Easy' mode in the update. Each title has also landed various fast-forward options and other small adjustments.
The full patch notes for each title were shared on the Koei Tecmo website (relevant links can be found in the above tweet), and we have gathered them all together for you to check out below.
Atelier Ryza: Ever Darkness & the Secret Hideout ver. 1.0.9 (20th Sep 2024)
- Added an auto-save feature.
- Added an option to fast forward Fatal Drive.
- Added an option to fast forward event scenes.
- Added an option to auto-play text during event scenes.
- Added graphics settings to the Options menu.
- Changed the keyboard and mouse controls on the Steam® version.
- Made other small adjustments.
Atelier Ryza 2: Lost Legends & the Secret Fairy ver. 1.0.8 (20th Sep 2024)
- Added the "Very Easy" difficulty.
- Added an option to fast forward Fatal Drive.
- Added an option to fast forward event scenes.
- Adjusted auto-play speed of text during event scenes.
- Added graphics settings to the Options menu.
- Changed the keyboard and mouse controls on the Steam® version.
- Made other small adjustments.
Atelier Ryza 3: Alchemist of the End & the Secret Key ver. 1.7.0 (20th Sep 2024)
- Added the "Very Easy" difficulty.
- Added an option to fast forward Fatal Drive.
- Added a new landmark: Kala's Tent. Note: Kala's Tent will be added as a landmark after visiting it once this update has been applied.
- Changed the completion requirements for Klaudia's "Three Medicines" character quest.
- Other minor adjustments and bug fixes.
Is there anything that you're particularly pleased to see in today's updates? Let us know in the comments.
[source koeitecmoeurope.com, via x.com]
Comments 23
I bought Ryza 2 but haven't played it yet so always happy to have an improved version to play 😃 I really appreciate fast-forward options in particular — I don't always use them but they're a nice option.
thigh render improvements
No mention of subtitle size increase for Ryza 3 sadly, it was unreadable in handheld mode.
Wish Koei would reprint physical copies of Ryza 2 at some point. I know VGP had some in stock a few months ago but it's been sold out for a while.
Auto-play text for Ryza 1 is a great addition. I'm currently playing through it and was shocked that feature wasn't available for such a text heavy game.
Nice to see some thighly-detailed release notes!
@FX29 Yeah I managed to snag a second hand copy just over a year ago but it goes for a pretty penny now!
Auto-advance dialogue should be in every game! Although because Ryza is Japanese-only, I don't usually listen to the entire line, I usually skip after I've read the sub
The first game never had an auto-save feature? I feel like it did? or maybe it auto-saves more often? still good new regardless I suppose.
Started the second game and the graphics sure are just 'nice' as in 'cosy' as overused as that term is, wonder what the graphics setting they added are? guess I'll boot it up and see.
Love to see it so when I finally play these - maybe even as my very first Atelier games as mentioned before - they will be even better experiences!
By the way, while it could be just a coincidence since it's coming also to other systems (and for some reason not for Ryza 3 unless it already had it) I can't help but wonder if the addition of "graphics settings" is at least partially related to Switch's successor...
@Agamembar When you check could you please tell me? As you can see from my previous comment I'm quite curious about the graphics settings, too!
@JohnnyMind
Well there was more than I was expecting
There is depth of field, Bloom, Light Shafts and also rain quality options.
Have to play around with them to see how impactful they are but some options are better than no options.
Haha, I knew I left the first game sitting in my backlog for a reason! Now that it's finally reached an acceptable level of polish, I'm definitely going to play it...eventually.
@Agamembar Pretty cool, thanks for telling me!
Been interested in the Atelier series for a while so this is a great excuse jump in for me (after EOW).
If they release an Atelier Ryza collection, I'll be desperate to have it.
I have beaten all three games multiple times but I was still hoping to nake them Steam Deck compatible
@belmont
they don't have the green checkmark, but they do have the yellow ! so they are compatible.
Which I guess depending on your definition of "compatible" they might not be if you have to go into settings to get a few things working 100%. Think it was 1 that says it defaults to M&KB so need to go into setting set for controller.
I have the first game, but...I got bored with it eventually...guess I could try again, I dunno.
@Jade37 OK, thanks, I was not aware of that. When I played Ryza 3 at launch it was listed as unknown or unsupported, I don't really remember. It had major issues in Steam Deck like the FMVs not playing, the frame rate tanking at random times etc. Some same issues were present in Ryza 2 and Sophie 2 also.
Just wanted to point out that the artwork used on Ryza 1 in this article (as well as in the Ryza 1 review page) is not official art, it's fanart that isn't affiliated with Koei Tecmo nor Gust. It's fanart by あんべよしろう/ y_ambe (on Pixiv & Twitter).
Cool.
Happy fifth anniversary to Atelier's subseries Ryza!🎉
Also echoing what coleironworks said @JimNorman
@Coolmusic Thanks for pointing that out, I have swapped it
@JimNorman : You are welcome.😊
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