Radical Fish Games, the German developer behind the excellent Zelda-style action RPG CrossCode, has officially revealed its next project — Alabaster Dawn.
Previously known as Project Terra and teased multiple times on Twitter, the developer confirmed that its follow-up to its 2018 debut will be coming to Steam Early Access in 2025. Console releases are planned, but unspecified; however, given that CrossCode eventually hit all platforms, including Switch, we're pretty hopeful we'll be playing this on the Switch successor.

Alabaster Dawn looks to build upon "the best aspects" of CrossCode, and that's immediately apparent from the reveal trailer up top — the spritework, the animations, the environments, and the combat all look like a huge step forward. In the game, you play as Juno, who wakes up in a ruined world she once called home. The gods have vanished, and Juno must awaken the rest of humanity and banish the shadow of Nyx from the world.
Visually, the game uses a 2.5D art style, which you can see when the main character Juno is fighting and running around. The new style should help with some of those puzzle and platforming challenges, then! You may have spotted some tents and houses in the trailer, too — another aspect that made the 2.5D jump out at us. You'll actually be able to help rebuild settlements as you progress through the game, bringing life back to this desolate world.
Combat also looks excellent, which is to be expected, but this time, Radical Fish Games have taken inspiration from Devil May Cry and Kingdom Hearts to broaden the range of skills available to the player. There are eight weapons in the game, each one has its own unique skill trees, and you'll be able to equip gems to enhance your weapon's attacks too. We haven't even talked about the 4 elements or the Divine Arts!
We have to stress that this hasn't been confirmed for any specific consoles, so like we said, we hope (and think it's likely) this comes to the Switch successor, but there's no guarantee.
You can wishlist the game on Steam right now — worth doing if you want to hop into Early Access next year, but also if you're a fan of CrossCode. But, most importantly, do we see a magical capybara companion in the game? Amazing. We need a plush.
CrossCode launched on Steam in 2018, with the Switch version coming in 2020. We loved the game, and with many of the bugs and issues now patched out, there's no better time to get into the game.
Are you excited for Alabaster Dawn? Do you think it will be coming to the Switch successor? Let us know in the comments.
[source x.com]
Comments 29
Totally looking like my type of thing 😁
If it's even half as good as CrossCode then count me in.
Day one buy if it's coming to Switch or Switch 2.
Keeping an eye on this. CrossCode ended up being one of my favorite games for interesting and fast paced combat, tons of puzzles, and a fairly long playtime. 🙂
Looks like an upgraded CrossCode. I'm in.
Looks fun! Keeping an eye on this one for sure
Looks amazing!
Never heard of CrossCode but I love every Zelda knockoff, and this looks incredible.
Looks great, absolutely keeping my eye on it and really hope it will eventually come to Switch and/or Switch 2!
Didn't like CrossCode. Didn't like the combat system and this looks a little too similar for my liking. So as stunning as it looks visually, probably gonna have to pass on this.
This does look sumptuous.
Oh I sure hope so — CrossCode was such a flawed masterpiece, by the end there were just a few too many imperfections and design choices that made me all-but drop the game entirely.
That looks genuinely wonderful. A more modern Cross-Code with less focus on puzzles and more on combat. And removing the tile-art problem. Sign me up!
This reminds me I still need to play crosscode.
Hope it goes heavier on combat and lighter on puzzles. Crosscode, I loved it so much, but the precision puzzles got frustrating to me. Went from a 10/10 game for me to probably ending around 7.5/10. Highly recommend the game for most people, but with that one caveat.
This looks awesome! I still need to open and play my copy of CrossCode… 🤦🏻♂️
@somnambulance Yep, exactly the same for me — Absolutely loved it for the first 20 hours or so, but towards the back half (the game could have been at least a third shorter) the combat and puzzles became extremely fiddly and stress-inducing
Wow, it looks amazing! I'm totally in!
Looks incredible, but I really hope it turns out better than CrossCode. That game had a great story and amazing visuals, but the game itself was not great. The dungeons were beyond insufferable with the way they repeated the same puzzles over and over and over ad nauseam.
That looks like a bit of me
@ArcticEcho get CrossCode it's incredible. I went about a year where I kept trying to play new games (or games in my backlog) and I couldn't get into any of them. CrossCode broke the curse.
disappointed to learn that preferring crosscode's puzzles to its combat seems to be a minority opinion... if this game really is more combat-focused as the trailer and public opinion seem to indicate then it probably won't be for me, which is a shame as I loved the first game
I passed on CrossCode when it came out, but don't remember the reason. May revisit a review.
This looks good. Glad that it is an action RPG. We'll see where and how it ends up.
Looks like a winner so far. Hopefully we'll hear more about a console version this year.
im so excited!! crosscode is one of my favorites, and I was pumped for project terra ever since announcement.
@somnambulance 100٪ agree. I had so much fun playing about to the point those reflex-type puzzles started getting more and more frequent/complicated.
I'm digging this game. I liked the gameplay on tap for CrossCode, but I didn't like the theme, so I passed on it. I can tell it's worth a play, but my backlog disagreed.
@KimBread @Andee It’s definitely a special game and one that otherwise hits a lot of the right notes thematically to resonate with me pretty deeply. The visuals remind of the games of my childhood and the mmo setting reminds me of the games of my teen years, so it feels so absolutely nostalgic and yet fresh because it’s got such a developed voice. Man, oh, man, did I force myself through to the end though. I’ll give the game credit for being so special that I felt like I HAD to get through it. Not every game with such a sharp difficulty spike would I have worked so hard to complete… though that was also the COVID era, so I had plenty of time too… I remember one of the puzzles watching a video for how to do it and pausing almost frame by frame to do the puzzle. It wasn’t even that I hadn’t figured the puzzle out, it’s that the puzzle was so demanding that I just needed to trace the picture, so to speak. For a game with such great design at times, it tried way too hard to get clever with those puzzles
@somnambulance yeah, I did end up dropping it for a few months but once I realised how close to the end I'd got I just turned all the accessibility dials down to their lowest and powered through for a sense of closure (didn't touch the DLC though).
The puzzles were fun at first, but yeah those final few dungeons felt like something that a mod had created just to be punishingly difficult. I didn't feel any sense of accomplishment when I'd finished them, just relief that it was over.
wow looks great, LOVE IT!
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