Comments 900

Re: Feature: The Road To Silksong: Remembering Seven Years Of Hope, Hype, And Clown Makeup

Andee

I completely missed the boat with Hollow Knight, and subsequently the hype that came along with the idea of a sequel — it kinda got lost in the sea of Metroidvanias that have been being cranked out since its release (the similarly-named Shovel Knight, and the similar-looking Ori games to name but two), and Silksong was just one of those games I kept hearing about second-hand

Re: Stardew Valley Creator Announces Version 1.7 Update

Andee

@MetalGearValley Yeah, the one-tile whack n' scoot method got very tiresome quickly and gave me ACNH ptsd flashbacks Tbf I've not actually properly dove back into SV, since big chests were introduced in 1.6, maybe this is the answer to my woes!

Re: Stardew Valley Creator Announces Version 1.7 Update

Andee

Daniel36 wrote:

This is exactly the reason why I won't play this. 10 minutes just to get to the front door, an hour just to walk to the shed. It makes no sense and it makes me stressed.

I managed to get past the initial stress of the constantly ticking clock (I got into the habit of opening a menu to freeze time every time I was standing still or thinking about something), but what eventually wore me down with Stardew is the inventory system. Having to manually create multiple 30-slot storage repositories (which can't be moved if they have anything in them) makes managing your thousands of items (particularly later in the game - I was on my third year) a real slog. Also not being able to craft items unless you have them on you, or in an adjoining slot to your workbench, was a hassle.

Re: Feature: 'Atelier Resleriana: The Red Alchemist & The White Guardian' Devs On The Series' Evolution, AI & De-Stressing With DK

Andee

@CasualTalkRadio The Ryza games were Japanese only and they've proved pretty popular from what I've read.

I would like it if they went the extra mile and sprung for an English dub though; the series is famously a very chatty one

@xenobladexfan Yeah from the few I've played they're a lot of fun — very light and fluffy tonally but with surprisingly deep and very satisfying crafting mechanics

Re: Fitness Boxing 2 To Be Removed From The eShop This November

Andee

No reason has been given for the removal, but fans speculate that it's due to the licenses for some in-game music running out.

Yeah, it's almost always music licensing. They really need to sit down and update whatever archaic laws they're still abiding by with regards to licensing, it repeatedly sucks the fun out of gaming.

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

Andee

@DominionGamma it's probably something that was debated, tested, and trialled, but yeah like you say the blowback might actually have been more than they expected (like I say, certainly amongst the more vocal, online quotient) — I wonder if they'll take a similar tack to peoples' reaction to the price of games

Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey

Andee

Ashunera84 wrote:

The apparent volume of complaining on the internet sometimes does and sometimes does not correlate with the number of people upset about something.

This is what I'm thinking; 200+ like-minded comments might seem like a lot, for a dedicated NintendoLife article, but when you're talking millions of Switch 2 owners (and we're only a couple of months in to its release), realistically what percentage of those are going to care, or even notice, that Game Key Cards don't actually have the game data on there?

Re: Poll: Has Donkey Kong Bananza Made You Feel Ill?

Andee

Yep, after having now played it I instantly felt somewhat was amiss — turned motion controls off and after a few minutes I readjusted. It's definitely gyro/motion camera controls that does it — Splatoon affected me similarly with its motion aiming that took me ages to realise what the problem was.

Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2

Andee

Samalik wrote:

These rules are vague. I'd at least make a distinction based on art quality, narrative strengths and gameplay quality.

It's all a bit too vague and subjective — if (as I suspect) it was left to some sort of AI/algorithm, you just know it would accidentally take down a bunch of legit games it deemed fell under a certain criteria. You'd ultimately need some kind of human adjudicator to systematically go through every game and make the call. Which they should totally give the user an option to do; just implement a filter that lets you quickly blacklist a game (or even a notorious publisher) in the same way you can create a wishlist.