Comments 879

Re: Rune Factory 4 Director Hopes To Bring His Next Farming Sim To Consoles

Andee

I really enjoyed my time with RF4, and very keen to give 5 another go now that it apparently runs much better on Switch 2.

As for Farnia Village — as nice as it looks, ironically I'm actually the kind of person who likes to finish a game and then move on; it's unlikely I'd stick around for too long after the credits have rolled, unless they were continuously adding extra content to it.

Re: Talking Point: How Do You Play NES Games These Days?

Andee

Gamecuber wrote:

I held out for Special Champion Edition and the 6 button Mega Drive controller.

Hell yeah, it was the best — I do remember playing and loving World Warrior on SNES but I never owned a SF game until SCE on the Mega Drive, must have played that every day for well over year after getting it for Christmas!

Re: Talking Point: How Do You Play NES Games These Days?

Andee

I had my fill of NES games in the Virtual Console era — I don't think it was ever really a big presence in the UK; there was a Playchoice 10 arcade in my local leisure centre and occasionally we'd see them appear on the last day of school but outside of that I had little nostalgia for it. SNES/Mega Drive and PlayStation were much more my vibe

Re: Feature: The Road To Silksong: Remembering Seven Years Of Hope, Hype, And Clown Makeup

Andee

I completely missed the boat with Hollow Knight, and subsequently the hype that came along with the idea of a sequel — it kinda got lost in the sea of Metroidvanias that have been being cranked out since its release (the similarly-named Shovel Knight, and the similar-looking Ori games to name but two), and Silksong was just one of those games I kept hearing about second-hand

Re: Stardew Valley Creator Announces Version 1.7 Update

Andee

@MetalGearValley Yeah, the one-tile whack n' scoot method got very tiresome quickly and gave me ACNH ptsd flashbacks Tbf I've not actually properly dove back into SV, since big chests were introduced in 1.6, maybe this is the answer to my woes!

Re: Stardew Valley Creator Announces Version 1.7 Update

Andee

Daniel36 wrote:

This is exactly the reason why I won't play this. 10 minutes just to get to the front door, an hour just to walk to the shed. It makes no sense and it makes me stressed.

I managed to get past the initial stress of the constantly ticking clock (I got into the habit of opening a menu to freeze time every time I was standing still or thinking about something), but what eventually wore me down with Stardew is the inventory system. Having to manually create multiple 30-slot storage repositories (which can't be moved if they have anything in them) makes managing your thousands of items (particularly later in the game - I was on my third year) a real slog. Also not being able to craft items unless you have them on you, or in an adjoining slot to your workbench, was a hassle.

Re: Feature: 'Atelier Resleriana: The Red Alchemist & The White Guardian' Devs On The Series' Evolution, AI & De-Stressing With DK

Andee

@CasualTalkRadio The Ryza games were Japanese only and they've proved pretty popular from what I've read.

I would like it if they went the extra mile and sprung for an English dub though; the series is famously a very chatty one

@xenobladexfan Yeah from the few I've played they're a lot of fun — very light and fluffy tonally but with surprisingly deep and very satisfying crafting mechanics

Re: Fitness Boxing 2 To Be Removed From The eShop This November

Andee

No reason has been given for the removal, but fans speculate that it's due to the licenses for some in-game music running out.

Yeah, it's almost always music licensing. They really need to sit down and update whatever archaic laws they're still abiding by with regards to licensing, it repeatedly sucks the fun out of gaming.