In the wake of Teenage Mutant Ninja Turtles: Shredder’s Revenge, squat, cartoony, sprite-based scrolling beat 'em ups seem to be very fashionable. The forthcoming Toxic Crusaders is going for a similar look, Double Dragon Gaiden: Rise of the Dragons was uncharacteristically cutesy, and now The Karate Kid: Street Rumble features a cast that look like they rolled out of a Gashapon vending machine.
That said, the aesthetic effort here is quite accomplished. Set in a pastel-hued mid-'80s Reseda, California, while locations are rather plain initially, they quickly improve as things progress, with one of the best-looking arcade centre stages we’ve seen in a while. The spritework is excellent, too, with cool characters who are both well-formed and animated, and have a nice finish in terms of colour casting. The pixel art is a far cry from the cutscene art, anyway, which kind of sucks.
In the belt-scrolling arcade games of old, sprites could dominate up to a third of the screen height. Modern widescreen efforts, like this, often adjust to the extra screen space by keeping the characters small and crowding the screen with antagonists. Collision detection and hit-boxes are fine, although you need to be very close owing to your character’s restricted range. You can repeatedly tap the button for a basic light combo, and there are hard attacks that, for Daniel at least, come in the form of a spin kick or the famed Karate Kid crane kick. You can tag hard attacks onto the end of the standard combo, or, when waiting to strike, hold down the button for a couple of seconds to charge up and deal more damage.
You can also double-tap dash, juggle a little, flying kick, and use the hard attack button to charge briefly in the air and crash down on roaming heads. Grabbing enemies allows you to smack them several times, disappointingly represented by a series of standard jabs rather than a flashy takedown routine. From a grab position you can also throw enemies in either direction by pressing a button. It feels a tad confusing at first to have a push mechanic rather than the classic directional over-the-shoulder throw, but you get used to it quickly enough, and it’s very useful for crowd control. Finally, the shoulder button allows you to unleash a super attack to pummel away encroaching groups, its controlling gauge on one hand built through successful combat, and on the other reduced by taking damage.
There are four characters to choose from: Daniel Russo, Mr Miyagi, and the love interests from Karate Kid I and II, Ali and Kimiko. Although they are all highly stylised compared to the original cast, the designs look great, and they actually offer enough diversity (despite having the same key functions) to make trialling worthwhile. Some are quick and rounded, like Daniel, others are slow but strong, like Kimiko, whose hard attacks and special moves have quite the whack.
Progressing through the 12 stages is fairly straightforward, and each features secondary objectives for completists like ‘Finish an enemy with a special attack 15 times’, or ‘Don’t take any damage’. Your chosen character will level up, too, in an end-of-stage score tally, which makes your special moves and combos flashier and adds an extra notch to the attack sequence. To boost this faster, you can technically play the first three stages through on every difficulty setting, from Easy to, say, Very Hard, to increase your power somewhat before going forward. It’s all a little too easy, however, and playing on Hard mode isn’t really hard enough. People who want a real challenge will need to kick the gear up to No Mercy, where if you’re caught in a crowd you can get comboed out of a life bar real fast.
Karate Kid: Street Brawl never really achieves adrenaline-fuelled pace, but it’s still fun to work through if you like the source material. In a genre that’s famously repetitive in nature, it’s crucial that the combat feels satisfying for long-term play; and while Street Brawl works well in bursts and you can mix up combat routines a fair bit, it's dulled somewhat by weak sound design and a lack of interactive objects.
Visual feedback could have been improved, too. You can build enormous combos, because the cooldown period between strikes is one of the longest we’ve ever seen for the genre, but the combo counter is inexplicably shrunk into the top left corner, meaning you rarely see it unless you look for it. With so much available screen space they could easily have had a glitzy ticker slamming on for some much-needed visual reward.
We like the idea of the parry button, but it's quite difficult to know when it's been engaged successfully, especially without a prominent visual-audio trigger. As such, it doesn't really come to the fore as it could, although there are some wind-up routines by larger enemies that help to prompt your timing. The hit-sparks look okay, but the blows could have been amped up in places. Destroying obstacles around the screen sounds like a feather landing on a windowsill on a summer’s day, and, as an aside, those obstacles tend more often than not to hold absolutely nothing, only occasionally having a health drop or increasing your super bar. Inexplicably, there are no weapon pickups or objects to throw about, which seems like an obvious missed-trick.
We don’t want to be overly dismissive. Despite some areas for improvement, Street Brawl is well-formed for the most part and enjoyable to smash through. Replaying a lost stage doesn’t feel particularly motivating should you lose your three allotted lives, but unless you're on higher difficulties this is a rare occurrence. It doesn't come close to the variation or pacing of Shredder’s Revenge, but is definitely improved when played in multiplayer. We really can't understand why there's no online multiplayer mode, however, which is a real oversight for this type of game.
Conclusion
For those who enjoy the Karate Kid movies and Cobra Kai TV series, there’s fun to be had with this. It’s simple but fairly effective, looks really nice, and has a few minigames to break up the action. Its combat can be an enjoyable economy of building gauges and pounding out super attacks amidst tap combos - but it tends to simmer rather than cook. The boss battles (with mostly Johnny Lawrence) are a little too placid for our liking, although the set-ups are pretty cool, especially when you find yourself in familiar movie territory. On the whole, it's nice to rumble with hordes of high school bullies, but once it’s finished there’s not a great deal to encourage repeat plays except the local multiplayer. Wax on, wax off, it’s up to you.
Comments 29
This is a better score than I expected.
Since the franchise has a special place in my heart and I love brawlers, I'll definitely be getting this now.
This looks quite fun. The offline doesnt bother me at all.
Looks good but digitally I think it's a bit expensive at £35. One for a sale for me I think, or will keep a look out for the physical version.
It looks good, but lack of variety is dissappointing... These games tend to feel repetitive soon, so that con is not helping at all lol.
So we're complaining about no online co op and sound effects? Sounds like you're missing the whole point of the game. It's retro inspired and based on a franchise older than most people who visit this site. I'm guessing it's mostly targeting an older audience who grew up with Karate kid or old school beat em ups. I'm fine with that.
You want online co op go play call of duty or something. It's just not the same playing a beat em up with someone you literally can't even see or that you've never met.
Game looks good enough for my tastes so adding it to my wish list!
Thanks for the review, I'll eventually get this for sure even though I'm not in a hurry considering all the games I'm currently playing, upcoming ones and also that I haven't played beat 'em ups like Shredder’s Revenge yet which definitely come first for me!
It feels wrong. Karate Kid was never about the mass battles. In that sense, the Cobra Kai series is a better fit. It had way more of these group versus group scenes.
And Kimiko never visited Reseda, did she?
I am too autistic for this retcon situation. It does look pretty though.
Sound design is important to me, so it's a bummer that this seems to be a bit undercooked. Does "You're The Best" by Joe Esposito get used at all? If it does then I can pretty much forgive anything else, but if it doesn't then this will probably get filed under 'Wait for £2 on eshop'. Would be a pity, cos it looks nice, and I like the source material.
I will probably get this on deep sale. Not a Karate Kid fan but I like beatemups.
Half the price and I’d be getting this one. But it’s in a sea of similar titles with little to stand out other than the property (which I worship). Hopefully it’ll have a nice discount down the road.
I'll get it after it's heavily on sale. A Beat 'Em Up only having Local or Online is sinful in Current Year.
Wait. One of the cons is not being able to use weapons or items? I’m pretty sure that goes against karate.
@Greatluigi
Yeah didn't Mr. Miyagi say Karate means empty hand? I took Tae Kwon do as a teenager and i know weapons are used there but not Karate as i recall.
I'm a diehard Karate Kid fan, would have happily bought this day 1..... however the ridiculous price tag (which is something I hardly ever complain about) is an absolute joke. On to the wish list it goes.
@Truegamer79 Being "retro inspired" doesn't mean that it gets a pass missing stuff that makes a better game in general. It's inspired, as in, attempting to offer a classic experience but as a modern game, meaning that it also has to take advantage of modern features like Shredder's Revenge. Not to mention that many retro games have great sound effects so I don't see why it wouldn't be a problem here. It didn't even score baddly, just a couple points lower than better beat' em ups that do offer those things.
Online might not appeal to you, and yeah, it's great to have the person next to you but not everyone is able to play together all the time. Also, some people prefer online over split screen/couch co-op, like me. So even when I play with friends I do play online. And yeah, I grew in the 90s so I did experience those fun times. The thing is... online can be the same. If the person is there with you to joke and mess around it's as fun, only without a clumpsy divided screen or actually being able to roam around by yourself depending on the game.
I love KARATE KID and the COBRA KAI games did not do it for me. I was a little underwhelmed with the reveal trailer, but this game is 💯% going on my bloated wishlist (300+ ATM) for when the inevitable sale hits!
I think this will do nicely as I am a bit partial to brawlers and I like the Karate Kid series. .the review content make it read like an enjoyable outing for me. Shame the cobra kai games weren't as good as this. Cheers for the review.
I love the franchise which is the only thing that makes this stand out amidst a sea of similar retro brawlers. Sadly, they didn't adapt any of the Karate Kid music. No chiptunes from the soundtracks, no film score pieces. The franchise has an actual orchestral theme that's nowhere to be found here. Visuals alone can't save this one, as fun as they are. Having played through it, I'd give it a 6
Another game to add to the wishlist and wait for a good sale!
A 7?? Wow. Even reading the review it sounds like a 6 tops. I tried it and it's bad. I've loved this genre since playing the first TMNT in my local grocery store 35 yrs ago. It's cheap games like this though that give the genre a bad rap. Few notes from my playthrough:
Minimal moveset, slowish gameplay, really bad collision/have to be right next to land hits, dumb ai/just stands there, same enemy groups, really boring/repetitive encounters, worthless destructibles that are almost always empty, low ene variety (like 3 samey enes for a long while), linger in the same area too long, swarms are too much for your moveset, really tedious/annoy bosses (go YT the first one...bad), weak parries, no weapons or objects. Just a low budget cash-in on a license.
Save your money and wait for these other upcoming beat 'em ups: Night Slashers remake (next Fri!), Gi Joe (next Fri too!), Vengeance Hunters, Fallen City Brawl, Jay and Bob, Double Dragon Revive, Streets of Rage 3D, Golden Axe 3D.
A solid (not spectacular), but under-the-radar beat 'em up that came out recently is TMNT: Wrath of the Mutants. 1000x better than Karate Kid. Port from the arcade game which is pretty rare these days. Or just go replay SOR4 or TMNT Shedder's Revenge again.
I like Brawlers, and I have a passing like for Karate Kid, so I may give this a play one day. But I won't be rushing to do so. I'll wait for a hard sale.
It seems, games published by Gamemill are getting better and better. I also really enjoy the Dreamworks Kart Racing game.
It's depressing to see "co-op multiplayer only offline" in the list of negatives. There are so many games I want to play with my son and CAN'T because they require another system and a monthly online subscription.
Couch co-op is, and always will be, superior.
I finished the game and have to say that it was much better than the overrated Shredder's Revenge. The Karate Kid has some fun minigames and no annoying vehicle levels like in Turtles (won't even mention those songs in Turtles that made my ears bleed). The 2 games are very similar and these types of games could drag on but I would say that The Karate Kid is done so much better and not nearly as boring as Turtles. Still not up there with the best ever, Streets of Rage 4.
I started playing this last night, and it is actually pretty well done (audio could use some work, though). It’s definitely not a $40 game, but it’s at least a $20 - $30 purchase.
When did this happen?
@the_shpydar
Woah, it's the Shypdar. lol
Haven't seen you post in a while. Hilarious how a lot of these retro & faux retro styled games barely receive that much attention in the comments section. But i guess it makes sense when most of the users on here probably got their start in gaming with the N64 or GameCube.
During NL, in 2010, the SNES was about 19 years old. Now in almost 2025, the Wii is almost pusing 18+ years old. Good lordy. I hate how memories and just that nostalgia can fade over time, making more room for newer memories.
@Truegamer79 They’re not complaints, they’re criticisms of features that could have been implemented/improved to enhance the overall. Not mentioning these things would be antithetical to the purpose of a review.
Daniel-San should be picking up radios to chuck at Johnny and his pals, or finding hoses to spray them with water.
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