Comments 1,407

Re: Video: How Music Was Made On The SNES

nab1

Honestly I was expecting something more in depth. This was kind of like a quick glance over certain aspects, alongside a few samples of SNES music. Good effort, but IMO the title can be misleading.

Re: Nintendo Shares Image Of Super Mario Bros. 3 In Action On Switch

nab1

@Nintendo_Thumb The thing is, a lot of the levels specially these days tend to rely on "hacks", for instance there was one puzzle level that required one to pass through two vertically stacked music blocks, which you can do under certain circumstances; once I realized that I gave up. The bookmark site makes it somewhat easier to filter, but it's still finding needles in a smaller haystack.

Re: Nintendo Releases Complete Sales Figures For Its Million-Selling Switch Games

nab1

@westman98 I know, my point is, in general what would you be more likely to fund, a massive game with lots of characters, story, art, etc, versus a "simpler", smaller sports game, if both get you around the same number of sales.

I think this line of reasoning is why we haven't gotten more Metroid games for instance, and a whole bunch of Mario party games.

Re: Video: Here's A Look At The Mega Man: Fully Charged Animated Series

nab1

Looks good enough for me, some design choices are not what I would have made, but they fit in with how most children cartoons are made today.

Sadly, most mega man "fans" are a bunch of negative Nancies who can't make up their mind on what they think they want, so here's hoping this brings in new, real fans, and in doing so, revitalize the franchise.

Re: Review: Inside (Switch eShop)

nab1

@Nunya I thought the opposite, Limbo required more trial and error, mostly due to some tricky platforming sections, whereas Inside is almost too easy except for a maybe one or two puzzles.

Re: US Research Analyst Believes Gaming Could Become 100% Digital By 2022

nab1

@Anti-Matter And I respect that. If it were my choice, I wish physical releases remained an option forever. But the reality is that the digital option has many advantages, and little by little consumers and publishers are catching up to it. Only those of us who grew in a physical only environment are clinging to it, and we won't be around forever.

IMO the main and only real problem with digital is that it's still too expensive. If every game released at half or even 2/3 of the physical price, there'd be way more digital sales. Every other issue most people complain about digital media is superfluous at best.

Re: US Research Analyst Believes Gaming Could Become 100% Digital By 2022

nab1

As much as I like collecting physical media, 100% digital is the future, and IMO anyone who doesn't think so is biased by their own preferences or just shortsighted. Specially when that physical thing you buy stops being the full thing you play shortly after its release, and that's not going to change. I think Microsoft has done digital wonderfully so far, if everyone else follows their approach that future might come sooner.