Comments 1,407

Re: Poll: Which Will Be Your Second Console - PS5 Or Xbox Series X?

nab1

I hope to have all 3 eventually. A PS5 Digital because I've never owned a PS console so there's lots to catch up on it for me, and a Series X to replace my current One S. But I'm in no rush to get either, given my current backlog and nothing in the horizon for either of these yet that requires them.

Maybe when Psychonauts 2 is released I'll get a Series X, because I want to play the best possible version of it.

Re: Feature: Best Point And Click Adventure Games For Nintendo Switch

nab1

Grim Fandango would make a much better movie or series than it does a game. The story is great, and all the characters are really interesting, but's a really clunky and frustrating game to play. I would not recommend it to anyone except those those who are really into old school point and click games AND understands their shortcomings (although those people would probably already have played it).

Re: Talking Point: Cloud Gaming On Switch – The Pros And Cons Of The Cloud

nab1

I will always prefer certain games physical, mainly my Nintendo game because of nostalgia and building a collection. But I see cloud gaming as an excellent way to play those games I know I will play only once and probably never again, like many story driven games or the like that once you play them there's not much incentive in going back. Seeing how well Control works on Switch in this method just strengthens that feeling, and specially the ability to start playing a demo with just a minimal download, unlike some GamePass games on Xbox where I had to download several GBs only to realize I don't actually like the game (100+ GB for the master chief collection and couldn't stand more than 30 minutes of it).

However, I do think it should be a lot cheaper. $40 is a lot to ask for an access pass. It may be ok for a full digital download that you can theoretically still keep forever on a hard drive like 100+ games I have on my Xbox, but for something that will inevitably be unavailable eventually I think it's a lot to ask. I'd be much more inclined to pay $5 or $10 for a rental period in this scenario. Or better yet, just getting xCloud or a similar model on Switch where you get access to not just one game.

Re: You'll Soon Be Able To Invert The Camera Controls In Super Mario 3D All-Stars

nab1

I'm glad they made it a per-game toggle and that it's pretty extensive for Sunshine. Now to me this collection only needs two more things to be perfect: To not use the low-poly Mario in 64 when you move away from the camera, which sticks out like a sore thumb on a big TV, and a "Retry" option in Sunshine, so you're not thrown out to the map every time you die.

Re: You'll Soon Be Able To Invert The Camera Controls In Super Mario 3D All-Stars

nab1

@BulkSlash This. I don't mind the controls, I finished all 3 games in the collection with no real issues, but having played 64 so much since it came out, sometimes my muscle memory kicked in and made me push the wrong camera direction. Specially in Bowser levels where I was used to using the camera to steer Mario, since the set movement of the camera matches many of the "curves" in the level.

Re: Poll: Rate Your Favourite Wii Games

nab1

I just went through the whole list (which surprisingly took way less time than I thought) and it just made me realize how few games I actually played on the Wii, and how few games actually stand out from that generation. It's a good thing in that era I focused more on the 360.

But anyway, two games I hope make the top list are Tatsunoko vs Capcom and Punchout Wii, because those two are truly gems that are still stuck in the Wii and they deserve the biggest audience possible. I'd pay any amount of money for an official remaster in any current system.

Re: Warner Bros. Was Worried Mortal Kombat 11 Wouldn't Be "Nintendo-Friendly"

nab1

To everyone mentioning other games with violence as an example of how Nintendo does not prevent this sort of content any more, the type of violence in MK11 is still far worse than most every other game. Specially when you consider the family ties in the game, like Johnny Cage beheading his own daughter and then making fun of it, or Kotal Kahn's doing the same but in an even more gruesome manner to his lover, all in an incredibly realistic and mostly anatomically correct depiction. That to me is way worse than almost anything I saw in Doom or Wolfenstein (the latter has some close ones though).

I love the series, I've played every entry in it since it started and I still play MK11, but the last 3 games can still be so gruesome and detailed I wouldn't be surprised if Nintendo in some way discouraged it. So it is surprising that it's on Switch at all, and that Nintendo itself even has the trailers in their Youtube channel.

Re: PSA: You Can Play Mario Kart Live Outside, But We Wouldn't Recommend It

nab1

@Skeletor1979 I'm in the same situation, but one thing to consider, you could have a track that goes into different rooms (assuming no one is walking around). That's what I plan to do where a track starts in the living room and then goes to my room and back whenever I want a more challenging track, because in my living room I can only fit a relatively boring circle track, and even then it would barely fit.

Re: Poll: Rate Your Favourite Nintendo 64 Games

nab1

I'm having a hard time picking just a few, so I rated a bunch of them. But if I had to pick just the ones that still hold up and are yet to be surpassed or fully replaced by a better version, the list will probably look like this, in no particular order):

1) Star Fox 64: The 3DS remake looks better, but it messed up the sounds and controls. 64 is still the best SF game.
2) Mario Kart 64: As great as later MK games were, 64 was the one that got me into the series, and something about the music, voices (Toad and Wario are best in 64) or the tracks has a charm that I need to go back to every once in a while.
3) Wave Race 64: Seriously, that this game is not remastered yet is a sin, an absolute sin. There's still no better Jet Ski racing game.
4) Super Mario 64: All the 3D All-Star haters are wrong, 64 still plays as great as ever, and having beaten all 3 games in the collection recently, 64 to me is still the one that plays best and feels better to just jump around in.
5) Diddy Kong Racing: There's no replacement for Mario Kart, but in my eyes DKR was the closest we ever got to one, even better in some aspects like the story mode. This game needs a remaster.

Honorable mention goes to Bomberman 64. It's not as great as I remember it, but I love its colorful worlds and wonderful music. Still need to replay it from time to time.

Re: Hands On: Pikmin 3 Deluxe - This Wii U Classic Is Shaping Up Well On Switch

nab1

I've never played a Pikmin game, I played through the demo last night and was pretty intrigued with the story and the world, but I think the day time limit really is annoying for a game about exploration and experimentation, specially in such an early game section. I'm glad there's a demo because that alone makes me think I may not enjoy the full game, unless there's a way to either remove or increase the time limit I don't think I can push through it.

Re: Australian Rating For Immortals Fenyx Rising Reveals "In-Game Purchases"

nab1

@roy130390 If you had a different experience with the game that's fine, maybe you loadout or how you approached the missions helped, but personally I hit many points where I couldn't just progress the story as I wanted and was forced to do a lot of menial kill/steal this sidequests just to have the required level to even try to beat some of the masked people (can't remember their names), not to mention Medusa which was just an unfun damage sponge even when you do have the recommended level, or that one part that requires you to pay an arbitrarily large amount of money to the pirate woman. I don't think the BotW comparison works because at least in BotW you can beat anything if you have the skill, all upgrades and sidequests are optional, but in Odyssey even a pig or a lion can one shot you if it happens to be some levels above you, and no amount of skill can overcome the level gaps nor the janky combat system and hit detection, so it forces you to essentially grind for gear and levels whenever you hit a roadblock.

I still played played the entirety of the game and DLC, I don't know how but I managed to put 100+ hours in all, mostly because I felt I needed to justify having paid for the game, only a few of those were actually fun and memorable; and most of it was in the Hades DLC chapter which was pretty unique. The rest was just going through the same motions over and over wondering when it would all end.

Re: Nintendo Reportedly Arguing Switch Joy-Con Drift "Isn't A Real Problem"

nab1

While I do think this specific issue has been a little bit over represented in the media, it's undeniable in this generation Nintendo has enough issues where it's impossible to just buy a controller with real confidence that it will work and continue to do so properly as well as their previous controllers did. Whether it's the pro controller d-pad which is pretty bad, the left pro controller stick needing contact cleaner when the up direction doesn't work, joycons disconnecting mid play and joy con drift.

Re: Phil Spencer Praises Animal Crossing: New Horizons During The TGS Xbox Showcase

nab1

@RCGamer Interesting choice of words there:

"How much would be Nintendo for Microsoft? I know it's nuts"

There was a rumor going around the internet that MS once offered to buy Nintendo, and that then president Hiroshi Yamauchi replied saying, how can I word this, to lick a certain part of his anatomy that has a round shape and comes in a pair (usually).

I doubt this rumor is true, but to answer your question, perhaps the price is indeed "nuts".

Re: Random: Switch Owners Are Discovering Just How Frustrating Super Mario Sunshine Can Be

nab1

@torne Sorry to be pedantic, but you're complaining about the "design" of the game that pretty much invented how 3D platforming would work for most games going forward, when almost no one else came even close at the time? I get that some aspects of 64 these days are harder to stomach compared to more modern games, but to say the "design" in 64 was wrong feels like saying SMB1 was bad because you couldn't scroll back in levels.

Re: Random: Switch Owners Are Discovering Just How Frustrating Super Mario Sunshine Can Be

nab1

@Crockin I don't know if it was rushed, or rather changed a lot from it's initial form. I remember the first trailer being quite different, with the giant Pianta running running around as an example. To my knowledge this is the only 3D Mario game that underwent such noticeable changes. I've always thought the less polished parts of Sunshine when compared to other Mario games were likely due to these changes.

Re: Poll: Super Mario 3D All-Stars Is Out Today On Switch, Are You Getting It?

nab1

Day one for me. SM64 is exactly what I wanted, a higher res version of the original as it was, 16:9 or any of the popular "fixes" are unnecessary IMO. Galaxy looks perfect to me, and more importantly, Sunshine alone is worth the price of admission for me. Been dying to be able to play it in a modern display, and with the camera "corrected".

Re: Switch Owner Claims To Have Taken Nintendo To Court Over Joy-Con Drift, And Won

nab1

I've never had drift on any of my 4 joycons. What I do consistently have is my joycons suddenly disconnect depending on how I hold the console, which completely ruins portable mode for me as several games like Mario Maker 2 do not automatically pause when this happens. I know it has something to do with the rail that holds them, but never got around to looking into it more.

Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold

nab1

@Brutchie-bear I agree, and the music is sometimes better too like the sky music in SMB3, not to mention the underground echo effects. And I'd add the originals only feel better to those who grew up with them (like me, but even them I still enjoy both versions). For someone new to the series the All-Stars collection is probably a better overall package.

Re: Paper Mario: The Origami King Almost Had EXP After All

nab1

@Not_Soos I think you have some good points that I wanted to address:

> I've watched an entire playthrough of both Color Splash and Origami King, but they just don't do it for me.

I've done this as well for games like Death Stranding which I wanted to "experience" but had zero intention of actually playing, and in the case of PM I think some of the humor can get lost unless you are actually playing it. For instance in Color Splash when you try to paint the ocean and Heuy says something like "You're trying to paint the entire ocean? How are you even alive?", that to me was hilarious and was something that I could have completely missed had I not decided to do that, and it's more funny because I made the choice to do it.

> the lack of original characters just makes it impossible for me to get invested in the world

If you're talking about companions, for me it's kinda the opposite. I found it much more relatable to have a single companion in Color Splash with Heuy that's always with me sharing the adventure and have the story tailored to the one companion, than something like PM64 where I felt there were too many companions where none really mattered overall, and most of them I didn't even use unless a specific puzzle required them.

Re: Paper Mario: The Origami King Almost Had EXP After All

nab1

@NEStalgia Very well put, I 100% agree. I specially like what you said about enemies being obstacles in normal Mario games, I do think they are still obstacles in the Paper series, but you are totally right in that they're not exactly obstacles that prevent physical progression, they just feel like a penalty, and that is the thing that I think would need to be improved, if anything.

Re: Paper Mario: The Origami King Has The Best US Launch For The Series To Date, NPD Charts Reveal

nab1

@MS7000 Thanks, all fair points. I definitely agree and even share some of those criticism, although not enough to keep me from enjoying the other parts. I guess in the end comes down to how much an issue affects each person. Like I do think the unskipabble thing squeezing animations takes far, far too long, and the touch controls a re clunky even with touch + stick option (EDIT: Although the touch + stick option makes battles so much better in terms of control), but not so much as to actually bother me. And that's probably the case with The Origami King as well I guess, which I hope to get to soon. Some are more bothered than others by certain aspects. The problem I see is that in this series there's a group that seems to assume that what they want is what everyone wants, and now the series as a whole seems to be judged by those assumptions, IMO unfairly so.

Anyway, thanks for the thoughtful response. I hope you end up finding enjoyment in the game, and if not, that's ok too. I do think it gets even better as you go, I'm starting the 5th star and it's been hilarious for me all the jokes and interactions I won't spoil

Re: Paper Mario: The Origami King Has The Best US Launch For The Series To Date, NPD Charts Reveal

nab1

@MS7000 If I may ask, what didn't you like about Color Splash? Honest question. I'm currently playing through it and really loving it through and through, in fact for the first time in a while I feel compelled to 100% percent it because of the museum, banners and other things. So I'm genuinely interested in why people seem to generally dislike that game, and your comment sounded like a real person's honest opinion, not the typical "TYD good, everything else bad!".

Re: Random: Shigeru Miyamoto Used To Smoke In The Star Fox Office

nab1

This is pretty common knowledge, a lot of the pictures from him in the office back in the day show him with a cigarette in his hand. But it's funny to see the comments either condemning or trying to justify it. It's a thing some people do and probably some part of the population will always do. As someone who used to smoke a lot, it's just silly when clueless non-smokers try to preach and teach you, as if they'd somehow be the one to "enlighten" you with knowledge you didn't have before.

Re: Feature: All The Paper Mario Games, Ranked By You

nab1

Color Splash is way underrated, should have been much higher. It's a wonderful game that streamlines and removes the (IMO) unnecessary EXP and leveling, while providing a really fun and funny adventure. OG Paper Mario doesn't hold up at all, it's too simplistic to put it above any of the better sequels. At the time, sure it was a breath of fresh air, but to me it's one game you could skip and not really miss anything in the series.

Re: Feature: Keeping It Physical In A Digital Age

nab1

The only games I want physical are Nintendo games for collecting purposes. Everything else, specially Xbox games I rather have digitally. It's so much more convenient and these days where there's always a patch or something for a game, it's almost impossible to have the actual full game on a physical media anyway.

Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry

nab1

@jobvd I just finished the original Paper Mario for the first time a few minutes ago, and yeah, the battle system becomes a little boring, too slow and pointless. TYD was better though, because IIRC the crowd system made battles much more dynamic and fun. But when I think of that game, it's not the battle system I remember, but the unique worlds and its cool stories. So yeah, I'd rather have them mix it up in every game if it means it gives them more interesting ideas to explore.