Comments 2,289

Re: Feature: One Year On, Is Anyone Still Playing Drag x Drive?

larryisaman

@cylemmulo It is extremely unlike Nintendo to make something so soulless in presentation. It’s like they thought the concept of playing in wheelchairs needed to be made “cool” and in turn made something completely devoid of life.

Speaking of ARMS comparisons, I don’t get why they didn’t just make this an ARMS spin off and re-use characters that were all about using their…arms. It would’ve at least given the game some personality.

Re: Netflix Shuts Down Oxenfree Developer Night School Studio

larryisaman

I just can’t get my head around why the default for so many publishers is to just close developers outright instead of trying to find a buyer or just giving them their independence back. I know that IP is often a big factor and publishers would rather just close a studio and retain the rights to their games than let them go elsewhere/go independent but for Night School and their IP? Really?

Maybe they did try to work out a solution; maybe nobody wanted to acquire them or Night School couldn’t see a way to continue independently but that’s probably giving Netflix way too much credit.

Re: EA Is Now Owned By Saudi Arabia's PIF, Silver Lake, And Affinity Partners

larryisaman

@Kochambra Not sure what was going on with their company politics at the time but it was hard to fault a lot of their output during the GameCube era. The SSX games, NBA Street, Need for Speed Underground…even their licensed stuff like Nightfire and the LotR/Harry Potter games were great. They were doing good stuff for a while during the Wii era too but at some point during that time they completely devolved into the company we have today.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

larryisaman

@FullMetalWesker I agree that a lot of Prime 4 was safe but really they didn’t play it safe enough IMO. The risks they took like a more open world and a greater focus on narrative were so half baked that they should have never bothered to begin with if they weren’t up to delivering on them. Their time would have been better spent on connecting the world in a more natural way like the first Prime and making it more interesting to explore rather than a large hub that connects to a series of corridors in each unique location. Also instead of focusing on a narrative that went nowhere with NPCs that were largely forgettable I’d honestly have rather had just a retread of a fallen civilization that you learn about in scans over what they ultimately went for.

Sure they would have been criticized for not doing much new but when development had to restart they would have been better off scaling back the ambition and just made something fan pleasing. Instead they ended up with something that failed to attract new people and turned off a lot of existing fans which I think is a worse result than getting a higher quality game overall that didn’t do much to push the series forwards.

A soft reboot to get Retro back into the swing of making Prime games again should have been the goal with more ambitious ideas saved for future games. Hopefully Prime 4 still ends up being a stepping stone to a much better realized game- I think Retro deserve the chance.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

larryisaman

@UpsideDownRowlet The narrative choices in Prime 4 were my biggest annoyance with the game by far and Samus not speaking was the worst part. It’s like they looked at the response to Other M and their takeaway was that nobody wants her to talk. That was never the case, it’s the things she said and the way she was characterized in that game that didn’t work. They had a chance to show how it should be done but didn’t want to take the risk and in turn gave her an even worse portrayal than the one in Other M.

A lot of the story/presentation stuff I imagine can be shouldered on Retro. The open world etc. was all leftover from Namco’s vision so I can’t blame Retro too much for how that came together considering it was a bad idea that they weren’t in on from the start.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

larryisaman

Dying to see a Prime game that’s pitched from the current incarnation of Retro from the start rather than a game cobbled together from a concept that was never their’s to begin with. I just can’t imagine that an open world would have been a priority if they’d had their say from the start.

If anything Prime 4 was not the time for experimenting anyway. We only got 3 games and it had been 10 years when 4 was announced- a relatively safe sequel was all the series really needed. In the end I’m still glad we got 4, I enjoyed it for what it is but some baffling decisions held it back.

Re: Nintendo Expands Switch 2's GameCube Library With Another Game In August

larryisaman

I absolutely loved this game as a kid so I was buzzing when 3D All Stars released so I could play it again after all those years.

Wish I didn’t. I don’t know how I got 100% as a kid but Christ this game is an exercise in testing patience. Most of the core levels are good fun and it’s still beautiful but some sections/Shines are some of the worst things Nintendo have ever put to disc.

Re: Pragmata Starts Strong, But Resident Evil Series Is The Star Of Capcom's Latest Financial Report

larryisaman

Dying to see how their Switch 2 sales compare to other platforms so far, or at least a comment on whether they’re reaching their expectations. Capcom’s support has been so good so far, would hate to see it dry up because people aren’t turning up for them especially when the games have been as acclaimed as Requiem and Pragmata.

@Princess_Lilly Klonoa is Namco innit

Re: Castlevania: Belmont's Curse Will Run At 30fps On Switch

larryisaman

Unless there’s a Switch 2 version imminent they really ought to include a toggle to uncap the frame rate with a disclaimer that it’s not recommended for Switch players (or disable it altogether on Switch if that’s possible).

Either way it’s baffling that a Switch 2 version isn’t launching day one.

@8bit-Man Namco did things perfectly with Shadow Labyrinth. Physical Switch card, free Switch 2 upgrade to download. I don’t know why so many third parties (Square Enix…) have to give ultimatums on cross gen games by making you choose between a physical card or a key card with no upgrade paths when they could easily make everybody happy.

Re: Shigeru Miyamoto Defends Nintendo's Production Of Remakes

larryisaman

@Sindayl True but Nintendo have demonstrated how they use remakes to teach teams how to make games within a franchise before letting them loose on new entries. MercurySteam with Samus Returns/Metroid Dread for example or Grezzo with their remakes (Link’s Awakening/Echoes of Wisdom).

Their internal teams are usually always working on something properly new so getting new teams to cut their teeth on remakes is a good way of taking less risk while preparing them for new games that Nintendo don’t have to make in house

Re: Opinion: Nintendo Gains A Rep Boost As Sony & Microsoft Lay Waste To The Industry

larryisaman

With regards to physical media I hope (though I’m not optimistic) that Nintendo recognizes that getting rid of it will serve only to stifle growth in the market rather than encourage it. Especially for the more budget conscious (which I imagine is an audience that is growing rapidly) physical media is a godsend in how it’s subject to steeper price cuts than digital and can be sold/traded in. None of that is beneficial to platform holders in the short term but in terms of getting people into games long term catering to that audience is important to maintain. Cut that audience out and you’ll just end up milking the fans you already have and that can only last so long.

Nintendo are probably the best poised to go all digital because most will probably just lump it to play their exclusives but still. If everything is all digital then PC will eventually dominate as at least that can facilitate several marketplaces that can fight to be the most consumer friendly rather than the closed ecosystems of consoles that can just do and charge whatever they want.

Re: 'Stage Tour' Looks To Revive Guitar Hero's Golden Era On Switch 2

larryisaman

I adored Guitar Hero up until 5/Rock Band 3…then the genre got so oversaturated that I lost all interest. Cool to see it coming back but presentation wise this uh…doesn’t even come close to the first Rock Band. I get that this is definitely way lower budget than those games but it’s still pretty rough. I thought GH Live with the music video backgrounds was the best way for these games to end up visually but I guess that would’ve been more expensive?

@Sabruka It’s cool you can use a controller but depends how they do it…using a controller in the old games was horrible 🥴 If it works well though I might pick it up, peripherals are the ideal way to go but I’m just not interested in clogging my house up with plastic instruments

Re: The Duskbloods Network Test Kicks Off On Switch 2 Next Month

larryisaman

@Res462 Don’t know about Duskbloods but Zelda? Nah. Definitely 2026. That teaser wasn’t so bare because they had nothing to show, it’s because that’s all they needed to show. Would’ve had a much greater impact if it hadn’t leaked and I think they should have pivoted to show a bit more since the leak took all of the surprise out of it but still.

Re: Octopath Traveler 1 & 2 Announced For Switch 2 With Improved Performance And Visuals

larryisaman

@Aerona I don’t think it’s the same thing here though. Those games had to be completely ported to new hardware that was totally different to Wii U so the fact they were sold as new games made sense even if it sucked that they charged so much for them.

I can’t imagine the process of making Switch 2 upgrades is anywhere near as extensive as doing a full on port. Even Nintendo themselves have made several updates free and always offer upgrade paths.

Re: Octopath Traveler 1 & 2 Announced For Switch 2 With Improved Performance And Visuals

larryisaman

Sick to death of publishers (especially Square Enix) not offering upgrade paths. Throw some goodwill to the fans that already supported these games on Switch.

@Thomystic I think they’re just hoping that people loved the games so much that they’ll pay a premium all over again for the improvements. I seriously hope that strategy isn’t working out for them. It’s especially egregious considering most people are willing to pay a modest fee for updates that really ought to be free in the first place- it’s a total spit in the face to their fans.

Re: Rumour: Call Of Duty Black Ops 1 & 2 Switch Ports Supposedly "Not Planned"

larryisaman

@GrailUK If I had to guess then yes, it will start from MW4 onwards. The 10 year deal is an agreement between Microsoft and Nintendo- Microsoft aren’t pinky promising that they’ll bring CoD games to Switch 2 with their fingers crossed behind their back. If they don’t uphold their end of the deal they’ll face action from Nintendo and watchdogs.

Also they never stated CoD would ever come to Switch, just “Nintendo platforms” which was always assumed to mean Switch 2 so it’s not really a shock that it’s taken this long to see things come to fruition. Maybe they could have got last years game on it but they didn’t for whatever reason so it starts this year.

Re: Mysterious 'Metroid Ravenous' Game Rating Appears Online

larryisaman

@JohnnyMind Most of the game is a 10/10 in my eyes but the music is a sticking point I can’t get past and considering how good past soundtracks were it will always disappoint me how the composer(s) went for so much ambience over melody. Worth taking off a point IMO but that’s just me.

Re: Mysterious 'Metroid Ravenous' Game Rating Appears Online

larryisaman

@mlt The only reason I wouldn’t give it a 10 is because the music was bunk. Atmosphere is important and I’ll give it to them, the soundtrack was atmospheric but they went too far with the ambience and forgot about the tunes. I don’t expect anything to ever match Super Metroid or Prime’s soundtracks but I think of the locations in those games and I can immediately hear the accompanying tracks and how they made me feel while playing. Dread had none of that. Truly my only knock on what is otherwise my favourite 2D Metroid (though that spot could be taken up by a Super remake that feels as good to play as Dread does 🤞).